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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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Still needs a healing xp buff. 

It needs a buff in EXP or score? It can give 12 score when fully healing an ally but with that 12 score, it gives 5 EXP to the player. 

 

I saw the benchmark being increased to 12 and they did it. I've been playing it and it certainly helps. I'm more comfortable coming 5th in my team because I know if stuff went a bit better in the battle, I could have topped the team leaderboard or came close to doing so. 

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15 score no less

Then we'd have exactly what we had back in January and February. And I'm not looking forward to seeing players who had no initial interest in helping their teammates do it just to earn a lot of score. 

 

Just some games I had with a player back when it was 15. 

 

 

 GG-with-Hotgirl.jpg

 

GG-with-Hotgirl-2.jpg

 

GG-with-Hotgirl-3.jpg

 

 

Here's one where both teams had an Incendiary band Vulcan and both teams had a Support nanobots Isida. Both of us came first:

 

 

 Great-Isida-game-with-Koncrete.jpg

 

 

A lot of the players I saw using it back then just stood by the enemy and gained score and EXP. Hotgirltankerswag and I actually went on the point and did it to defend it, or did it somewhere else to distract 4 enemies and then our allies outnumbered them and beat them. It was really fun and tactical but it was dirty as well. 

Edited by TheCongoSpider

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And I'm not looking forward to seeing players who had no initial interest in helping their teammates do it just to earn a lot of score. 

That was me when I saw people use Shaft with RFM when it was the new OP toy

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Lol, who even needs this turret anymore when titans dome can do the same thing for 20 seconds and can heal multiple allies at once?

 

But seriously, the role of a supporter that this turret plays has lost its value significantly ever since ODs were released.

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Lol, who even needs this turret anymore when titans dome can do the same thing for 20 seconds and can heal multiple allies at once?

 

But seriously, the role of a supporter that this turret plays has lost its value significantly ever since ODs were released.

You are right - barely see them in battles now.

 

ODs have changed the game - too much.  <_<

 

Have grown tired of playing a Super-Mario-Kart-tyoe kids game. They've already added meteorites - won't be long for earthquakes and giant cows.

 

Hoping to see more players in Pro-battles.

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You are right - barely see them in battles now.

 

ODs have changed the game - too much.  <_<

I see them, but the majority attack and not heal, because it's just more incentivised. With the healing score buff, I have more incentive to use Support Nanobots and I can actually place high on my team for the part I play in my team's victory. Sure, sometimes, like yesterday, I have battles where I still place at the bottom but at least I got a star and helped others get more stars. 

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This is a good observation, not seeing those annoying legends with isida combos much anymore

Bad because now titans dome can do the exact same thing plus provide a huge defense boost.

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Bad because now titans dome can do the exact same thing plus provide a huge defense boost.

m4+ support nanobots heals 4x as much as titan's dome and it can do so at any time... Too bad people die in 1 shot from 100% nowadays so what's the point.

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m4+ support nanobots heals 4x as much as titan's dome and it can do so at any time... Too bad people die in 1 shot from 100% nowadays so what's the point.

ODs have made support-nanobots obsolete.  Better to use stock Isida which can kill when needed.

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The healing nerf completely killed Isida, 400 healing is a joke compared to the damage some guns do, before it was perfect.

 

People are wrong when they think isida's are rarely seen in battle because of Drones, alterations, hulls abilities xp gain and stuff.

 

Either if you want to keep this ridicolous healing/s you should increase the energy pool to 15/20 seconds, no argues if i can keep healing a friend for 20 seconds straight, even with pathetic healing/s.

 

Isida should be buffed back, otherwise it's useless.

 

P.s. this game is completely gone, the balance was thrown out the window, i can't understand how you people still are able to play it.

Edited by simofigooo

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The healing nerf completely killed Isida, 400 healing is a joke compared to the damage some guns do, before it was perfect.

 

People are wrong when they think isida's are rarely seen in battle because of Drones or stuff 

 

Either if you want to keep this ridicolous healing/s you should increase the energy pool to 15/20 seconds, no argues if i can keep healing a friend for 20 seconds straight, even with pathetic healing/s.

 

Isida should be buffed back, otherwise it's useless.

