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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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1 minute ago, SONIC-BOOM said:

You will get 1 extra damage at step 15.

 unknown.png

I'm saying as a vulcan user of quite some time now, that the extras you get after 15 are just not worth the cry.

Every account i have including 1 other legend account do not go past step 15. 

I have 2 commander accounts, both are at 15 and will never ever go any further. They never get used now because of the outrageous xp/cry ratio.

The devs want to nerf certain things in TO and leave other way more OP stuff untouched, then i will do what i think is best for my account, and imo going past 15 on a MK7 is insane and a waste of cry.

   

And a factor in your stance is the fact that you own the Heat Immunity augment for your hulls that you use with Vulcan, and that you use Incendiary Band with them. Those two things exempt you from the worry of having to upgrade your Vulcan excessively. 

 

For some turrets, the difference between 15 and 20 is big enough to make them lose engagements against players with maxed hulls. Such turrets are Smoky, Hammer and Twins. 

 

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4 minutes ago, TheCongoSpider said:

And a factor in your stance is the fact that you own the Heat Immunity augment for your hulls that you use with Vulcan, and that you use Incendiary Band with them. Those two things exempt you from the worry of having to upgrade your Vulcan excessively. 

 

For some turrets, the difference between 15 and 20 is big enough to make them lose engagements against players with maxed hulls. Such turrets are Smoky, Hammer and Twins. 

 

True enough, but the difference between 15/20 for vulcan is minute.

And if the devs had not messed with vulcan, then i would of maxed it out on my other accounts, but they did and so i did not.

 

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1 hour ago, TheCongoSpider said:

What do you mean by "messed with Vulcan"? 

Nerfed it to 44%. Took them forever to nerf hornet ( which was not a nerf ) 

The more the devs mess things up, then the more you have to do when it concerns your own account. I do whatever it takes, and that continues also while doing missions.

Look what they have done to defender drone, yet flying hack is still a OP game changer in CTF, RUGBY, and any gold events. The latter i could care less about, but it's the principal behind it.

The devs are hypocrites, greedy ones at that.

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2 hours ago, SONIC-BOOM said:

True enough, but the difference between 15/20 for vulcan is minute.

And if the devs had not messed with vulcan, then i would of maxed it out on my other accounts, but they did and so i did not.

 

Not sure if you got to reading that, but the minute change you speak of, is essentially a 5% increase from what you have right now. And speaking of 5%, that is essentially what a maxed drone will add for you, so for sure, if you have a maxed drone, you may not lose much, but 5% is still a big change when it comes to life or death,

unknown.png

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20 minutes ago, SONIC-BOOM said:

Nerfed it to 44%. Took them forever to nerf hornet ( which was not a nerf ) 

The more the devs mess things up, then the more you have to do when it concerns your own account. I do whatever it takes, and that continues also while doing missions.

Look what they have done to defender drone, yet flying hack is still a OP game changer in CTF, RUGBY, and any gold events. The latter i could care less about, but it's the principal behind it.

The devs are hypocrites, greedy ones at that.

The hornet was nerfed in a huge way. Before, hornets OD used to work anywhere meaning it can be activated on the other side of the map and enemies will still get destroyed by team mates. Now hornet is Ok as is with shorter activation time and it only does AP effect when in line of sight. so its fine Yes defender drone got its nerf because the defense time was too long and defender got added time per kill. AKA Kill time bonus. But I still have to say that  I would like defender to be active  for 15 seconds or 10 seconds to compensate for kill time bonus.  Yes Hopper can be a nuisance in gold events or when golds drop but now it got a nerf.. it does no longer do faster od time when scoring goals or capturing flags. there is a cooldown..and hopper got nerfed in its strifling speed too. so I have no more issues to say about hopper. Now if you say something like a crises drone with it thats a different story. LOL

Edited by MysticBlood

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3 minutes ago, MysticBlood said:

The hornet was nerfed in a huge way before, hornets OD used to work anywhere meaning it can be activated on the other side of the map and enemies will still get destroyed by team mates. Now hornet is Ok as is with shorter activation time and it only does AP effect when in line of sight. so its fine Yes defender drone got its nerf because the defense time was too long and defender got added time per kill. AKA Kill time bonus. But I still have to say that  I would like defender to be active  for 15 seconds or 10 seconds to compensate for kill time bonus.  Yes Hopper can be a nuisance in gold events or when golds drop but now it got a nerf.. it does no longer do faster od time when scoring goals or capturing flags. there is a cooldown..and hopper got nerfed in its strifling speed too. so I have no more issues to say about hopper. Now if you say something like a crises drone with it thats a different story. LOL

The nerf to the FLYING HACK was a joke.

