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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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I see a lot of Isidas with the Nanobots alt lately, so I guess it's a good buy. As I like to play Isida myself, I'm thinking of buying this alt as well. But what about attack? Do you get too weak to try to kill an enemy tank?

In my experience, I find myself in too many positions where I have to fend off or kill an enemy on my own. If I have no supplies activated and the guy has double armour activated on a medium hull, I have no chance. I would deplete my energy tank while probably taking off about 50% of their health. 

If we're on even terms where we both don't have supplies activated, I would usually take a full bar of energy and then some to kill medium hulls. Light hulls generally get out of my range fast enough for me to not take off considerable health from them since I use Titan with my Isida. 

With me having double damage and they not having any supplies activated, I feel comfortable doing damage because it's as if I had regular Isida without double damage activated.

 

Basically, it really cripples your attacking potential, especially when half your enemies have more than 35% protection against you. I've had a fair amount of battles where an enemy had double armour activated and 50% protection against Isida and I would do 29 damage per tick to them; I was basically tickling that guy. 

 

Because of the change to Isida, this is basically forcing you to stick to your (a lot more than you think) greedy teammates who only care about kills and not your safety because of the increased amount of protection I'm seeing for Isida in battles. I used to see about 3 on average (on both teams combined) but now, I'm seeing 6 on average. The unnerving this is that most of them are on the enemy team. I hate seeing all the players who have protection against me on the other team while no one on my team has protection against me. I feel like the system has it out for me sometimes when I use Isida or Striker. 

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Isida

 

This turret has undergone several changes, not only in its standard parameters:

 

  • The amount of hit points repaired has been reduced almost by half on all modifications;
  • The "Support Nanobots" alteration now increases repairing by 100% instead of 25%;
  • The energy gauge when repairing other tanks now gives you an additional 2.5 seconds of action;
  • The energy gauge for attacking now gives you an additional 1 second of action;
  • The amount of points earned when repairing allies has been increased from 10 points to 15 points.

 

This has shifted the focus of Isida to make it more attack-focused, while the support function has become a secondary feature. However, repairing allies is still a viable option for earning points in battle.

 

The “Support Nanobots” alteration makes Isida more support-based for those who wish to play in this role.

 

I must be the only one reading all that crap where it says the new, castrated Isida is now "more attack-focused" and going wtf?

Next door's cat is more attack-focused.

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I must be the only one reading all that crap where it says the new, castrated Isida is now "more attack-focused" and going wtf?

Next door's cat is more attack-focused.

I don't want to go down the slippery slope but I'd be furiously pissed if they removed the healing feature from Stock Isida entirely then make you pay crystals to unlock the healing aspect of the turret with 150% more healing than the current amount but take away 95% of its damage anytime in the future. 

 

I still don't understand why they want the medic to go out into the front lines.

Edited by TheCongoSpider
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I don't want to go down the slippery slope but I'd be furiously pissed if they removed the healing feature from Stock Isida entirely then make you pay crystals to unlock the healing aspect of the turret with 150% more healing than the current amount but take away 95% of its damage anytime in the future. 

 

I still don't understand why they want the medic to go out into the front lines.

It was code word of solving Isida-Incendiary Band combo plague.

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It was code word of solving Isida-Incendiary Band combo plague.

I had a feeling was that, to be honest. Isida has to go through so much just for another turret's imbalanced and inexpensive alteration to be "balanced".

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To be honest, I am quite happy they removed the feature that allowed Isidas to gain points for healing indirect self-damage. It was often abused by Isida players who got tons of points for literally just sitting 10 minutes in one place, not having to do anything other than hold the spacebar.

 

Not saying everyone did it, but it was a frequent sight.

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To be honest, I am quite happy they removed the feature that allowed Isidas to gain points for healing indirect self-damage. It was often abused by Isida players who got tons of points for literally just sitting 10 minutes in one place, not having to do anything other than hold the spacebar.

 

Not saying everyone did it, but it was a frequent sight.

Well, that's for the dumb ones. The smart ones would know how to move around to avoid enemy fire to heal their self-damaging ally efficiently. While being able to keep another nearby ally in the same condition under the same circumstances as the first situation. 

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Well, that's for the dumb ones. The smart ones would know how to move around to avoid enemy fire to heal their self-damaging ally efficiently. While being able to keep another nearby ally in the same condition under the same circumstances as the first situation.

 

I would not say they were dumb. They just used this opportunity to their advantage. For example, lot of maps still have these quite good defensive positions that are harder to attack, like bases. A Vulcan with heavy hull could easily fire from these positions practically infinitely with Isida in his back and the Isida would gain a massive number of points. These Isidas did not heal others because they could not, but because they did not need too since healing this single Vulcan would give them a bunch of points.

