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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Would someone tell me how long approximately you can shoot with Vulcan m3 without fire protection? Preferably with Titan. :)

More a matter of if you have a supporting Isida and/or freeze.  Another is if you don't mind using health packs. Either way it is a very long time, i.e. till you die. 

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Even if people call this turret noob, which I partially agree with btw, I will always love M2 Vulcan :wub:

 

Same. (But with m1 ofc. 'cause low ranked.)

 

And it's not "noob", it's probably one of the most effective, and most devastating turrets in the game. Also one of the most versatile hence I use it both mid-close range and long range.

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Same. (But with m1 ofc. 'cause low ranked.)

 

And it's not "noob", it's probably one of the most effective, and most devastating turrets in the game. Also one of the most versatile hence I use it both mid-close range and long range.

...and one of the easiest to use, and almost always combined with unlimited supplies: hence noob

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...and one of the easiest to use, and almost always combined with unlimited supplies: hence noob

 

Not necessarily because: 

 

1) Simultaneously firing and driving is harder to get used to compared with other turrets.

- all the other weapons allow for turning while firing.

- takes load time before being able to fire.

 

2) You have to be attentive to reload bar emptying; don't want to lose health.

 

3) Sort of ties in with two, but I'll consider it a third reason.. You commit suicide OFTEN, and suicides reduce kills you've made PLUS increases your number of deaths. I've gotten used to this overheating problem, therefore it's not as persistent anymore but neverless still a problem. 

 

And most people do not have these "unlimited supplies", because frankly supplies can be used, and they tend to not restock instantaneously. I have around 50 of each (except health). I do not own the superfluous gold needed to buy hundreds of supplies. 

 

That is why I believe the Vulcan is NOT a noob weapon, but one that requires experience, tenacity at mastering, and alertness. 

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Not necessarily because: 

 

1) Simultaneously firing and driving is harder to get used to compared with other turrets.

- all the other weapons allow for turning while firing.

- takes load time before being able to fire.

 

2) You have to be attentive to reload bar emptying; don't want to lose health.

 

3) Sort of ties in with two, but I'll consider it a third reason.. You commit suicide OFTEN, and suicides reduce kills you've made PLUS increases your number of deaths. I've gotten used to this overheating problem, therefore it's not as persistent anymore but neverless still a problem. 

 

And most people do not have these "unlimited supplies", because frankly supplies can be used, and they tend to not restock instantaneously. I have around 50 of each (except health). I do not own the superfluous gold needed to buy hundreds of supplies. 

 

That is why I believe the Vulcan is NOT a noob weapon, but one that requires experience, tenacity at mastering, and alertness. 

 

1. You can hardly turn a Vulcan turret so what is difficult about it? Yes, it turns different than

other weapons: easy to learn though.

I used Vulcans in test server, so I know how it handles, imo it 's easy.

There is a lot more skill needed if you combine driving a light hull while shooting simulteanously

with a fast turning turret.

Most Vulcans get combined with heavy hulls which doesn 't translate in

being very busy with driving at all...

 

And that Vulcan needs to spin-up? Thankfully TO decided to make it at least vulnerable

in that aspect.

 

2. True. Same counts for other weapons that have to reload. It doesn 't affect health directly

but you 'd better find some cover while reloading, otherwise health indirectly gets affected just as well.

 

3. That 's why most Vulcans take plenty of repair kits...you got a point though at Vulcans below M3

level. They will drug a lot less I assume.

At M3/M4 level with a 50% Firebird paint and supplies suicide is hardly an issue. These guys can keep on firing.

Might be a dream for you and other Vulcan players: a nightmare for the ones that have to face them.

 

4. Again it depends on the ranks. At your level you will find a lot less drugging.

At M3/M4 levels I really hardly see non-drugging Vulcans.

The main reason is that you can get supplies cheap at high ranks:

80% discount on a supply kit for a Generalissimo, so a 150 crystal repair kit suddenly only costs 30 crystals.

