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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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it wont heat earlier, the time it takes to heat is on "reload time", i don't know about afterburn potency though.

What i meant the amount of the heat will be more when you increase its damage.. as if you can notice even if you cross its reload limit then vulcan m0 will start to heat too little when compared to vulcan m3, and the same with vulcan m3 with no MUs Vs vulcan m3 with fully MUed damage.. it will heat up more dramatically ..

so yes you are right, sure all will heat up the same time .. but i meant the self damaging effect.. thanks Chameleos

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What i meant the amount of the heat will be more when you increase its damage.. as if you can notice even if you cross its reload limit then vulcan m0 will start to heat too little when compared to vulcan m3, and the same with vulcan m3 with no MUs Vs vulcan m3 with fully MUed damage.. it will heat up more dramatically ..

so yes you are right, sure all will heat up the same time .. but i meant the self damaging effect.. thanks Chameleos

i havent tried which parameter increases the self burn when i went on test server, sorry

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What does the reload time of Vulcan mean? why its the reverse to the rest of the guns? cuz the more you mu the longer the duration it becomes, does it mean its ability to shoot before its load is over? or its the recoil speed?

Edited by dardayy

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What does the reload time of Vulcan means? why its the reverse to the rest of the hulls? cuz the more you mu the longer the duration it becomes, does it mean its ability to shoot before its load is over? or its the recoil speed?

it's the time you can shoot without releasing space BEFORE your tank starts burning

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Happy with my new acquisition! Vulcan m3 :D

I0knGhh.jpg

This paint has started to become my biggest fear!  :wacko:  :(  :(

I lost 1 battle against it, also lost 2 battles against a helper.  :(  :unsure: No win against...

Edited by kayitsiz

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This paint has started to become my biggest fear!  :wacko:  :(  :(

I lost 1 battle against it, also lost 2 battles against a helper.  :(  :unsure: No win against...

I won't put it on if I join the opposite team in your battle. :D :p

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I thought before that u will always need an anti fire paint.. but even with no anti fire paint u can still keep going while burning yourself .. because when u use zeus or inferno or laom, then other guns will take this chance to attack you, specially if there is another vulcan.. so i found that Africa fits so well with it, sometimes i hat to use inferno that i nearly fully Mued it, sometimes i needed Emerald with anti rail, anti twins, anti thunder, some times with prodigi and i have noticed even the little anti fire can help .. Clay as well was so useful while many people either are using ricos these days or fire birds ..

 

But still i wonder, so after fully MUing the damage.. which comes next as important,

i may answer .. half from everything else

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But still i wonder, so after fully MUing the damage.. which comes next as important,

i may answer .. half from everything else

I would say reload time.  When coupled with damage, I would think your damage output would increased noticeably. 

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I would say reload time.  When coupled with damage, I would think your damage output would increased noticeably. 

I'd say range, less damage reduction on range=more damage :D

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        Theory for Vulcan's Self-burn

 

       Many people(including me) have noticed that the overheating of Vulcan increases with the modifications.  It puzzled us that it would be this way, rather than decreasing as you purchase higher gun modifications.  Here, I will present a theory for why this might be the case.

 

       This theory is that Vulcan's overheating is the same over ALL modifications.  What?  Now before you start yelling at me, let me explain.  As Vulcan's modification gets higher and higher, the time for how long Vulcan can shoot without overheating increases.  We can assume that if the burning is the same from M0-M3, then simply put, Vulcan M3 only appears to burn more intensely  because it has a larger shooting time before burning commences. 

 

What do you think?  Feel free to discuss in the comments.

 

Rothro3

Edited by rothro3
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Oh yeah the vulcan m3 have a longer “reload bar” I never thought of that. This topic should be merged to let's discuss vulcan! topic?

Edited by stanzhang

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I'd say range, less damage reduction on range=more damage :D

Yes i agree, the range comes next, i have noticed that vulcan causes max damage only at around 20 - 30 meters, while the rest are half damage .. so may be increasing the distance is the next step and a little of increasing the reload to make it endure longer before it heats up .. good point CHameleos

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Oh yeah the vulcan m3 have a longer “reload bar” I never thought of that. This topic should be merged to let's discuss vulcan! topic?

I figured more people would see it if it was posted here.  