 

I found it frustrating when I tried to fulfill main objectives of the battle, ahen I was using supplies, when I was putting my skin in the game just to come short to these Isidas that did not even leave the base or use a single supply and still got more points than me.

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I would not say they were dumb. They just used this opportunity to their advantage. For example, lot of maps still have these quite good defensive positions that are harder to attack, like bases. A Vulcan with heavy hull could easily fire from these positions practically infinitely with Isida in his back and the Isida would gain a massive number of points. These Isidas did not heal others because they could not, but because they did not need too since healing this single Vulcan would give them a bunch of points.

 

I found it frustrating when I tried to fulfill main objectives of the battle, ahen I was using supplies, when I was putting my skin in the game just to come short to these Isidas that did not even leave the base or use a single supply and still got more points than me.

Mammoth Vulcan + Isida = 2 tanks.

 

If two enemies keep taking out that static isida, it might be forced to change it's game-plan. 

 

A little communication can go a long way in the game.

 

And the re-balance has backfired in a number of ways.  More and more Isida-trains using that healing alt.

Or isida players like me who barely use it due to lack of flexibility...

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I would not say they were dumb. They just used this opportunity to their advantage. For example, lot of maps still have these quite good defensive positions that are harder to attack, like bases. A Vulcan with heavy hull could easily fire from these positions practically infinitely with Isida in his back and the Isida would gain a massive number of points. These Isidas did not heal others because they could not, but because they did not need too since healing this single Vulcan would give them a bunch of points.

 

I found it frustrating when I tried to fulfill main objectives of the battle, ahen I was using supplies, when I was putting my skin in the game just to come short to these Isidas that did not even leave the base or use a single supply and still got more points than me.

Hmmm, I understand your frustration. It's good that they made Isida unable to earn score from healing self-damage but I don't like that they made it more "attack-focused". I felt like I got slapped across the face for the way I played Isida when I saw that.

 

I don't like that I'm almost totally dependant on my team because my damage output is cut in half. It may not have been too much of a problem before but after the change, I'm starting to see more Isida modules on the enemy team which seriously weakens my defence capabilities even more. I don't like to be completely dependent on my teammates especially if they don't care about my safety which would, in turn, help them after. 

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Gotta question for the group. I was in a no supply Pro battle on Polygon and a teammate was razzing me about my K/D being low. He said if I wasn't going to use the Isida, I should switch to something else. I told him that I was healing and killing. He called me a nub. I told him if I wasn't wanted my team, I would leave. Another teammate told me to leave. I did. 

 

Am I being too sensitive? Should I have ignored both players and stayed? This isn't the first time I've been asked to leave. Should I consider leaving the Isida alone and concentrate on Firebird? Isida/viking is my main combo. I use Isida 90% of the time. 

Ignore them. If they don't know that K/D is worthless except in DM, they are the noobs, not you. Focus more on attacking and heal when possible.

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Hmmm, I understand your frustration. It's good that they made Isida unable to earn score from healing self-damage but I don't like that they made it more "attack-focused". I felt like I got slapped across the face for the way I played Isida when I saw that.

 

I don't like that I'm almost totally dependant on my team because my damage output is cut in half. It may not have been too much of a problem before but after the change, I'm starting to see more Isida modules on the enemy team which seriously weakens my defence capabilities even more. I don't like to be completely dependent on my teammates especially if they don't care about my safety which would, in turn, help them after. 

Isida's healing with the stock version though small is not insignificant. Today I played a Silence CTF in the red team where a hornet freeze from my team took the enemy flag and return back to base whereas our flag was taken to enemy base. This hornet regularly mined the two entrances to the platform in the red base with his saboteur drone. Me and another isida defended him from enemies trying to return the flag. and we stayed on the raised platform. The mines from saboteur drone heavily damaged the raiding enemies and us both isidas were easily able to finish them off. A magnum was also constantly bombarding us. But my isida with DP was good enough to keep the hornet and other isida at full heatlh. With smart use of supplies and overdrives, we dragged the stalemate till the end and the battle ended 0-0. 

 

Edited by SageoftheSixPaths

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One of the features that made isida special, was its ability to fend itself from enemies AND sufficiently heal teammates at the same time. While I believe it was a bit overpowered, it was still justified because both firebird and freeze could attack multiple enemies at the same time, and with enough skill they could use their abilities to take you down with ease while you could only attack them with plain damage.

 

Now they've made most isida players think considerably about whether they want to focus their career on healing only, with nice experience bonuses but without the ability to fend themselves against any enemy, or focus on attacking enemies with incredible DPS but suffer from being of much less help to the team. All of this doesn't make much sense, turrets like hammer and firebird needed changes, not this.

