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Ideas for the Interface


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With drones like Booster, Defender, Camper, Trickster that can add supply boosts that have their own icon below your health bar, I feel like the indicator for the time left on your OD should be moved back to the charge indicator, the way it was in the Flash version. This way it's bigger and easier to see, and it's not taking up space nor will attention from it be drawn away by other similar-sized indicators all in the same place. This will be much clearer to read and better for the player during the heat of the battle when they need a quick glance to see how much OD they have left.

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1) Add an indication or notification message whenever there are friends online. [Also, consider adding an option in the settings to enable/disable this feature]

2) Allow sending chat message to friends who are currently in battle (e.g. a leave-a-message function so they can see the messages once they return back to the main lobby)

 

Thanks and have a nice day! 

Edited by Econfidant

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When you hit an enemy with a status effect augment, and they have the corresponding immunity augment, from your perspective, it says, "Immunity" over them. In the hit player's perspective, nothing happens. I propose the text: "Blocked" or even copy paste "Immunity" to appear over your tank when this happens to let you know you countered a status effect from an enemy. 

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Man the extra work of covering my combo when posting to the Guess the combo topic smh.

Now for real, it would be a nice thing to have, for example to brag about your win against the enemy team full of op augments or such :D.

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 Add the ability of changing your setting while in battle (on the mobile version). Its already a thing in the desktop one, and I don't know why it should not be on the mobile client too.

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*Fading HUD/UI*

A feature that can be useful for screenshots and that is the "Fading HUD or UI".

the main menu buttons and info boxes will disappear if remains idle for (30 seconds). Thus, all you see on the main menu is the tank and the decorations and the only TankiOnline logo. For returning back all those buttons and info boxes, the press of any key or moving of mouse is enough. This feature can be done to battle interface (HUD) as well by just assigning  only a key for toggling it on/off, there is no idle trigger mechanism for battles and the HUD is disabled whenever the player wishes to via a toggling key ON/OFF.

Edited by SulfuricAcid

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I suggest adding TankiRadio, when you stay in the main interface or just want to chat in the chat room, you can choose to listen to this radio, the music can be like
Tanki Online New Year Theme or the last Tanki Online V-LOG, that must be interesting.

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It would be more comfortable if we were able to choose modes by only pressing arrows in the battle mode section. For example, if I press the right arrow the selection goes to the right as well.

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IDEA for main lobby screen

Implement a small daily stats screen that can be accessed by sliding it from the right of the screen/clicking an icon.
It would for example show:
Daily
-kills
-xp
-crystals
-Battles played
-battles won
-golds caught
-supplies used
-hours played

Why
It will motivate players to play more to reach certain goals that day. It will also be useful to share in social media like discord, which could lead to other players trying to beat that.

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3 hours ago, Fun said:

Idea for battle end screen 

image.png

 

Why:
screenshots start making more sense as they show all players from both team

Then we can add another column beside REWARDS and KILLBOARD to show the feature ^^

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Hi,

 

I think that the Interface should be updated to be more easy and logic to navigate.

 

PROBLEM: At this moment when we go to the Augments Area for Hulls we lose all the information about the Hull we are seeing. The same happens for the Skins Area.

hNIfD4y.png

 

SOLUTION: My suggestion for the Garage would be to keep the most of the window information unchanged while we navigate deep into more detailing areas, as an example in the Hulls Augments/Skins:

AUGMENTS AREA

W0uO9jK.png

 

SKINS AREA

iWNs1kH.png

 

A similar solution should be implemented for the Turrets Area as well.

Edited by cx2014
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I suggest small the health bar in html5 ASAP we cannot see our tank. Even i small the interface but it's still so big. Please change it on next patch update

 

Adding old interface like in flash to bring back some nostalgia (resources of it will stil same as new) 

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The interface looks so big on my old PC screen even I change its setting of battle interface size to lowest it still looks big. Especially the health bar and there are 2 supplies loading/recharge time. 1. On the health bar curved loadind. 2. On the interface. So I will request to make the health bar and reload bar small and also remove 1 supply loading. Because I don't actually know when the new interface have to finished

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As it's guaranteed that every time you click on MISSIONS right after a battle it will be in infinity loading, except if you waited for like 5 seconds.  I think it's common sense to lock the MISSIONS tab for 5 seconds after you leave from a battle, to not make player miswrong.  You can show loading ? symbol

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