 

On your last sentence: most Vulcans I see just spawn, equip DA on their heavy hull, drive if needed

a short distance to a good open firing spot and just start firing at will.

 

TO calls it surpressing fire. Well, I have to agree with that a 100%.

Only chance to fight back is waiting for a spin-down while in cover or quickly attack if the Vulcan is occupied

with another enemy.

The problem with both options is that the Vulcan is not the only enemy on the battlefield, so you can 't

afford to focus on one single enemy: still that 's what is needed when you want to kill one.

 

Imagine two of these Vulcans and even worse an Isida who is happy with just being a Vulcan drip...

And ofc. as you are finally about to finish it....it just restores to full health with a repair kit.

 

The above is why I call Vulcan a noob weapon.

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Vulcans aren't immortal. They can be easily killed with Rico, Hammer, Isida or freeze.

Edited by Smooth.Criminal

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1. You can hardly turn a Vulcan turret so what is difficult about it? Yes, it turns different than

other weapons: easy to learn though.

I used Vulcans in test server, so I know how it handles, imo it 's easy.

There is a lot more skill needed if you combine driving a light hull while shooting simulteanously

with a fast turning turret.

Most Vulcans get combined with heavy hulls which doesn 't translate in

being very busy with driving at all...

 

And that Vulcan needs to spin-up? Thankfully TO decided to make it at least vulnerable

in that aspect.

 

2. True. Same counts for other weapons that have to reload. It doesn 't affect health directly

but you 'd better find some cover while reloading, otherwise health indirectly gets affected just as well.

 

3. That 's why most Vulcans take plenty of repair kits...you got a point though at Vulcans below M3

level. They will drug a lot less I assume.

At M3/M4 level with a 50% Firebird paint and supplies suicide is hardly an issue. These guys can keep on firing.

Might be a dream for you and other Vulcan players: a nightmare for the ones that have to face them.

 

4. Again it depends on the ranks. At your level you will find a lot less drugging.

At M3/M4 levels I really hardly see non-drugging Vulcans.

The main reason is that you can get supplies cheap at high ranks:

80% discount on a supply kit for a Generalissimo, so a 150 crystal repair kit suddenly only costs 30 crystals.

 

On your last sentence: most Vulcans I see just spawn, equip DA on their heavy hull, drive if needed

a short distance to a good open firing spot and just start firing at will.

 

TO calls it surpressing fire. Well, I have to agree with that a 100%.

Only chance to fight back is waiting for a spin-down while in cover or quickly attack if the Vulcan is occupied

with another enemy.

The problem with both options is that the Vulcan is not the only enemy on the battlefield, so you can 't

afford to focus on one single enemy: still that 's what is needed when you want to kill one.

 

Imagine two of these Vulcans and even worse an Isida who is happy with just being a Vulcan drip...

And ofc. as you are finally about to finish it....it just restores to full health with a repair kit.

 

The above is why I call Vulcan a noob weapon.

 

 

I'm don't feel like retaliating to your contentions too much right now. But because you have provided such an egregious, unsubstantiated response, I might have to make some corrections. Since this is actually my turret, I might have some knowledge to share that only "Vulcaniers" can relate.

 

1) Your observations of easy and hard are irrelevant, because most Tanki players do not start out as Generalisimos (idk if I spelled correctly). The point I was making was that Vulcans are not 'noob' weapons due to the fact that they are hardER to maneuver than most of the other weapons. Just because a weapon is not difficult in the perception of a Generalisimo doesn't mean it is easier than other weapons. 

 

Second hint of irrelevancy is discussing how Tanki's creation of Vulcan's cumbersome shooting is a part of "making it at least vulnerable in that aspect." A noob weapon is one that can be controlled easily by noobs, therefore a noob weapon is a weapon easy to control. Vulcan's awesomeness is not an excuse to attempt to ignore it's abysmal firing while driving.

