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★ [Suggestion] Mine Clearing Hull ★


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21 members have voted

  1. 1. Will it be overpowered?

    • It will!
      9
    • Underpowered! BUFF BUFF!
      4
    • Pretty balanced...
      8
  2. 2. How frequent would you use this hull?

    • Never.
      5
    • Rarely.
      7
    • Fairly often.
      6
    • Most of the time.
      3


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As the topic suggests, it's a hull that clears mines!

 

Many of us hate when they're going to the enemy base only to be destroyed by mines. So my suggestion is that we need a hull that can clear those annoying mines.

 

*This Viking is only used for illustration purposes.

kh8SaMA.png

 

The mine clearing mechanism/device is to be put on the lower frontal armor glacis as illustrated above. This means that mines can only be cleared when the hull is moving forward. To keep this hull balanced, it will have the manoeuvrability and speed of Viking, and the health of Hunter.

 

ALSO, for balancing purposes, it can't be put with any guns. So, Double Power would be disabled. However, ZXC and <>/ can still be used to pan the camera which the traverse speed itself would be around Freeze's.*

 

Capturing flags is also possible with this hull.

 

Overall price from M1 to M3 is a tad lower than Viking's.



 

UPDATE

 

* It is now able to be put with all turrets. But it (M3) can only clear 6 mines per minute - 1 mine every 10 seconds.

Credit to @Jtipt.The.Killer

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Who uses a hull without Turret .-. 

Good idea but i think it should be able to add Gun on it. Now to balance it, the hull can only clear 1 mine in 1 min or something like that..

Great idea! ;)

Edited.

 

You could instead give it a raised under side so it can easily go over mines. It would still be affected if hit on the tracks (wheels)

Then, it would be higher than Dictator - more vulnerable. :mellow:

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Please i beg stop creating these topics for *Mine clearing turrets* its a stupid idea, you already got your wish for them to remove drugs, now you want to attack mines too? That's not going to happen :)  ;)

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Please i beg stop creating these topics for *Mine clearing turrets* its a stupid idea, you already got your wish for them to remove drugs, now you want to attack mines too? That's not going to happen :)  ;)

My suggestion is Mine Clearing Hull. So, I guess that's fine? :D

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So let me get this straight. If I have this hull, I go forward to enemy side, I will use double armor and an Isida, perhaps couple of them will heal me. And all I need is to drive on the mines with Viking speed, maybe I can use also Nitro to clear all mines, lets say 15-20 of them within seconds.

But how long does it take to put all those mines? Have you ever thought about it ? Since we can change equipment in garage for 5-6 minutes two or three mine cleaning hulls will be on the way to clean all mines. Then they will change equipment back once every single mines are cleared. That makes the effort of miner useless. I would say not a good idea

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So let me get this straight. If I have this hull, I go forward to enemy side, I will use double armor and an Isida, perhaps couple of them will heal me. And all I need is to drive on the mines with Viking speed, maybe I can use also Nitro to clear all mines, lets say 15-20 of them within seconds.

But how long does it take to put all those mines? Have you ever thought about it ? Since we can change equipment in garage for 5-6 minutes two or three mine cleaning hulls will be on the way to clean all mines. Then they will change equipment back once every single mines are cleared. That makes the effort of miner useless. I would say not a good idea

 

UPDATE

 

* It is now able to be put with all turrets. But it (M3) could only clear 6 mines per minute - 1 mine every 10 seconds.

Credit to @Jtipt.The.Killer

Please read carefully...

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I think mines would become useless then, because everyone would protect, then what's the point of putting mines, if there would be a hull that would remove them and not get damaged. No not good idea.

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Not a good Idea as being a hull and removing the mines. (That will be so sad for the player who put those mines.)

 

  1. What about buying something from the garage that defines where the mines are. (The cost of it is for someone else to decide plus the lifetime of it.)
  2. The other idea is adding one more drug that lets you pass the mine without getting hurt. (You will pass the mine as long as the drug is activated.)

Which Idea of those two is better, or is it both?

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