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OUfov00l.jpg

 

 

Kissing isidas are a more and more common sight. They enter a place where they know they're going to suffer lots of damage and just heal each other. They often come top, get 6 stars, 0 kills, 10 losses +

 

Is this considered power leveling? Can they be banned for it?

Edited by AbsoluteZero
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Isida's healing with the stock version though small is not insignificant. Today I played a Silence CTF in the red team where a hornet freeze from my team took the enemy flag and return back to base whereas our flag was taken to enemy base. This hornet regularly mined the two entrances to the platform in the red base with his saboteur drone. Me and another isida defended him from enemies trying to return the flag. and we stayed on the raised platform. The mines from saboteur drone heavily damaged the raiding enemies and us both isidas were easily able to finish them off. A magnum was also constantly bombarding us. But my isida with DP was good enough to keep the hornet and other isida at full heatlh. With smart use of supplies and overdrives, we dragged the stalemate till the end and the battle ended 0-0. 

I know it's not insignificant. It is just laughable for me to be doing 94 healing per tick when I was so accustomed to doing 179 healing per tick. In all honesty, I like that it does this, just the thought of it. I don't like what it does to me in battle but I like to think about it in theory. They said they wanted to make Isida more attack focused so they decreased the energy consumption for attacking and healing but almost halved the healing per second.

I see it now as attacking is the primary feature, and if you can't reach the target without dying or taking considerable damage, you fall back and heal a player. That's nice to think about. 

 

Just like with the Shaft change. They made its arcade shot capabilities strong at close range but laughable at any range longer than Thunder's maximum damage range. This lead me to think that the new primary weapon mode was the arcade shot and the scoped shot was the secondary weapon mode. After looking at the in-game description, it is exactly that. Since my early days of Tanki, I thought (maybe it was like that before but I don't know at this point) that the scoped shot was the primary and the arcade was the secondary. I guess that isn't the case. What I like to think about is a Shaft being a short-ranged turret with long-range capabilities. Keep hitting them at close range and if an enemy is too far away to deal considerable damage, you enter sniper mode. I used to love shooting the enemies from all the way across the map and doing within the damage range after they were able to survive with a slither of health from my scoped shot. I miss those days. 

 

I guess this change is what they wanted. If this will not be changed anytime soon All we have to do is adapt. I'm starting to adapt but it's hard when I'm constantly reminded that I will die defending myself because my damage is halved. 

 

 

One of the features that made isida special, was its ability to fend itself from enemies AND sufficiently heal teammates at the same time. While I believe it was a bit overpowered, it was still justified because both firebird and freeze could attack multiple enemies at the same time, and with enough skill they could use their abilities to take you down with ease while you could only attack them with plain damage.

 

Now they've made most isida players think considerably about whether they want to focus their career on healing only, with nice experience bonuses but without the ability to fend themselves against any enemy, or focus on attacking enemies with incredible DPS but suffer from being of much less help to the team. All of this doesn't make much sense, turrets like hammer and firebird needed changes, not this.

I didn't believe that it was overpowered. I believed that it was necessary. Isida was thought to be the ultimate support turret in the game for the simple fact that it can heal its allies. It made a lot of sense that it had the highest DPS among the melee-ranged turrets. It didn't have any special abilities in its damage. Firebird has afterburn that kicks in while you're being directly damaged. Freeze has the ability to circle you and freeze you almost still. Isida just has raw damage AND a 40% narrower cone angle which makes it for the beam to lose focus on an enemy, especially when the enemy is jamming into you directly by your side. 

 

A lot of my teammates usually leave me to die and I have to defend myself with 50% damage. Hammer doesn't necessarily need any changes right now. Firebird needs to be dealt with as soon as possible though. 

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OUfov00l.jpg

 

 

Kissing isidas are a more and more common sight. They enter a place where they know they're going to suffer lots of damage and just heal each other. They often come top, get 6 stars, 0 kills, 10 losses +

 

Is this considered power leveling? Can they be banned for it?

 

 

I've done this a few times but it usually helps my team because half the enemy team are distracted trying to kill us. The devs should have seen this coming. No, scratch that. The devs knew this would have happened because they "test" the changes before they implement it.

Just like they "tested" Duplet and thought, "Эй, это совсем не нарушит баланс."

 

Because they knew that this was gonna happen, I wouldn't consider it power levelling. I wouldn't necessarily consider it an exploit as well because Isidas before the update could have been doing this. There would have been less incentive back then, but it was still an option to do. 

 

Also, I've never really seen them kiss, they would always respect each other's personal space and stay about 8-15 meters apart. 

