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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Weapons in real life comapared to the turrents in. Not including the newest turrents.

 

smoky - pistol

thunder - shotgun

freeze - ???

firebird - flamethrower

twins - machine gun

ricochet -  sub machine gun

shaft - sniper

railgun - rifle

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more like

smokey: normal tank gun

thunder: a different model of a normal tank gun

freeze: the freeze ray from despicable me

firebird: a flamethrower (every kids dream)

twins: plasma shooter

ricochet: a flamethrower that somehow shoots balls instead

shaft: sniper rifle

railgun: laser

isida: umm a doctor

hammer: a shotgun disguised as a leaf blower

machine gun: obviously a machine gun

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I was able to test Vulcan for approximately 30 seconds. Then server closed.

...and it opened again.

Edited by greyat

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This gun is so awesome. Yesterday I played with it  well maybe only 5 houres ago :lol: and if the gun will be released without some changements , Then i think i just played with the most realistic and Overpowered gun in tanki history .....

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The Vulvan I test a little, because with flash player debuger, after 30 seconds of the game, it crashes in LAG and all they whirl, I can say from what I have seen that the flow of bullets is too thin (such as graphics) if it were a little more often would be more pleasing to the eye.

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I agree with you. It almost looks like a huge bee is trying to put his sting in you or  something. I also don't really like the sound , it should be much heavier.

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Last I tried Vulcan, the impact force was so much less than when it first came out that I couldn't tell if I was even hitting. I can't go on now, so does anyone know if they brought the impact force back up? Without IMP F, the gun has no character (boring).

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Last I tried Vulcan, the impact force was so much less than when it first came out that I couldn't tell if I was even hitting. I can't go on now, so does anyone know if they brought the impact force back up? Without IMP F, the gun has no character (boring).

Again if they kept the statistics similar to last rebalance it would be too overpowered and would ruin gameplay, it can't be more powerful than the other turrets because it would make them irrelevant. Now i personally preferred the gyroscope as it gave more balance and more skill, without it, its a terrible drugging weapon, gets owned by hammer, and once noobs with no skill take over it smaller maps will be a pain to play with it on and i rely on smaller maps

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Vulcan looks great, really impressed with the range, even M0 has farther range than M3 Rico. Many don't like the gyro effect, but I think it will be very useful for multiple attackers. If 2 tanks are charging you or you see a group of tanks at a flag or control point, you can start shooting and then move your tank side to side to hit all enemies at once. A few downsides, M3 damage is barely 10 more than M2 from 48 to 58, it should be at least 62 for 274000. Since M3 is so expensive, give us a break on M1 and M2. 28300 is a bit much for M1 when you consider M1 firebird is just 7000.

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Not trying to undermine Tanki but qho else wonders why T.O got Hammer in the game so damn fast but Vulcan is taking so 

long ? Will it come out this Friday or something? want it so bad.

Well, don't forget that Hammer and Vulcan had debuts at about the same time; if they worked more on Hammer originally (which, may I remind you, took a long time), then it would only make sense that Vulcan would take longer to imput to the game.

 

 

Vulcan looks great, really impressed with the range, even M0 has farther range than M3 Rico. Many don't like the gyro effect, but I think it will be very useful for multiple attackers. If 2 tanks are charging you or you see a group of tanks at a flag or control point, you can start shooting and then move your tank side to side to hit all enemies at once. A few downsides, M3 damage is barely 10 more than M2 from 48 to 58, it should be at least 62 for 274000. Since M3 is so expensive, give us a break on M1 and M2. 28300 is a bit much for M1 when you consider M1 firebird is just 7000.

Well, if they increased the damage per shot, what kind of power do you think the Vulcan would grant? It would be too overpowered, as with the issue of the recoil that the developers remedied. And the price is only logical for a weapon with such abilities; infinite rate of fire (for as long as you can withstand the overheat, which with an Isida and/ or Freeze nearby, a few x2 Armors, and a heal pack or two, is a very long amount of time), the amount of recoil per shot (very annoying for Rails, Smokies, and things of that caliber), and the versatility of playing style with the gyroscope function all make this a weapon worth the extra crystals, if not more. (At least, at M2 and M1. The pricing is pretty fair at M3.)

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Not trying to undermine Tanki but qho else wonders why T.O got Hammer in the game so damn fast but Vulcan is taking so 

long ? Will it come out this Friday or something? want it so bad.

Vulcan's probably a bit harder to program and/or balance. With Hammer, you only need to implement and tweak damage and impact force, mostly. With Vulcan, you need to tweak the spin up time, overheating time, cooldown time, impact force, damage, etc. It's a much more complex gun.

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Hm, just a while ago you said it sucked and asked for it to not be put in the game.

that was before it got updated

and i said its fun and addicting

i said it sucked because i admit i didnt use it long enough

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Vulcan overheats too easily now. It's impact is too low for a MACHINE GUN! Gyro is great though. Turning speed is a bit slow-sluggish on the get go. Visuals need some work because it looks kind of thin. Burning is DEFINETLY too quick though. It's NOT cool for the user, and is more of a game ruiner than a feature to be mastered (like spin up).

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