 

2) You said 

 

True. Same counts for other weapons that have to reload. It doesn 't affect health directly

but you 'd better find some cover while reloading, otherwise health indirectly gets affected just as well.

 

So in the end, Vulcan's reloading stage takes away health. And because taking away health is a con, this efficaciously goes to prove my point. Vulcans are not noob. 

 

3) Again, the awesomeness of the Vulcan's power doesn't mean you can undermine its health issue. Perhaps you can afford your "unlimited supplies", but for myself I receive meager amounts of crystals which typically all goes towards upgrading. I can't even afford good paint- a 50% Firebird reducing covering would be heaven. 

 

4) Also, you are unfairly pairing Vulcans with drugs. We are not discussing a drugged Vulcan just like we are not discussing a drugged rico, a drugged railgun, etc. Even if you believe Vulcans with drugs are horrendously unfair, I could create the same argument with Railguns on drugs. ;) Same difference. 

 

You are consistently equating Vulcans with Mammoths and Titans, which is completely uncalled for considering we are just discussing the turret. And then to add you create a scenario with TWO Vulcans and an Isida.

 

Imagine a Shaft, a good ol' traditional sniper, armed with a hull of devastating protection. No, imagine four, lined up in a row on top of a ledge. Just sitting there motionless with unmoving hulls, turrets slightly turning without a single need of skill. And an Isida crawling back and forth occasionally feeding into these behemoths. 

 

Now envision me, a lone tank with a mission to destroy. As I maneuver my Viking through the map I simultaneously turn my turret and drive. I constantly duck behind walls to avoid these rogue snipers, while peering around for any close ranged tanks that may inflict heavy melee damage on my light hull. 

 

Not everyone has the luxury of sitting and firing. That fantasy of Vulcans has led to a misrepresentation of the ones without such hulls.

 

Those are the reasons why Vulcans are not noob turrets. Don't try to convince me otherwise, because if you only offer weak propositions filled with hypotheticals and stories, I'm afraid I won't take a "veteran"'s advice. 

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I'm don't feel like retaliating to your contentions too much right now. But because you have provided such an egregious, unsubstantiated response, I might have to make some corrections. Since this is actually my turret, I might have some knowledge to share that only "Vulcaniers" can relate.

 

1) Your observations of easy and hard are irrelevant, because most Tanki players do not start out as Generalisimos (idk if I spelled correctly). The point I was making was that Vulcans are not 'noob' weapons due to the fact that they are hardER to maneuver than most of the other weapons. Just because a weapon is not difficult in the perception of a Generalisimo doesn't mean it is easier than other weapons. 

 

Second hint of irrelevancy is discussing how Tanki's creation of Vulcan's cumbersome shooting is a part of "making it at least vulnerable in that aspect." A noob weapon is one that can be controlled easily by noobs, therefore a noob weapon is a weapon easy to control. Vulcan's awesomeness is not an excuse to attempt to ignore it's abysmal firing while driving.

 

2) You said 

 

True. Same counts for other weapons that have to reload. It doesn 't affect health directly

but you 'd better find some cover while reloading, otherwise health indirectly gets affected just as well.

 

So in the end, Vulcan's reloading stage takes away health. And because taking away health is a con, this efficaciously goes to prove my point. Vulcans are not noob. 

 

3) Again, the awesomeness of the Vulcan's power doesn't mean you can undermine its health issue. Perhaps you can afford your "unlimited supplies", but for myself I receive meager amounts of crystals which typically all goes towards upgrading. I can't even afford good paint- a 50% Firebird reducing covering would be heaven. 

 

4) Also, you are unfairly pairing Vulcans with drugs. We are not discussing a drugged Vulcan just like we are not discussing a drugged rico, a drugged railgun, etc. Even if you believe Vulcans with drugs are horrendously unfair, I could create the same argument with Railguns on drugs. ;) Same difference. 

