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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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1 hour ago, Mirza7 said:

I was jgr & 1 rico with booster killed me without overdrive. vikings overdrive is too powerful. Isida healing allies is killed first so I dont see a harm in rewarding it. jgr will still die. 

From personal experience, I would say to keep it unprofitable. 

 

Not all of the time. Prolonging the life of a Juggernaut is enough for them to finish the Viking before fatal damage occurs. I won't discount your frustration against Vikings in Juggernaut because that's where their Overdrive is most influential.

 

40 minutes ago, Mirza7 said:

I can heal(352.94hp/sec) jgr (16471hp) around 4 to 5 times in 7min = 64 score. with double damage or augment = 128~~256max. its not very good score

It is not, and I would agree to let it stay that way. I am still not happy with the change made in January, 2019, but this scenario is the only scenario in which I side with the Devs on their stance of Isida's healing making targets unkillable. 

 

39 minutes ago, Mirza7 said:

Unfortunately I die too easy.

¯\_(ツ)_/¯ 

 

That's the direction the Devs took Isida. Also if you're not a Support Nanobots Isida, you generally shouldn't be prioritising  healing the Juggernaut. You should be prioritising attacking or supporting the attackers...but you saw where that got you...

 

21 minutes ago, Mirza7 said:

distributing score will not get either isidas anything.

Still makes the Juggernaut unkillable which is not fun. 

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But I Often find isidas in jgr healing it, even for low score. Since it will not make a real difference to current behavior of isida players why not increase the score for jgr healing. the only option isida players has is not to play jgr at all. But Don't you think excluding a turret from a game mode for its natural ability is pure discrimination based on fear but not on logic and that is not good for mental health. :

Honestly I don't see why you are so biased against isida playing for healing jgr . Thanks to gauss I target jgr mostly to kill healing isidas, it works every time.

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4 hours ago, Mirza7 said:

But I Often find isidas in jgr healing it, even for low score. Since it will not make a real difference to current behavior of isida players why not increase the score for jgr healing. the only option isida players has is not to play jgr at all. But Don't you think excluding a turret from a game mode for its natural ability is pure discrimination based on fear but not on logic and that is not good for mental health. :

Honestly I don't see why you are so biased against isida playing for healing jgr . Thanks to gauss I target jgr mostly to kill healing isidas, it works every time.

Wow, you go the easy way to destroy, nice! That turret has ruined the balance of tanki ? 

Stupid Gauss!

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6 hours ago, Mirza7 said:

But I Often find isidas in jgr healing it, even for low score. Since it will not make a real difference to current behavior of isida players why not increase the score for jgr healing. 

Well if so, keep it unprofitable. If many Isidas are still healing the Juggernaut despite the low score, why make it profitable at all? It will only encourage more of them to start healing them. 

 

6 hours ago, Mirza7 said:

the only option isida players has is not to play jgr at all. But Don't you think excluding a turret from a game mode for its natural ability is pure discrimination based on fear but not on logic and that is not good for mental health. :

You have 6 non-Juggernaut allies that you can heal. 

 

6 hours ago, Mirza7 said:

Honestly I don't see why you are so biased against isida playing for healing jgr . 

Looking at this way, prioritising the healing of one player is bad in any mode usually. More Isida healing = less boom boom = less fun (jocose quote from the Devs). You're not doing anything other than sticking to a very storn player in their base and healing them. Usually out of sight of enemies. An Isida shouldn't be rewarded heavily if it takes near 0 risk. Nothing is fun about an unkillable Juggernaut. 

 

6 hours ago, Mirza7 said:

Thanks to gauss I target jgr mostly to kill healing isidas, it works every time.

And they'll come right back with a full energy tank and suppplies off cooldown to heal him again. 

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7 minutes ago, TheCongoSpider said:

 

JGR is clearly not your preferred mode. There is nowhere safe in jgr now. You really dislike isida. In early days killer isidas were too common it was hell. 1000hp/sec is the max damage but we still don't see too many isidas because it lacks the flare & discouraged by TO to use it for killing. It is many times called mainly a healing turret. so thats exactly what it should be used for.

