Jump to content
EN
Play

Forum

Battle option for restricting certain equipment


 Share

Recommended Posts

So there must be a option in pro battle where the creator can choose with all turrets, hulls and paints he wants to be allowed in that battle. 

The working will be simple, player who have equipped those equipment allowed in that battle can join it while for other it will display a message or something similar 

 

This will greatly profit the XP battles with are quite popular these days. As many people have made topic to make XP a official battle mode. But this system would be more useful as it can also be used to play certain other battles also..

 

PS: This will be a option in pro battle options, not a battle mode as the topic says.

Edited by Hate
  • Like 48

Share this post


Link to post
Share on other sites

it will only available to pro battle, so in normal battle all turrets can play. 

thats would be cool in xp but i want other pro battles to be with all guns and hulls

Share this post


Link to post
Share on other sites

^No they won't. This feature should only be available in Pro Battles. Normal battles will still have all turrets and hulls available. :) 

  • Like 2

Share this post


Link to post
Share on other sites

It would be only an optional setting as far as i understand. I think it is a good idea to provide that opportunity for some players to play games for only one turret type battle. This will not be mandatory so the above worries are unreasonable.

  • Like 5

Share this post


Link to post
Share on other sites

It would be only an optional setting as far as i understand. I think it is a good idea to provide that opportunity for some players to play games for only one turret type battle. This will not be mandatory so the above worries are unreasonable.

Yes that what I want to say. btw up vote its in negative right now

 

its just better to make all xp battle only use rail and hornet

But what if somebody want to play with some other weps and hulls. btw up vote its in negative right now

Share this post


Link to post
Share on other sites

 

 

But what if somebody want to play with some other weps and hulls. btw up vote its in negative right now

Right now, non-XP players play normal battles.Its nowhere to be seen that normal players want a mode with only 1 particular turret/hull allowed to play.So, as of now this feature is not wanted.Maybe in the future people would develop a taste for that mode to come in game.

Share this post


Link to post
Share on other sites

Yea i would like this because well when your creating a xp battle and then the people who try to ruin the battle with not using the correct hull and turret is really frustrating to the people who play xp. 

Share this post


Link to post
Share on other sites

How we make a battle that limited in hull.

Light - Middle hull only (Dictator not included)

Middle - Heavy hull only.

 

It can be pro battle option. But i want to linked to map or based at map.

Because currently most map is not balanced thx to very wide hull.

Its not compatible

 

Large map - larger middle map

Light-Middle hull only (Dictator not included)

Smaller middle map - small map

Middle-Heavy hull only.

 

In Pro battle u can select Light Middle Heavy hull, in other word, all hull

 

It can fix A LOT of problem

 

1. The large map, like lost temple. Mammoth is too OP. Titan is OP too

 

When u have mammoth at ur team, u will hard lose.

When u have mammoth at enemy team, u will hard win.

When u have mammoth at ur team and enemy team, some player will lose they interest,

and will not serius to play. Idle... Its not fun to play with those player.

Whatever u gonna excuse, its definitely unbalanced. Its unfair to light hull.

Even pro or skill light hull player find it hard, how about majority unskilled player.

It can be fixed, by eleminating the source of problem. Mammoth and Titan

 

 

2. The small map, like Island. Wasp is too suck. Hornet is dead now

 

When u have wasp at ur team, u will lose. esp againt Mammoth, u will curse that player.

ur mind will be worser than nuclear waste at ur opinion. Its bad

When u have wasp at ur enemy, u will win. for a short time. esp if u team have Mammoth.

leading to empty victory feel. Empty battle, leading to wasting ur time to idle for the sake of little crytal.

When u have wasp at ur team and enemy team, its fun. but as a lot of majority hull cant play

Make it pro battle only.

It can be fixed, by eleminating the source of problem. Wasp and Hornet

 

 

3. The map that rare played, usually light hull orriented (lot of turn, small space).

 

It can be popular, as now hornet not using in noise anymore.

