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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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I like using Vulcan on Polygon CP. But if I'm attacked by Firebird, Freeze, Twins M2 and up, I'm dead before I fire the first shot. Enemy players used to circle me, but not any more. They know my turret is slow and confront me head on. I'm an easy kill, now. There have been battles where I feel like the Mad Twins user. Because of the rotation speed, Vulcan is the slowest weapon in Tanki, though I don't know about Magnum after it's fired a shot. We asked for the overheating effect to be nerfed, not increased damage with the rotation being nerfed. 

Well Vulcan was supposed to be really trash at close range anyways

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I like using Vulcan on Polygon CP. But if I'm attacked by Firebird, Freeze, Twins M2 and up, I'm dead before I fire the first shot. Enemy players used to circle me, but not any more. They know my turret is slow and confront me head on. I'm an easy kill, now. There have been battles where I feel like the Mad Twins user. Because of the rotation speed, Vulcan is the slowest weapon in Tanki, though I don't know about Magnum after it's fired a shot. We asked for the overheating effect to be nerfed, not increased damage with the rotation being nerfed. 

They should still be circling you - it's a double hurt with slow spin-up AND slow rotation.

Even if you survive the first 3 seconds you cant's track the enemy.

 

Well Vulcan was supposed to be really trash at close range anyways

Really trash means it can do some damage before getting destroyed.

 

Currently - you can spawn with enemy near, and literally do no damage at all in time it takes to kill you.

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I stopped using it since they increased the spin up time. If you get dropped into a map like 2042 with lots of features, there simply isn't enough time to start firing before a fire or freeze is on you.

 

Unless they bring back the large CTF map for halloween, I don't see myself using vulcan again.

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There are many good maps for vulcan if you know how to use it . If you encounter spawn killing , vulcan was never the best , but now its horrible for it , you are certainly dead before firing 1 small bullet . Vulcan needs room ... my biggest fear in all battles are freezes , but freezes fear room , so in fact its exactly the opposite like freeze ( 100% opposite if you think about it ) .

I use vulcan as my main weapon , as i told many times here , and my nrs are very good , and even much better after the change . Thats because i reversed their change of turret rotation by taking the alt which decreased my shooting angle vertical but my turret can move fast enough left to right to follow enemy tanks without moving my tank .

I have to admit ... and even the developers must be aware of it , the reason why i like vulcan , and why i can still use it and get good nrs is the lack of people using it and the lack of modules around . In general : turret vs turret  , vulcan is weak . Its because many protections around that the vulcan becomes very attractive . A rico or twins is no match for my vulcan in most cases due to my protection which they do not have ( or equip ) .

Edited by sezze100
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I regret MUing Vulcan to M2 on my alt account, it is impossible to play with it - The overheating damage is too much. I want to play with Vulcan but I can't. 

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I regret MUing Vulcan to M2 on my alt account, it is impossible to play with it - The overheating damage is too much. I want to play with Vulcan but I can't. 

You need to use medium or heavy hull and pretty much equip fire module all the time.

You also need an alternate turret for when you get stuck with Sandal or Industrial Zone.

 

It is playable, but becomes completely helpless on smaller maps where enemies can approach you quickly without getting shot at.

 

Mine is m2.7 with a 29% fire module on an m2.7 Hunter.

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There are many good maps for vulcan if you know how to use it . If you encounter spawn killing , vulcan was never the best , but now its horrible for it , you are certainly dead before firing 1 small bullet . Vulcan needs room ... my biggest fear in all battles are freezes , but freezes fear room , so in fact its exactly the opposite like freeze ( 100% opposite if you think about it ) .

I use vulcan as my main weapon , as i told many times here , and my nrs are very good , and even much better after the change . Thats because i reversed their change of turret rotation by taking the alt which decreased my shooting angle vertical but my turret can move fast enough left to right to follow enemy tanks without moving my tank .

