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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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I never heard of a damage nerf by 10 freaking points alongside the severe debuffs with this.. What the hell?
They really threw the suppressive power of this thing out the window...

 

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Gah, Vulcan was ruined by this update. It takes forever to kill things, even M1 Hornets. Doesn't look like I'll be using it much unless it gets buffed again- I'm not willing to MU the damage again to pre-update levels. To put some perspective in, shortly after I got Vulcan, I micro upgraded the damage up to about 53. It killed things quickly, but it would still lose against Ricochet and other weapons at close range. Since the update, my Vulcan now does 43 damage per second. It's pretty much impossible to destroy anything stronger than a Hornet without overheating.

 

I suppose I'll be using Ricochet and Thunder a lot more now...

Edited by Thekillerpenguin
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That New update was unfair for all people who invested in Vulcan turret ,

before update, i was already frustrated with that overheating restriction .

Tanki developers crew had to think(about balance) and test that turret before they put it in the game.

This way they cheat all people who buy and invested in vulcan upgrades.

And, also before update i saw very  few vulcans in the games,

so at the end it looks that update was motivated of, frustrated, Tanki's favorite railgun turret owners 

If Tanki developers won't to turn back all that changes, people will stop to play Vulcan and next time think TWICE about buying and upgrading new stuffs

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That New update was unfair for all people who invested in Vulcan turret ,

before update, i was already frustrated with that overheating restriction .

Tanki developers crew had to think(about balance) and test that turret before they put it in the game.

This way they cheat all people who buy and invested in vulcan upgrades.

And, also before update i saw very  few vulcans in the games,

so at the end it looks that update was motivated of, frustrated, Tanki's favorite railgun turret owners 

If Tanki developers won't to turn back all that changes, people will stop to play Vulcan and next time think TWICE about buying and upgrading new stuffs

I cannot agree more. And people need to be very careful before they go throwing any money into buying anything now. Except for stupid failgun of course.

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Try this , it is from the introductory page of the developer's topic, this confirms it , not sure if this is the first place I heard of . It is a spreadsheet of the proposed changes https://docs.google.com/spreadsheets/d/1zpPsJqEZ6NaPXbXC3r1u9SmdnzMzCCvqARgld7kmVZE/edit#gid=0

AActual implemented change are here https://docs.google.com/spreadsheets/d/1zpPsJqEZ6NaPXbXC3r1u9SmdnzMzCCvqARgld7kmVZE/edit#gid=0

 

There is also a poll/topic now in the developer's section about the changes. 

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That New update was unfair for all people who invested in Vulcan turret ,

before update, i was already frustrated with that overheating restriction .

Tanki developers crew had to think(about balance) and test that turret before they put it in the game.

This way they cheat all people who buy and invested in vulcan upgrades.

And, also before update i saw very  few vulcans in the games,

so at the end it looks that update was motivated of, frustrated, Tanki's favorite railgun turret owners 

If Tanki developers won't to turn back all that changes, people will stop to play Vulcan and next time think TWICE about buying and upgrading new stuffs

It was their fault for investing in it. They should've known a nerf would come to it, just like Hammer.  So, it's the Vulcan users fault, not the devs.

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This is the Vulcan page , which is mostly people who have bought one and invested in it and use it ( if only on occasion).  Way wrong thing to say.

Why way wrong? So in your view you are only allowed to praise the Vulcan on the Vulcan page?

A player who favours certain equipment should easily be able to cope with criticism on that equipment.

 

Well I for one are also glad the Vulcan got a decent nerf and as @NewbieCake already said:

you could have seen it coming.

Hopefully it 's the end of those immediate-firing-after-spawning and self-destructing healthkit noobs and

the rise of the few decent Vulcan players who know how to properly handle the minigun.

 

When turrets are OP like the Vulcan was you can have confidence they will get a nerf on the next rebalance.

So enjoy overpoweredness as long as it lasts...

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Why way wrong? So in your view you are only allowed to praise the Vulcan on the Vulcan page?

A player who favours certain equipment should easily be able to cope with criticism on that equipment.

 

Well I for one are also glad the Vulcan got a decent nerf and as @NewbieCake already said:

you could have seen it coming.

Hopefully it 's the end of those immediate-firing-after-spawning and self-destructing healthkit noobs and

the rise of the few decent Vulcan players who know how to properly handle the minigun.

 

When turrets are OP like the Vulcan was you can have confidence they will get a nerf on the next rebalance.

So enjoy overpoweredness as long as it lasts...

I think you're wrong and lost in your observation,

We don't think here that vulcan was OP before changes...

If so, there should be much more people playing vulcan and benefit of that OP issue,

as i said before there was pretty few people playing vulcan in the whole game, and who are You to insult and talk about "self-destructing healthkit noobs"?

