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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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I finished first :) Maybe that Vulcan was not in my team.

 

I just don't understand Isidas that keep healing Vulcan. They get little points for healing (now 0) while the Vulcan gets all the points from killing.

I remember a time a few years ago wherein a high-rank Noise CTF battle (it was like that for me because I was a Major and the highest rank in the battle was General) and I was on the blue team. Thankfully, it didn't have Magnum back then but Thunders on the red team would usually go to the place in the middle where they could see the enemies in their base and shoot downwards. 

 

Knowing that I would die if I went up, I changed to Isida (I was reluctant because it was M0 and I had M3s to heal) and I felt joy in healing my teammates. My exact words were, "Damn, I forgot how good it feels to be a healer!" We lost but I had loved the feeling of being an Isida after that. 

 

Right now, Isida is my favourite turret and I take great joy in healing my teammates. I'll admit that I took a great blow after my first experience of not getting any score for healing the self-damage but, in a way, I guess it was to make it so that the Incendiary Band alteration is to be used by itself without any help. Maybe that's how Tanki saw it. Incendiary Bands maybe were meant to be used by themselves so Vulcans can kill themselves while weakening the enemy team even more than they could with Stock Vulcan. Isidas happen to be able to heal their self-damage and make the alteration even more deadly than it should have been. So in an effort to deter the Isidas from healing the Vulcans so that it would be seen like how I described it earlier, they made it so that the Isidas would get no score; and in an effort to keep consistent and to also stop power levelling, they made it that way for all self-damage turrets.

 

I will continue to heal the Vulcans if it means that my team can get a bit more stars for a victory. Yeah it sucks that I have to depend on the enemies to target the Vulcan which is a deterring factor but I also like to make my teammates feel comfortable engaging in situations they would think to do otherwise.  I'm a selfless person after all. My K/D dropped from >3 to 1.54 right now because I would use Isida and sacrifice myself so my teammates can make it to the point, capture a flag, score a goal etc. 

 

And frankly, a lot of players these days are selfish and it bothers me. 

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It's a dumb rule.  in most situation Isidas are healing Vulcan and Thunder legitimately.  Now you will see less Isidas in battle.

Imo, healing a Vulcan is a lazy way to get easy score and easy top 3 top 4 position.

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I remember a time a few years ago wherein a high-rank Noise CTF battle (it was like that for me because I was a Major and the highest rank in the battle was General) and I was on the blue team. Thankfully, it didn't have Magnum back then but Thunders on the red team would usually go to the place in the middle where they could see the enemies in their base and shoot downwards. 

 

Knowing that I would die if I went up, I changed to Isida (I was reluctant because it was M0 and I had M3s to heal) and I felt joy in healing my teammates. My exact words were, "Damn, I forgot how good it feels to be a healer!" We lost but I had loved the feeling of being an Isida after that. 

 

Right now, Isida is my favourite turret and I take great joy in healing my teammates. I'll admit that I took a great blow after my first experience of not getting any score for healing the self-damage but, in a way, I guess it was to make it so that the Incendiary Band alteration is to be used by itself without any help. Maybe that's how Tanki saw it. Incendiary Bands maybe were meant to be used by themselves so Vulcans can kill themselves while weakening the enemy team even more than they could with Stock Vulcan. Isidas happen to be able to heal their self-damage and make the alteration even more deadly than it should have been. So in an effort to deter the Isidas from healing the Vulcans so that it would be seen like how I described it earlier, they made it so that the Isidas would get no score; and in an effort to keep consistent and to also stop power levelling, they made it that way for all self-damage turrets.

 

I will continue to heal the Vulcans if it means that my team can get a bit more stars for a victory. Yeah it sucks that I have to depend on the enemies to target the Vulcan which is a deterring factor but I also like to make my teammates feel comfortable engaging in situations they would think to do otherwise.  I'm a selfless person after all. My K/D dropped from >3 to 1.54 right now because I would use Isida and sacrifice myself so my teammates can make it to the point, capture a flag, score a goal etc. 

 

And frankly, a lot of players these days are selfish and it bothers me. 

Being an isida-player for as long as I can remember (I switched to firebird only a few weeks ago) I have a very low K/D (0.5 or so). In battles I sometimes got the remark being a 'noob' (from fellow teammates) because of my low K/D in that specific battle. What those ego-trippers always seem to forget is that they achieve their own high K/D thanks to the stupid noobs who heal them, sacrificing our own lives in the process.

Just saying ...

