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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Now it's time for me to rant about Vulcan.

 

I hate Vulcan, alright? I thought it was a good idea when it was first announced, it looks cool, sounds cool, does decent damage, has great range, and is terrifying to go up against. It has a unique gyroscope effect and a pretty decent weakness -- you can't turn and fire fast enough at a tank at close range. All around, it's pretty well-balanced, and I think that it could be a great turret, except for one aspect...

 

 

 

24mgoyq.jpg

 

 

 

While Vulcan's impact force increases heavily (I'm guessing to counter the increasing weight of hulls), the gap between Vulcan's impact force and the weights of Hornet or Wasp (which many, many players use) increases severely. Look at this:

 

Vulcan's Impact Force vs Wasp's Weight

 

M0 - 115 vs 1100 (10.45% ratio)

M1 - 235 vs 1391 (16.89% ratio)

M2 - 310 vs 1799 (17.23% ratio)

M3 - 475 vs 1908 (24.90% ratio)

M3+ - 580 vs 2200 (26.36% ratio)

 

As clearly seen by the figures, while Wasp's weight doubles between M0 and M3+, Vulcan's impact force is more than multiplied by 5 by the same modifications.

 

What does this look like in the battlefield?

 

As a Wasp M2 (full micro-upgraded Wasp M1) player, I've been rendered helpless simply by coming under fire from an M1 Vulcan, and have been literally flipped over by an M2 Vulcan on several occasions.

 

I thought that the only turret that was supposed to be able to incapacitate or disable a tank (for a short time) was Freeze, and with that gun, you have to drive up next to them and fire for several seconds before you can freeze them. With a Vulcan, you can do so at range, and completely incapacitate a Wasp or Hornet, flipping it or forcing it to drive into a wall.

 

In short, starting from Vulcan M1, the impact force for Vulcan is completely insane, and should definitely receive a nerf.

Which is one of the big reasons I love my Vulcan M1 :ph34r:

Is Vulcan M2 worth the upgrade?

Edited by Fleety_awesome

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Which is one of the big reasons I love my Vulcan M1 :ph34r:

Is Vulcan M2 worth the upgrade?

If the only reason you're using Vulcan is because it's an overpowered piece of crap, then yes, Vulcan M2 is definitely worth the upgrade.

 

Also, suck a cherry lollipop. :P

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You might need some MUs into it - I'd say about 15 - 20 should do the trick. But yeah, I think it's actually quite good. And enjoy the hate as you make your enemies run into props.

  • Like 2

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I think the only thing that really needs to be nerfed is the ridiculous impact force.

 

I got Redsuit paint last time so Vulcans don't really bother me anymore.

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Which is one of the big reasons I love my Vulcan M1 :ph34r:

Is Vulcan M2 worth the upgrade?

Can someone tell me, is vulcan m2 worth? i just see +5 damage, that would add 1 second to kill most hulls m2, not like m1 ...

well, it is fun to grind (I imagine someone speaking this in a Scottish accent right now) your enemies into dust, and Vulcan unlocks early and is cheap, so... Definitely.

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Vlog hinted at balance changes so anything is possible

If the modification of stats thing is any indication, I can get rid of the impact force and replace it with damage. Then the Wasps can complain about their health being whisked away like dust in the wind.

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Right. So I think this is going to be a real testament to how well the developers understand their own game.

 

If damage attribute is part of alterations..............

 

Otherwise, I'm all for give and take alterations like sacrificing rotation for reload speed and so on.

 

.

Edited by austen_pierce

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Right. So I think this is going to be a real testament to how well the developers understand their own game.

 

If damage attribute is part of alterations..............

 

Otherwise, I'm all for give and take alterations like sacrificing rotation for reload speed and so on.

 

.

They might give 2 points of damage by sacrificing half of rotation..

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