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Can u go look in the wiki, it clearly says the damage taken when fully heated, it increases at every M, u cant have an m3 vulcan heating damage the same as m0 as m0 hulls are so weak, m0 heating is so weak that i can fire for 3mins with mammoth zeus

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Can u go look in the wiki, it clearly says the damage taken when fully heated, it increases at every M, u cant have an m3 vulcan heating damage the same as m0 as m0 hulls are so weak, m0 heating is so weak that i can fire for 3mins with mammoth zeus

First of all, thank you for your comment about the wiki stats, it was very helpful.  However, I wish to point out that the burning parameters grow relative to the reload time, which also increases.  As for your observation about the M0 heating, I found on the wiki that each increasing modification also has an increased burning limit.  So, the M0 has an extremely low max self-burn, while the M3 has a huge overheating capacity.  Please remember though, that the theory is just saying that if the M3 had only three seconds of "coolant", then it would burn the same as the M0 once burning commences.  But as pointed out, The higher modifications have more "coolant" and can stem the lower stages of burning, similar to a Freeze effect on a burning Vulcan.  I hope this makes sense.

 

Rothro3

Edited by rothro3

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But not only do the burning times and damage increase, which fits with your theory, but so does the maximum temperature. Shooting for 7 seconds on Vulcan M0 should, according to your theory, heat a tank up as much as 7 seconds on M3. Obviously, it doesn't. (Check the wiki) M3s temperature threshold is far higher, which accounts for the increased self-damage. I can't see how this fits with your hypothesis, which accounts higher self-damage as being proportionate to shooting time before overheating.

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But not only do the burning times and damage increase, which fits with your theory, but so does the maximum temperature. Shooting for 7 seconds on Vulcan M0 should, according to your theory, heat a tank up as much as 7 seconds on M3. Obviously, it doesn't. (Check the wiki) M3s temperature threshold is far higher, which accounts for the increased self-damage. I can't see how this fits with your hypothesis, which accounts higher self-damage as being proportionate to shooting time before overheating.

One exception.  Vulcan M3 only starts overheating after roughly 6.5 seconds, so you are saying Vulcan M0 after burning for 4 seconds is the same as a M3's starting self-damage.

Edited by rothro3

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 Does anyone have experience with M2 and M3 Vulcan? Right now I'm doing okay with M1 Vulcan and M1 Viking and I wanted to know if Vulcan is really good at higher ranks. I just hope they don't reduce it's power anymore. I think that the last nerf went too far, especially the overheat damage and reduction of long-range damage, the whole point of Vulcan was to be a long-range gun that could compete with shaft, thunder and railgun. I think that the minimum long-range damage should be raised back up to 50%, 25% is too low. Shaft, rail and thunder all do heavy damage at long range so why did they have to reduce Vulcan's long-range damage so much? The impact force is also pretty weak.

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First of all, thank you for your comment about the wiki stats, it was very helpful.  However, I wish to point out that the burning parameters grow relative to the reload time, which also increases.  As for your observation about the M0 heating, I found on the wiki that each increasing modification also has an increased burning limit.  So, the M0 has an extremely low max self-burn, while the M3 has a huge overheating capacity.  Please remember though, that the theory is just saying that if the M3 had only three seconds of "coolant", then it would burn the same as the M0 once burning commences.  But as pointed out, The higher modifications have more "coolant" and can stem the lower stages of burning, similar to a Freeze effect on a burning Vulcan.  I hope this makes sense.

 

Rothro3

i do agree m0 vulcan needs a bit more damage or firing time before heating, my alt a/c uses vulcan and i almost never see a fellow vulcan on the field, most players say its hard to use and weak, an m0 vulcan can kill ahunter m0 in  a clip before overheating(roughly), but a vulcan m3 can kill a dictator m3 before overheating, therefore you are saying a vulcan m0 should be able to kill a dictator m0 in a bar too? i guess the devs made it this way as most low rankers seldom use titan/mammoth/dictator

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 Does anyone have experience with M2 and M3 Vulcan? Right now I'm doing okay with M1 Vulcan and M1 Viking and I wanted to know if Vulcan is really good at higher ranks. I just hope they don't reduce it's power anymore. I think that the last nerf went too far, especially the overheat damage and reduction of long-range damage, the whole point of Vulcan was to be a long-range gun that could compete with shaft, thunder and railgun. I think that the minimum long-range damage should be raised back up to 50%, 25% is too low. Shaft, rail and thunder all do heavy damage at long range so why did they have to reduce Vulcan's long-range damage so much? The impact force is also pretty weak.

If you can Mu its m2 up to the m3 damage then its great .. because imagine how much increase in the damage you can do with the M2 !! its awesome ! look 38.8 → 51.8

Imagine vulcan m2 turning into m3 with the low rankers, even my vulcan m3 without MUs is doing alot of damage .. then what about a vulcan m2 that is MUed near to m3 !

Simply will turn into a monster,

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