You can get 800/s with support nanobots... Only oneshots will stop your assisted.

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You can get 800/s with support nanobots... Only oneshots will stop your assisted.

I do have it equipped and It doesn't matter, 200 each tick is too low to substain the damage from other guns, suposing that you heal 200 every 0.25 seconds you get 800/s (without alteration you get an abysmal 100/tick for a total of 400/s) while before i would heal for around 1200/s which could substain the heavy fire from various guns.

 

The point is that, If togheter with isida even every gun had its damage nerfed everything would be OK, but since the guns still have the same damage as before and isida only does worse, there's nothing to do, even me a professional medic can't do anything about it, i struggle staying alive go figure if i have to SLOWLY heal up my teammates!

 

I was struggling before healing a teammate from a twins (with touble damage my isida was healing him for 400/tick, his twins was hitting him for 400, the only difference? i have limited ammo)

 

And if someone didn't carry the nanobots alteration good luck healing with 100/tick against freezes and firebirds that do 400/500 each tick, (just an example, think about every weapon damage, LOL) no wonder why people don't play the gun to heal anymore, (oh also adding that after the alterations update i've seen only about 2-3 isida's with the supportive alterations equipped in a lot of gameplay time)

 

Before the nerf i remember my m4 isida would heal for 296/tick with support nanobots (m3 without alteration only about 226? i guess)

Then with double damage i remember i had around 475 each tick before the nerf  for a total of around 2000 healing/s

I've seen hammers firing about 6 times in less than 3 seconds (guess that's an alteration), magnums dealing 4000 damage in a single blow and my isida should only heal for a PITY 200/TICK? RIDICOLOUS!

Edited by simofigooo

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No, i have support nanobots equipped rn and the maximum i get is 400/s (200 per tick WITH FULLY M4 ISIDA), you get "800"/s only with double damage, i was struggling before healing a teammate from a twins (my isida was healing him for 400, his twins was hitting him for 400, the only difference? i have limited ammo)

I remember my m4 isida would heal for 296/tick with support nanobots (m3 without alteration only about 226? i guess)

Then with double damage i remember i had around 475 each tick before the nerf  for a total of around 1000 healing/s

I've seen teammates dies while being healed after receiving a 4000 damage bomb from a magnum somewhere on the other side of the map, so no, the isida NEEDS to have its healing back.

You realize there are 4 ticks in a second and not 2, yes? 200 per tick IS 800/s.

 

If your ally is equipped with rail/shaft/magnum or gauss module oneshots will be extremely rare, so he can survive.

Edited by XxStriker

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Seeing as you edited your post completely, I can tell you my experience with a 17/20 isida with support nanobots is quite positive. I've managed to keep vikings alive under fire of 4 enemies simultaneously for as long as I was alive. DPS guns are almost worthless under the healing power of support nanobots, while the biggest threat are long range guns with their oneshot bursts.

 

I've seen hammers firing about 6 times in less than 3 seconds (guess that's an alteration), magnums dealing 4000 damage in a single blow and my isida should only heal for a PITY 200/TICK? RIDICOLOUS!

That can only be viking overdrive. Don't expect someone to survive that without at least some form of module and DA.

And magnum can only do that much on a direct hit, with luck, unless booster is involved.

 

One of the strengths is that you always heal at maximum power, while the enemies have their damage reduced from double armor and drones from your allies, so if your assisteds are not completely brainless (And unfortunately that happens... Seriously, who would NOT wear falcon module when rails oneshot tanks every few seconds?) they will survive a lot of time, providing you with large points and possibly more team objective.

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You realize there are 4 ticks in a second and not 2, yes? 200 per tick IS 800/s.

 

If your ally is equipped with rail/shaft/magnum or gauss module oneshots will be extremely rare, so he can survive.

I left Tanki Online pretty much after the 2012 rebalance, i just come back sometime to enjoy some Isida, but since now they killed it it's pointless.

 

So i went to Tanki X, there the isida heals only 2 ticks per second so i thought it was the same here, i edited the comment when i realized that.

 

Seeing as you edited your post completely, I can tell you my experience with a 17/20 isida with support nanobots is quite positive. I've managed to keep vikings alive under fire of 4 enemies simultaneously for as long as I was alive. DPS guns are almost worthless under the healing power of support nanobots, while the biggest threat are long range guns with their oneshot bursts.

