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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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But Twins still outperforms Hammer DPS-wise am I right? Thats even when Hammer is basically on peak damage before the clip runs out... Absolutely ridiculous. In a 1 vs 1, both players will definitely be on drugs and they will eventually hit repair kit to get the edge. The Hammer user will suffer from the fact that the repair kit stops the additional healing after taking the slightest damage. Twins keeps firing; it can and will take down the Hammer.

 

The Hammer needs to outrun Twins at some point. I don't see that happening so easily since Twins is a long range weapon with the alteration with MASSIVE continuous knockback.. Not even mentioning Hammer's big reload after 5 shots have been fired. Missing a shot with Hammer will seal your fate whereas with Twins it doesn't even matter if the guy does not know how to turn the turret.

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But Twins still outperforms Hammer DPS-wise am I right? Thats even when Hammer is basically on peak damage before the clip runs out... Absolutely ridiculous. In a 1 vs 1, both players will definitely be on drugs and they will eventually hit repair kit to get the edge. The Hammer user will suffer from the fact that the repair kit stops the additional healing after taking the slightest damage. Twins keeps firing; it can and will take down the Hammer.

 

The Hammer needs to outrun Twins at some point. I don't see that happening so easily since Twins is a long range weapon with the alteration with MASSIVE continuous knockback.. Not even mentioning Hammer's big reload after 5 shots have been fired. Missing a shot with Hammer will seal your fate whereas with Twins it doesn't even matter if the guy does not know how to turn the turret.

They both seem to kill medium hulls ~ same time.  Then Twins takes over.

 

And I agree twins has advantage when considering....

- hull size

- protection

- RKs

 

The continuous fire eventually overcomes the module protections.  Turrets like Ricco and Hammer struggle against heavy hulls with modules due to the relatively long reload.  if they can't kill target in one "clip" odds are against them.

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They both seem to kill medium hulls ~ same time.  Then Twins takes over.

 

And I agree twins has advantage when considering....

- hull size

- protection

- RKs

 

The continuous fire eventually overcomes the module protections.  Turrets like Ricco and Hammer struggle against heavy hulls with modules due to the relatively long reload.  if they can't kill target in one "clip" odds are against them.

I still think that hammer could either use a damage buff or a slight improvement to the reload time in between clips and in between shots.

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But Twins still outperforms Hammer DPS-wise am I right? Thats even when Hammer is basically on peak damage before the clip runs out... Absolutely ridiculous. In a 1 vs 1, both players will definitely be on drugs and they will eventually hit repair kit to get the edge. The Hammer user will suffer from the fact that the repair kit stops the additional healing after taking the slightest damage. Twins keeps firing; it can and will take down the Hammer.

 

The Hammer needs to outrun Twins at some point. I don't see that happening so easily since Twins is a long range weapon with the alteration with MASSIVE continuous knockback.. Not even mentioning Hammer's big reload after 5 shots have been fired. Missing a shot with Hammer will seal your fate whereas with Twins it doesn't even matter if the guy does not know how to turn the turret.

 

Yes, twins is slightly ahead of hammer dps-wise at the 8 second-mark. However, you are assuming that hammer will go head-to-head with twins at super close range. 

The advantages of hammer are:

- Longer range. Hammer by default has longer range than twins and with slugger it is much more pronounced. 

- Less missed damage with hammer. With slugger, I usually hit full 1080 damage, or something close to it, at ranges of 30m and maybe even above that. Twins' damage is already reduced at that range. Plus, many twins' balls will inevitably miss the target at that range and even at closer range. Usually, you won't miss any damage with twins only if you are right in the target's face.

- Hammer can stay out of sight in-between shots. Thats around 1.5 seconds where it can stay behind cover and don't take damage.

- Hammer's impact force when slugger is installed is strong enough to knock off even heavy hull's aim if you hit the very corner and make the medium hulls rotate by up to 90 degrees, thus being able to knock off aim even for turrets like freeze and firebird.

- There are usually significantly less resists in battles against hammer than twins. 

- Initial burst damage makes it easier to collect kills.

Hammer's big disadvantage: 0 damage after 8 seconds for 7 seconds and thus difficulty dealing with targets who have resists against it as you said above.

Personally, I take hammer instead of twins 90% of the time, I have both m4. And I rarely use the alteration for twins. It reduces damage by around 17% plus it adds self-damage but its good on some maps like maybe Serpuhov.

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I've heard that since the recent alteration update, this turret has become a one shot assassin. Is it true? And if so, which alteration allows it to do so?

I'm guessing duplet since it fires two shots at once and quickly reloads. I could get it right now but it's expensive at 100k and I'm going to get hunter.

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I would be tempted to get duplet but I don't know the details of the alteration... is there a decrease in reload time? If not, then 6 shots instead of 3 seems very nice indeed...

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I would be tempted to get duplet but I don't know the details of the alteration... is there a decrease in reload time? If not, then 6 shots instead of 3 seems very nice indeed...

I think it's like a burst of 2 shots and a fast reload, or so I heard.

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I would be tempted to get duplet but I don't know the details of the alteration... is there a decrease in reload time? If not, then 6 shots instead of 3 seems very nice indeed...

Beast alt. You can shoot twice without any reload in-between. And faster reloading. 

With DD, I can kill m3 wasp with DA in one go without reloading in-between. 

Edited by Heles

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I would be tempted to get duplet but I don't know the details of the alteration... is there a decrease in reload time? If not, then 6 shots instead of 3 seems very nice indeed...