I have to admit ... and even the developers must be aware of it , the reason why i like vulcan , and why i can still use it and get good nrs is the lack of people using it and the lack of modules around . In general : turret vs turret  , vulcan is weak . Its because many protections around that the vulcan becomes very attractive . A rico or twins is no match for my vulcan in most cases due to my protection which they do not have ( or equip ) .

I certainly agree with most all here. I have mentioned some of the same things. I  haven't saved up for the alt yet...trying to get my Hunter to m4. After that I think I'll try the alt. Thanks for sharing your insight!

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By the time this thing starts firing you've already lost half of your health to the enemy. Then to add insult to injury the hull goes red hot and self-destructs.

I bought the alt that "reduces" the spin-up time.  I used quotations because it is barely noticeable, for a trade-off of 25% damage. :blink:

 

I have come to the conclusion the alteration is complete junk - what a waste of crystals. :angry:

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I bought the alt that "reduces" the spin-up time.  I used quotations because it is barely noticeable, for a trade-off of 25% damage. :blink:

 

I have come to the conclusion the alteration is complete junk - what a waste of crystals. :angry:

How is -50% "barely noticeable"? 

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How is -50% "barely noticeable"? 

You shave1 second to 1&1/2 second off starting up to fire.  Then you give up 25% of damage you deal from then on.

Compared to the original 1 second delay (regardless of m-level) it still seems too long.

 

If you fire for > 4 seconds (which you almost always need to do with -25% damage) you are now losing ground versus stock.

Vulcan can't destroy anything in 4 seconds (except maybe a light hull) when you subtract 25% of the damage dealt.

 

Not worth the trade-off.

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You shave1 second to 1&1/2 second off starting up to fire.  Then you give up 25% of damage you deal from then on.

Compared to the original 1 second delay (regardless of m-level) it still seems too long.

 

If you fire for > 4 seconds (which you almost always need to do with -25% damage) you are now losing ground versus stock.

Vulcan can't destroy anything in 4 seconds (except maybe a light hull) when you subtract 25% of the damage dealt.

 

Not worth the trade-off.

Vulcan m4 is seriously overpowered and in juggernaught mode I always kill the juggernaught.

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Vulcan m4 is seriously overpowered and in juggernaught mode I always kill the juggernaught.

 You got to be joking right ?

Vulcan is only strong because the lack of modules around . I dont know how experienced you are with the vulcan since you are responding with red star account which can only be m2 10/10 but i can tell you for sure that anyone with protection i cannot kill him . Maybe a small hull , but a medium hull with clean firing angle and 50% overheating protection will not be possible to kill him , before i die from overheating ( M4 titan ) , or others coming for me .

In JGR mode it is ok , since you can kill the JGR with 1 single bullet if he gets multiple people jumping on him . Your 1 small bullet just does the trick to kill him , but that doesnt mean its huge damage. .

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Vulcan m4 is seriously overpowered and in juggernaught mode I always kill the juggernaught.

The long delay in firing has ruined the turret for all but large open maps where you can actually target someone for more than 5 seconds.

 

And everyone kills the Juggernaut, regardless of turret.  Just go ask freeze and Fire...

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The long delay in firing has ruined the turret for all but large open maps where you can actually target someone for more than 5 seconds.

 

And everyone kills the Juggernaut, regardless of turret.  Just go ask freeze and Fire...

 

 You got to be joking right ?

Vulcan is only strong because the lack of modules around . I dont know how experienced you are with the vulcan since you are responding with red star account which can only be m2 10/10 but i can tell you for sure that anyone with protection i cannot kill him . Maybe a small hull , but a medium hull with clean firing angle and 50% overheating protection will not be possible to kill him , before i die from overheating ( M4 titan ) , or others coming for me .

In JGR mode it is ok , since you can kill the JGR with 1 single bullet if he gets multiple people jumping on him . Your 1 small bullet just does the trick to kill him , but that doesnt mean its huge damage. .