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"Vulcan, firebird, hammer and smokey all have insanely powerful alterations. I think Isida deserves one as well. I was thinking maybe bringing back the self healing think or have a healing only mode so you can only heal your teammates and yourself slowly but you cannot attack at all. like if you agree" -GetRektSkrub_I

 

You would be completely dependent on your team.  Don't think I'd ever buy that.

 

But I agree that Isida pretty much has the worst alterations.

I have tons of hours on Isida, and would not buy any of the alts introduced so far.

 

They should introduce an alt that reduces DPS but extends energy pool so it does more overall damage before energy depleted.

I was inspired by the movie hacksaw ridge (its a really good movie if you haven't watched it before) when writing this comment; also, by the guy who Tanki banned because they though he was a cheater, He had 0 kills on his account but had gained a lot of experience and crystals. Turns out the man only ever healed people. 

 

Maybe make this a cheap alteration since it would be something people would call powerful. My idea, make isida take less time to heal tanks while also allowing it to slowly heal itself by zapping the enemy and gains experience but cannot damage anyone at all. Or it can just self heal by pressing the space bar like the old old isida. Or it can zap the enemy tanks energy storage instead of damaging it so the other tank cannot effectually attack (lets say isida goes against fire, the isida can zap the fire draining its energy faster so isida can escape with minimal damage). 

 

also how about another mode where isida can help a teammate gain energy faster, like isida can suppourt another friendly tank thats attacking by acting as an energy supplier and a healer but does no damage.

 

I just had the idea to make a passive mode for isida which I think many people may enjoy and make the cost for the alt cheap, maybe like 10k-15k

 

I don't know, these are just ideas Im trying to put out there. 

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When an Isida doesn't heal you 0.00024213 seconds after being in range.

 

What.jpg

I've been on teams that had some players that were total jerks.  I tell them \i will heal everyone on our team EXCEPT them.  And put them on ignore so I dont have to hear the crying.

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When an Isida doesn't heal you 0.00024213 seconds after being in range.

 

What.jpg

 

 

I've been on teams that had some players that were total jerks.  I tell them \i will heal everyone on our team EXCEPT them.  And put them on ignore so I dont have to hear the crying.

I do the same (= not heal them), but without the ignore so I can enjoy their cries for help.

:D

 

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Will Alternativa bring the back the self healing ability its pretty much worthless now.  :mellow:

I don't understand what you mean.

 

Do you mean the self-healing was worthless or the current Isida is worthless?

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I hope the self healing ability doesn't come back. It's what made isida OP in the first place.

I found it to be Isida's unique ability (aside from healing). I remember when it was an upgradable parameter. I can't remember the exact number but I remember that the % of damage converted to health was in the 30s. 'Twas probably 33% for M4 but I can't remember the exact number. That felt powerful because I was able to stay alive in a 1 v1 if I had double damage. If the enemy was a squishy wasp or hornet, I wouldn't have gotten much. But then they reduced it to 10% and it was barely noticeable. It barely kept me alive longer. I said, "Heh, maybe it was too powerful, guess I have to live with this now" and I adapted. With each confrontation, I didn't expect to survive as long as I did before and I still enjoyed using it. 

 

Back then, you could keep yourself alive or extend your death countdown so you can do something productive to your team (healing) in your last few seconds assuming the latter is happening. Now, it's just "Kill this person before they kill me or before they can be able to inevitably kill me!" 

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'Twas probably 33% for M4 but I can't remember the exact number. That felt powerful because I was able to stay alive in a 1 v1 if I had double damage.

It was 50%, which is why it was so OP.

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It was 50%, which is why it was so OP.

Really? Was it that much? I faintly remember seeing 3 tiers in the thirties. I remember seeing a 34.1 and a 33.3 but I can't find the old statistics. Do you know where I can find the old statistics?

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Ah, thank you!! :D 

 

So it really was the M0, 1 and 2 versions I saw the 30s in. 

 

I had just remembered that in one of the modifications, the number for something pertaining to the vampirism was "33". I realise now that I meant that M4 Isida had got back 33 health from 66 damage. Thank you again. 

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Sigh, I didn't know what to say about Isida's changes. I care more about healing than attacking and now they're making the medic focus on attacking. 

 

They lowered the healing by almost half (I remember M4 Isida doing 770 healing per second) and I felt personally attacked. It's great that they gave an extra second for attacking but come on! I'm healing half my usual HP just to deal 1 second more damage. Wow

 

Running some easy numbers, M4 Isida has considerably less healing for a full gauge now. 

 

Old Isida M4: 7,700 HP

 

New isida M4: 5,000 HP

 

Now, I can't be a proper healer without having the Support Nanobots alteration. I have to give up my damage just to get back my old healing!! I can't be in the middle, NO, I HAVE to pick a side: Damage or Healing. I don't want to focus on attacking! I am a medic! A medic is supposed to be healing his teammates while attacking enemies to help those teammates! Why are you forcing the medic to go to the front lines?!?! 

