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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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4 minutes ago, Ethiaa said:

Heat Immunity is much more common since the change in containers so IB is becoming less dominating. I myself have got it for 3 hulls on just one account in the last few weeks from shardtainers.

Problem is, you need to equip HI to defend yourself. But by doing so, you can't protect yourself from Stun and EMP status effects. So in a way, IB is still a big issue.

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15 minutes ago, 2shots2kills said:

Problem is, you need to equip HI to defend yourself. But by doing so, you can't protect yourself from Stun and EMP status effects. So in a way, IB is still a big issue.

Choices choices.

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On 3/5/2021 at 8:44 AM, 2shots2kills said:

I have a couple of questions regarding this Turret, since the sales are coming and I'm thinking about maybe buying it.

 

Is Vulcan/Viking a good combination? It seems that Viking OD doesn't benefit Vulcan as much as other guns. (Rail or Twins/Viking OD is an absolute killing machine, but with Vulcan the effect is barely noticeable)

 

Is Incendiary Band + Heat Immunity mandatory to achieve high results? (I am talking about Legend Ranks)

 

Lastly, how's Adrenaline paired with this Turret? Is it worth it?

 

Thanks.

1. Vulcan/Viking isn't good. The OD is nothing more than a damage boost.

2. It's effective to the point of being OP, but it's not mandatory.

3. I would say it's worth it. It's definitely an improvement over Incendiary IMO.

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Here's a funfact:

Vulcan is the only turret in Tanki that is also a real turret in real life! (Striker in real life is a "missile carrier", which is essentially a tank that carries a missile launcher)

Introducing the M61 "Vulcan":

Spoiler

main-qimg-1654e7800d7b7fb46798c795972b22


And as a bonus, here's it's close cousin, the GAU-8 "Avenger":

(Boy, imagine if we got a second machine gun turret named Avenger lol.

Spoiler

hq720.jpg

 

Both the M61 Vulcan and the GAU-8 Avenger are produced by an American company called "General Dynamics".


In real life, the Vulcan and the Avenger are not conventional tank turrets; rather, they are mounted on fighter jets.
However, people have retrofitted them onto tank hulls numerous times.

 

Real life Vulcan has an effective range of 1,000 meters against air targets and over 2,000 meters against ground targets. It fires bullets at a max speed of 6,000 rounds per second, the equivalent of 60 bullets per second. In comparison, Tanki's Vulcan only fires around 14-16 rounds per second.

 

The Avenger on the other hand, has an effective range of 1,220 meters and a maximum firing range of 3,660 meters. It fires bullets at a max speed of 3,900 rounds per second, which is basically 39 bullets per second. Unlike the Vulcan, the Avenger was designed specifically as an anti-tank weapon, and its rounds deal more damage than the Vulcan's can.

Edited by Tanker-Arthur
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On 3/5/2021 at 9:44 AM, 2shots2kills said:

I have a couple of questions regarding this Turret, since the sales are coming and I'm thinking about maybe buying it.

 

Is Vulcan/Viking a good combination? It seems that Viking OD doesn't benefit Vulcan as much as other guns. (Rail or Twins/Viking OD is an absolute killing machine, but with Vulcan the effect is barely noticeable)

 

Is Incendiary Band + Heat Immunity mandatory to achieve high results? (I am talking about Legend Ranks)

 

Lastly, how's Adrenaline paired with this Turret? Is it worth it?

 

Thanks.

Adrenaline with vulcan is pretty good. I personally use it alot with titan with heat immunity, since a fair amount of ppl nowadays have some sort of heating protection, along with vulcan protection, so I stopped using IB in matchmaking for the most part.

 

With adrenaline, you can get the previous power of vulcan before the devs nerfed it last year, I think it was a 12% decrease in damage, which personally I think was too much. It was a little strong at first, maybe like a 5% damage I would have been ok with. But soon after they make vulcan good again, they seemingly throw it back in the trash. Still though, at half health, its almost like a long range isida, Its more agile than IB vulcan, but not as agile as RAT vulcan.

 

Don't get me wrong, plenty of ppl still use IB vulcan. I just feel as time progresses, more and more people will be able to get heat resist, and pair that with vulcan protection, it just makes it harder to get kills. Unfortunately, I do use defender drone. IMO, it shouldnt exist, but if you cant beat em, join em.

 

P.S.

CP is the best mode for this combo

 

 

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why cant we play properly with vulcan without augments. i heard we can play vulcan with augments or we dont play from many people . why????

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@thnder4 I was actually typing a rather elaborate answer to your question, but at the moment I was about to send it @Ironmantonystark merged your question with this topic consequently deleting my response without saving it accidently. An incident due to bad timing... Anyways, I do not remember everything I have typed in my response to you, so I'll try to summarize it as short as possible. 