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I'm tired of having to be the main damage dealer of my team for defending the flag when my damage is cut in half. I'm finding myself in this situation too damn much. 

 

 

I found myself being the only player damaging the enemies trying to steal our flag in this battle. This was closer to the end but earlier in the battle, I had to fend off more than 3 attacks by myself with only 1 of them being successful and other two ending with me dying or them getting away like the picture below. 

 

Support-Nanobots.jpg

 

 

This one is me having to deal with 3 enemies because my team is nowhere to be found. 

 

Support-Nanobots-2.jpg

 

 

I feel severely handicapped every time I have to fight an enemy as if I have one of my hands tied behind my back while fist-fighting The Big Show. 

Edited by TheCongoSpider

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I've done this a few times but it usually helps my team because half the enemy team are distracted trying to kill us. The devs should have seen this coming. No, scratch that. The devs knew this would have happened because they "test" the changes before they implement it.

Just like they "tested" Duplet and thought, "Эй, это совсем не нарушит баланс."

 

Because they knew that this was gonna happen, I wouldn't consider it power levelling. I wouldn't necessarily consider it an exploit as well because Isidas before the update could have been doing this. There would have been less incentive back then, but it was still an option to do. 

 

Also, I've never really seen them kiss, they would always respect each other's personal space and stay about 8-15 meters apart. 

Well I've also seen this in tdm. A pair of kissing isidas, sitting in the middle of massacre, both with 0 kills and a number of deaths. They can't kill anyone because of nanobots but they both lost the battle for their side but both came top because they somehow got the same score, 6 stars each.

 

What's that if it's not sabotage or power-leveling?

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Well I've also seen this in tdm. A pair of kissing isidas, sitting in the middle of massacre, both with 0 kills and a number of deaths. They can't kill anyone because of nanobots but they both lost the battle for their side but both came top because they somehow got the same score, 6 stars each.

 

What's that if it's not sabotage or power-leveling?

if they got that much score they must really have drawn away a lot of enemy fire away from their teammates.. 

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I've done this a few times but it usually helps my team because half the enemy team are distracted trying to kill us. The devs should have seen this coming. No, scratch that. The devs knew this would have happened because they "test" the changes before they implement it.

Just like they "tested" Duplet and thought, "Эй, это совсем не нарушит баланс."

 

Because they knew that this was gonna happen, I wouldn't consider it power levelling. I wouldn't necessarily consider it an exploit as well because Isidas before the update could have been doing this. There would have been less incentive back then, but it was still an option to do.

 

Also, I've never really seen them kiss, they would always respect each other's personal space and stay about 8-15 meters apart.

Well they say attck is the best form of defence. Hence, I recommend you to stop using nanobots alteration and use the regular version. When enemies raid a base, "attack" them. You will find yourself "defending" much better. Also, play less of CTF because it's not really a mode where isida shines. Play more of CP, RGB and ASL. Preferably get a medium hull. In CP, with the stock isida, you can get points for healing, killing and capturing points. One technique I advise to use is When you are high in health, attack and get kills. When low in health, fall back and heal allies. Use repair kit or overdrive, repeat. I have come on top of the winning team this way many times.

 

Healing with DP is good enough and there is no reason to sacrifice damage for more healing. It just takes a bit more time to heal. But if you really like that alteration, I am afraid you there is nothing else one can do about it.

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What do you guys think about broadband radiators alteration? I see some isidas with it and it's very difficult to avoid their shots I think I should have it if it makes it easier to aim

It's worth it. Especially when the enemy jams up directly to the side of your tank. With regular Isida (well, for me at least) you would only get 1 tick of damage after firing at them for 3 seconds. With the Broadband Emitters alteration, I get a tick every 0.5 seconds in the same situation.

 

It's great for attacking because you can defend yourself against a Freeze more efficiently as your cone angle is increased making you able to kill the Freeze right before it completely circles you if you're lucky. 

 

The range decrease is noticeable though. It shouldn't affect you too much though. 

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I hadn't used Isida since I was M2/Hornet.  Have upgraded it to stock M3 11/20 but never used it since.
Just been on a Bobruisk CTF with Hornet and killed a Hornet/Magnum flag-stealer but the rest of the battle forget trying to attack with it - from the front it's too weak and gives them time to one-shot you.

I'd like to think a Viking M4 would stand a chance with Isida, but then you may as well forget chasing flag-stealing Hornets and try to get them on the way in, but you're then head-on with a puny Isida.

I ended the battle with 294 points (mostly from healing, too dangerous to step outside the base with it), 2 stars, 1 kill and 9 deaths.

 

In short, I felt very vulnerable with Isida and went back to Twins.  Tanki definitely needs a buy-back or Recycle Bin, as that's where I'd put it.

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