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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Umm... even with Double Power, that's impossible... -_-

I not explained well maybe.It is that in 1 second die my viking m3 not paint or protective armor against vulcan m3 not double damage. and my mammoth m2 dies in 1 second not paint and not armor and vulcan m3 with double damage.

not drugger vulcan m3 kill my mammoth 2 sgundos not paint or armor.

 

provided these two new weapons entered the game, the game was never the same and each time has more players use these new weaponsif all the online tanki players solely use these two weapons the game gets boring and no joke.

 

it is my opinion is contradictory, yes, but that's what I think!

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OK. Just a confirmation...

CP battle in Polygon.

We were winning 130 -80

A vulcan came over a strong hull, probably a mammoth

He started firing with NO PAUSE killing everybody and helped by an Isida hidden in the cave.

In few minutes they won 170 ant 131

Every now and then the Vulcan was killed, but just the time of respawning and the massacre was on again...

At the end of the game my team almost stopped playing because it was meaningless: few seconds after respawning and you were killed by him!

I wonder: is this fun??? (for the Vulcan the answer is yes, of course...)

Is this what the developers want??

The story is that when I see a Vulcan around... I leave!

And this means that I will pay REAL money later than expected...

;)

 

If you, TO developers, are fine with this... it's ok for me as well!

:P

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OK. Just a confirmation...

CP battle in Polygon.

We were winning 130 -80

A vulcan came over a strong hull, probably a mammoth

He started firing with NO PAUSE killing everybody and helped by an Isida hidden in the cave.

In few minutes they won 170 ant 131

Every now and then the Vulcan was killed, but just the time of respawning and the massacre was on again...

At the end of the game my team almost stopped playing because it was meaningless: few seconds after respawning and you were killed by him!

I wonder: is this fun??? (for the Vulcan the answer is yes, of course...)

Is this what the developers want??

The story is that when I see a Vulcan around... I leave!

And this means that I will pay REAL money later than expected...

;)

 

If you, TO developers, are fine with this... it's ok for me as well!

:P

Vulcan with an Isida is death incarnate. Vulcan's powerful mid-range punch shreds enemy tanks, and the Isida negates the downsides allowing the Vulcan to just keep firing.

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I not explained well maybe.It is that in 1 second die my viking m3 not paint or protective armor against vulcan m3 not double damage. and my mammoth m2 dies in 1 second not paint and not armor and vulcan m3 with double damage.

not drugger vulcan m3 kill my mammoth 2 sgundos not paint or armor.

I understood what you said. And what I'm saying is that it is impossible for a Vulcan to destroy a full health Mammoth in 1 second, even with Damage Supply. Vulcan M3 does 52 Dmg/sec. Even against a Mammoth M0, it would take about 3 seconds to destroy. Against a Mammoth M3, It would take between 7 and 8 seconds to destroy at full health.

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I need tips n tricks on Vulcan, I'm planning on getting m2

1. Use a heavy hull, I have found that Titan works very well with it

 

2. Keep a distance from your enemy, this will make them less likely to hit you

 

3. There is generally enough charge before you over heat to kill wasp to hunter, for Vikings and above, stop when you run out, hide, start rotating your barrels again the come out ans shoot them

 

4. Use firebird protective paints, they will protect you from the overheating and allow you to fire for longer

 

5. Make use of it's special ability, go out in huge fire fights and kill tanks in a sequence of lightest to heaviest

 

6. If you are playing with a friend, get them to use freeze or isida and get them to follow you and stop you overheating

 

7. Use In and defencive-mid/camping role.

 

8. Park yourself away from the line of fire and stop tanks heading through a choke point

 

There are your tips

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I think it you look at any upper-rank battle in Polygon DM, you can see that the Vulcans have far too much firepower.

They fire off hundreds of shots nonstop. I think it would be a GOOD REDUCTION if either the rate of fire or the

overheating tolerance were reduced. Make them fire less or fire for less time.

It used to be the huge TWINS that would score every time they spawned, but now it is the Vulcans. Three of them in any one Polygon battle makes it nearly impossible to have actual tactical play among the other players, and I will leave the battle immediately.

 

The last time Isida was increased in power and range, it made them OP, and they were cut back. The answer is not to RAISE up all the other turrets -- then you get a ridiculous up-spiral -- but to achieve some sort of parity among turrets of the same grade.

Edited by dfoofnik
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1. Use a heavy hull, I have found that Titan works very well with it

 

2. Keep a distance from your enemy, this will make them less likely to hit you

 

3. There is generally enough charge before you over heat to kill wasp to hunter, for Vikings and above, stop when you run out, hide, start rotating your barrels again the come out ans shoot them

 

4. Use firebird protective paints, they will protect you from the overheating and allow you to fire for longer

 

5. Make use of it's special ability, go out in huge fire fights and kill tanks in a sequence of lightest to heaviest

 

6. If you are playing with a friend, get them to use freeze or isida and get them to follow you and stop you overheating

 

7. Use In and defencive-mid/camping role.

 

8. Park yourself away from the line of fire and stop tanks heading through a choke point

 

There are your tips

Thanks, I use hunter m1 cheap, crappy fire protection.

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It used to be the huge TWINS that would score every time they spawned, but now it is the Vulcans. Three of them in any one Polygon battle makes it nearly impossible to have actual tactical play among the other players, and I will leave the battle immediately.

You could say the same thing about Rails or Shafts. I've been in fights were 3 or more set up a killing zone and every time you respawn you are instantly killed.

 

Another thing I've noticed too is that when a team or individual is having a good time pounding opponents that they do have a tendency to run away and leave when I show up with my Vulcan and even the odds out.

 

One last thing, I have a question.... Have any of you noticed a new ghost hack out there where tanks are like ghosts and are able to grab flags but your fire goes right through them causing no damage. I've been seeing it from time to time. If you've seen it please record it and report it. I really hate that cheat.

Edited by Dliver

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One more case to add to the statistics:

just run away from a Polygon DM with 2 (two) vulcans over Dictators!

In about 5 minutes they had already more than 25 kills

The fun is destroyed!

:angry:

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One more case to add to the statistics:

just run away from a Polygon DM with 2 (two) vulcans over Dictators!

In about 5 minutes they had already more than 25 kills

The fun is destroyed!

:angry:

 

You could say the same thing about Rails or Shafts. I've been in fights were 3 or more set up a killing zone and every time you respawn you are instantly killed.(Quoted from my previous post)..........Plus Dictators are wimpy hulls, decent armour but slow and big targets. Pretty much anyone can take out a Dictator.

Edited by Dliver

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