 

You are consistently equating Vulcans with Mammoths and Titans, which is completely uncalled for considering we are just discussing the turret. And then to add you create a scenario with TWO Vulcans and an Isida.

 

Imagine a Shaft, a good ol' traditional sniper, armed with a hull of devastating protection. No, imagine four, lined up in a row on top of a ledge. Just sitting there motionless with unmoving hulls, turrets slightly turning without a single need of skill. And an Isida crawling back and forth occasionally feeding into these behemoths. 

 

Now envision me, a lone tank with a mission to destroy. As I maneuver my Viking through the map I simultaneously turn my turret and drive. I constantly duck behind walls to avoid these rogue snipers, while peering around for any close ranged tanks that may inflict heavy melee damage on my light hull. 

 

Not everyone has the luxury of sitting and firing. That fantasy of Vulcans has led to a misrepresentation of the ones without such hulls.

 

Those are the reasons why Vulcans are not noob turrets. Don't try to convince me otherwise, because if you only offer weak propositions filled with hypotheticals and stories, I'm afraid I won't take a "veteran"'s advice. 

quote: "I'm don't feel like retaliating to your contentions too much right now." Obviously... :D

 

quote: "Those are the reasons why Vulcans are not noob turrets. Don't try to convince me otherwise, because if you only offer weak propositions filled with hypotheticals and stories, I'm afraid I won't take a "veteran"'s advice."

 

Fair enough I 'm nothing more than you because of rank. I 'm just a Tanki player with an opinion, like you are.

Second if "hypotheticals and stories" as you call them are a reality at my rank I write that down.

Like I have hardly a clue what 's going on at your ranks, you have hardly a clue what happens at my ranks. 

 

If you would read my first post again you can read that I twice referred to Vulcans at different upgrades.

My problem is with M3/M4 Vulcans being way too overpowered: that is agreed upon by a majority

at higher ranks.

Below M3, Vulcan can be much more balanced and at that point it becomes just one of TO 's eleven turrets.

So my issue with Vulcan is not that it imo is a "noob" weapon or easy or whatever.

If someone thinks it 's pro, than it 's pro for that person.

My issue with Vulcan is it overpoweredness at M3/M4 and it 's ability at that upgrade to disrupt battles.

Nothing new though: it happened before with Shaft, which finally resulted in the laser-scope.

And now it happens with Vulcan.

Players know that the Vulcan is very strong, at least at M3, hence why the increasing numbers

at higher ranks. Can 't blame the players and I don 't.

Do blame TO though for allowing it to aid to TO 's ecomy at the cost of way too many battles.

 

Players leave battles because of Vulcan M3/M4. But hey that 's just another made up story, isn 't it?

TO recently introduced the XT Mammoth and XT Vulcan. Why? Because they know what sells.

 

1. We will never agree on that point. I believe and have the experience that Vulcan is easy too control.

To make the turret balanced they added a spin-up and spin-down-time, just a fact.

 

2. Taking away health is no issue at M3/M4, plz...read again at M3/M4.

quote: "So in the end, Vulcan's reloading stage takes away health. And because taking away health is a con,

this efficaciously goes to prove my point. Vulcans are not noob."

Irrelevant. If a turret has a build in handicap than that is what it is. Railgun has a long reload, Smoky has weak regular shots,

Twins have a very limited range etc. For the con on Vulcan 's health you get something in return (a lot),

like all weapons get something in return for their cons.

 

3. I already discussed this. We are talking about different ranks with different Vulcans.

 

4. Again at my ranks M3/M4 Vulcans are drugged. The non-drugged are the exceptions.

At your rank it will be much more common to see them clean.

Again different worlds.

 

5. A "noob" weapon can imo be turned into a skill demanding combo. So I can relate to your story.

Unfortunately at M3/M4 you hardly see anything else than "Zeusy" Vulcans combined with Mammoth/Titan.

And more Mammoths than Titans because it 's only about getting the longest firing time.

