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Ideas for the Interface


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4 minutes ago, guru_india said:

It means camping is not good.. Then I think Sniping mode from a huge distance should be Removed.. That also encourage camping.. ?

1) Sniping in moderation is fine.  But if I join a team and there are 4 shafts out of 8 I will leave that team.

2) You already get battle points for damaging enemies - it's called assists.

3) Getting kills/assists evens out in the long run.  You complain about losing the kill (and points) one time, and the next it might be you doing the "kill-stealing".

 

Your idea to award "damage" points in addition to what is already awarded will skew the battle-score system.  In a CP battle more players will sit back and just shoot enemies instead of trying to cap. That ruins the battle-mode.

 

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2 minutes ago, wolverine848 said:

1) Sniping in moderation is fine.  But if I join a team and there are 4 shafts out of 8 I will leave that team.

2) You already get battle points for damaging enemies - it's called assists.

3) Getting kills/assists evens out in the long run.  You complain about losing the kill (and points) one time, and the next it might be you doing the "kill-stealing".

 

Your idea to award "damage" points in addition to what is already awarded will skew the battle-score system.  In a CP battle more players will sit back and just shoot enemies instead of trying to cap. That ruins the battle-mode.

 

I was Specially talking about Juggernaut mode and TDM. 

If I give damage to a Juggernaut 90% (which happen so many times to me) and some one else give damage 10% and just get full points.. Is this you think right? 

 

Don't you think it will encourage kills steal.. Then in juggernaut mode players will sit back taking shaft and wait for enemy juggernaut to be vulnerable and then shoot to get kill.. It is already happening.. 

 

 

Yes, you are right i might be doing kills steals but the system working this way.. Is this correct? 

That's why I am suggesting this. 

And if I am getting benefit from kills steal (according to you), why would i suggest to correct this. This will give lose to my benefit.. 

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7 minutes ago, guru_india said:

Yes, you are right i might be doing kills steals but the system working this way.. Is this correct

Yes.   In the end it evens out.  If you keep attempting to kill the JUG, during the course of the battle you will get some kill-steals and lose some kills because of that.

Just keep shooting and you get rewarded (unless most of your team sits back - then good luck!)

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Hello

I suggest to add in Html5 when we go to battle, the number of crystals and stars because if you catch a gold, it would be easier to see if you really got the 1k crystals or not and also when you go to garage during battle, I suggest you to make us see a little bit like in Flash, what's going on in the battle, in case of gold box dropped!

Edited by Yveltal9
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24 minutes ago, Yveltal9 said:

Is it accepted or not?

I suggest you to carefully read this topic, because you seem unfamiliar with this section & tags. 

 

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1 hour ago, Yveltal9 said:

Hello

I suggest to add in Html5 when we go to battle, the number of crystals and stars because if you catch a gold, it would be easier to see if you really got the 1k crystals or not and also when you go to garage during battle, I suggest you to make us see a little bit like in Flash, what's going on in the battle, in case of gold box dropped!

The developers already mentioned that they are working on a new interface in the VLOG, so i suggest you to no suggest anything related to the current HTML version because it will be changed anyways.

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26 minutes ago, Yveltal9 said:

Is it accepted or not?

Your topic will be merged with one of our category topics. And before you ask, category topic is a topic in which we merge ideas of the same type (i.e ideas related to turrets will be merged with "Ideas for turrets") In your case, your idea will be merged with Ideas for the Interface

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It could be an option in cofigs that hide the ally's nickname, honestly I'm tired of not being able to see anything in battle because it gave long HP bars and nicknames, and makes it harder for me to alming  someone for long-med distances

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Hope this is the relevant category for this,  I had a small feature request that pertains to the options in the client:

Could the client have an option to turn down volume of your own turret (prolonged Vulcan / Twins  use gets my ear ringing in a while and headaches as well if i don't turn down the volume but then I can't hear tanks around me that well).

This in general affects continuous firing turrets that have a loud sound effect to them but I don't think the effects themselves need to be changed as it isn't audible for too long to a person on the receiving end. So I feel having a slider for the noise from your own turret (or even better ability to tune based on the turret itself but I guess that's too much to ask) would help a lot.

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I don't know if its just me but,

It would be awesome if we could look at our mission progress while in game so we can keep track instead of always leaving battle to home screen to check 

what do you guys think?

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As we know, in battles, we have supplies, status effects, and overdrives used.

But with all of them horizontally placed, it's hard to quickly tell what supplies we are using, how many status effects are on us currently, and if our Overdrive symbol is ready or not.

 

So we should make supplies in a column, as well as make the status effects vertically stack on top of one another, and then the overdrive symbol should maybe be in its own column.

In other words, the 3 columns of symbols are: supplies, status effects, and the overdrive symbol.

The self destruction symbol can maybe be in the Status Effects column, or its own separate one (4th column).

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10 hours ago, Ironmantonystark said:

To me, they look pretty comfortable in the upcoming interface, as shown in the VLOG 301.

Screenshot-from-2021-06-21-13-58-55.png

We will have like 10+ symbols along with Stun, EMP, AP, Jammer, ... horizontally placed.

It will look confusing to newer players to tell what's what.

With columns, we can see that the 1st one has Supplies, 2nd one has Status Effects, and 3rd has the Overdrive and Self Destruction.

 

But I guess, we have to see the new interface. It might be good, like you said.

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We might be seeing it in the new interface, but it is not confirmed yet.

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According to this topic, the ability to see missions in the battle won't be added, because devs don't want players leave the battle as soon as they complete the missions.

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2 hours ago, mjmj5558 said:

According to this topic, the ability to see missions in the battle won't be added, because devs don't want players leave the battle as soon as they complete the missions.

Fair reasoning. However if I know that I only need 2 more kills in team deathmatch then I enter a TDM battle, get those kills and leave. After every battle or two I check the missions tab to check my progression. Doesn't necessarily mean that I leave every battle after completion of some missions; if the match is interesting or takes place on a fun map then I'll finish it of course, but I am honest when I say that this is not always the case

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These are small things but it would make user experience so much nicer...

 

Idea for the in game chat: 

- I would be great if we could still scroll through the (in game) chat after the game has finished during/in the leader-board screen?

(I keep missing things that people said or who said it, It makes it harder to communicate and make friends)

 

Idea for capture the flag upgrade:

- During 'Capture the Flag' it would be great if it more obvious that the flag has been returned  eg. the flag emblems at the top (scoreboard) blink while enemy has the flag and stop blinking when they loose/ return..... and blink slowly when they drop the flag and no one has it

(this is because in many instances you find players trying to get cover in a big map who has missed the notification the team flag was return and it becomes to late to capture the enemy flag)

 

Mission progress: 

- I would be great if we can see our mission progress during the battel, so we don't have to leave to the main menu check and wait longer to re-join another battle  

 

I would really appreciate if any of these make it into the game 

Thank you for providing a great browser game!

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