Here is what's available on the Russian Wiki

Duplet

Replacing the internal structure of the gun on an adapted mechanism from the classic double-barreled gun. Allows you to make two shots in a row with almost no delay and quickly recharge. Ideal for hammering tanks into concrete.

Recycling time of the holder –20%

Recycle Shot Time in Cage -85%

Cage charges –1

Edited by enri_chill

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Don't ya just hate it when you shoot the last shot of your hammer and the enemy survives on 1 health to help the enemy capture a crucial point or flag? Well, the Dragon Breath alteration is the thing for you.

 

Bought the Bumblebee kit an hour ago and I had enough to buy the alt so I did. All I'll say is that the alt, for me, basically has no downside to it. 

Other Hammers like to go up to their enemies' face and hammer them into the wall. I like to stay at a distance where I still keep my damage high and consistent. The alt is great because it perfectly fits my style of play. 

 

From what I've seen, A shot where all the bullets connected will inflict 1-2 ticks of fire damage (300 damage). Hitting them with all of the bullets from the 2nd shot immediately after, will inflict 3-4 ticks of fire damage. 

 

Note, However, that the  Fire damage can be decreased using a protection module for Firebird. 

 

 

Overall, I like the alt, It helps me finish off weak enemies who would have posed a threat to my team if they were kept alive after my clip was finished or I had died. The other alterations are better but if you are on a budget, this alt or Slugger can be a great alternative. 

 

 

PS: Hammer was my least played turret and by the looks of it, it may turn into my most played turret.  :D

Edited by TheCongoSpider

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Bought Dragon Breath turret, and I've gotta say, 2 supply packs would've been worth more. 

 

Wasted 35k to make Hammer do 150 damage for 2-3 more seconds, and thats assuming all the pellets hit in the first place, since your already abysmal spread just got 20% worse. Good luck if the enemy has both fire and hammer prots.

 

I feel insulted using this alt.

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Good luck if the enemy has both fire and hammer prots.

 

 

That was my initial thought when I realized that the fire protections decrease the damage. In Polygon CP battles, Almost everyone on the enemy team uses fire protection. So my fire damage was almost negated in terms of effectiveness. It was even worse when they also had hammer protection. So I either changed to isida or changed to the Slugger alteration for more consistent damage.

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I bought duplex on my high rank,

 

12/20 mued hammer m3, 1024 damage.

 

With duplex on dd, one shot will cause 4048 damage, instant kill m4 titian or mamtho n when they resqawn without protection,

 

Also u can kill m4 viking from distance as well, since they max 3000 health,

 

U can also single tap to shot 1 shot and another shot by tap again later.

 

2.8 kd and alway top 3 i deathmatch.

 

Although u need fast hull like viking m4 to get close to do full damage, and keep hull stable to avoid bullet spread,

 

As a slight up or low rocking of full will half the damage.

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I bought duplex on my high rank,

 

12/20 mued hammer m3, 1024 damage.

 

With duplex on dd, one shot will cause 4048 damage, instant kill m4 titian or mamtho n when they resqawn without protection,

 

Also u can kill m4 viking from distance as well, since they max 3000 health,

 

U can also single tap to shot 1 shot and another shot by tap again later.

 

2.8 kd and alway top 3 i deathmatch.

 

 

 

Although u need fast hull like viking m4 to get close to do full damage, and keep hull stable to avoid bullet spread,

 

As a slight up or low rocking of full will half the damage.

This might pose a problem...

Edited by wolverine848
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I bought duplex on my high rank,

12/20 mued hammer m3, 1024 damage.

With duplex on dd, one shot will cause 4048 damage, instant kill m4 titian or mamtho n when they resqawn without protection,

Also u can kill m4 viking from distance as well, since they max 3000 health,

U can also single tap to shot 1 shot and another shot by tap again later.

2.8 kd and alway top 3 i deathmatch.

Although u need fast hull like viking m4 to get close to do full damage, and keep hull stable to avoid bullet spread,

As a slight up or low rocking of full will half the damage.

Saying that Viking is stable is like saying that the earth is flat.

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Yea, this duplex will be nerfed soon probably. This thing is absolutely killing machine on correct hands. 

 

Capped 2, returned 3, just look at this lol:
2018-11-16_1840.png

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I hope they'll nerf it to the ground, I despise those pesky duplet Hammers cheaply stabbing you from the back.

But the developers will wait until a good amount of the player base invested crystals in either Hammer or protection against it. 

 

 

This is all intentional just as with Magnum, Twins, Firebird and Freeze.

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I swear the duplet craze is really getting out of hand. My 43% module is barely sufficient to keep myself from being Hammered (pun intended) into oblivion.

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Hammer should, in no way, be able to consecutively put out 2 shots in less than a second, much less 0.5 seconds. These things can sneak up on light hulls and completely obliterate them without them even realising someone is attacking them. It can even destroy an unprotected Heavy Hull in less than a second. 

 

I have enough to buy Duplet but I'm not gonna give in to this stupid fad. I can't wait for the day when they nerf it to the ground and the chat would be filled with hate speech against the devs for killing the privilege they abused. 

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Finally people started to realize how OP this thing currently is. In some matches, 90% of people have 50% protections, yet, even with a full protection, it can do decent damage.

 

I noticed that my drug usage has dropped, because I don't die as often anymore and with Assult drone, my drugs won't really expire, EVER.

Edited by Desty

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