These heavy combo 's will always be noob in my view.

 

I actually enjoy it if someone has the guts and skill to combine Vulcan with something else.

Must be more entertaining too imo than camping, but hey different peoples, different tastes.

 

Happy New Year btw!

Edited by Lord-of-the-Snipers
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quote: "I'm don't feel like retaliating to your contentions too much right now." Obviously... :D

 

quote: "Those are the reasons why Vulcans are not noob turrets. Don't try to convince me otherwise, because if you only offer weak propositions filled with hypotheticals and stories, I'm afraid I won't take a "veteran"'s advice."

 

Fair enough I 'm nothing more than you because of rank. I 'm just a Tanki player with an opinion, like you are.

Second if "hypotheticals and stories" as you call them are a reality at my rank I write that down.

Like I have hardly a clue what 's going on at your ranks, you have hardly a clue what happens at my ranks. 

 

If you would read my first post again you can read that I twice referred to Vulcans at different upgrades.

My problem is with M3/M4 Vulcans being way too overpowered: that is agreed upon by a majority

at higher ranks.

Below M3, Vulcan can be much more balanced and at that point it becomes just one of TO 's eleven turrets.

So my issue with Vulcan is not that it imo is a "noob" weapon or easy or whatever.

If someone thinks it 's pro, than it 's pro for that person.

My issue with Vulcan is it overpoweredness at M3/M4 and it 's ability at that upgrade to disrupt battles.

Nothing new though: it happened before with Shaft, which finally resulted in the laser-scope.

And now it happens with Vulcan.

Players know that the Vulcan is very strong, at least at M3, hence why the increasing numbers

at higher ranks. Can 't blame the players and I don 't.

Do blame TO though for allowing it to aid to TO 's ecomy at the cost of way too many battles.

 

Players leave battles because of Vulcan M3/M4. But hey that 's just another made up story, isn 't it?

TO recently introduced the XT Mammoth and XT Vulcan. Why? Because they know what sells.

 

1. We will never agree on that point. I believe and have the experience that Vulcan is easy too control.

To make the turret balanced they added a spin-up and spin-down-time, just a fact.

 

2. Taking away health is no issue at M3/M4, plz...read again at M3/M4.

quote: "So in the end, Vulcan's reloading stage takes away health. And because taking away health is a con,

this efficaciously goes to prove my point. Vulcans are not noob."

Irrelevant. If a turret has a build in handicap than that is what it is. Railgun has a long reload, Smoky has weak regular shots,

Twins have a very limited range etc. For the con on Vulcan 's health you get something in return (a lot),

like all weapons get something in return for their cons.

 

3. I already discussed this. We are talking about different ranks with different Vulcans.

 

4. Again at my ranks M3/M4 Vulcans are drugged. The non-drugged are the exceptions.

At your rank it will be much more common to see them clean.

Again different worlds.

 

5. A "noob" weapon can imo be turned into a skill demanding combo. So I can relate to your story.

Unfortunately at M3/M4 you hardly see anything else than "Zeusy" Vulcans combined with Mammoth/Titan.

And more Mammoths than Titans because it 's only about getting the longest firing time.

These heavy combo 's will always be noob in my view.

 

I actually enjoy it if someone has the guts and skill to combine Vulcan with something else.

Must be more entertaining too imo than camping, but hey different peoples, different tastes.

 

Happy New Year btw!

 

Happy New Years to you too^^

 

We both got to present our perception of Vulcans, so I see no reason to refute much because:

 - I'm sure m3/m4 is a lot different then m1/m2.

 - Perception is the key. So what a Generalisimo witnesses differs from what a wo3 sees. 

 - You basically went to the defense of m3/m4 "realities" that you know I cannot verify. A majority of Vulcan users do not have m3/m4 weaponry, so a reality for you is simply a dream for us. 

