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Light effects for hulls (headlights)


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@Tokamak How did you find this image?

KcDgPWF.png

It's perfect for the developers!!!

In my posts, I didn't have any good visuals for the Helpers to show the Augment, Skin, etc. above the "Turret" and "Hull" squares. It can complete the overall information on the screen and show everything we have equipped.

Thank you for finding this image.

 

Btw, I would love for my Hunter XT to have "Red" Hull lights. It would make the Hull look better.

The yellow lights that Hunter XT has are camouflaged and almost unnoticeable.

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15 hours ago, thunderhunter123 said:

How did you find this image?

KcDgPWF.png

It's perfect for the developers!!!

In my posts, I didn't have any good visuals for the Helpers to show the Augment, Skin, etc. above the "Turret" and "Hull" squares. It can complete the overall information on the screen and show everything we have equipped.

Thank you for finding this image.

Btw, I would love for my Hunter XT to have "Red" Hull lights. It would make the Hull look better.

The yellow lights that Hunter XT has are camouflaged and almost unnoticeable.

I doctored an HTML5 screenshot to show how it could look like. I used existing pics form tanki that you can find on the tanki wiki (alteration icons) and created other pics (text and arrows). Then it is a collage.
 

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I just made this via Photoshop, i think this could be a base of a new Idea they could implement in the game.

Since the Shots have all the same Colors (or customizeable with shot skins) and addition to that all turrets & hulls are now all mk7,

so ive come up with this idea, it adds a lightning that changes color the more you upgrade your turret, you could also implement that into the headlights of the hull.

With night mode this would look amazing.

sK5ijQu.png

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Of cause this will be useless to day light pitches but for the night pitches its the perfect idea! I suggest 2 headlights: One for the hull and one for the turret. The one other the hull is a strong white light ( the main one ) to see all you your surrounding. 100° span of light. as for the second one will be a small one on the turret to only see whats in front of you. 70° This one you can turn it on and off without anyone realizing as the other one it is noticeable.

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8 hours ago, DarkPredator said:

Of cause this will be useless to day light pitches but for the night pitches its the perfect idea! I suggest 2 headlights: One for the hull and one for the turret. The one other the hull is a strong white light ( the main one ) to see all you your surrounding. 100° span of light. as for the second one will be a small one on the turret to only see whats in front of you. 70° This one you can turn it on and off without anyone realizing as the other one it is noticeable.

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So take this down if this was already updated. But I think it would be cool, if the headlights on the tanks would shine like an actual light.  So in spaces or night mode, it would light up a whole road if there was a light.

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