 

I said to myself immediately, "Yeah, I'm definitely buying Support Nanobots, I don't even have a choice anymore." But then I did some calculations and it wouldn't even be that worth it to buy it. 

 

Old M4 Isida with the former Support nanobots alteration healed 962.5 health per second for 10 seconds which would heal 9,625 health for a fully depleted gauge. The new M4 Isida with it the new Support Nanobots heals 800 health per second for 12.5 seconds which would heal 10,000 health for a fully depleted gauge. It gives more healing but that healing is so spread out now and it doesn't even give that much more healing to make up for the spread. Not to mention that your damage is going to be halved so you basically have to depend on your teammate to defend you. 

 

I hope with this update that there won't be too many new Isida modules. People like me who want to heal and use Support Nanobots will suffer even greater trying to defend ourselves against them. I have to give up half my damage just to get relatively less healing per second than the old Isida now.  :angry:

 

Vulcans are gonna have to suffer a bit for now because there's only so much that I can do now. This caring Isida might just have to convert to the common offensive Isida and leave my allies to die.

 

"I'm sorry allies, you'll just be using up energy my precious destroyer nanobots could be using."

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My First game with the new Isida:

 

 

 First-New-Isida-game.jpg

 

 

 

I hate it. I absolutely hate it. There was an Incendiary Vulcan on the red team and I couldn't even help my teammates suffering from the tick damage without double damage. There were other players shooting at us from the sides. Another Isida and I couldn't even help out our team because the enemy was doing more damage than we could heal. It's so inefficient on Stock Isida. I feel useless to my team. I'm doing 94 healing per tick! That with double damage is basically what I was getting before the nerf.

 

Why the hell did they do this? I'm so upset. I could have played Isida comfortably before but now, I feel trapped! Either become a selfish Isida and only go after kills while leaving your team to die, or equip support Nanobots and keep dying because you gave up half your damage just to get less healing per second than you did before the nerf which hinders the ability to defend yourself since they TOOK AWAY VAMPIRISM. 

 

Man what were they really thinking?

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I had been quietly MUing my M3 Isida, this morning it reached 11/20.

After this update and from reading the comments I just think "why bother?"

 

Congrats Tanki, I wasted over 100K on MUing an Isida you just neutered.

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I had been quietly MUing my M3 Isida, this morning it reached 11/20.

After this update and from reading the comments I just think "why bother?"

 

Congrats Tanki, I wasted over 100K on MUing an Isida you just neutered.

So did I. I had stopped at 10/20 about a week and a half ago so I could save some crystals. I'll be playing with Striker and Hammer more now.

 

This Isida change just isn't sitting well for me.

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I'd like to know how this is going to pan out for the noobs.

From private to 3rd Lt Isida used to be the quickest way to rank up because you could heal team mates on CTFs etc.

How are they going to do that now, seeing as from today they need the 55K Nanobots alt?

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Gotta question for the group. I was in a no supply Pro battle on Polygon and a teammate was razzing me about my K/D being low. He said if I wasn't going to use the Isida, I should switch to something else. I told him that I was healing and killing. He called me a nub. I told him if I wasn't wanted my team, I would leave. Another teammate told me to leave. I did. 

 

Am I being too sensitive? Should I have ignored both players and stayed? This isn't the first time I've been asked to leave. Should I consider leaving the Isida alone and concentrate on Firebird? Isida/viking is my main combo. I use Isida 90% of the time. Any advice?

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I would've stayed.  No one has the right to tell you what to do.

Maybe I should have stayed. It was a tough battle and I was constantly being bombarded by Firebird and Freeze. Don't most Isidas have a low K/D? I would think a team would welcome an Isida. So, why ask one to leave? In this case, the other team had an Isida and we were about evenly matched. When I killed the Isida, I didn't have much health left. 

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Gotta question for the group. I was in a no supply Pro battle on Polygon and a teammate was razzing me about my K/D being low. He said if I wasn't going to use the Isida, I should switch to something else. I told him that I was healing and killing. He called me a nub. I told him if I wasn't wanted my team, I would leave. Another teammate told me to leave. I did. 

 

Am I being too sensitive? Should I have ignored both players and stayed? This isn't the first time I've been asked to leave. Should I consider leaving the Isida alone and concentrate on Firebird? Isida/viking is my main combo. I use Isida 90% of the time. Any advice?

Someone is telling you to leave because of K/D? That's the sign of a real noob/Egogun right there. 

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