 - All your contentions are powerful = noob. Really? You really can't disregard Vulcan's difficulties with a simple " If a turret has a build in handicap than that is what it is." All weapons reload and have no consequences for shooting over the bar, all except Vulcan. So there, for that is a handicap of Vulcan we must acknowledge. 

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Happy New Years to you too^^

 

We both got to present our perception of Vulcans, so I see no reason to refute much because:

 - I'm sure m3/m4 is a lot different then m1/m2. +

 - Perception is the key. So what a Generalisimo witnesses differs from what a wo3 sees. +

 - You basically went to the defense of m3/m4 "realities" that you know I cannot verify. That wasn 't my intention, 

   but writing down every detail that matters in a post is hard. Mostly if trying to be "complete" you end up

   with way too long posts after all...

 

 A majority of Vulcan users do not have m3/m4 weaponry, so a reality (nightmare...) for you is simply a dream for us.

we also have quite a different perception of "dreams" it seems ;)

 

- All your contentions are powerful = noob. Really? No. Writing this posts I realize I judge combo 's. Not separate turrets.

The combo used is what makes it "noob" or "not-noob" in my opinion.

Main factor is the hull. When I started playing Tanki Shaft had more or less a similar role as Vulcan on the battlefield.

Mostly Shaft was used camping with a heavy hull and I always considered it to be noob when used this way...

though I met a few Shaft players in battle that used Shaft with a Viking, Hunter, Hornet or even a Wasp that were simply awesome. 

They could have choosen the easy heavy camping path, but instead they choose a more difficult and demanding path.

Which I 'm quite sure could also resulted in more thrilling and engaging gameplay, though the combo would have less

"power" in the eyes of most Tankers.

Finally it 's a matter of feeling but I rather get killed by someone who knows how to play, than by someone who simply almost always wins with minimal input, just because he has an OP combo.

(that 's the main reason I refrain from using repair kits in fights: I like to have a challenge and let it come down to what

I 've learned in this game so far and it 's my perception of fairplay)

So "noob" has more to do with "skills needed for that combo" than with the combo 's "power".

 

You really can't disregard Vulcan's difficulties with a simple " If a turret has a build in handicap than that is what it is." All weapons reload and have no consequences for shooting over the bar, all except Vulcan. So there, for that is a handicap of Vulcan we must acknowledge. Again no.

Yes, it is a different kind of penalty/handicap...but it works out the same in actual gameplay like

the handicaps other combo 's have. So there 's no need to make a distinction there imo.

I would have NO problem with Vulcan keeping it 's health at continuous fire: as a consequence TO for example

would reduce the damage per second done, or remove the impact force...

Keep in mind though that something like that might work out much worse for Vulcan in actual gameplay.

 

 

 

 

Edited by Lord-of-the-Snipers

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"That wasn 't my intention, 

   but writing down every detail that matters in a post is hard. Mostly if trying to be "complete" you end up 

   with way too long posts after all..."

 

So now instead of forfeiting to my outstanding and true point you attempt to slander it with pointless remarks. Very cunning.

 

"(nightmare...) for you is simply a dream for us. 

we also have quite a different perception of "dreams" it seems  ;)"

 

Yes sir we do, because I'm the turret and you're the victim. I too have nightmares about Shafts bound to mammoths with a myriad amount of health. You can argue perception all you want, but I could always make the counterargument against any turret. 

 

"No. Writing this posts I realize I judge combo 's. Not separate turrets."

 

Again, we are discussing the turret Vulcan, not the tank it is paired with. Any talk of combos is hearsay and must be deemed irrelevant.

 

"The combo used is what makes it "noob" or "not-noob" in my opinion. 

Main factor is the hull. When I started playing Tanki Shaft had more or less a similar role as Vulcan on the battlefield.

Mostly Shaft was used camping with a heavy hull and I always considered it to be noob when used this way...

though I met a few Shaft players in battle that used Shaft with a Viking, Hunter, Hornet or even a Wasp that were simply awesome."