 

That can only be viking overdrive. Don't expect someone to survive that without at least some form of module and DA.

And magnum can only do that much on a direct hit, with luck, unless booster is involved.

 

One of the strengths is that you always heal at maximum power, while the enemies have their damage reduced from double armor and drones from your allies, so if your assisteds are not completely brainless (And unfortunately that happens... Seriously, who would NOT wear falcon module when rails oneshot tanks every few seconds?) they will survive a lot of time, providing you with large points and possibly more team objective.

Ah yeah i forgot about the hulls overdrives, can't explain how ******ed that is too.

 

Idk it just feels too weak, maybe it's because i play wasp isida, it used to be one of my best and funniest combos back in the day, but now i get oneshotted by pretty much everything, still the Magnum is a stupid gun and we shouldn't even have it in this game.

Also yes sometimes the teammates aren't that clever so it just makes it harded for us to heal them.

 

So yeah i used to play a lot of CP games, hide behind something and sneaky sneaky healing my teammates, but since now it takes way longer i guess that playstyle doesn't work anymore. I had fun in Island CPs, 3 vs 3, 2 guys in the center and the third one hunting me down, me running around in the wasp and healing my teammates at the same time, funny times that i won't get back i guess.

 

I honestly do not understand the Isida nerf anyway, it was so perfect before it wasn't even that much game changing, you needed to be a good medic to perform well, so i don't understand all this punishment. Guess i won't come back to this game anymore until the isida gets like before. Thanks for the info, still!

 

P.S if you are wondering why my date of joining is after the 2012 rebalance it's because this was just a troll account i created to roam around low tiers, but heh i started to enjoy wasp isida right at that time, and i kept playing it and only it for a while.

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Ahh I see, I too used to play on my main back when isida was a vampire, and maining viking isida, I found myself in a terrible situation, because I just couldn't adapt to how light viking had become and isida's beam being so tight. But overtime I managed to adapt to it, and the new isida has a huge dps, and next to nobody bothers to wear protections.

With the new beam I would never use it with wasp unless you activate broadband radiators, but that cuts on your supportive role as you become mainly an attacker instead.

 

When I equip support nanobots I only use viking (Also because it's the only m3 hull I have there) because it's super flat so the beam hits even while you're moving, but sometimes it gets knocked around so much you just become frustrated with it. I see you have titan as well, and it's my next buy for that account (Whenever a sale comes around... :)). I don't know how well it pairs with isida, but I know it's able to maintain the beam on targets easily due to its weight. Maybe you could try those 2 combos and see how it goes.

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The healing nerf completely killed Isida, 400 healing is a joke compared to the damage some guns do, before it was perfect.

 

People are wrong when they think isida's are rarely seen in battle because of Drones, alterations, hulls abilities xp gain and stuff.

 

Either if you want to keep this ridicolous healing/s you should increase the energy pool to 15/20 seconds, no argues if i can keep healing a friend for 20 seconds straight, even with pathetic healing/s.

 

Isida should be buffed back, otherwise it's useless.

 

P.s. this game is completely gone, the balance was thrown out the window, i can't understand how you people still are able to play it.

 

The rationale for this was to make Isida more attack-oriented. 

 

Here is what they said in the V-Log:

 

"Next, Isida. You could say that Isida has pretty much found its balance recently. In fact, it's not Isida itself that is the problem, but the tank it repairs. It's very hard to destroy a tank when it's constantly being repaired by Isida, even if it's just sitting still and firing. That's just not fun. Fun is when everyone blows up. So here's what we did with Isida:

 

We increased its area of effect (decreased its energy consumption) so that it deals even more damage. With the area of effect, the repair time has also increased, This means you can repair tanks for a longer time, which in turn brings you more battle points from a single charge. However, we've reduced the rate of hitpoints restored. So now, the turret's focus has shifted towards attacking. You can still earn good points by healing teammates, but it's more of an option than a central feature. 

 

of course, if you still want your main focus to be on repairing teammates, the "Support Nanobots" alteration is the way to go. But you will have to sacrifice damage for that."

