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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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56 minutes ago, DieselPlatinum said:

So harsh that I gave up playing Vulcan on my Killer2_the_best account. I mean the amount of damage it deals when overheating is so dinky, it might as well be none.

True. You are doing way more damage to yourself than you are to enemies at that point.

Was a lazy way for Devs to "fix" the Incendiary Band.

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Okay, seeing the V-LOG, not sure what they mean damage over distance, will Vulcan do weak damage close and deal high damage far ranged? That’s CRAZY. This might make the least used turret of 2019 fit better with the meta of turrets and may become more popular than that noob user Gauss of a turret

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On 1/24/2020 at 11:36 PM, yellowghetto said:

Okay, seeing the V-LOG, not sure what they mean damage over distance, will Vulcan do weak damage close and deal high damage far ranged? That’s CRAZY. This might make the least used turret of 2019 fit better with the meta of turrets and may become more popular than that noob user Gauss of a turret

Currently, vulcan does around double the damage up close compared to long range, as the closer you are to your enemy, the higher the damage. So, if they plan on switching that around, shifting vulcan towards a long-range turret, they most likely plan on decreasing vulcan's close up damage. I don't think it'll make vulcan the most popular turret though.

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2 hours ago, Dhikr said:

Currently, vulcan does around double the damage up close compared to long range, as the closer you are to your enemy, the higher the damage. So, if they plan on switching that around, shifting vulcan towards a long-range turret, they most likely plan on decreasing vulcan's close up damage. I don't think it'll make vulcan the most popular turret though.

Vulcan is an insanely good turret among the high ranks. Only a fool would use Vulcan up close

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3 minutes ago, yellowghetto said:

Vulcan is an insanely good turret among the high ranks. Only a fool would use Vulcan up close

Yup, i use vulcan dictator and find it underrated. And yes, vulcan isn't the best up close, espicially the turret rotation. Other than that, its a solid turret if used effectively in my opinion, but most players struggle with it.

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Just now, Dhikr said:

Yup, i use vulcan dictator and find it underrated. And yes, vulcan isn't the best up close, espicially the turret rotation. Other than that, its a solid turret if used effectively in my opinion, but most players struggle with it.

High damage at med to far range will be insane trust me

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2 hours ago, Dhikr said:

Currently, vulcan does around double the damage up close compared to long range, as the closer you are to your enemy, the higher the damage. So, if they plan on switching that around, shifting vulcan towards a long-range turret, they most likely plan on decreasing vulcan's close up damage. I don't think it'll make vulcan the most popular turret though.

 

They are not planning on changing the range-settings of Vulcan.  It will have actual bullets, but the damage-by-range parameters are supposed to remain as-is.

Whether or not your DPS remains the same will be dependent on mastering the new ballistics.

 

And it only makes sense.. a bullet travelling a long distance loses velocity over that distance.  It's the opposite of Strikers missiles which keep accelerating.

 

10 minutes ago, yellowghetto said:

Vulcan is an insanely good turret among the high ranks. Only a fool would use Vulcan up close

Yup... can't track targets up close due to lousy rotation. 

Edited by wolverine848
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11 minutes ago, wolverine848 said:

 

They are not planning on changing the range-settings of Vulcan.  It will have actual bullets, but the damage-by-range parameters are supposed to remain as-is.

Whether or not your DPS remains the same will be dependent on mastering the new ballistics.

 

And it only makes sense.. a bullet travelling a long distance loses velocity over that distance.  It's the opposite of Strikers missiles which keep accelerating.

 

Yup... can't track targets up close due to lousy rotation. 

The analogy between striker and vulcan helps to understand the future update. Let's just hope that it makes vulcan not the least popular turret anymore. I would love to see it played more often.

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On 1/28/2020 at 3:10 PM, yellowghetto said:

Vulcan is an insanely good turret among the high ranks. Only a fool would use Vulcan up close

It's also very good among the low and medium ranks. ?   And I absolutely love using it up close, because no one expects you to be able to track them with your fire. But move your hull as well as your turret and there's lots of ways. I use it on a Hunter; perfect combination of maneuverability and stability.

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2 hours ago, sunhawk said:

It's also very good among the low and medium ranks. ?   And I absolutely love using it up close, because no one expects you to be able to track them with your fire. But move your hull as well as your turret and there's lots of ways. I use it on a Hunter; perfect combination of maneuverability and stability.

Unfortunately Hunter has the OD that least matches with the turret.

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2 minutes ago, wolverine848 said:

Unfortunately Hunter has the OD that least matches with the turret.

That's kinda true, Titan and Dictator work really well in my opinion.

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1 minute ago, TheCongoSpider said:

So does Wasp. ?

Lol, I can't tell if your joking or not. I don't think I've ever seen somone use wasp vulcan, and use it well to. I don't know, maybe I'll give it a shot.

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1 minute ago, TheCongoSpider said:

 

Oof, didn't see that coming at all. Do you think you will still find it succesful at m3, high ranks tho?

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48 minutes ago, wolverine848 said:

Unfortunately Hunter has the OD that least matches with the turret.

Agreed. But, I always save the Hunter OD for moments critical to the game mode--stopping the flag/ball carrier, stealing a flag, etc. I'm a little contemptuous of opponents who use it against me in a one-on-one dogfight. Like, really dude?! Someone's gonna kill you in a couple seconds anyway.