 

THERE IS DISTINCTION BETWEEN DISCUSSING THE TURRET AND DISCUSSING THE COMBO! We are conversing (more so debating) about the merits of the Vulcan. The vulcan is a turret, so again, any talk of combos is hearsay and must be deemed irrelevant!

 

"They could have choosen the easy heavy camping path, but instead they choose a more difficult and demanding path. 

Which I 'm quite sure could also resulted in more thrilling and engaging gameplay, though the combo would have less 

"power" in the eyes of most Tankers."

 

Who are they? Mammoth Vulcans represent a minority of Vulcaniers, so you cannot juxtapose Vulcans and other turrets by discussing a minority. The Mammoth users do not adequately portrait the rest of the Vulcan community. Besides, any talk of combo is hearsay and must be deemed irrelevant. 

 

 

"Finally it 's a matter of feeling but I rather get killed by someone who knows how to play, than by someone who simply almost always wins with minimal input, just because he has an OP combo. 

(that 's the main reason I refrain from using repair kits in fights: I like to have a challenge and let it come down to what 

I 've learned in this game so far and it 's my perception of fairplay)

So "noob" has more to do with "skills needed for that combo" than with the combo 's "power"."

 

 Good for you! It's always good to refrain from drugs!  ;) But the argument that Vulcan's power is being abused by noobs is insufficient; we haven't even proven if Vulcans are op. From my experience, it is not. The railgun is way more OP, dealing colossal damage every hit without decreasing power for range. It's overused in upper ranks also, even more than the Vulcan. 

 

Yes, it is a different kind of penalty/handicap...but it works out the same in actual gameplay like 

the handicaps other combo 's have."

 

Vulcan's first handicap is losing damage for long ranges, which makes no sense why you contend sluggish mammoths are paired with Vulcans. Vulcan's second handicap is ofc. the loss of health from overheating, and I will adequately elaborate on this factor. Overheating leads to suicide of Vulcans extremely often. Drugs do not play a factor in this debate either because we are discussing the Vulcan, not the healing packs. Enemy fire takes out most of your health, while the remaining is slowly siphoned away with this abysmal feature. This is a problem that makes the Vulcan not a noob turret, but one that is difficult to master and control.

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"That wasn 't my intention, 

   but writing down every detail that matters in a post is hard. Mostly if trying to be "complete" you end up 

   with way too long posts after all..."

 

So now instead of forfeiting to my outstanding and true point you attempt to slander it with pointless remarks. Very cunning.

 

What I wrote was about my own posts, not yours: "That 's wasn 't MY intention"

And the next "you" was meant in a general way of speaking.

Besides a word as "slander" is not what I see as a contribute to a normal decent dialogue.

 

Finally the way a turret works is also influenced by the type of hull it is paired with.

You obviously don 't agree with this and want to isolate the turret in this discussion.

Also drugs should be left out of it also according to you:

so you dictate the conditions of what was a open discussion?

 

Don 't think so and I see no point in continuing it: also I already said my piece.

 

#

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What I wrote was about my own posts, not yours: "That 's wasn 't MY intention"

And the next "you" was meant in a general way of speaking.

Besides a word as "slander" is not what I see as a contribute to a normal decent dialogue.

 

Finally the way a turret works is also influenced by the type of hull it is paired with.

You obviously don 't agree with this and want to isolate the turret in this discussion.

Also drugs should be left out of it also according to you:

so you dictate the conditions of what was a open discussion?

 

Don 't think so and I see no point in continuing it: also I already said my piece.

 

#

 

For the slander part I was referring to that one sentence where you backtracked as soon as you've discovered fault. It was only ONE damn sentence I was referring to. Chill.  :P

 

Same, I don't really want to continue this pointless discussion either. 

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4. Again it depends on the ranks. At your level you will find a lot less drugging.

At M3/M4 levels I really hardly see non-drugging Vulcans.