The real fact is there was a lot of tanki favorite turets owners who complained against suppressive vulcan fire, and instead of doing that updates it was easier to throw out vulcan out of the game

Anyway, playing vulcan, furthermore,  have no sense of my point of view and i'll put mine to corrode 

 

P.S.

It's same thing with my isida unfortunately 

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I'm not happy with this new update. If I remember, the dev team only mentioned modifying the parameters related to its overheating, but a ~15% damage nerf AND a rotation speed debuff is going over the top.

And for those people crying out from being maimed by this thing repeatedly: What did you expect?
Vulcan was meant to be a suppressive-fire weapon. It's built so you HAVE maneuver around it to destroy it. That power was justified in pretty much every regards. It's like saying you should throw out your stove, because you put your hand on top of it instead of using a freaking handle or something. Seriously.

 

TO saying that "everything you buy is subject to future rebalances" is getting extremely tedious at this point. They advertised Vulcan as a weapon that would help cover teammates by keeping the enemy in hiding and destroying enemies in the open or coming for the flag. Well, what did they do again? More bait-and-switch. Now it won't prevent the enemy team from coming out of cover and blasting you high into the sky because of it's pitiful condition now. It no longer has that "oh, I need to work around this guy" or the "dangerous obstacle" feel to it that encourages tactical planning.
 

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They wanted to nerf Vulcan? Just increase Overheating!

Instead, they decide to decrease every single parameter of the weapon. In fact, they went so far, that they didn't have the courage to mention the decrease in Damage.

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I think you're wrong and lost in your observation,

We don't think here that vulcan was OP before changes...

If so, there should be much more people playing vulcan and benefit of that OP issue,

as i said before there was pretty few people playing vulcan in the whole game, and who are You to insult and talk about "self-destructing healthkit noobs"?

The real fact is there was a lot of tanki favorite turets owners who complained against suppressive vulcan fire, and instead of doing that updates it was easier to throw out vulcan out of the game

Anyway, playing vulcan, furthermore,  have no sense of my point of view and i'll put mine to corrode 

 

P.S.

It's same thing with my isida unfortunately 

Most players won 't agree that Vulcan wasn 't OP.

And the reason that not that many players obtain Vulcan IMO has more to do with the gameplay

with this turret, which isn 't everyones taste, than with the strength of it.

 

Further I won 't take back my "insult" because if you would have quoted the whole sentence it also said:

"Hopefully it 's the end of those immediate-firing-after-spawning and self-destructing healthkit noobs,

and the rise of the few decent Vulcan players who know how to properly handle the minigun."

 

I met some of these skilled guys who knew very well how to play with the Vulcan, when to actually start shooting

the smart way and didn 't need to blow themselves up constantly.

They rightfully took full advantage of the "old" OP Vulcan with it 's "suppresive" fire (rain from hell...) and will

continue to do so with this normalized Vulcan.

No need to stop playing with it, unless you are not one those guys ofcourse.

 

Go play Pro Battles and you will meet them.

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My Vulcan keeps blowing up and D/L keeps dropping. I have tested on all 3 levels: M1, M2 and M3. M1 is pretty ok but M2 and M3 as they go higher in ranks, do not fare as well. It's the end of Vulcan for me and my accounts, probably. I guess I kinda "lost" skill with this weapon with these update, like a noob. :(

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My Vulcan keeps blowing up and D/L keeps dropping. I have tested on all 3 levels: M1, M2 and M3. M1 is pretty ok but M2 and M3 as they go higher in ranks, do not fare as well. It's the end of Vulcan for me and my accounts, probably. I guess I kinda "lost" skill with this weapon with these update, like a noob. :(

 Welcome into the crew bro,

they screwed us totally ,

You can barely see any vulcan in to the game anylonger.  :(  :angry:

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Vulcan has dramatically decreased in popularity now. It's actually a rare sight to see one on a field now. They wanted to settle the equilibrium, but I think they may have thrust it a bit too hard...

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They wanted to nerf Vulcan? Just increase Overheating!

Instead, they decide to decrease every single parameter of the weapon. In fact, they went so far, that they didn't have the courage to mention the decrease in Damage.

And I think the fact that they didn't have the nerve to tell the public that they reduced the damage is just plain disgusting.

