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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Why is it that any player with a vulcan, any rank, is more powerful than me? Impact force is too great even full length of any map, takes only a few hits to eradicate my full M2 Hornet - this is not balanced, when I play against Vulcan I have to leave because I cannot compete even against the lowest ranks. Really really infuriating to work so hard to get rank up and good gear to be made to look like a new player by any noob with Vulcan.

 

Vulcan Strengths:

 

Impact force from it's many bullets! All light hulls are doomed, all medium hulls are slightly bothered, while heavies are the only ones that stand a chance. If you are flying midair, you are screwed!

Good autoaim angles and good range, letting it attack almost anywhere. 

Bullets are in constant stream, increasing your chances of getting the kill.

Good damage.

Gyroscope stabilization prevents enemies from knocking down your aim.

Terrifying with drugs

 

Vulcan Weaknesses:

 

Slow turret rotation speed

Gyroscope makes it hard to turn your turret while turning your tank, too.

Overheat(can be mitigated with isidas, freeze, protective paint, and drugs)

Must wind up before Firing(can be mitigated by winding up while coming out of cover)

Cannot peek-a-boo as effectively as railgun, smoky, thunder.

 

With current balance, many of it's weaknesses can easily be managed to let Vulcan bury entire maps with lead.

Edited by Gigalink
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This turret is clearly not balanced at all, the most OP turret in the game, they seriously need to nerf it a-lot.
 

 

Vulcan Strengths:

 

Impact force from it's many bullets! All light hulls are doomed, all medium hulls are slightly bothered, while heavies are the only ones that stand a chance. If you are flying midair, you are screwed!

Good autoaim angles and good range, letting it attack almost anywhere. 

Bullets are in constant stream, increasing your chances of getting the kill.

Good damage.

Gyroscope stabilization prevents enemies from knocking down your aim.

Terrifying with drugs

 

Vulcan Weaknesses:

 

Slow turret rotation speed

Gyroscope makes it hard to turn your turret while turning your tank, too.

Overheat(can be mitigated with isidas, freeze, protective paint, and drugs)

Must wind up before Firing(can be mitigated by winding up while coming out of cover)

Cannot peek-a-boo as effectively as railgun, smoky, thunder.

 

With current balance, many of it's weaknesses can easily be managed to let Vulcan bury entire maps with lead.

 

Even the Overheat works to this turret's advantage, when low in health keep firing die and come back with full health to resume your killings, wasp and hornets are nothing more than flipping play things for this guy, man it's OP.

Edited by JagdTigers

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This turret is clearly not balanced at all, the most OP turret in the game, they seriously need to nerf it a-lot.

 

 
 

Even the Overheat works to this turret's advantage, when low in health keep firing die and come back with full health to resume your killings, wasp and hornets are nothing more than flipping play things for this guy, man it's OP.

And every swear, complain, and second spent complaining about it is time we can use to get better at our game. .-.

Really, there's no way around it other than trying to find tactics, but instead everyone's been crying loudly into the forum and we've cemented ourselves as key members of the game.

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And every swear, complain, and second spent complaining about it is time we can use to get better at our game. .-.

Really, there's no way around it other than trying to find tactics, but instead everyone's been crying loudly into the forum and we've cemented ourselves as key members of the game.

It needs a nerf, you have no idea how it is like to face M3/M4 Vulcans when it throws not only Wasp/Hornet but Vikings as well like rag dolls, when I come face to face with this turret I have not even a slight chance to hit even once when my hornet starts rotating in circles because of this thing's impact force.

 

and you have clear example during the spring showdown of how the Russian's almost made it impossible for the opposite team to captured with 2 Vulcan's, this thing needs to be Nerfed to the ground like how shaft was.

Edited by JagdTigers

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Again, just learn to face it.

We generally dislike being surprised from behind, so go back there with Freeze.Attacking us from the front is lying down in front of an approaching lawnmower.

There is a thing called game balance, an OP turret is an OP turret with a clear example of majority of the gismo's using Vulcan and you don't want that to be changed because you like the unfair advantage you will get not based on skills.

 

If this thing is not nerfed in the future than all high ranked players would either use this turret with Isida or leave the game.