Generally, augments are a direct upgrade of the default version of the weapon, they offer characteristic advantages while at the same time they have a small trade-off (downgrade). For instance, the augment Reinforced Aiming Transmission (abbr. R.A.T.) allows you to turn your turret faster, however it becomes harder to aim vertically so hitting a target above/under you will be more difficult. Another example is the augment Incendiary Band (abbr. I.B.) which has a slower projectile speed but enables you to set enemies on fire once you are overheating.

Whether a certain augment is better than the default version is up to ones individual preference, however if you are using Vulcan I would suggest you to choose an augment because despite their small downgrades they improve your gameplay a lot. Good augments for Vulcan are R.A.T. and Adrenaline, this is an augment that increases your damage the lower your HP is. 

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Now as for RAT aug, you do not need this at all on hovering hulls because your hull turning also accumulates into action, if you can't catch an opponent or get frozen, that's on you.

Adrenaline is a top notch aug, also do note, this does not require heat immunity since you can stop and still start your barrel up and deal the same buffed damage allowing you to potentially combine with stun immunity as per say etc.

Many people will use defender with this, I say these players are boring. Booster is by far more fun than defender. Brutus is viable. Other drones can help, including Driver.

Crit damage does exist now, so now if you face vulcan module players who do not have crit module, you can still pair some better damage on them if lucky especially with adrenaline.

The ideal hull for Vulcan, is clearly Crusader. It's maneuverability, control, stability, and ability to strafe with 3000 hp at max makes it a great contender. Don't get me wrong, Ares isn't bad either and neither is Titan. The one that works for you depends on the game mode and the overdrive, i.e Titans great dome that reduces all incoming damage by 90% unless Ap'd, Hunter to stun enemies and remove supplies so you can deal full damage and others OD's which can work well. Vulcan can also work with a lot of items, I do not recommend using light hulls with this. 

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I think Vulcan is balanced because its base damage is 800 which is really high it's near the dps of Freeze which is 900. But it's for medium/long range.

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5 minutes ago, asem.harbi said:

I think Vulcan is balanced because its base damage is 800 which is really high it's near the dps of Freeze which is 900. But it's for medium/long range.

More like medium/medium range.  Good luck hitting a moving target at long range while it has SB active.

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Can we do that parkour with vulcan +hornet? I know now we can't do it but why?

 

 

 

 

Edited by thnder4

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On 3/31/2021 at 4:15 AM, asem.harbi said:

I think Vulcan is balanced because its base damage is 800 which is really high it's near the dps of Freeze which is 900. But it's for medium/long range.

Freeze is melee range 

it’s not balanced

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On 4/7/2021 at 4:45 PM, Rutgers said:

TBH I think vulcan could use a slight dmg boost, but that's just me

What?  It's fine as is.

9 minutes ago, Mr.Spark said:

Freeze is melee range 

it’s not balanced

Freeze also freezes unless someone actually uses a hull augment for that.  Getting to melee range can be a problem.  But once there it has a huge advantage.

They are both balanced IMO.  It's like rock-paper-scissors.

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On 4/6/2021 at 11:02 AM, thnder4 said:

 

 

 

 

Nostalgia. I remember watching this Pro's Advice back in the day. Good times ?

Edited by AK2801
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3 hours ago, Unleash said:

Agree, im using freeze often but because everyone is using long range turrets (gauss) its hard to get close enough.

Nerfing the modules (a la critical hits) hurts melee turrets the most IMO.

Melee turrets rely on modules to get close enough to attack.  This is what all the Rail whiners just don't get.

Long-range turrets can just fire away from any distance.

Edited by wolverine848
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So currently, I'm using IB vulcan which is pretty good. Now someone's suggests Adrenaline, do you think it is better?

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Which hull do you think work best with IR + HI Vulcan?

Currently using Titan since the dome is king in siege mode.

Edited by Aegis

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4 minutes ago, Aegis said:

Which hull do you think work best with IR + HI Vulcan?

Currently using Titan since the dome is king in siege mode.

Maybe Mammoth could work work as well. 

Edited by FrozenRailgun

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1 minute ago, FrozenRailgun said:

Maybe Mammoth could work work as well. 

I tried to use Ares when it first launched. By the hull itself, Ares is better, but I find the OD to be inferior to the dome. Maybe just me. Or I don't know how to utilize it properly.

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2 hours ago, Aegis said:

Which hull do you think work best with IR + HI Vulcan?

Currently using Titan since the dome is king in siege mode.

"IR"... typo?  you meant "IB"?

Titan is slow though - harder to get into good firing positions. But depends on the map.

I've been using Dictator with vulcan a lot - even before I got the HI.

 

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10 minutes ago, wolverine848 said:

"IR"... typo?  you meant "IB"?

Well, "Incendiary Round" is similar to "Incendiary Band" as they both mean bullets burns up tank when Vulcans are shooting during overheat.

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1 hour ago, wolverine848 said:

I've been using Dictator with vulcan a lot - even before I got the HI.

 

Some turrets and hulls just go really well together, imo Dictator is just one of those hulls that goes well with Vulcan - perhaps because of its height as it can utilise Vulcan's superior vertical auto-aim better.

Edited by LambSauce
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