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Ideas for the Interface


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As the title suggsests

There should be option to set themes or even modify the UI colors,  Typeface, Typography and Fonts, Styles and overall the design of the UI

It can be like on discord at first where you get few themes and from that expand to modifying colors, accents, lighting and similar

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On 6/24/2023 at 10:40 PM, Positive said:

Nice but unnecessary.

It doesn't need to be necessary, it would be an interesting change

 

On 6/24/2023 at 10:40 PM, Positive said:

Most other games don't offer this feature either. 

Opportunity to stand out

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On 6/24/2023 at 10:40 PM, Positive said:

Nice but unnecessary. Most other games don't offer this feature either. 

Other games ain't an argument, Tanki is Tanki.

By modifying the UI in settings, players could change the UI colors, according to their own style, this feature would be really cool, and normal Tanki players who script in JS will not have to change the Tanki code themselves.

I don't know why you say it's unnecessary, when unnecessary are also skins, paints, augments, etc. and they're in the game.

It's their decision if they ever want to add this feature, but other players would certainly want it too.

 

Examples:

https://imgur.com/posk2gs

https://imgur.com/yvi7VAI

Edited by Mr.Solo
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On 6/26/2023 at 12:02 PM, Mr.Solo said:

Other games ain't an argument, Tanki is Tanki.

By modifying the UI in settings, players could change the UI colors, according to their own style, this feature would be really cool, and normal Tanki players who script in JS will not have to change the Tanki code themselves.

I don't know why you say it's unnecessary, when unnecessary are also skins, paints, augments, etc. and they're in the game.

It's their decision if they ever want to add this feature, but other players would certainly want it too.

 

Examples:

https://imgur.com/posk2gs

https://imgur.com/yvi7VAI

First of all, the developers aim for a consistent visual identity and brand recognition. A distinct and recognizable ui can contribute to the overall identity of the game. This is the main reason why other games don't offer custom themes. So, comparison to other games is a very valid argument. You can look at the reasoning of other games and apply it to TO. 
Secondly, the game developers already carefully design the ui to provide the best experience for players.

Skins, paints and augments are certainly not unnecessary. Augments add complexity and depth to the game. Paints and skins are not only nice cosmetics to have, they also generate revenue. 

I just don't think themes and customizable ui will add any value to the game right now. There are way more important things to focus on imo.
I know it's their decision and not mine. But y'all know this is just my opinion right? ?

 

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As many of us--if not all--know, the servers go down every single night about 2 minutes before reset and typically lasts for 2-3 minutes. If you are in a game, the game ends, and then shortly after, you are booted to the start screen with an error message. Personally, I think this can be quite confusing for new players to have their battles end early and then be kicked off the server with no understanding as to why and only a message about a connection issue, thus I propose a simple message on that screen letting players know why the servers are closed (just for the duration of the server reset). While it is quite a small addition and wouldn't make much difference to the majority of the player base, I think it would help prevent misunderstandings among the new players about the quality of the servers--especially after the DDoS issues--and reassure them that everything is fine. As the Devs are currently implementing things like the tutorial videos in the garage and starting missions etc., for new players, I think this is similar in hopefully helping foster the next generation of tanki players. 


Short version:
A special message when the server is restarting instead of just a connection error

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On one hand, you raise a valid point, but on the other hand, the server restart happens at a time when server activity is at its lowest, and it only lasts for a couple minutes. It's understandable that developers didn't bother to implement a special error message for it specifically. I suspect that the few people that regularly play at that time already memorised the time of server restart and know what the server error means.

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  <- Screenshot for the suggestion

Excuse the bad drawing, as this is just a suggestion.

 

Starting off with the top left corner, we see a bit of a "bigger" improved experience bar, its a mix between the new and the old experience bar, more newer with the "edges" and bigger to be able to feel the satisfaction of when getting a kill. The small yellow bar glows to confirm you got the experience. (Size may differ from the devs perspective if the idea gets approved).