Lets revive Highway, Future, Factory.

I proudly support this

http://en.tankiforum.com/index.php?showtopic=261102&hl=

 

 

4. Using light hull is freaking bad now, I have hornet. I hate tanki

 

While is bad now, it nice treatment, as now they will not face heavy hull

 

 

5. Using heavy hull is slow slow slow. Its so boring.

 

Now as u play with other slow tank. u will think its alot faster. no matter how smart u are.

Its effect will be greater to dumber people. lol ;)

 

 

==========

But, it have cons.

1. I cant play with my mammoth at highway.

Or I cant play wit my wasp at ping pong

 

Well its problem. But tanki have enough selection of map to play. you will able to play.

And u will can not play at map that not intended for u.

And its not dont have option.

U can play at any map using pro pass

 

 

2. Viking Hunter is so popular.

 

It can make middle hull more popular.

But

Middle hull (esp viking) will be popular, no matter we gonna do.

It jack of all trades.

 

 

 

 

===========

That is some benefit and risk.

Well I think some heavy-hull user think its bad, as they cant rule light-hull user. :3

Here some my additional opinion.

 

Tanki, maybe say, the gameplay doesn’t work as intended.

as said in

http://en.tankiforum.com/index.php?showtopic=247425

 

Maybe tanki say "All hulls must can play at same battle"

But then 1 question arise.

Why make different map that not compatible to very wide hull at first place?

Large Medium Small

OK, maybe i know the answer. But...

Large Medium Small is different. It a whole new level.

Its cant using same gameplay plan, its need different gameplay plan.

Because

It different at first place.

so it have different need.

and should get different plan.

 

Well, shortly.

All maps offer different gameplay, feel, reason, etc

What i suggest is only give them proper treatment.

Dont make mammoth ruin a already balanced map. (Mostly happen on large map)

Dont make wasp ruin any team due when facing mammoth enemy.

I hope rare map can enjoy glory time again, due balanced hull

 

XP/BP is popular even on rare map. thx to balanced hull and turret.

Edited by AliceTreatPU
  • Like 3

Share this post


Link to post
Share on other sites

I remember reading that devs might include more Format Options later on... This is kind of similar to that. Except, instead of having specific predetermined combos, we should be able to choose Hull/Turret ourselves and also their Modification.

Share this post


Link to post
Share on other sites

I remember reading that devs might include more Format Options later on... This is kind of similar to that. Except, instead of having specific predetermined combos, we should be able to choose Hull/Turret ourselves and also their Modification.

If that do, it should pro battle. as it offer only to limited player.

 

I added and edited my concern. I hope its got positive green lamp from dev

Share this post


Link to post
Share on other sites

 

 

How we make a battle that limited in hull.
Light - Middle hull only (Dictator not included)
Middle - Heavy hull only.

It can be pro battle option. But i want to linked to map or based at map. Why base it on maps?

Large map - middle map that slightly larger.
Light - Middle hull only (Dictator not included)
Middle map that slightly smaller - small map
Middle - Heavy hull only.

In Pro battle u can select Light Middle Heavy hull, in other word, all hull

It can fix A LOT of problem

1. The large map, like lost temple. Mammoth is too OP. Titan is OP too

When u have mammoth at ur team, u will hard lose. Still you could destroy heavies because they can't run away. Just use tactics.
When u have mammoth at enemy team, u will hard win. But heavies are big fat targets can't move often. How will it be hard too win? You could have a heavy run around the map but die too often, or the other way around.
When u have mammoth at ur team and enemy team, some player will lose they interest,
and will not serius to play. Idle... Its not fun to play with those player. I don't know why you would lose interest but this is a absurd reason.
Whatever u gonna excuse, its definitely unbalanced. Its unfair to light hull. Light hulls can circle around heavies and take a shot, then retreat and repeat til the heavy dies.
Even pro or skill light hull player find it hard, how about majority unskilled player. So were all newbies?
It can be fixed, by eleminating the source of problem. Mammoth and Titan And shaft players die too much will hate it.


