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Well, I dont know if the feature is in HTML5, but I remember we could see what turret, hull and etc have the player equiped and their modifications in <FLASH>.

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On 2/11/2021 at 10:30 AM, Cruelty said:

Add a missions button when you press "Esc", I want to see my progress when I'm playing.

Or add a button in this right top corner, near these(f11, p, tab)

shortcutututu.png

 

On 2/11/2021 at 10:30 AM, Cruelty said:

Add a missions button when you press "Esc", I want to see my progress when I'm playing.

Or add a button in this right top corner, near these(f11, p, tab)

shortcutututu.png

i agree, and it might be good to be able to actively see how many stars and crystals you have earnt so far in the match too.

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On 2/11/2021 at 1:30 PM, Cruelty said:

Add a missions button when you press "Esc", I want to see my progress when I'm playing.

Or add a button in this right top corner, near these(f11, p, tab)

Then they ask why we are stubborn and couldn't accept HTML5, many of the features are missing in HTML5. Ok we understood you are supposed to move to HTML5 it's not your choose, and you couldn't make HTML5 physics like the physics in Flash. But why you don't make the very intuitive features like accessing Missions/Crystals in the battle! Or making a decent Pro-battles list !! Or the ability to view the players equipment by V&R keys !! Or a decent Garage not like the stupid one in HTML5, we couldn't see the next/previous upgrades of the turret also the upgrading in HTML5 needs more clicks !! Mouse controls are pretty sucks when you click on TAB to view the scoreboard !! 

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Hi Tanki, i have a suggestion. Can you bring back old xp glowing effect? When you earn xp (kill enemy, capture flag etc.) your xp nearby rank glows for 1 second. 

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One of the disgustful things in HTML5 that you don't see glowing effect when you take xp, it was a really confused for me when the first months I played in HTML5. It's really important

The status-bar in Flash was a really progress bar and a suitable for the game, but in HTML5 it's like just an informational details without any livening or a vitality?

6xKPwDu.pngv120iXA.png

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It might not fit to HTML's experience bar, we'd need the old expereince bar back...

...which wouldn't fit to HTML's design, so we'd need the whole old design back. It was better anyway ?‍♂️

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Hi Tanki, can you bring back old Gold Box Will Be Droped Soon text or atleast make it in the middle of the screen? I'm always focused on gameplay etc, and never put attention to left side where is all texts. And why did ya'll even put that special Gold Box Will Be Droped Soon to that left side where is all flag captures etc? When i put a little attention to the left side notifications it always shows (nick) has taken the goldbox im always playing Tanki without sounds listening to Spotify etc. Thats why i want it.

 

Best Regards.

Tiq.

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Yes!

One of the frustrating things when I switched to HTML5 was missing easy golds due to me not knowing the gold was dropping, especially when I mute my audio at night so my family can sleep.

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Most of my time I play with sound turned OFF, so hundreds of golds I miss

I usually watch a youtube video or something while I play, so I rarely use the game sound. Because the gameplay is too boring without watching a video or something

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2 hours ago, FrozenRailgun said:

I would say this is rather a QoL update suggestion, not somefing really important such as rebalancing.

Every minor thing counts though right

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I Really wanted to Suggest this:

'IMPORTANT'

 

In any battle end, when the list of players of both team appeared with Points and Crystals and K/D, One Column should also Include Damage Provided by Player..

It Should Also indicate that who gave the most Damage in battle to understand the contribution of that players in that battles like Juggernaut, TDM  (+)   for Capturing Flags / Goal / Points Capture battles this Criteria should also include something like who Captures most 

And the most Damage giver should be rewarded something extra.. (like Crystals/Shards) 

 

Because I saw in Juggernaut I give Juggernaut 90% Damage and someone else give 10% damage and he will get 60 points and i get only 25 or 30 points.. And this happen so many times.. 

In my opinion this thing should be better by my above suggestion.. 

 

And also points Distribution should be according to damage given not kill.. Because if I give damage to someone fatal and some one else steal that kill he will get points 15 and I get only 5.. 

 

 

In short my 2 suggestions are

1. Battle Points should be Awarded according to damage given.. Not only by kills..

2. At last when battle ends 1 column should include for damage provided by everyone, 

And most damage providers (Top 2 or Top 3) should be Rewarded some extra (Crystals or Shards).. 

??

Edited by guru_india
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8 minutes ago, guru_india said:

I Really wanted to Suggest this:

'IMPORTANT'

 

In any battle end, when the list of players of both team appeared with Points and Crystals and K/D, One Column should also Include Damage Provided by Player..

It Should Also indicate that who gave the most Damage in battle to understand the contribution of that players in that battles like Juggernaut, TDM  (+)   for Capturing Flags / Goal / Points Capture battles this Criteria should also include something like who Captures most 

And the most Damage giver should be rewarded something extra.. (like Crystals/Shards) 

 

Because I saw in Juggernaut I give Juggernaut 90% Damage and someone else give 10% damage and he will get 60 points and i get only 25 or 30 points.. And this happen so many times.. 

In my opinion this thing should be better by my above suggestion.. 

 

And also points Distribution should be according to damage given not kill.. Because if I give damage to someone fatal and some one else steal that kill he will get points 15 and I get only 5.. 

 

 

In short my 2 suggestions are

1. Battle Points should be Awarded according to damage given.. Not only by kills..

2. At last when battle ends 1 column should include for damage provided by everyone, 

And most damage providers (Top 2 or Top 3) should be Rewarded some extra (Crystals or Shards).. 

??

So... encourage camping?  No thanks.

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5 minutes ago, wolverine848 said:

So... encourage camping?  No thanks.

It means camping is not good.. Then I think Sniping mode from a huge distance should be Removed.. That also encourage camping.. ?

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