 

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11 minutes ago, TheCongoSpider said:

Do you think that that nerf was unnecessary?

Yes, because they do nothing about the real OP game changers.

The devs nerf a turret, in this case vulcan, why? Because it's value as a money maker was all but spent (literally.)

They bring in OP updates to satisfy their TO bank balance, they do it knowing the P2W chavs will lap it up.

Like i said the devs are hypocrites, very greedy ones at that.

They have steadily, with ever increasing pace introduced OP updates to line their pockets, at the expense of balance, and a fighting chance in battle for most players.

I personally never really struggle in the majority of battles i enter, and if needed can spend as much as i want to enhance my garage.

I don't spend on any account regarding turrets, hulls, modules, i wait till the next rank and obtain the upgraded version, if i am able to max it out prior to the next rank.

I would imagine at some point that every player has spent even a little cash on TO, does not seem right that the devs tip the balance firmly in favour of those who are hardcore p2w.

Back in the day i was just as hardcore as most, but i honestly want to see a BALANCED game for the MAJORITY of players, this i believe should be a priority with the devs, instead of them favouring the minority with massive OP updates that only they can afford.

Don't know if i mentioned the FLYING HACK.............get rid.

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Tanki released something amazing to counteract Vulcan Incendiary + Heat Immunity bots even better than just equipping Heat Immunity yourself. Behold, Railgun Stun Rounds!

Every Railgun round stuns those bots  for 1 second which always resets their time needed to reach Vulcan's heating effect, which as we all know takes a while.

 

Screenshot-1968.png

 

fjfj.png

 

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I have a couple of questions regarding this Turret, since the sales are coming and I'm thinking about maybe buying it.

 

Is Vulcan/Viking a good combination? It seems that Viking OD doesn't benefit Vulcan as much as other guns. (Rail or Twins/Viking OD is an absolute killing machine, but with Vulcan the effect is barely noticeable)

 

Is Incendiary Band + Heat Immunity mandatory to achieve high results? (I am talking about Legend Ranks)

 

Lastly, how's Adrenaline paired with this Turret? Is it worth it?

 

Thanks.

Edited by 2shots2kills
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2 minutes ago, 2shots2kills said:

I have a couple of questions regarding this Turret, since the sales are coming and I'm thinking about maybe buying it.

 

Is Vulcan/Viking a good combination? It seems that Viking OD doesn't benefit Vulcan as much as other guns. (Rail or Twins/Viking OD is an absolute killing machine, but with Vulcan the effect is barely noticeable)

 

Is Incendiary Band + Heat Immunity mandatory to achieve high results? (I am talking about Legend Ranks)

 

Lastly, how's Adrenaline paired with this Turret? Is it worth it?

 

Thanks.

SHHHHHHH?USH, don't mention vulcan, if you do the devs will nerf it into oblivion and make it useless.

Then they will give it a buff, but charge you 10 gazillion tankoins for the privilege, or force you to buy 10.000.000 ultras in the hope you can acquire the new buff.

Of course you will only get 10.000.000 x 125 speed boosts, but at least it will propel you into battle quicker, were the P2W chavs will destroy you while chanting 'we love hazel god of all P2W players'.

 

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On 3/5/2021 at 3:17 PM, 2shots2kills said:

...interesting.

 

Still, if anyone has an opinion or an answer to my questions, I would appreciate it. 

No it's not, viking vulcan imo is pants.

And yes you need IB+HI to get decent results in battles against legends, along with a maxed out drone of your choice.

Hunter/vulcan, are dictator/titan with vulcan is the prefered choice of most.

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1 minute ago, SONIC-BOOM said:

No it's not, viking vulcan imo is pants.