Moving on to the right you may see a star count, sometimes you may get forgetful of how many stars you are at while grinding a challenge. Well look no further, now I took a screenshot of the existing challenge star count but, instead of it saying example 79/80 it may just display the current amount of stars you have.

 

Crystal count, now this one is optional, but personally I added it in there to feel the better satisfaction of when catching a gold box to see the crystals get a shine effect that with an addition of +1000. For low rankers it may display in crystal boxes + 10 etc.

 

[F11], [P] & [TAB] (if idea gets approved) May display in smaller icons with text to match the crystals and stars amount feature. (Approximate size same as supply icon)

 

 

Chat feature I explained in the screenshot, but the Idea is to keep it "different" when approaching a battle from a different team, sort of a more "awareness" if you may. Personally it's really simple and I have never found it confusing. (In Options section for "battle" or separate new one called "chat" a option to resize the chat to your own liking and how much may be displayed at once)

 

Health Bar system, same as right now just with the addition of the health bar itself color depends what team you are on. To mix it up a bit.

 

Last but not least the option to be able to open containers in battle without having the need to leave it. Examples of this may be when catching a container box.

I do not expect anything to be even remotely considered, but this was just a suggestion that I personally thought would be cool and more fun with the interface. 

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So my thumb tends to veer off the control pad during heated situations. As a result I have to change my setting to large to help reduce this.

Every time I do so and am offline for 1 second either because I got disconnected, had to refresh, or logged off. It doesn't save the change and just resets it. I had to put it back to large many times.

 

What is even the point of allowing us to change this setting if it wont save?

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On 7/22/2023 at 3:28 AM, PirateSpider said:

So my thumb tends to veer off the control pad during heated situations. As a result I have to change my setting to large to help reduce this.

Every time I do so and am offline for 1 second either because I got disconnected, had to refresh, or logged off. It doesn't save the change and just resets it. I had to put it back to large many times.

 

What is even the point of allowing us to change this setting if it wont save?

This is a bug. Anyway, with the new HTML mobile version, you'll be able to make a custom HUD, so this won't be a problem.

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On 6/7/2023 at 4:48 AM, xEndless said:

 

On 7/7/2023 at 8:00 AM, Princeps said:

 

On 6/20/2023 at 12:07 AM, Romantically said:

 

On 6/11/2023 at 9:02 AM, Econfidant said:

 

On 6/10/2023 at 2:24 AM, r_Fish.tank980 said:

 

On 6/13/2023 at 2:41 AM, infamous said:

 

Topic Merged

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Those stupid hidden augments should not even be there to clutter the screen. At the very least add ONE "?" box at the end of the list and make it say something like: "+5 Augments still locked for this hull/turret"

 

And for the Hulls and Turrets, diplay whatever is still locked with a "?" or a lock symbol above it, having those empty question mark boxes is just awful to look at and makes no sense. 

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It's also always a headache to distinguish between your augments and the available to buy augments. They must be faded out or in grayscale. Can't understand such a decision developers are making? 

eishgFO.png

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Quite simple and straight forward add a status page that has all the typical features such as Server latency etc. Most games and websites have this now days and it helps players investigate connection issues further. This is also automated so players are informed quicker and not just players though... a lot of the tools have a lot of built in bells and whistles for the developers/maintenance side too. 

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I'm pretty sure Developers and testers already have that enabled and within their reach, in case the game encounters issues. FPS and Ping are already visible for us, hence I don't think providing server latency to us would help the situation any further.

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On 9/17/2023 at 12:56 AM, TESL4 said:

Make the garage descriptions show wiki stats instead of the current description which is not useful. Image.

Yes please. When even a legend 46 needs more info about augments, how do you think it is for <1mill XP players?
 

I will add another suggestion: Please add hull, turret and augment icons to the results/ statistics section after battle. Sometimes, I miss things in battle, like what combo the no1 player had. Also, I sometimes see augment icons in battle that are new to me. What am I suppose to do, go in wiki and read about these during battle? After the game they cannot be found. It is like augments are made to be enigmatic and confusing. 

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