 

 

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Oh it's based on me liking the advantages is it?

Once again, I haven't even tried out this howling beast that is M3 Vulcan, so I wouldn't know.

Freeze and Shaft were once the "OP" turrets, but now look at them...

Freeze is an absolute joke and Shaft is a neutered goat.

Care to explain how changing the impact force will in any way affect the fact that it's a natural Isida magnet? I seem to have missed out on that.

I can understand the "I can't even shoot at it!" argument, but why do you HAVE to attack it head-on?

Care to explain why you can't just use it's slow turning speed to go around it from behind cover and take out the Isidas, then have someone else take it out while it's firing at you?

 

Jeez, and people say I complain about drugs. .-.

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Vulcan is powerful but you can outmaneuver it with the right skill. I use Viking and Thunder and I find the best tips when facing Vulcans are keep your distance, it doesn't do much damage at long range. Take cover if possible and return fire when they stop shooting, you have a few seconds before they can fire again. If facing a Vulcan in an open area, turn the side of your tank towards them and drive back and forth or circle them to throw off their aim while returning fire. If you can get the first shot, that gives you an advantage in a duel. There are many Vulcan paints too. Vulcan is deadly when caught off guard but I still find shaft, rail and other thunders at long range and firebird, freeze and isida at short range just as annoying, twins is pretty deadly on smaller maps and smoky is pretty underrated, it has long range, reloads fast and critical hits do huge damage.

Edited by Germanthunder
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Oh it's based on me liking the advantages is it?

Once again, I haven't even tried out this howling beast that is M3 Vulcan, so I wouldn't know.

Freeze and Shaft were once the "OP" turrets, but now look at them...

Freeze is an absolute joke and Shaft is a neutered goat.

Care to explain how changing the impact force will in any way affect the fact that it's a natural Isida magnet? I seem to have missed out on that.

I can understand the "I can't even shoot at it!" argument, but why do you HAVE to attack it head-on?

Care to explain why you can't just use it's slow turning speed to go around it from behind cover and take out the Isidas, then have someone else take it out while it's firing at you?

 

Jeez, and people say I complain about drugs. .-.

Because Freeza, Shaft, Thunder all these turrets were nerfed and Shaft the most out of all of these so why not Vulcan when every one is using it, when a Vulcan/Titan M3 with Zues can literally change the results moments after entering the match and starting his killing spree?, it doesn't matter if you are attacking it head on or trying to avoid it, the moment the impact force hits you, you have very little chance of escaping the firing range when you are swirling around like a rag doll, dude you are not even a major rank and I'm explaining to you about the madness that is Vulcan M3, and how the heck would I go around it to take out the Isida when it's huge impact force is unloading on me every second?, do you think I'm a noob that I wouldn't know that taking out Isida should be a priority?.

 

 

Look at your rank seriously it would take you months to get to where I am to experience the M3/M4 Vulcan, it needs to be nerfed.

 

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Because Freeza, Shaft, Thunder all these turrets were nerfed and Shaft the most out of all of these so why not Vulcan when every one is using it, when a Vulcan/Titan M3 with Zues can literally change the results moments after entering the match and starting his killing spree?, it doesn't matter if you are attacking it head on or trying to avoid it, the moment the impact force hits you, you have very little chance of escaping the firing range when you are swirling around like a rag doll, dude you are not even a major rank and I'm explaining to you about the madness that is Vulcan M3, and how the heck would I go around it to take out the Isida when it's huge impact force is unloading on me every second?, do you think I'm a noob that I wouldn't know that taking out Isida should be a priority?.

 

 

Look at your rank seriously it would take you months to get to where I am to experience the M3/M4 Vulcan, it needs to be nerfed.

 

Spot on. You made it very clear how huge the impact, figurative and literally, a Vulcan M3/M4 on a battle has.

You can do that, others who play high rank battles can do that and myself can do that because we have

actually faced Vulcan M3/M4 in battle.

Most of us also know how to deal with a Vulcan M3/M4: higher ranks often really learned a thing or two

about how to deal with opponents...

