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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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1 hour ago, Potdindy said:

See, this is what I dont get. Shouldnt a selfless turret be given an incentive so people are rewarded for helping others instead of just playing for themselves. Things like Isida and Dictator should be given good scores for taking care of others...especially now like you mentioned that titan's dome doesnt heal

Wouldn't surprise me if at the time there were many complaints from those not playing isida... about how "that tank is just healing - why should it get a high score".

PLUS

They created an incentive for players to buy the healing alteration.  I think they slowed down the healing from stock Isida. So it takes you longer to heal (and score) unless you buy the alt - then you're healing speed is back to what it was.  $$

 

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ISID! But I don't play with it much because it does not have a special effect like freezing or heating and this is what makes it bad, and when I play with it I play with it only with the modification of nano-bot support so that I can cure my comrades and not tire myself and pursue enemies

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I encountered something interesting. If a Hunter happens to zap a Nanomass Reactor Isida right before it kills someone, they won't receive the effect of having their energy restored. I guess the EMP really does fully interfere with energy restoration, even from alterations. 

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So with the current state of Tanki Online (patch #601), what hulls would go best with Isida if one wants to be a healer?

From the recent replies to this topic I understand Dictator and Titan would be the best team player combos... is that correct? But what about Hornet and Hunter?

Thank you in advance!

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10 minutes ago, Inori said:

So with the current state of Tanki Online (patch #601), what hulls would go best with Isida if one wants to be a healer?

From the recent replies to this topic I understand Dictator and Titan would be the best team player combos... is that correct? But what about Hornet and Hunter?

Thank you in advance!

I'd go Dictator or Hunter.  Hunter has short-range OD which matches well with Isida.  Titan just too slow unless you are on the smaller maps.  Hornet not bad as the speed helps you get around but... less survivability than medium hull.

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1 minute ago, wolverine848 said:

I'd go Dictator or Hunter.  Hunter has short-range OD which matches well with Isida.  Titan just too slow unless you are on the smaller maps.  Hornet not bad as the speed helps you get around but... less survivability than medium hull.

I would go for Viking-Isida. Good speed and HP and has the highest HP*Top speed value.

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1 minute ago, FrozenRailgun said:

I would go for Viking-Isida. Good speed and HP and has the highest HP*Top speed value.

Hunter & Viking are very close in speed and acceleration - not enough difference to make a case.

Guess it depends on if you want to heal faster a couple times per battle or disable enemies more often.

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15 minutes ago, wolverine848 said:

Hunter & Viking are very close in speed and acceleration - not enough difference to make a case

Handling is very different though. One is a rally car and one is a shopping trolley.

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22 minutes ago, wolverine848 said:

Hunter & Viking are very close in speed and acceleration - not enough difference to make a case.

Guess it depends on if you want to heal faster a couple times per battle or disable enemies more often.

Let's see....

Viking' HP and its top speed (3000*9.5)=28,500

Hunter's HP and its top speed (3000*9)=27.000

This means, by HP*Speed value, Viking is the best hull you can get. By overdrive, it is a meh. I'd actually rather heal my teammates faster couple times during a battle.

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38 minutes ago, FrozenRailgun said:

I would go for Viking-Isida. Good speed and HP and has the highest HP*Top speed value.

34 minutes ago, wolverine848 said:

Hunter & Viking are very close in speed and acceleration - not enough difference to make a case.

Guess it depends on if you want to heal faster a couple times per battle or disable enemies more often.

 

But if one wants to play as a healer, I wonder if Viking's OD is really that useful with Isida. I thought that getting the Support Nanobots augment would improve the healing enough to dismiss the need to use its OD most of the times. But that's just a naive assumption, since I have no experience with the Viking hull.

Also, I noticed from the Help page that Hunter's OD charges 80% faster than Viking's. When I play with Hunter in MM, I get to use it's OD about 4 times per match, so I suppose I'll get to use Viking's one around twice per match. I question if those 14 seconds of OD could make a difference significant enough with Isida.

Do note that I'm a low ranker playing with low ranks, and I have noticed few Viking users in MM compared to other hulls -- which has discouraged me from buying a Viking. I guess the situation is different at higher ranks...

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17 minutes ago, SporkZilla said:

Handling is very different though. One is a rally car and one is a shopping trolley.

You mean like a loose shopping trolley, or like a really heavy jam-packed trolley?

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28 minutes ago, SporkZilla said:

Handling is very different though. One is a rally car and one is a shopping trolley.

Which one is the rally car?

20 minutes ago, FrozenRailgun said:

Let's see....

Viking' HP and its top speed (3000*9.5)=28,500

Hunter's HP and its top speed (3000*9)=27.000

This means, by HP*Speed value, Viking is the best hull you can get. By overdrive, it is a meh. I'd actually rather heal my teammates faster couple times during a battle.

