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Battle option for restricting certain equipment


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When the matchmaking system is finished and the pro battle system improved, you will be able to allow or restrict turrets or hulls you don't want to have in your own custom battles. Pro battles will be renamed as custom battles with many more customization on turrets and hulls to allow or restrict.

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Lot of tankers have stopped playing tanki because of magnum, striker and more magnums.
We could fix this by adding this feature to tanki. CS 1.6 had this back in 1999 lol.

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As we all know, there are XPXPBPBPDR and XC equipment restriction functions when you're creating a pro battle. Meaning you can only equip the certain turret and hull when joining a battle, or else, the game won't let you in. 

 

As for  myself, I enjoy Ricochet Viking 1v1, even created a duelist page under the eSports Section, and currently, have around 50 official win, but one thing keeps troubling me is whenever I get on the game and created the battle: players usually join with the wrong equipment who don't know what's going on, and sabotage game and wasting my time, even though I've already posted the battle in the chat, and wrote "battle link, ricochet viking 1v1 " .

 

So my suggestion is: to give the battle creator the power of limiting equipment. Only turret, hull and grade (m0 m1 m2 m3) and no m4, since I think it would be tricky for the developers to let the server detect your turret's or hull's MU, and also, just like XPBP, modules won't be shown there, and the lower rank hull module (for the disadvantage like what they did in XPBP format when an m2 hull faces an m3 turret, it will give it special protection to even the HP. ) will not be added. 

 

And that's it, hope ya like it. 

 

 

 

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So most of you already know, if your playing a POLY CP And it’s a long battle, then the other team gets a few magnums and totally ruines the game and your DL because they Bomb the point!

 

But here’s the solution:

 

An option to turn of magnums (in simpler words magnums won’t be able to join and you won’t be able to eq magnum in the battle)

 

Tell me your feedback!

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Topic merged

 

As you can see, a lot of players want something like this. It's a good idea, but developers don't want to implement it for the only reason being that it gives players the ability to create "official" wasp-fire battles, which are basically an exploit of the game's features. But if thy make it so that you can only prohibit, say, 3 hulls and 6 turrets, then I don't see why something like this can't be added.

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Topic merged

 

As you can see, a lot of players want something like this. It's a good idea, but developers don't want to implement it for the only reason being that it gives players the ability to create "official" wasp-fire battles, which are basically an exploit of the game's features. But if thy make it so that you can only prohibit, say, 3 hulls and 6 turrets, then I don't see why something like this can't be added.

But, on the other hand, If you play it in night mode, isn't it cool and fun?

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But, on the other hand, If you play it in night mode, isn't it cool and fun?

Maybe. But let's not pretend and just accept the fact that 95% of them are played for grinding experience, crystals and golds.

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Topic merged

 

As you can see, a lot of players want something like this. It's a good idea, but developers don't want to implement it for the only reason being that it gives players the ability to create "official" wasp-fire battles, which are basically an exploit of the game's features. But if thy make it so that you can only prohibit, say, 3 hulls and 6 turrets, then I don't see why something like this can't be added.

What is bad on Wasp Firebird combo? I think Hornet Firebird is better but both are pretty effective in CTF and CP battles. Maybe every gun should get its format battles. I am an Isida player and I would like Isida format because Isida requires lot of skill.

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Yes, good point though. There should be a battle format for each and every turret. Each turret has its own skill, so having a format battle assigned in every format battle is a good idea. Developers should consider making a format battle specific to each turret.

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Ok, my idea is simple, right now in tanki there are only a few format battles like xp/bp, my idea is to add more of them, only we let the players create the format. So imagine your making a Pro battle and you have the list of all the options like what format to have, supplies, gold boxes etc... 

 

In my idea, let's say you click on format, the new option in format would be called "customize" you would click on that and it would open up an interface where basically you decide what turrets to allow, how upgraded they can be and possibly alterations and protection modules and their upgrades. And to make things simple there will be an option on the interface to either make it a "blacklist" or a "Whitelist. And the white and blacklist option will be separate for each option, for example you can make turrets a blacklist and then make protection modules a "Whitelist" you can do that.

 

Heres an example of black and whitelist, lets say that you want to do a hornet and twin battle with M3 twins and M2 hornets, so you would check "Whitlist" for turrets and select M3 twins and M2 hornet so the only thing allowed in the battle are those. Then let's say that you really hate some protection modules, so you whitelist and select the ones that you would allow(or blacklist and check the ones you don't allow), or let's say you hate all protection modules, so you check "Whitelist" and click nothing.

 

For blacklist, it's mainly for if you don't want a certain thing in the battle. So if you're making a highways CTF match and don't want it to turn into an all-out shaft TDM, then you'd select "blacklist" and then shaft(M1,2 and 3, or there will be an option to select all shaft). If the devs want then they can make an M4 in there too but thats probably not necessary. 

 

Now with my idea, you'd also be able to do the same things with drugs, so if you're like me and don't like it when there are double armor and damage but you like noss, then you can just only allow noss.

 

This idea(if implemented) will also help people who are under the expectations for there rank(ex: if your a WO3 and still only have M0's) because they will be able to compete with people who are also behind.

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hello, wasp fire mode

still, I dont think you should have THIS much power over battles- maybe choosing 1/2 turrets and 1/2 hulls that cant join?  :ph34r: magnum. . . shaft . . .