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1 hour ago, Dhikr said:

Oof, didn't see that coming at all. Do you think you will still find it succesful at m3, high ranks tho?

Unfortunately, no. In m3 battles? Maybe. At M4, it would be much more beneficial to use it with a medium or heavy hull, or if a light hull, then with Hornet for the Overdrive. 

 

When you transition from medium or heavy hull to Wasp, Freeze no longer becomes your main weakness, instead, Smoky, Thunder and Railgun become your weaknesses, because of their impact force. Wasp is easily flipped by these. If you are caught perpendicular to those turrets, they could flip you easily. 

 

Fortunately for Wasp Vulcan, Thunder was turned into a projectile turret, which means that its projectile no longer will hit you on your screen to cause impact. It will have the Gauss, Ricochet and Twins treatment of dealing damage, but the shot completely missing you, allowing you to keep damaging them without the fear of being flipped or having your aim knocked off by them. 

 

Would have been a pretty great time period if Smoky got its transition before Vulcan, but Vulcan seems to be getting it first. Will use it with Dictator and Mammoth first to see how effective it would be on Wasp after the change. 

 

It's pretty funny watching players get mad from being dominated by me. Some have called me a hacker. Others expressed disbelief. The gameplay is pretty fun once you nail it down. 

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11 hours ago, TheCongoSpider said:

Unfortunately, no. In m3 battles? Maybe. At M4, it would be much more beneficial to use it with a medium or heavy hull, or if a light hull, then with Hornet for the Overdrive. 

 

When you transition from medium or heavy hull to Wasp, Freeze no longer becomes your main weakness, instead, Smoky, Thunder and Railgun become your weaknesses, because of their impact force. Wasp is easily flipped by these. If you are caught perpendicular to those turrets, they could flip you easily. 

 

Fortunately for Wasp Vulcan, Thunder was turned into a projectile turret, which means that its projectile no longer will hit you on your screen to cause impact. It will have the Gauss, Ricochet and Twins treatment of dealing damage, but the shot completely missing you, allowing you to keep damaging them without the fear of being flipped or having your aim knocked off by them. 

 

Would have been a pretty great time period if Smoky got its transition before Vulcan, but Vulcan seems to be getting it first. Will use it with Dictator and Mammoth first to see how effective it would be on Wasp after the change. 

 

It's pretty funny watching players get mad from being dominated by me. Some have called me a hacker. Others expressed disbelief. The gameplay is pretty fun once you nail it down. 

Okay cool, good to know how the future update will play an impact on vulcan. Since vulcan dictator is my only combo as a f2p, I'll have to stick it out for now and I think I should be fine if I use it effectively.

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10 hours ago, DieselPlatinum said:

The incendiary band and SSR alts really should swap ranks and prices.

I prefer not to use any alteration with vulcan, espicially the incendiary band, I die way too fast.

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@aqwzsxedc @Cillionaire

 

 

 

 

I found this recent video. Watching it hurt to be honest, but it should give you an idea of how it may perform in Legend battles. He had a 20/20 Defender Drone equipped so expect to die twice as fast as he does when you make a mistake. I tried to go in the with an open mind. I'll be including timestamps. So IMO:

 

Barring the Defender Drone's influence on his performance, the first mistake was using Shooting Speed Regulator with Wasp. Decreased damage is not a good thing when you're using Vulcan with Wasp. Wasp is frail in HP and easily tipped over. Engaging the enemy longer (due to decreased damage) means more time for you do die or get flipped. But that's just the disadvantage with with SSR and Wasp. The advantage comes in the form of suppressive fire from afar while your teammates are fighting the targets. You can shoot for longer which is good, but at that point, it's better to use it with a more stable (weighty) hull, or a hull whose Overdrive benefits Vulcan more than Wasp's. 

 

Second problem is that he stays firing for too long. Most notably at 6:02. He's using SSR and at M$, it has ~1.5 second downtime from spinning down, to firing. If he had stopped firing at the Rico Titan going behind the barricade, his predicament with the Titan's teammate joining him wouldn't have happened. And it looked like he wasn't paying attention to his ammo supply. At no point with SSR should you be overheating. 

 

10:25 Bad execution of damaging the Titan Shaft. Could have suffered less damage circling the target and dealing more damage, which is hard without RAT. 

 

15:33 He did the right thing. 

 

Other than those, just some overall things that can be rectified if your replace SSR with Reinforced Aiming Transmission and be more aggressive by circling or moving erratically while maintaining your fire on the target. Moving erratically with Wasp can make some Railguns miss their shots. 

 

Now, a factor that needs to be taken into consideration is if your keyboard ghosts while you're trying to circle (big problem). His confrontation with the Shaft Titan (10:26-10:30) earlier showed this. Keeping mobility reduces the chances of taking damage. That was a really good situation to circle. 

 

 

Ugh, I feel like an elitist now.

 

 

 

Edited by TheCongoSpider
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12 minutes ago, 123tim456back said:

@TheCongoSpider

Can you make a video of you playing Vulcan wasp? Not necessarily a montage, just a match or two.  I tried it myself it it’s insanely hard to drive and shoot, and it just doesn’t work for me.  I would like to see how you make it work.

I did record a few, but they're potato quality. Still wanna see? 

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12 minutes ago, TheCongoSpider said:

I did record a few, but they're potato quality. Still wanna see? 

I'd be interested in seeing some pro vulcan wasp gameplay xD.

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