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“Auto-Kick” system for “Mults”


“Auto-Kick” system for “Mults”  

91 members have voted

  1. 1. Should there be an Auto-Kick system to remove mults?

    • Yes
      72
    • No
      20


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Make another map I assume? I mean, I'm assuming that since you're parkouring, you're not actually battling, etc.

 

^

t9a8hg.png

 

as in if private battle the system wouldn't apply?

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Here is an example of a game I just came from. These players should be remove with an automatic system. 

mip8ad.jpg

And how did these players with such low scores make it to the rank their at now?????

I am gonna tell you how, a lot of high ranked players stop playing, why? Because they have bad equipment, so instead of playing they just stop killing and just continue to play so they get more crystals so they get better equipment, almost all of these mults mult because of that, they want more crystals so they get better equipment, I am not defending them, and I think it is a really bad thing to do, even if you need the crystals, that is not a good excuse, I am just clarifying why do they do what they do.

 

Edit: I think it is a nice idea, better than the old kick system that got a number of innocent players kicked for no reason.  

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omg thats not the point

 

the point is to make the battle for high ranks

 

less mults

 

ta da

 

 

although ur idea sounds good but what if everyones a kill stealer?

I have witnessed Marshal, Commander, and even Generalissimo Mults. The rank issue for maps is not going to solve the problem. And unusually high lost rates compared to ones kill rate, is not the result of “kill-stealing”.

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I am gonna tell you how, a lot of high ranked players stop playing, why? Because they have bad equipment, so instead of playing they just stop killing and just continue to play so they get more crystals so they get better equipment, almost all of these mults mult because of that, they want more crystals so they get better equipment, I am not defending them, and I think it is a really bad thing to do, even if you need the crystals, that is not a good excuse, I am just clarifying why do they do what they do.

 

Edit: I think it is a nice idea, better than the old kick system that got a number of innocent players kicked for no reason.  

so you tell me they can't defeat m3s with m1-2? i can,if there arent drugs.

you're telling me those gismo are complete noobs or mults?

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Here is an example of a game I just came from. These players should be remove with an automatic system. 

mip8ad.jpg

And how did these players with such low scores make it to the rank their at now?????

They play a lot

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so you tell me they can't defeat m3s with m1-2? i can,if there arent drugs.

you're telling me those gismo are complete noobs or mults?

1. If you are Firebird M1 and Wasp M1, he is Firebird M3 and Wasp M3, how do you think will win?

2. I didn't say that^

3. Those generalissimos are complete noobs, they mult because they have M2's, and they need the crystals to get m3's xD.   

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1. If you are Firebird M1 and Wasp M1, he is Firebird M3 and Wasp M3, how do you think will win?

2. I didn't say that^

3. Those generalissimos are complete noobs, they mult because they have M2's, and they need the crystals to get m3's xD.   

fire m1 is highly underpowered already for its ranks,would be even more noobish to use it on those ranks,and a skilled wasp fire m3 is deadly,you dont think so?

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fire m1 is highly underpowered already for its ranks,would be even more noobish to use it on those ranks,and a skilled wasp fire m3 is deadly,you dont think so?

*Facepalm* 

It looks like you didn't get the general idea, I mean they mult to get crystals to get better equipment, why do you get me wrong?????

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*Facepalm* 

It looks like you didn't get the general idea, I mean they mult to get crystals to get better equipment, why do you get me wrong?????

can simply fight and get crys at the same time.. .___.

i mean,camp there with some ranged thing,and get score so some fund too.. you cant be that silly not to shot people .-.

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can simply fight and get crys at the same time.. .___.

i mean,camp there with some ranged thing,and get score so some fund too.. you cant be that silly not to shot people .-.

Multing is easier than actually playing, and it also gets them a lot of crystals in a short period, for why they don't shot and get crystals, I don't know, and lets not forget, crystal boxes and gold boxes fall A LOT in high ranked battles, now you understand why they mult?

 

Note: I am not a mult, I will never be one, and I don't advice you to do so, I am just clarifying why do they mult. 

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@monkeyburn You beat me to it.

I've been working on a system myself to compliment the Team Kick idea that I've helping @AbsoluteZero with. >>> LINK <<<

I will put my ideas up here so you can see the idea yourself. It will sound harsh to many but I'm only saying what many are thinking. Sorry if I offend you. Something drastic needs to be done and there seems to be a growing number of players to support those of us willing to start these topics.