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Maybe. But let's not pretend and just accept the fact that 95% of them are played for grinding experience, crystals and golds.

Hold on, is that supposed to be a bad thing, the goal of the game is to get better, all this would do is make specific battles. It was already do able before but with this, it makes people less on their honor, which is a good thing.

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Hold on, is that supposed to be a bad thing, the goal of the game is to get better, all this would do is make specific battles. It was already do able before but with this, it makes people less on their honor, which is a good thing.

It is a bad thing, because instead of getting better gradually, by playing normal battles, players are exploiting the game mechanics and giving themselves an economical advantage. It's not how the game is meant to be played and it harms the economy, because players are less likely to spend real money if they can grind currency easily via format battles.

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Topic merged

 

As you can see, a lot of players want something like this. It's a good idea, but developers don't want to implement it for the only reason being that it gives players the ability to create "official" wasp-fire battles, which are basically an exploit of the game's features. But if thy make it so that you can only prohibit, say, 3 hulls and 6 turrets, then I don't see why something like this can't be added.

Ahh... a battle sans Shaft / Twins / Magnum.   Dreamy... :wub:

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It is a bad thing, because instead of getting better gradually, by playing normal battles, players are exploiting the game mechanics and giving themselves an economical advantage. It's not how the game is meant to be played and it harms the economy, because players are less likely to spend real money if they can grind currency easily via format battles.

I'm sorry but I still don't understand how it's a bad thing to do a battle and play with just wasp and fire, what do they exploit, there still playing and earning their money aren't they?

 

Maf please elaborate more on this it doesn't make any sense(no offense) with how you've said it.

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And also maf, this is already possible, all you need to do is start a private battle and invite a bunch of people to only bring a certain weapon type(in this case wasp and firebird), this would just maximize it and make setting up battles easier, and with random people too, which is a plus.

 

I don't think that they should nerf battle funds when we do this, like this post if you agree with me

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I'm sorry but I still don't understand how it's a bad thing to do a battle and play with just wasp and fire, what do they exploit, there still playing and earning their money aren't they?

 

Maf please elaborate more on this it doesn't make any sense(no offense) with how you've said it.

OK. First of all, 95% of the time Wasp+Fire battles are played for one reason - to quickly get crystals, experience and gold boxes. This could be to quickly get a new rank, to complete missions, or any other possible reason. The reason Wasp+Fire is so good for this is because due to the afterburn effect of Fire and the low health of Wasp players die much quicker and therefore the fund grows much faster. Same can be said about some other PRO battle settings, such as Polygon CP XP/BP - it's an EXP/crystals grinder that requires minimal skill or effort.

 

Developers balanced the game's economy around standard battles with supplies. This means battles with heavy hulls, armour supplies, repair kits, Isidas, campers, etc., where the rate of deaths is much lower and players get less crystals per minute spent playing. So by using custom PRO battle settings in which the rate of fund growth is increased, players are exploiting the settings in order to give themselves an economical advantage in the game, by earning more crystals than developers expect them to.

 

More crystals/EXP earned per hour = more crystals owned and faster ranking = less likely to not have enough crystals for upgrades = less likely to purchase crystals/Premium with real money = less revenue for developers. That's the problem.

 

So ideally, PRO battles shouldn't give players any EXP or crystals AT ALL, or give them at a significantly reduced rate in order to offset the advantage. This is how it works in a lot of other multiplayer games - there's a "standard" game type where you have no control over settings and you earn experience and currency, and there's custom battles you play with friends for fun, where you don't earn anything at all. Unfortunately for devs (and fortunately for players), Tanki already started off with a different system and it's impossible for them to completely disable EXP and crystals in PRO battles without seriously upsetting a lot of players. But removal of missions was definitely necessary.

 

When it comes to missions, their goal is to encourage the player to do certain tasks or complete a certain challenge and get a corresponding amount of reward. Missions like "capture flags" and "finish first" are considered to be more difficult, so the reward given for them is greater than that for other missions. All other missions also give a reward that corresponds to their level of difficulty and the time it takes for an average player to complete the mission in a standard battle.

 

So when a player had missions like "capture 3 flags", "get first place 3 times" and "collect two repair kits", they are normally expected to go into a public battle and spend a lot of time (1-3 hours), supplies and effort in order to capture those flags and get those first places. But instead the player could create a 1-flag Island CTF, invite a friend and complete all three missions in literally one minute. Not only does this give the player a massive economical advantage (which is unfair to devs), but it's also unfair to other players, who don't know about this exploit and spend hours in normal battles, trying to complete the same missions.

 

To summarise, missions were removed from PRO so that everyone would be put on an even playing field and so that the amount of time and effort required to complete the missions would justify the significant reward the players can receive for completing them.

 

I know this is a lot of text, but I hope this helps explain it.

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And also maf, this is already possible, all you need to do is start a private battle and invite a bunch of people to only bring a certain weapon type(in this case wasp and firebird), this would just maximize it and make setting up battles easier, and with random people too, which is a plus.

 

I don't think that they should nerf battle funds when we do this, like this post if you agree with me

I know it's possible, and I support the idea. I do like battles with custom formats - used to play them a lot with my club a few years ago. But I'm just saying that developers don't want to add this due to the fact that it makes Wasp+Fire much easier to organise, and they don't want that due to reasons described above.

 

So if this gets added, such battles would have much lower EXP and battle funds, or all rewards would be disabled completely.

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