That speed diff you quote is very small [0.5 m/sec]- only comes into effect when you travel long distances..

(wuts with the 3000* ?)

Hunter has better acceleration gets to it's top speed faster.

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Just now, wolverine848 said:

(wuts with the 3000* ?)

Hunter has better acceleration gets to it's top speed faster.

Just a random formula I came up with to calculate its effectiveness (for CTF for example)...

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1 hour ago, wolverine848 said:

Hunter & Viking are very close in speed and acceleration - not enough difference to make a case.

Guess it depends on if you want to heal faster a couple times per battle or disable enemies more often.

I use Hunter with SN Isida on this account and Viking with SN Isida on a lower account. 

 

Barring Overdrives, Viking with Isida is better for me. Reason being is that since Viking is the lowest, if I'm on equal ground with my ally, I will get the beam to attach comfortably. Because of this, I can slide around to the other side while healing the ally if someone starts shooting me.

Most of my teammates are Vikings. When I use Hunter, I often have to rock my hull or be stationary for the beam to attach comfortably. When they're driving away from me and being shot at, I often can't save them because the height difference keeps cutting my beam off and Viking is already faster than Hunter so rocking back and forth will do no good while moving. I can't heal.and go to the other side like Viking can because, again, the height difference. I can only do that with non-Viking hulls. 

 

Taking into account Overdrives, I would use it with Hunter. A lot of times, my ally won't see the enemy that is coming their way. So when they get close, I'll zap them, which will alert my teammate(s) to their presence and finish them off. Or it can be used with what little self-defense you have as SN Isida, zap them and try to kill them with DD before they get unstunned (which almost never happens because the damage is so low).

Viking with Isida feels great. What doesn't feel great is the very limited use the Overdrive has with SN Isida outside of Juggernaut and Siege. If most of my allies are light or medium hulls, it won't see much value since I could already heal them quickly without the Overdrive. It's great for when multiple players are attacking your ally at once, but I don't see many situations where the Overdrive would have good value outside of Siege and Juggernaut. 

You want to use the Overdrive to kill someone? Well now you'll use your entire 7 seconds of the Overdrive just to kill one person, because the damage is so low. I've had many players survive my entire Overdrive with just a repair kit. If they have protection against me + DA, my Overdrive isn't enough to kill them, especially if they use a repair kit. 

 

Seeing that Viking's Overdrive takes so long to charge on its own, I don't mind not having the Overdrive for the majority of the battle, it cuts down on the frustration that its use with SN is limited. 

 

In my opinion, use it with Viking in Siege and Juggernaut. Use it with Hunter everywhere else. If the majority of your allies are usually not Viking, then you can use Hunter anywhere. 

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Isida is almost useless in the current state of TO.. It used to be that Isida was important in a team since the only other way to heal up was to use/grab a Repair Kit, but things have changed that indirectly nerfed the Isida and made it redundant:

  • Most players are druggers at this point, using RK to heal up
  • Dictator's overdrive, giving free supplies and healing
  • Hornet's overdrive, combined with high damage turrets, alterations, drones and DD to ONE SHOT KILL medium hulls and below. Healing is pointless if your opponents can one-shot your teammates with full health.
  • Viking's overdrive, dealing extremely fast damage that your healing can't keep up. Again what's the point of healing if your teammate dies in 2 seconds?
  • Various defensive and healing drones

The overal damage output has increased significantly, tanks die faster than ever. There are also more ways to repair than before so an Isida is not exactly essential. The only place where the Isida can shine is in PRO no-drug and no-overdrive games.

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2 hours ago, Assad said:

 

  • Viking's overdrive, dealing extremely fast damage that your healing can't keep up. Again what's the point of healing if your teammate dies in 2 seconds?

If my teammate is a heavy hull with DA and some protection against the Viking's turret, I can heal them throughout the Overdrive depending on the turret with Support Nanobots. If it's LCR Railgun or a Destabilisation Railgun that gets constant lucky shots, they'll die. If it's a Freeze or Ricochet, then I can heal them through the entire Overdrive. But the heavy hull would be low on HP when the Viking finishes. 

 

DA is the most important there. If they don't have that, then yeah, I can't stop their death.

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I just came back to the game. Isida is now just plain trash. It used to have the same 10 second of firing time on an enemy as well as a teammate,and you would heal yourself as you damaged enemies. Why such a huge nerf? 

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1 hour ago, fghj240 said:

I just came back to the game. Isida is now just plain trash. It used to have the same 10 second of firing time on an enemy as well as a teammate,and you would heal yourself as you damaged enemies. Why such a huge nerf? 