 

You have 2 mins to score 10 points. The timer will reset every time score 10 points, kinda like the shot clock in basketball. If after 2 minutes you do not score 10 points an icon with a count down timer flashes on the screen to let you know have 60 seconds to score 10 points. If you do not you will be kicked automatically. Now I know some one will say "what about if I can't get a kill in 2 mins because I'm too weak, killsteals, defending with mines, a shaft player, or what ever else". I say this, if you can't score at least 10 points in 3 mins you better look for another battle. 

 

This "Auto Kick System" would need to be deactivated under certain conditions and situations. 

  • Deactivated automatically if the number of players on the opposite team drops below 50% of your own team.
  • Deactivated by a button on the "Create Battle "screen.  For people to play parkour,do training,or any other reason they want. However an icon to indicate the system is turned off , visible to anyone how wants to join, would need to be added.

Additionally I would add that you are unable to grab blue boxes during this 60 second warning period.

 

Isida would be safe. Mults, some saboteurs and crystal grabbers would not. People trying to do parkour during a team type battle would not be safe either. If you get bored, leave and go do your parkour some where else.

 

Anyone wondering about the garage,pause, and breaks I offer this.

  • Garage - It should not take anyone more then 3 mins in the garage.
  • Pause and Breaks -  If you need to take more then 3 minutes, I feel sorry for you because you will be removed. You should have planed better before entering a battle. Your lack of proper planning is your problem and should not become your teams problem. If something more important then helping the team you joined comes up then maybe you should leave. It is not fair to them that you go missing for several minutes.

Now I have suggested a total of 3 mins with no points scored and your out. I do know that Tanki picked 5 mins for the garage and the pause, but I also know lots of players are abusing this time in order to be a mult.  I see people disappear, I assume to the garage or pause, and after 5 mins they re-spawn and die only to disappear back to the garage for another 5 minutes. Tanki has put a mult system right in the game. This is why I think 3 mins is a little better. Maybe they should limit how quickly you can go back to the garage or pause. I would suggest once every 15 minutes for the garage or pause but not both.

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We definitely need an Auto-kick system to combat mults.

I've honed my suggestion for a new team-kick, please give it a read.

Very good. However, I have found that the majority of the players who were overwhelmed by "raiders" during the "team kick" system, who were nothing more than friends with each other (rigging the games); did not have the focus (because of the moment) to use the vote properly. This caused a lot of innocent players being bumped, and the jacking up of the battle fund, which the "raiders" would split as those innocents were kicked. I know you've put much effort into your proposal, but to me, it seems it's implementation during a raid would be more complex to operate than the old kick system. From a technical perspective however, the developers might gain some ideas. I think an "Auto-Kick" system would greatly simplify matters, for all to have more fun playing experience during the games.

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@monkeyburn You beat me to it.

I've been working on a system myself to compliment the Team Kick idea that I've helping @AbsoluteZero with. >>> LINK <<<

I will put my ideas up here so you can see the idea yourself. It will sound harsh to many but I'm only saying what many are thinking. Sorry if I offend you. Something drastic needs to be done and there seems to be a growing number of players to support those of us willing to start these topics.

 

You have 2 mins to score 10 points. The timer will reset every time score 10 points, kinda like the shot clock in basketball. If after 2 minutes you do not score 10 points an icon with a count down timer flashes on the screen to let you know have 60 seconds to score 10 points. If you do not you will be kicked automatically. Now I know some one will say "what about if I can't get a kill in 2 mins because I'm too weak, killsteals, defending with mines, a shaft player, or what ever else". I say this, if you can't score at least 10 points in 3 mins you better look for another battle. 

 

This "Auto Kick System" would need to be deactivated under certain conditions and situations. 

  • Deactivated automatically if the number of players on the opposite team drops below 50% of your own team.
  • Deactivated by a button on the "Create Battle "screen.  For people to play parkour,do training,or any other reason they want. However an icon to indicate the system is turned off , visible to anyone how wants to join, would need to be added.

Additionally I would add that you are unable to grab blue boxes during this 60 second warning period.