The main reason is that you can get supplies cheap at high ranks:

80% discount on a supply kit for a Generalissimo, so a 150 crystal repair kit suddenly only costs 30 crystals.

The supply kit discounts are really destroying the game. And you note this only gets worse at higher ranks.  :(

 

Anyway yea,  A Vulcan with enough drugs i.e. health kits , is a weapon even a NOOB/bad player can use to wreck the battlefield not matter what their rank. And a good player with Vulcan is scary and really scary if they  use health kits as required and in an unlimited fashion.

 

I used Vulcan when it first came out before they nerfed (shorter ranged, -FP )it, And with kits , that thing was death. But I saw what kinda health kits it was/would eat up and I simply could not  afford that then the nerfing came, so I wandered away from Vulcan.

 

Lately yes, I see a few nooby players using them with kits and DD and they are still bad weapons. On a very few occasion there are a tiny amount of "good" players I see using Vulcan , surprisingly on Hunters and Vikings moving around fighting at even short range -40m with Vulcan, and you can certainly tell they ain't noobs. I only could use the thing on heavy hulls.

 

In short any fool can do well with Vulcan on a heavy hull with health kits and you just gotta deal with that, but if you see one on a Viking and a guy is driving smoothly around killing people, those guys often can't be labelled noobs, and you might need to get worried.

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The supply kit discounts are really destroying the game. And you note this only gets worse at higher ranks.  :(

 

Anyway yea,  A Vulcan with enough drugs i.e. health kits , is a weapon even a NOOB/bad player can use to wreck the battlefield not matter what their rank. And a good player with Vulcan is scary and really scary if they  use health kits as required and in an unlimited fashion.

 

I used Vulcan when it first came out before they nerfed (shorter ranged, -FP )it, And with kits , that thing was death. But I saw what kinda health kits it was/would eat up and I simply could not  afford that then the nerfing came, so I wandered away from Vulcan.

 

Lately yes, I see a few nooby players using them with kits and DD and they are still bad weapons. On a very few occasion there are a tiny amount of "good" players I see using Vulcan , surprisingly on Hunters and Vikings moving around fighting at even short range -40m with Vulcan, and you can certainly tell they ain't noobs. I only could use the thing on heavy hulls.

 

In short any fool can do well with Vulcan on a heavy hull with health kits and you just gotta deal with that, but if you see one on a Viking and a guy is driving smoothly around killing people, those guys often can't be labelled noobs, and you might need to get worried.

 

Exactly! The misrepresented perception that all Vikings are lazy, unmoving behemoths is completely inaccurate. In my case, since I use a Viking, a Vulcan is NOT a noob weapon nor is one exploited by noobs. 

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Exactly! The misrepresented perception that all Vikings are lazy, unmoving behemoths is completely inaccurate. In my case, since I use a Viking, a Vulcan is NOT a noob weapon nor is one exploited by noobs. 

Oh, now suddenly when it 's convenient the kind of hull Vulcan is combined with does count,

just like I said in my posts? Funny... :D

Edited by Lord-of-the-Snipers
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Oh, now suddenly when it 's convenient the kind of hull Vulcan is combined with does count,

just like I said in my posts? Funny... :D

Count towards what? The argument was over ages ago buddy, now I'm just freely stating my view on MY case. Wasn't discussing the noobness or not of Vulcans for anyone else besides me, so cheap shots towards an observation AFTER the debate don't damage my case at all.  ;)

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Oh, now suddenly when it 's convenient the kind of hull Vulcan is combined with does count,

just like I said in my posts? Funny... :D

What is really funny is you two are the exact opposites as to how you play the game as to hul/weapon configs.  Sniper you are truly a sniper with your smoky/hunter-hornet config and you obviously would not like Vulcans. You Brian are the antithesis I mentioned since you use a viking /Vulcan. It is a default  and not surprising you both argue towards different ends as y'all are different ends and PoV on configs in the game.

 

This new profile thing can be of use.

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