It’s not trash it’s okay. but I think it’s leeching effect should not have been removed ?

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Alright, I understand that the Support Nanobots is the most significant alteration out there for isida. But, I have a question regarding isida as an attacking turret. Not that I do not care about healing; of course, the main reason I chose to add isida to my garage was indeed to help out my teammates!

No, jk, I got isida because it used to be a beast of a turret...

Anyway, I am referring to those team battles in which you play as an isida and you are having a hard time cause your teammates are running crazy all over the place, and as soon as you stick with someone the opposing team keeps demolishing you first, but you do not want to swap out your isida cause on paper it should be such a great meele turret, and whatever!

 

The TL;DR is:

If I am not getting anywhere from shadowing my teammates and I wanted to jump into the action and get some eliminations myself, would buying the Nanomass Reactor be a convenient investment? Or do I really have to go ham on my opponents to see a notable improvement from the alteration, and in the end it is just better to sit back and stick to the team medic with the be-bop nanobots?

 

Thank you in advance for your consideration!

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4 minutes ago, Oshino said:

The TL;DR is:

If I am not getting anywhere from shadowing my teammates and I wanted to jump into the action and get some eliminations myself, would buying the Nanomass Reactor be a convenient investment? Or do I really have to go ham on my opponents to see a notable improvement from the alteration, and in the end it is just better to sit back and stick to the team medic with the be-bop nanobots?

I wouldn't recommend Nanomass Reactor, especially at the price it is now. Out of all the energy restoration Augments, Nanomass Reactor is arguably the worst. From being melee range, to having a smaller cone angle than FIrebird and Freeze (easier for you to lose focus on the target), it's just not effective unless you can survive long or deal high damage quickly with a drone. Against someone with protection, you will have a very hard time killing that person in a 1 v 1, far less a 1 v 2 against turrets with strong impact force.

 

And if that's not enough, you will randomly stop dealing damage to the enemy. So you could walk up to someone from behind, surprise them with your beam, do 3 ticks of damage and then suddenly you aren't dealing damage anymore despite your beam still being on the target. You just used 4 seconds of ammo and and only did 0.75 seconds of damage. This last point really drives home why it is definitely not worth the price it is now. When this bug gets fixed, then it will be at least decent. You will only feel frustration trying to do well with this Augment. 

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There is this issue that I've noticed while playing with Isida on HTML5:

Whenever I'm healing a teammate and I get destroyed before I stop healing, I don't get any exp nor points on the leaderboard, no matter how much healing I've done. by my experience, it seems that releasing the space bar/left mouse button to stop the healing is intrinsic to the algorithm that calculates how much exp/points you get for the amount of healing you've done. If your destruction interrupts the healing, then *plop* too bad no exp for you... 530477259975426049.png

Is this a common issue, or is it just a problem that I'm having? Again please note I play on HTML5, I do not know how the situation is on Flash.

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44 minutes ago, Inori said:

There is this issue that I've noticed while playing with Isida on HTML5:

Whenever I'm healing a teammate and I get destroyed before I stop healing, I don't get any exp nor points on the leaderboard, no matter how much healing I've done. by my experience, it seems that releasing the space bar/left mouse button to stop the healing is intrinsic to the algorithm that calculates how much exp/points you get for the amount of healing you've done. If your destruction interrupts the healing, then *plop* too bad no exp for you... 530477259975426049.png

Is this a common issue, or is it just a problem that I'm having? Again please note I play on HTML5, I do not know how the situation is on Flash.

Putting it here as well.

 

When an Isida dies while in the process of healing an ally, the score that the Isida would have gotten up to the point of dying is recorded, and it will continue from that point the next time you heal someone after respawning. For example,

 

Let's say I healed someone enough that if I let go of the shoot button, it will give me 7 score, but instead of letting go of the shoot button, I died. When I respawn and am about to heal an ally, it will remember the score I should have gotten, and then add it to the new score that I get now. So healing this ally for 5 score would give me 12 score instead of 5. 

 

I played with Isida recently on HTML5 and my score was remembered when I died. Are you sure that you tracked your earned score properly?

 

Edited by TheCongoSpider
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On 6/8/2020 at 10:51 AM, TheCongoSpider said:

A wild gathering of Isida Vikings.

 

i-SIDA-v-IKING-MEET-UP.png 

Maybe Isida is popular after all! For me, I only see 0-1 isidas per 5 and a 1/2 hrs of tanki I play. Many people think, that this is a noob turret because it is hard to aim and the only thing redeeming it is the high-damage per second. Well, you need to be a really experienced player to play well with this turret! Not some ****ty thunder, shaft, smokey or twins where all you need to do is put a brick on the spacebar!

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