2. The small map, like Island. Wasp is too suck. Hornet is dead now

When u have wasp at ur team, u will lose. esp againt Mammoth, u will curse that player. If you're smart you could b e able to succeed but no, you think you'll lose so you forget all the tactics. Where do tactics come in?!
ur mind will be worser than nuclear waste at ur opinion. Its bad
When u have wasp at ur enemy, u will win. for a short time. esp if u team have Mammoth. I don't understand.
leading to empty victory feel. Empty battle, leading to wasting ur time to idle for the sake of little crytal.
When u have wasp at ur team and enemy team, its fun. but as a lot of majority hull cant play Majority can't play what?!
Make it pro battle only.
It can be fixed, by eleminating the source of problem. Wasp and Hornet How amazing, no more speed.


3. The map that rare played, usually light hull orriented (lot of turn, small space).

It can be popular, as now hornet not using in noise anymore.
Lets revive Highway, Future, Factory. How?
I proudly support this
http://en.tankiforum.com/index.php?showtopic=261102&hl=


4. Using light hull is freaking bad now, I have hornet. I hate tanki

While is bad now, it nice treatment, as now they will not face heavy hull Why can't they run circles around heavies?


5. Using heavy hull is slow slow slow. Its so boring.

Now as u play with other slow tank. u will think its alot faster. no matter how smart u are.
Its effect will be greater to dumber people. lol ;) What?


==========
But, it have cons.
1. I cant play with my mammoth at highway.
Or I cant play wit my wasp at ping pong

Well its problem. But tanki have enough selection of map to play. you will able to play. But not the map you intend to play.
And u will can not play at map that not intended for u. Because discrimination.
And its not dont have option.
U can play at any map using pro pass I don't have time for Pro-battle pass.


2. Viking Hunter is so popular.

It can make middle hull more popular.
But
Middle hull (esp viking) will be popular, no matter we gonna do. How is it that bad?
It jack of all trades.



===========
That is some benefit and risk. Mostly bad in my opinion.
Here some my additional opinion.

Tanki, maybe say, the gameplay doesn’t work as intended.
as said in
http://en.tankiforum.com/index.php?showtopic=247425

Maybe tanki say "All hulls must can play at same battle"
But then 1 question arise. Why make different map at first place? Diversity. Don't you understand why all humans are different?
Large Medium Small
OK, maybe i know the answer. But...
Large Medium Small is different. It a whole new level.
Its cant using same gameplay plan, its need different gameplay plan.
Because
It different at first place.
so it have different need.
and should get different plan.

Well, shortly.
All maps offer different gameplay, feel, reason, etc
What i suggest is only give them proper treatment.
Dont make mammoth ruin a already balanced map. Because the players could easily use tactics to evade them.
Dont make wasp ruin any team. How does it ruin teams?
Lets give a rare map a glory time again. That's not why certain maps are rare.

 

 

Share this post


Link to post
Share on other sites

PowerStrike1.1

Thx for question. I try to answer. Thx for letting me know about my mistake :D

 

1. Why base it on maps?

I want it based on map because some map it not balanced thx to very wide hull

For example large map like, Highway. Mammoth sit at flag, and successfully make fail every light hull attack. It too hard.

and small map like arena, when middle and heavy hull make contribution, light hull is constantly dying and not leave (like enemy have hammer DD, or thunder DD or shaft DD)

 

2. Mostly bad in my opinion.

Yeah it could be, as mammoth user probably like killing light hull. I want to make border for light and heavy. I want its fair.

 

3. Diversity. Don't you understand why all humans are different?

Well, like i said i do know the answer. In this aspect. Diversity in map not pretty compatible to hull. Why they do that? it will be edited. thx.