It 's to be honest pretty patronizing to be told what we should do, by someone who has not played, faced

or had anything to do with a Vulcan M3/M4. <_<

 

I had discussions on this topic before with high rank Vulcan M3/M4 users who were completely open

about it being OP and that they massacred their opponents with way too much ease.

I have no problem with that, because every tanker can use whatever he/she likes, but as long as they

don 't make up stories that we are some noobs who just have to figure out how to fight it.

Because whatever we do our try, we can 't overcome a turret that is simply way too powerful at the moment.

 

It 's nothing new though, almost exactly the same thing happened with Shaft in the past.

It used to be the OP terror weapon on Tanki 's battlefields.

If you had one against you in a battle, it was ok, but two already became problematic,

let alone three...and just like Vulcans do now, Shaft had a huge impact on the gameplay.

If there were many Shafts around you could hardly move around because the smallest exposure...BOOM...

this lead to locked, frozen gameplay and Tankers leaving if they had enough of it.

Also just what is happening in battles nowadays when tankers have to fight two or more Vulcans.

 

To close with your words: it needs to be nerfed.

Edited by Lord-of-the-Snipers
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It 's nothing new though, almost exactly the same thing happened with Shaft in the past.

It used to be the OP terror weapon on Tanki 's battlefields.

If you had one against you in a battle, it was ok, but two already became problematic,

let alone three...and just like Vulcans do now, Shaft had a huge impact on the gameplay.

If there were many Shafts around you could hardly move around because the smallest exposure...BOOM...

this lead to locked, frozen gameplay and Tankers leaving if they had enough of it.

Also just what is happening in battles nowadays when tankers have to fight two or more Vulcans.

 

To close with your words: it needs to be nerfed.

As a person who experienced it firsthand, I can say that this is true. Those days were absolutely horrifying for just about anyone without Jade.

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I WAS thinking about getting Vulcan but thanks to the video a page before, I don't like it. I doesn't fit my play style or preference. But it is very powerful.

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I hope this gun has:

A. Good Range

B. the M3 available at my rank.

 

If it meets those two requirements, then I'll probably make it my next M3. Heheh.

It is available at your rank and has unlimited range.

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the vulcan is very cool. brutal machine gun!

but the way this. the high damage, strong impact, and not needing to recharge. that spoils the gameplay.

in my view and many; the vulcan should be improved. (the way that unbalances the game) or there should be an equivalent weapon to vulcan.

 

a good thing and that balances a little more the game was; the inks which protect the fire, do not protect the warming caused by vulcan when it is not loaded. and still continue to be the deadliest weapon

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Or just cut down the Impact force(may be something like 200=250 maybe). Removing the over-heating protection though will be taking it too far and the gun will become essentially useless.

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Many are saying that Vulcan is overpowered but keep in mind it has been weakened since it first started. In the beginning the max DPS was 70, impact force 600 and minimum damage 50%. Now the stats are DPS 60, impact force 580 and minimum damage 25%, that's a pretty big reduction in power, I think the overheat damage is worse now too. It is still powerful but has it's share of weaknesses too, turret rotation is slow when firing, warm up before shooting, not much damage at long range and overheat damage is pretty bad.

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I really nice turret, I love the M1 :D Although the only difficulty I have with it is that you cannot really readjust the aim very well while driving, you have to stop and shoot mostly. Works really nice with the Storm paint when at low ranks where we don't have things like Lumber, Inferno, and Zeus

Edited by Blackdrakon30

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I use Vulcan on my alt, and I will say that my only struggles with the turret are Railguns, Thunders, and the occasional Shaft. Every other turret I face is pretty easy to fend off. 

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the vulcan is very cool. brutal machine gun!but the way this. the high damage, strong impact, and not needing to recharge. that spoils the gameplay.in my view and many; the vulcan should be improved. (the way that unbalances the game) or there should be an equivalent weapon to vulcan.a good thing and that balances a little more the game was; the inks which protect the fire, do not protect the warming caused by vulcan when it is not loaded. and still continue to be the deadliest weapon

Please,please let things stay the way they are.We don't need another rebalance!!!

