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the removal of snipers from game play


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because you are going to eliminate snipers from game play. perhaps you should rethink and adjust the major attributes of the other turrets as well?

i mean the point of a sniper is ambush and to stay hidden... so lets level the playing field by removing, or significantly reducing the major attributes of the other turrets... like isida should receive damage for repairing team mates...

twins should receive damage after three 3 consecutive seconds of continuous firing or shooting... ricochet's projectiles should loose 80% of damage after one 1 ricochet, or bounce... 50% of railgun's projectiles disintegrate before reaching it's target... i think you see where i am going with this.

i realize these suggestions are ridiculous... but no more ridiculous then putting a beacon on a sniper...

and finally: because you are removing sniper game play from the game. i think it is only fair that all the crystals i spent on this form of game play be returned to my account... and you can keep the now useless sniper turret..



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because you are going to eliminate snipers from game play. perhaps you should rethink and adjust the major attributes of the other turrets as well?

i mean the point of a sniper is ambush and to stay hidden... so lets level the playing field by removing, or significantly reducing the major attributes of the other turrets... like isida should receive damage for repairing team mates...

twins should receive damage after three 3 consecutive seconds of continuous firing or shooting... ricochet's projectiles should loose 80% of damage after one 1 ricochet, or bounce... 50% of railgun's projectiles disintegrate before reaching it's target... i think you see where i am going with this.

i realize these suggestions are ridiculous... but no more ridiculous then putting a beacon on a sniper...

and finally: because you are removing sniper game play from the game. i think it is only fair that all the crystals i spent on this form of game play be returned to my account... and you can keep the now useless sniper turret..



Eh. You are kind of going too far but I have to agree with you at the same time. Shaft has such a disadvantage now. Maybe if the player could toggle the laser on/off?

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Eh. You are kind of going too far but I have to agree with you at the same time. Shaft has such a disadvantage now. Maybe if the player could toggle the laser on/off?

If that would happen, Shafts would have a way too big advantage on night maps :P

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Eh. You are kind of going too far but I have to agree with you at the same time. Shaft has such a disadvantage now. Maybe if the player could toggle the laser on/off?

yes i went too far... to make a point... and there will be no on or off switch. this add on is to reduce the efficiency of the shaft. and to give other players a warning... please rewatch the video.

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Eh. You are kind of going too far but I have to agree with you at the same time. Shaft has such a disadvantage now. Maybe if the player could toggle the laser on/off?

Then like every sniper would turn off laser other tankers wouldn't notice the shaft until it's too late.

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the laser pointer is only for the night game mode

:fire_r: :mellow: srsly?! ur the noob. and by the way, its visible in daylight, didnt u see -_-? in the v-log 24? <_<think about that :excl: :fire_l:

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I think I just sniped you the other day Uncle...

 

His point, for those who missed it, is that the word "Sniper" has a very specific meaning in the English language. 

 

It is someone who sits, unobserved, and shoots at enemies with high precision from a long distance. This is what a sniper has been for a long time. The entire point of a sniper is that they cannot be seen. Sniping is not just about the gun used -- it is about the process of analyzing the field of battle, determining where you can help your team best, finding a good spot and then hiding, analyzing and predicting the enemy movements, and of having patience, then making the decision whether to take the shot or not at the last moment. 

 

That Sniper mode of play will be eliminated, no doubt about it. A laser on your scope makes you visible. You will still be a Shafter... making kills with the Shaft gun, but you will no longer be a Sniper. There will be no more process of analyzing where to hide... because you will no longer be hidden. Everyone on the map will know where you are right as you take your first shot. That is not Sniping. 

 

The tanki dev on another forum said, specifically, they want to make the game play "more dynamic". Well, there is nothing Dynamic about the traditional role of Sniper. It involves a lot of patience and planning. Even modern snipers who move around battle fields alot still rely on hiding their position, hiding the flash of their weapon, hiding their faces, etc. 

 

I think the update will be interesting, and I think it might be fun, and something probably has to be done because Shaft is extremely powerful now (against same level opponents), but there is no part of me that thinks the new update will allow for Sniping mode of gameplay. Sniping will be gone. 

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I think I just sniped you the other day Uncle...

 

His point, for those who missed it, is that the word "Sniper" has a very specific meaning in the English language. 

 

It is someone who sits, unobserved, and shoots at enemies with high precision from a long distance. This is what a sniper has been for a long time. The entire point of a sniper is that they cannot be seen. Sniping is not just about the gun used -- it is about the process of analyzing the field of battle, determining where you can help your team best, finding a good spot and then hiding, analyzing and predicting the enemy movements, and of having patience, then making the decision whether to take the shot or not at the last moment. 

 

That Sniper mode of play will be eliminated, no doubt about it. A laser on your scope makes you visible. You will still be a Shafter... making kills with the Shaft gun, but you will no longer be a Sniper. There will be no more process of analyzing where to hide... because you will no longer be hidden. Everyone on the map will know where you are right as you take your first shot. That is not Sniping. 

 

The tanki dev on another forum said, specifically, they want to make the game play "more dynamic". Well, there is nothing Dynamic about the traditional role of Sniper. It involves a lot of patience and planning. Even modern snipers who move around battle fields alot still rely on hiding their position, hiding the flash of their weapon, hiding their faces, etc. 

 

I think the update will be interesting, and I think it might be fun, and something probably has to be done because Shaft is extremely powerful now (against same level opponents), but there is no part of me that thinks the new update will allow for Sniping mode of gameplay. Sniping will be gone.

very,very well said. thank you!!!!

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