 

Attack-oriented.png

 

Less survivability = more kills. They basically made you choose what type of Isida you are on an end-to-end spectrum where before, it was in the middle. With Stock Isida, you're on the primarily attacking spectrum. With Support Nanobots Isida, you're on the supporting spectrum. No more in-betweens, choose one. 

 

I chose the latter and for quite some time, I received less score for mainly healing that an offensive Isida got just for attacking. Killing is more rewarding than healing. Then they increased the number of score you get for fully healing a teammate to 15, from 10. And that, was when all the "Support Nanobot" Isidas came out and started...exploiting it. Luckily, I had the alteration since before that change and was pleased to see that I could finally top the scoreboard. I quickly notice that I topped the scoreboard too easily, along with other Support Nanobots Isidas. Here are some battles where I did great with it. 

 

Here are the ones where hotgirltankerswag and I distracted enemies and getting lots of score:

 

 

 GG-with-Hotgirl.jpg

 

GG-with-Hotgirl-2.jpg

 

GG-with-Hotgirl-3.jpg

 

 

Basically, too powerful and it was exploited pretty quickly. They then changed it back to 10 which put attacking Isidas above supportive Isidas. I suggested (in this topic, not directly to the devs) that they put it to 12 which seemed like the perfect number and they eventually did. 

 

All I can say now is that it is a viable option again. Sometimes, the enemy outdamages you but that it mostly from enemies that are using Viking's Overdrive or just many Railguns shooting the target. After all, they can shoot forever and Isidas have limited energy and a relatively slow reload.

 

 

Ah yeah i forgot about the hulls overdrives, can't explain how ******ed that is too.

 

Idk it just feels too weak, maybe it's because i play wasp isida, it used to be one of my best and funniest combos back in the day, but now i get oneshotted by pretty much everything, still the Magnum is a stupid gun and we shouldn't even have it in this game.

Also yes sometimes the teammates aren't that clever so it just makes it harded for us to heal them.

Yeah, that might be why. You'd need to survive as long as possible to keep your allies alive. I use Hunter and/or Titan with mine. 

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Thanks for the info, unluckily, for me it is funny healing a teammate that is under heavy fire, it's a challange between me and the enemies, where i have to use my ammo reserve accordinginly and also when i have to heal multiple targets, ofc it's boring if you have only a guy to heal while the others refuse to fight, and the enemies have to kill me or have to focus fire the guy i'm healing.

 

In fact i didn't care that much about the scores ( i remember i wasn't top of the scoreboard that often, but most of the time i would get out with a 2nd place), as i thought very few people would play a fully healing isida ( i would literally IGNORE an enemy firing at me just to keep healing a guy that was dying in front of me)

 

But still even with support nanobots, i feel the health restored is too low, weapons dealing way more damage than i heal is just something i can't get off, i'd buff the alteration to have a fully medic experience. 

 

 

EDIT: i tried one last battle and i was right, 200 each tick is nothing, 800/s is nothing compared to the damage the other guns do, firebird's alteration ticks do more than i heal (even to players with protection equipped!!!), i can't heal multiple targets togheter because 200 is NOTHING! I heal a guy but at the same time another guy is at half health, i didn't heal the first guy enough so eventually one has to DIE! this wouldn't happen before, they just die so fast i feel so useless!

 

What i'm suposed to do against a gun that deals 2000+ plus the fire from other enemies?  A single blow from a magnum will just bring a teammate to half health, then i can't heal him fully because the other people fire at him, and at the end the second magnum blow (after barely 2 seconds)  will just kill him!!!

 

it's ABSURD that isida has to suffer this much because of the SCORES and not because of the gun itself!!!! what kind of logic is this????

 

I'll end proposing a buff for the Isida's supportive nanobots alteration, don't care if this is the right topic or not.

 

Since alterations for other weapons do have multiple advantages Isida should get it too.

If they do not want to buff the Hp/s:

 

-Health healed per second: +100%

-Energy reserve: +7,5s

-Damage dealt: -50%

 

While if they buff the hp/s

 

-Health healed per second: +200%

-Damage dealt: -50%

 

That's all from me, i won't "get back" to this game again that soon, but i'll stick to the forum for discussions.

Edited by simofigooo
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