 

Isida would be safe. Mults, some saboteurs and crystal grabbers would not. People trying to do parkour during a team type battle would not be safe either. If you get bored, leave and go do your parkour some where else.

 

Anyone wondering about the garage,pause, and breaks I offer this.

  • Garage - It should not take anyone more then 3 mins in the garage.
  • Pause and Breaks -  If you need to take more then 3 minutes, I feel sorry for you because you will be removed. You should have planed better before entering a battle. Your lack of proper planning is your problem and should not become your teams problem. If something more important then helping the team you joined comes up then maybe you should leave. It is not fair to them that you go missing for several minutes.

Now I have suggested a total of 3 mins with no points scored and your out. I do know that Tanki picked 5 mins for the garage and the pause, but I also know lots of players are abusing this time in order to be a mult.  I see people disappear, I assume to the garage or pause, and after 5 mins they re-spawn and die only to disappear back to the garage for another 5 minutes. Tanki has put a mult system right in the game. This is why I think 3 mins is a little better. Maybe they should limit how quickly you can go back to the garage or pause. I would suggest once every 15 minutes for the garage or pause but not both.

 

No, not offended at all...Basically, your proposal would mean that, in a 12 team match, each player would have to get in 10 kills every 3 minutes. That's 120 kills - per team, every 3 minutes, both red team and blue team. In a 5 team match, each player would have to get in 10 kills every 3 minutes, as well. Making that's 50 kills - per team, every 3 minutes, both red and blue. And those 5 minute breaks during a 5 and 6 hour game are a life saver (potty). Maybe 4 would be more reasonable, but that's another issue. I really think your proposal, albeit sound in theory, would leave room for innocent players to be removed from the match, and friends who have rigged games to prevail, reaping the lions share of the battle fund. I really believe what we need here is simplification, so that the game can remain an enjoyable experience for all. 

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No, not offended at all...Basically, your proposal would mean that, in a 12 team match, each player would have to get in 10 kills every 3 minutes. That's 120 kills - per team, every 3 minutes, both red team and blue team. In a 5 team match, each player would have to get in 10 kills every 3 minutes, as well. Making that's 50 kills - per team, every 3 minutes, both red and blue. And those 5 minute breaks during a 5 and 6 hour game are a life saver (potty). Maybe 4 would be more reasonable, but that's another issue. I really think your proposal, albeit sound in theory, would leave room for innocent players to be removed from the match, and friends who have rigged games to prevail, reaping the lions share of the battle fund. I really believe what we need here is simplification, so that the game can remain an enjoyable experience for all. 

You miss read would I wrote.  It is 10 points in 3 minutes, not kills. 1 kill = 10 points, 1 flag capture = 10 points, and and isdia can get 10 points for healing pretty quick as well. This system would start as soon as you enter. So really mults would be out after 3 minutes. (or 4 , that would be up to developers.)At the risk of offending you, your idea would take too long before a formula could determine if someone is being a mult.  You need to remember a program works off a formula. As players we base our decision of who is a mult off of scores and also what we see during the battle.

 

I do not wish to be disrespectful to you so I will remain silent unless you invite any more input. If you would like me to remove my post I will do that. This is your topic not mine.

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No, not offended at all...Basically, your proposal would mean that, in a 12 team match, each player would have to get in 10 kills every 3 minutes. That's 120 kills - per team, every 3 minutes, both red team and blue team. In a 5 team match, each player would have to get in 10 kills every 3 minutes, as well. Making that's 50 kills - per team, every 3 minutes, both red and blue. And those 5 minute breaks during a 5 and 6 hour game are a life saver (potty). Maybe 4 would be more reasonable, but that's another issue. I really think your proposal, albeit sound in theory, would leave room for innocent players to be removed from the match, and friends who have rigged games to prevail, reaping the lions share of the battle fund. I really believe what we need here is simplification, so that the game can remain an enjoyable experience for all. 

You miss read would I wrote.  It is 10 points in 3 minutes, not kills. 1 kill = 10 points, 1 flag capture = 10 points, and and isdia can get 10 points for healing pretty quick as well. This system would start as soon as you enter. So really mults would be out after 3 minutes. (or 4 , that would be up to developers.)At the risk of offending you, your idea would take too long before a formula could determine if someone is being a mult.  You need to remember a program works off a formula. As players we base our decision of who is a mult off of scores and also what we see during the battle.