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On 12/20/2020 at 12:14 AM, Mirza7 said:

JGR is clearly not your preferred mode. There is nowhere safe in jgr now. You really dislike isida. In early days killer isidas were too common it was hell. 1000hp/sec is the max damage but we still don't see too many isidas because it lacks the flare & discouraged by TO to use it for killing. It is many times called mainly a healing turret. so thats exactly what it should be used for.

Well then... if Isida is called a healing turret, then why don't the Devs increase its healing(HP/sec) to like 300 for (Mk 7 max upgraded) huh?

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On 12/19/2020 at 9:14 AM, Mirza7 said:

JGR is clearly not your preferred mode. There is nowhere safe in jgr now. You really dislike isida. In early days killer isidas were too common it was hell. 1000hp/sec is the max damage but we still don't see too many isidas because it lacks the flare & discouraged by TO to use it for killing. It is many times called mainly a healing turret. so thats exactly what it should be used for.

I like TJR in select maps. The mode itself is fun, especially when a bunch of Isidas aren't slowing down the game to a halt. 

 

On 12/19/2020 at 9:14 AM, Mirza7 said:

 You really dislike isida.

If you looked at my profile and my past messages in this thread, you'd see that that is not true. 

 

On 12/19/2020 at 9:14 AM, Mirza7 said:

1000hp/sec is the max damage but we still don't see too many isidas because it lacks the flare & discouraged by TO to use it for killing. It is many times called mainly a healing turret. so thats exactly what it should be used for.

Its last major change that occurred on January 26th, 2019 specifically did the opposite of what you're stating here. It encouraged the offensive use of Isida by increasing its offensive effectiveness and reducing its healing effectiveness. They said so themselves that it was to make Isida more offense-oriented. 

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Finally, they increased  Isida's damage.... I waited 3 years for this to happen mainly because Isida was weak in my opinion but now with Isida+Adrenaline+booster drone combo, I get to do up to 1200 damage per tick. Now, that's what I call legendary! ?

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On 2/16/2021 at 9:50 AM, The_one_and_only said:

I think that they should make Isida HD next because Isida was one the last few to have gotten its XT skin and plus it only has one anyways so why not?

100% it'll be either Thunder or Viking. C'mon we know how this works)

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New augment for Isida in the test-servers. Disables healing your alles but allows you to consume HP from the enemy subsequently healing yourself. If it were to be implemented this would make Isida a solo turret rather than team-oriented. 

image.png

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20 hours ago, BloodPressure said:

New augment for Isida in the test-servers. Disables healing your alles but allows you to consume HP from the enemy subsequently healing yourself. If it were to be implemented this would make Isida a solo turret rather than team-oriented. 

image.png

I cannot find it

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9 hours ago, Rutgers said:

alot of isidas dont even heal their allies, at least not effectively anyways, unless they got support nanobots, and thats a rarity to see in MM. 

 

Developed a "new" augment that was originally part of isida's functionality until it was scraped bc it was deemed too op by the devs themselves, especially with DP. Now they might bring it back, found exclusively in ultra containers no doubt.

Healing isn't effective these days.  Better fight the enemies directly.

 

Same like Twins...

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2 minutes ago, TWICE said:

Healing isn't effective these days.  Better fight the enemies directly.

 

Same like Twins...

That's not always the case though. In juggernaut, I take support nanobots and mechanic drone, I get tones of points even though I get a bad K/D ratio. Healing is still effective sometimes.

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37 minutes ago, The_one_and_only said:

Yes I went there but I cannot find it 

in the test server i mean

 

Edited by beachhouse
It's actually not there now, idk

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11 minutes ago, The_one_and_only said:

That's not always the case though. In juggernaut, I take support nanobots and mechanic drone, I get tones of points even though I get a bad K/D ratio. Healing is still effective sometimes.

Would get more points if you use Dictator. LOL

 

 

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17 minutes ago, The_one_and_only said:

Yes, I am in test server and I cannot find it

Look like the new augment has been removed.  I couldn't see the item there too.

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2 hours ago, TWICE said:

Would get more points if you use Dictator. LOL

 

 

Titan is better for that as it attracts teammates with the dome and you get more score by mechanic. Plus more protection for jug.

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