 

4. Because the players could easily use tactics to evade them.

Mostly, it can't be evadad, it must to deal it. like strategy Mammoth sit flag entrance that cant be killed by shaft (like lost temple) + Isida friend + Mines + Supply

 

5. How does it ruin teams?

Sorry, I didnt give enough detail, will be added, its the story about 2 shot killed hull vs Mammoth. Mostly about 50% higher, its useless. add some supply user for more realizing scenario.

 

6. That's not why certain maps are rare.

I do really believe that map rare coz they hard, attack or defend. that lead to boring gameplay or helpless sitution. that lead to rare map.

I seen a lot in Future, Hill, Arena, etc that have full player. Its was good game with a lot of light hull.

When Mammoth user come and sit at flag, the losser team leave. and after match ended they become empty.

Add some supply for realistic view. Its stressfull

It primary source of problem is light hull vs heavy hull.

 

Its different story if we talk Mammoth vs middle or heavy hull.

It sure give some fight, longer.

 

And it sure give some help, as probably, some popular map, will get less popular thx to limited player. like Hill Noise etc

 

Here some fact

XP/BP is popular even on rare map. thx to balanced hull and turret.

Edited by AliceTreatPU

Share this post


Link to post
Share on other sites

PowerStrike1.1

Thx for question. I try to answer. Thx for letting me know about my mistake :D

 

1. Why base it on maps?

I want it based on map because some map it not balanced thx to very wide hull

For example large map like, Highway. Mammoth sit at flag, and successfully make fail every light hull attack. It too hard.

and small map like arena, when middle and heavy hull make contribution, light hull is constantly dying and not leave (like enemy have hammer DD, or thunder DD or shaft DD) I can destroy heavies. I just spin around them and set fire, or lay a mine. Not every light hull attack can fail against them.

 

2. Mostly bad in my opinion.

Yeah it could be, as mammoth user probably like killing light hull. I want to make border for light and heavy. I want its fair. As in the system. Some of the things it does to balance game-play has no direct effect towards game-play other than limiting choices for absurd or invalid reasons.

 

3. Diversity. Don't you understand why all humans are different?

Well, like i said i do know the answer. In this aspect. Diversity in map not pretty compatible to hull. Why they do that? it will be edited. thx. Certain hulls can hulls can be used for certain purposes. If ti's not compatible, then you haven't found the use of it but the purpose is there. Light hulls are speedsters and can sneak or attack enemy base. Heavy hulls are defenders or snipers and can take a lot of damage. Banning certain hulls in maps is most absurd as players will not be able to learn how to counter these hulls if they prefer a selection of maps of the same class until they try something new.

 

4. Because the players could easily use tactics to evade them.

Mostly, it can't be evadad, it must to deal it. like strategy Mammoth sit flag entrance that cant be killed by shaft (like lost temple) + Isida friend + Mines + Supply Where there's a will, there's a way.

 

5. How does it ruin teams?

Sorry, I didnt give enough detail, will be added, its the story about 2 shot killed hull vs Mammoth. Mostly about 50% higher, its useless. add some supply user for more realizing scenario. That does not apply to all battles of the same battle.

 

6. That's not why certain maps are rare.

I do really believe that map rare coz they hard, attack or defend. that lead to boring gameplay or helpless sitution. that lead to rare map.

I seen a lot in Future, Hill, Arena, etc that have full player. Its was good game with a lot of light hull.

When Mammoth user come and sit at flag, the losser team leave. and after match ended they become empty.

Add some supply for realistic view. Its stressfull

It primary source of problem is light hull vs heavy hull. Large maps are rare because of lag. Most maps just look better than others.

 

Its different story if we talk Mammoth vs middle or heavy hull.

It sure give some fight, longer.

 

And it sure give some help, as probably, some popular map, will get less popular thx to limited player. like Hill Noise etc

 

Here some fact

XP/BP is popular even on rare map. thx to balanced hull and turret.

Share this post


Link to post
Share on other sites

How we make a battle that limited in hull.

Light - Middle hull only (Dictator not included)

Middle - Heavy hull only.

Topics merged

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...