Guys, guys what I mean is that. I was just playing on my friend's acc usnm: Mr_Turp and I happened to lay my eyes upon vulcan m4, dictator m4 and 50% firbird, rail, and striker protection. I equipped them off my friend's acc and with alot of drugs, I managed ot kill a juggernaught quite a few times in one battle. (like 4-5 times). What im just saying is that vulcan can be very, very useful in these situations.

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Guys, guys what I mean is that. I was just playing on my friend's acc usnm: Mr_Turp and I happened to lay my eyes upon vulcan m4, dictator m4 and 50% firbird, rail, and striker protection. I equipped them off my friend's acc and with alot of drugs, I managed ot kill a juggernaught quite a few times in one battle. (like 4-5 times). What im just saying is that vulcan can be very, very useful in these situations.

Ok , agreed . But it doesnt mean its OP . Its 1 of the weakest weapons around , but it makes up for it because of the lack of modules and not many people using it , so most of the time im the only vulcan in battle so even if they do got the module , they do not fit it .

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Guys, guys what I mean is that. I was just playing on my friend's acc usnm: Mr_Turp and I happened to lay my eyes upon vulcan m4, dictator m4 and 50% firbird, rail, and striker protection. I equipped them off my friend's acc and with alot of drugs, I managed ot kill a juggernaught quite a few times in one battle. (like 4-5 times). What im just saying is that vulcan can be very, very useful in these situations.

Sure - it has it's uses. And in a battle like Jug, where most are focused on something else, you have time to spin-up and do damage.

 

It's the many other times that it has a problem - especially in maps where enemies can approach under cover.

Once the spawn-killing starts, might as well visit garage because Vulcan won't get one bullet off.

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I used this thing on the test server last week and I can't believe this spin up time of biblical proportions.

 

Shaft; the most powerful turret for long range became a short range turret, better than Smoky. And here we are with Vulcan, in a game that's moving towards more dynamic gameplay with the adjusted maps and everything; sitting there spinning up.. facing countless drugged up enemies, I am amazed. If this thing doesn't get a 'dynamic adjustment' than... well that's it; I don't know.

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I used this thing on the test server last week and I can't believe this spin up time of biblical proportions.

 

Shaft; the most powerful turret for long range became a short range turret, better than Smoky. And here we are with Vulcan, in a game that's moving towards more dynamic gameplay with the adjusted maps and everything; sitting there spinning up.. facing countless drugged up enemies, I am amazed. If this thing doesn't get a 'dynamic adjustment' than... well that's it; I don't know.

Even though shaft has been beefed up for close-encounters, it still has one-shot kill capability for length of map.  So it's still a long-range turret.

Players keep talking about DPS ... but - Shaft is not a DPS-type turret.  It's advantage lies in dealing a massive amount of damage instantly.

DPS turrets like fire and twins are different - they deal damage continuously over a fixed period of time.

 

And Vulcan - have no clue what Devs intended for it... can't recall many players complaining Vulcan was OP.  And yet - they gave it an overall nerf.  it's useful on some maps.  But absolute crap on others.  If I really want to play Vulcan on a specific day, there are many maps that MM drops me into that I will just exit immediately - not worth the headache.

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Why does Vulcan deal a varying damage in the game?  :unsure:

What do you mean?  On same target?  Maybe it pressed "2"?

 

Oddly enough WIKI shows 2 ranges... Min Dmg & Max Dmg... and yet - there is only one damage value listed...  Makes no sense.

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What do you mean?  On same target?  Maybe it pressed "2"?

 

Oddly enough WIKI shows 2 ranges... Min Dmg & Max Dmg... and yet - there is only one damage value listed...  Makes no sense.

Yes, on same target from one tick to another it is varying all the time, as if Vulcan was a bell curve turret, but Wiki and in-game stats only show one constant number.

 

The range of max. and min. damage have despite of the naming nothing directly to do with the damage parameters. If there are two range parameters it only means that there is a damage decrease over distance.

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