 

I do not wish to be disrespectful to you so I will remain silent unless you invite any more input. If you would like me to remove my post I will do that. This is your topic not mine.

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^ Thank you for your clarification. You are correct. I read through your post too quickly. Just woke up, and I have kill on the mind, because my proposal involves the amount loses correspondent to kills, which is more discernible to the average player. I think we are on the same page here as far as intent is concerned. I hope the developers take a close look at both proposals and come up with a workable solution, in light of the ever increasing "multing" that has been going on lately. - Please excuse me now. I'm running on soar batteries.

 

P.S. No disrespect taken. :)

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Follow-up reply:

 

@monkeyburn You beat me to it.

I've been working on a system myself to compliment the Team Kick idea that I've helping @AbsoluteZero with. >>> LINK <<<

I will put my ideas up here so you can see the idea yourself. It will sound harsh to many but I'm only saying what many are thinking. Sorry if I offend you. Something drastic needs to be done and there seems to be a growing number of players to support those of us willing to start these topics.

 

You have 2 mins to score 10 points. The timer will reset every time score 10 points, kinda like the shot clock in basketball. If after 2 minutes you do not score 10 points an icon with a count down timer flashes on the screen to let you know have 60 seconds to score 10 points. If you do not you will be kicked automatically. Now I know some one will say "what about if I can't get a kill in 2 mins because I'm too weak, killsteals, defending with mines, a shaft player, or what ever else". I say this, if you can't score at least 10 points in 3 mins you better look for another battle. 

 

This "Auto Kick System" would need to be deactivated under certain conditions and situations. 

  • Deactivated automatically if the number of players on the opposite team drops below 50% of your own team.
  • Deactivated by a button on the "Create Battle "screen.  For people to play parkour,do training,or any other reason they want. However an icon to indicate the system is turned off , visible to anyone how wants to join, would need to be added.

Additionally I would add that you are unable to grab blue boxes during this 60 second warning period.

 

Isida would be safe. Mults, some saboteurs and crystal grabbers would not. People trying to do parkour during a team type battle would not be safe either. If you get bored, leave and go do your parkour some where else.

 

Anyone wondering about the garage,pause, and breaks I offer this.

  • Garage - It should not take anyone more then 3 mins in the garage.
  • Pause and Breaks -  If you need to take more then 3 minutes, I feel sorry for you because you will be removed. You should have planed better before entering a battle. Your lack of proper planning is your problem and should not become your teams problem. If something more important then helping the team you joined comes up then maybe you should leave. It is not fair to them that you go missing for several minutes.

Now I have suggested a total of 3 mins with no points scored and your out. I do know that Tanki picked 5 mins for the garage and the pause, but I also know lots of players are abusing this time in order to be a mult.  I see people disappear, I assume to the garage or pause, and after 5 mins they re-spawn and die only to disappear back to the garage for another 5 minutes. Tanki has put a mult system right in the game. This is why I think 3 mins is a little better. Maybe they should limit how quickly you can go back to the garage or pause. I would suggest once every 15 minutes for the garage or pause but not both.

 

Now that my batteries are re-charged, I can continue: I really do like your Auto-Kick proposal. It's practicality  the same as mine from a technical perspective - going by score/time, rather than amount of losses/kills.  However, as far as what AsoluteZero has proposed. You can read my feelings about that in my reply (Below). 

 

 

Very good. However, I have found that the majority of the players who were overwhelmed by "raiders" during the "team kick" system, who were nothing more than friends with each other (rigging the games); did not have the focus (because of the moment) to use the vote properly. This caused a lot of innocent players being bumped, and the jacking up of the battle fund, which the "raiders" would split as those innocents were kicked. I know you've put much effort into your proposal, but to me, it seems it's implementation during a raid would be more complex to operate than the old kick system. From a technical perspective however, the developers might gain some ideas. I think an "Auto-Kick" system would greatly simplify matters, for all to have more fun playing experience during the games.

 

If you create a topic with a detailed plan. I will support you, and direct my supporters to your topic, or you can put your plan here in this topic, and I will put a notation on my first post directing people to your post number within this topic. I really think this will solve the problem, and the developers do have the technical capability to make it work...Thanks. Have a good day - monkeyburn

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