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I can see not much has changed on this forum. Whine and cry about Vulcan. While true it is a powerful weapon (top 3 or 4), the same can be said about any weapon in the game if used properly. Being at the wrong end of a charge of 2 or 3 Isada's mutually supporting each other is a nightmare. Or how about 2 or 3 Shafts killing everything in sight. Or facing a bunch of Rails. The list can go on and on and on. When, and I mean when, I face M3/M4 Vulcans I routinely take them out with my Smoky or Rail. Yeah if you stand out in the open they'll eat you alive, but if you fight smart..... well they're dead. You guys make it sound like Vulcan's are everywhere, but I rarely see them, and I play a lot. You need a paint to protect yourself. Prodigi ain't going to do nothing for you. I like to use Blacksmith because it gives you protection against the three weapons I worry about most, Rail, Shaft, and Vulcan (when one shows up). But most of the time I use Prodigi or whatever paint I have that will best suit the adversaries I face. I use my Vulcan M3, but rarely right now because it is too easily killed. The way it is right now, it's a weapon used to keep the other team's head down while your team attacks. Yeah, if you get the crazy who likes to run up the middle, you get the easy kill, but against skilled drivers it's about even. When that happens, then you better be skilled with your Vulcan or your dead. So whine on McDuff and let loose the dogs of war. By the way I've noticed that the ones who complain the most usaully don't have a Vulcan in their inventory. My order of the most powerful guns in tanki -1. Smoky (decent rate of fire, good damage, big a$$ impact, and decent range)(weakness - must shoot and scoot to be effective) 2. Rail (Huge damage, great for sniping, giant impact and penetration ( I love double kills) great range)( weakness - slow recharge, usually dead if you miss) 3. Tie with Shaft and Vulcan (Shaft - great sniper, great range, most powerful damage in the game per shot, huge impact, decent rate of fire in arcade mode)(weakness - very slow recharge, slower than smoky in arcade mode, vulnerable when sniping) (Vulcan - awesome rate of fire, decent range, good but continuous impact when firing ) ( weakness - overheat self damage, slow spin up and slow down, must expose self for long periods to make a kill, slow turning turret while firing, gyro stabilizer while driving and firing) I know there will be disagreement, but that's how I rate the top 4.

Edited by Dliver
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I can see not much has changed on this forum. Whine and cry about Vulcan.

etc.

Cui bono...

 

Well, you play(ed) quite a lot with a certain M2 in comparison to your M3 's:

maybe that had some influence on your "down-grading Vulcan" post?

 

 

2wmoosp.png

 

Edited by Lord-of-the-Snipers

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Cui bono...

 

Well, you play(ed) quite a lot with a certain M2 in comparison to your M3 's:

maybe that had some influence on your "down-grading Vulcan" post?

 

Lord_of_the_Snipers, If you add up my my M3 usage, I've used my other top M3's 3 times as much as my Vulcan, and my Rail most of all. True I have used my Vulcan quite a lot in the past when I fully upgraded my M2 to M3 power. But as I said in my post I rarely use it now because I have found that the upper Ranks stand up to it quite well and it has become easy to kill, So now my default gun is Smoky followed by Rail and Isada. I only pull the Vulcan out now when facing a lot of light hulls, which yes, a Vulcan can easily kill. Going up against Heavies I use Smoky, Rail or Isada depending on the map, even against Vulcans (when I can find them).... LOL .... Check out my Smoky usage . That has been in the last month. Pretty soon my Vulcan will be rated #4 in usage because I've hardly used it in the last 3 months. Yes I loved using Vulcan and still do, but I'm going to use the weapon that gets me wins, and right now Vulcan ain't it. It's a middle of the pack weapon right now (Which I know because it is in my inventory and I use it). Maybe it'll be better when I finally get to official M3 level and can fully upgrade it. But like I said I'm routinely killing M3/4's right now with my other weapons. So yes, I feel it is fine the way it stands.....hmmmmm...... well..... it might be slightly , and I do mean SLIGHTLY, under-powered right now due to it's weaknesses. But that's just the the little boy in me that always wishes his gun had just that little bit more power. :)

 

Also after looking at your stats remind me that should we be in the same battle I want to be on your side. ;)

Edited by Dliver

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