And yes you need IB+HI to get decent results in battles against legends, along with a maxed out drone of your choice.

Hunter/vulcan, are dictator/titan with vulcan is the prefered choice of most.

Yeah I figured that was the case. In the future I'll go with Dictator since I already have Heat Immunity. Thx

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Vulcan + Viking + HI + IB

When triggering the Viking overdrive, why does the IB turn off? Shouldn't it be an increased afterburn damage along with the increased direct damage? In a way, the Viking overdrive turns the specialized afterburning Vulcan into a stock Vulcan with DD for the duration. Will this be "corrected" or is this the way it should be for this combo?

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5 minutes ago, Benefactor said:

When triggering the Viking overdrive, why does the IB turn off?

Viking's OD disables Vulcan's overheating, hence IB stops working. Unlikely to be changed since if overheating is kept using stock Vulcan with Viking's OD would be rather unpleasant.

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Just now, Benefactor said:

When triggering the Viking overdrive, why does the IB turn off? Shouldn't it be an increased afterburn damage along with the increased direct damage? In a way, the Viking overdrive turns the specialized afterburning Vulcan into a stock Vulcan with DD for the duration. Will this be "corrected" or is this the way it should be for this combo?

It's because the overdrive refills all of Vulcan's ammunition and gives it temporary infinite ammo.

Remember, the Incendiary Band alteration only works if Vulcan has no "ammo" left in the bar.

 

It's not a bug, it was intended, as the Incendiary Band was never meant to allow Vulcan to inflict afterburn while still having ammunition in the ammo bar.

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I hate how I just have the Heat Immunity in my Viking, so I supposed to use my Vulcan IB only in Viking. And Viking OD is the worst and even doesn't work with Vulcan Incendiary-band.

Above of that and far from Vulcan, I now couldn't play with any hull than Viking even my favorite Hornet I can't play with it. As I have Heat Immunity in my Viking, so my time in Viking have increased exponentially from 0 to 141hrs. As if I played with Hornet or any other Hull I will just get wrecked quickly by the heats especially for sure from Vulcan IB.

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6 minutes ago, asem.harbi said:

I hate how I just have the Heat Immunity in my Viking, so I supposed to use my Vulcan IB only in Viking. And Viking OD is the worst and even doesn't work with Vulcan Incendiary-band.

Above of that and far from Vulcan, I now couldn't play with any hull than Viking even my favorite Hornet I can't play with it. As I have Heat Immunity in my Viking, so my time in Viking have increased exponentially from 0 to 141hrs. As if I played with Hornet or any other Hull I will just get wrecked quickly by the heats especially for sure from Vulcan IB.

I didn't get HI until today - I bought he battle pass and collected the freebie.  I got by without it.

But man - on small-medium maps that Vulcan-IB-HI can get a LOT of kills if enemy does not also have HI.  It's kind of silly.

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10 minutes ago, wolverine848 said:

I didn't get HI until today - I bought he battle pass and collected the freebie.  I got by without it.

But man - on small-medium maps that Vulcan-IB-HI can get a LOT of kills if enemy does not also have HI.  It's kind of silly.

Undoubtedly it's OP, but I'm just sharing my feelings with my Heat Immunity in Viking, either with Vulcan or when I'm supposed to play with Viking always even if I don't want to use IB, as HI in my Viking for sure will make it the strongest hull I have and even I use it more than Hornet in capturing the flags though the difference in speed.

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27 minutes ago, At_Shin said:

I haven't used the Incendiary Band augment for a long time now. Adrenaline vulcun is much better. Try using it with your Viking. 

 

True maybe I have to buy it after I upgrade my Vulcan to Mk7 instead of the current Mk6

But to be honest if I switched to Adrenaline, no need of Heat Immunity because I can simply just raising my hand from spacebar then continue shooting. But with IB, I completely need to be overheating to ignite others, so I need my Viking.

But to be honest I think why Vulcan haven't had an AP Augment like other turrets? because Incendiary-band is already OP and a really enough, and if an AP came to Vulcan it maybe wont replace the IB as it will still more OP.

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Heat Immunity is much more common since the change in containers so IB is becoming less dominating. I myself have got it for 3 hulls on just one account in the last few weeks from shardtainers.

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