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Creativity in 3D - Blender


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How come applying subdivision surface modifier to a default tanki model creates such a mess?

 

Is it because of all the triangular faces?

Yeah, blender can't calculate odd number of vertices very well. Triangles are only used by game developers coz of low poly count. 

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Yeah, blender can't calculate odd number of vertices very well. Triangles are only used by game developers coz of low poly count.

How would you remodel the triangular slants (on hornet for example) without using triangles o.O

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CTRL+T: quads -> triangles
ALT+J: triangles -> quads

The tool is not good and I did not fully understand how it works. 

Edited by shadewarttt

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CTRL+T: quads -> triangles

ALT+J: triangles -> quads

The tool is not good and I did not fully understand how it works. 

I was gonna post this!

Edit: i was goin to post this wit example :P 

here it is

53d7be5a5834a.png

Edited by Nirmaleer
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I was gonna post this!

Edit: i was goin to post this wit example :P

here it is

Pic

Uuuh! So you cut you tank in half? Nice! But thats not what we wanted.  :rolleyes:

JK

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Why are you guys so busy on converting the tris into quads? You do realise that the texture would be misplaced once you've modified the 3D structure. What do you intend to do? 

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Why are you guys so busy on converting the tris into quads? You do realise that the texture would be misplaced once you've modified the 3D structure. What do you intend to do?

I don't have any editing software ( except for micro slow paint :/ ) so I can't make textures. So I can you anything!! (evil laugh)

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