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Vulcan has dramatically decreased in popularity now. It's actually a rare sight to see one on a field now. They wanted to settle the equilibrium, but I think they may have thrust it a bit too hard...

when i started Tanki i decided to play noobs beloved  turrets: shaft and thunder, after my skill grow i changed into isida and rail,

it was easy and quick  to gain XP and levels with rail, but

Tanki introduced the new vulcan turret and i thought like many other : its just another, noob, easy to play thingy. But after some time I saw that i need more work with my rail combo(hornet-rail) to dodge suppressive vulcan fire, and it made more challenge and juice into game,

So i made  new account to test that vulcan, it was very hard time to jump from mobility and firepower of my rail combo in calculated and slow movements, fire start  delay,  with heavier huls and dance on the edge of firing and overheating . It wasn't all, and i was pretty dependent of isidas support and cooling of freeze team mates, enemies targeting Isidas on the first place and guess who is second(hehe).

It was very challenging so i decided to play simultaneously rail and vulcan account(opposites attract hehe)

on the beginning i was easy target with my vulcan but after hard work and training i started to be the pain in the azz for opponents.

and with more glory i wasn't forced to pray isidas for some healing, no they started to follow me hehe.

also that helps me to teach my rail combo how to kick other vulcans, and yes, i invested and upgraded vulcan on the end.

Final conclusion:

1.Vulcan wasn't OP, all depends of skill 

2.most people who started to play vulcan give up quick cuz it's not easy to handle with minigun

3.i saw mostly one , and very rare two vulcans in one team

4. rails and shafts started to complain cuz they get worthy opponent(with fire range)

5. update screwed and kicked  vulcan out of the game

6. isida suffer too

7. by other turrets i didn't saw difference , except  freeze is OP now, maybe thunder too

8. i stop playing vulcan, cuz i become just easy target like lot of other people

9. we throw our time , and investments of crystals and coins , so that makes me to feel angry

10. it was easier for tanki devs to kick out vulcan from the weaponry list without all that balancing bs explanation

 

After all my rail rock, but i feel cheated  :angry:  :angry:  :angry:

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 Welcome into the crew bro,

they screwed us totally ,

You can barely see any vulcan in to the game anylonger.  :(  :angry:

Vulcans will appear frequently in matches from  to , below  ranks not many because M2 is underpowered by then. I have been there.

Actually I thought when developers introduce paints, it would be the end of vulcan discussion being OP. Paints like Graffti & Africa already dealt vulcan a blow, and now they make it harder.

 

It's funny. In the test server, I see many anti-vulcan paints,but the real game doesn't have that many.

In addition, they bluff up turrents like rico and Thunder and Thunders destroyed my Mammy-Vulcan combo without protection paint in about 3 hits before I could deal back damage. Rico is already annoying enough. I tried the peek-a-boo method against ricos, but still got slammed due to balls bouncing.The devs. further make Vulcan user life tougher, by bluffing Vulcan's enemies', making them tougher to destroy. Old vulcan can destroy 2-3 tanks in one go, and now only at most destroy one before lifting up spacebar. Then gotta hide again. -.- 3 seconds later, a Thunder blow you up. I understand Vulcan might be too OP, but come on, this is madness. Why boost other turrents, as well as hulls?! Already slow turrent speed and start up time already makes you vulnerable.  :(

 

I don't know about you, but it's really hard to give up your favourite weapon, because it felt 'natural' in battle. I keep going back to it again and again, even if I got a secondary M3 turrent. :( :unsure:  <_<

 

There's a difference between having skill and facing uneven odds right from the start.

Edited by GurmitSingh
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Be fair, Vulcan was too much op, anybattle with vulcan whatever the map then it was number 1

VUlcan was supposed to be a mid to long range guardian gun .. so its very useful now in big maps 

but it was dominating and destroying even those using the anti vulcan paints in all sizes of maps, even was dominating and destroying twins in Island ! now twins can't defeat vulcan in medium to big maps .. twins are good only in small maps .. 

but may be you know better about the over heat complain.. but what about using zeus or inferno? not useful anymore?

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Vulcan was supposed to be a mid to long range guardian gun .. so its very useful now in big maps 

It should be a long range gun, but they halved the Range and lowered the damage.

As for the Firebird paints, yes, they help... in fact, you can't use Vulcan without one. And don't even try to upgrade it to the next M without purchasing the next Firebird painting. Zeus is an end-game, most people don't have it, and probably never will because of that prices (maybe battle-funds will increase as I Rank-Up, you may know that better than me... :huh:).

 

The problem with Twins losing to Vulcans at short range was mostly for two things: 1) They were coming head-on and never exploited Vulcan's slower rotation; 2) Twins mostly use light to medium hulls, while Vulcans use mostly heavy hulls.

I also use to play Twins, and circling them does work, unless if one other enemy tank joins the party. I was also expecting a nerf to Vucan, especially to the Over-heating damage, but I wasn't expecting a nerf to such scale. The only thing they increased was Impact Force, which is something that could actually be removed from Vulcan, since it has almost no impact to the enemy tank and only pushes you back (even on Mammoth).

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