Jump to content
EN
Play

Forum

Let's Discuss Vulcan!


 Share

LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


Recommended Posts

Have you tried shooting speed regulator? Would you recommend it? I'm curious.

I've tried it in the Test Server. The reduced spin-up and spin-down time is heavenly when the enemy is out in the open fighting you. 

 

The problem I see is the immediate 20% damage nerf. Although SSR Vulcan can deal about 1,300-2,000 more damage (depending on the modification of Vulcan) than Stock Vulcan can, I find it necessary to do as much damage as possible, especially when the enemy is running to cover. I make it my duty to charge up my Vulcan every time I spawn and onwards. I will keep charging it up and cancelling it so that I can keep hold of the spacebar button if I see an enemy. That way, I wouldn't have to bear with them seeing me and then having to endure whatever damage for 2.5 seconds before I start to shoot them. That's my way around the disadvantage I have over SSR Vulcan. 

 

SSR Vulcans can be more confident when addressing enemies because of their fast spin-up and spin-down time. If the enemy is strafing you, It's easier to get hits on them than Stock Vulcan. 

 

I wouldn't call it a complete waste of crystals but I would stick to my Stock Vulcan. 

 

If you lower your expectations and standards of Vulcan, you can almost ignore the damage decrease. And the damage you'd do is basically the damage Stock Vulcan did before the recent damage buffs. 

Share this post


Link to post
Share on other sites

I've tried it in the Test Server. The reduced spin-up and spin-down time is heavenly when the enemy is out in the open fighting you. 

 

 

 

The problem I see is the immediate 20% damage nerf. Although SSR Vulcan can deal about 1,300-2,000 more damage (depending on the modification of Vulcan) than Stock Vulcan can, I find it necessary to do as much damage as possible, especially when the enemy is running to cover. I make it my duty to charge up my Vulcan every time I spawn and onwards. I will keep charging it up and cancelling it so that I can keep hold of the spacebar button if I see an enemy. That way, I wouldn't have to bear with them seeing me and then having to endure whatever damage for 2.5 seconds before I start to shoot them. That's my way around the disadvantage I have over SSR Vulcan. 

 

SSR Vulcans can be more confident when addressing enemies because of their fast spin-up and spin-down time. If the enemy is strafing you, It's easier to get hits on them than Stock Vulcan. 

 

I wouldn't call it a complete waste of crystals but I would stick to my Stock Vulcan. 

 

 

 

If you lower your expectations and standards of Vulcan, you can almost ignore the damage decrease. And the damage you'd do is basically the damage Stock Vulcan did before the recent damage buffs. 

I would actually think the opposite.  If enemies are out in open, there's time for regular spin-up.  It's enemies that keep finding cover you need the fast spin-up time for, as you can't keep spinning when they are out of sight. (movement is terrible and leads to overheating)

 

What?   :o   I don't see this as a good strategy for making decisions.

Edited by wolverine848

Share this post


Link to post
Share on other sites

From what I've seen in the test server the regulator pretty much allows you to fire forever as losing 1 second to spin up again isn't a big deal after you've already shot for like 15-20 seconds. Assuming you survive of course.

Share this post


Link to post
Share on other sites

From what I've seen in the test server the regulator pretty much allows you to fire forever as losing 1 second to spin up again isn't a big deal after you've already shot for like 15-20 seconds. Assuming you survive of course.

Yes, you can fire for a long time.  Not sure how often in a real battle this would come into play because...

 

- Target will not sit there for duration unless it is somehow immobilized.

- You are a beacon for many enemies and as you mention, may be killed.

- with -20% damage takes longer to kill any target - so - "kill steals" will be prevalent.

- The longer"time-to-kill" will also increase bullet 2 above - more time for enemies to destroy you

 

With recent changes to the turret, the stock version has a decent amount of firing time before over-heating.

 

Depending on the rank you want to purchase the alteration on, the cost may not be relatively high.  Try it out in battles and see for yourself.

I just don't find it worth the trade-off. A default -20% is a big price to pay IMO.

Share this post


Link to post
Share on other sites

Yes, you can fire for a long time.  Not sure how often in a real battle this would come into play because...

 

- Target will not sit there for duration unless it is somehow immobilized.

- You are a beacon for many enemies and as you mention, may be killed.

- with -20% damage takes longer to kill any target - so - "kill steals" will be prevalent.

- The longer"time-to-kill" will also increase bullet 2 above - more time for enemies to destroy you

 

With recent changes to the turret, the stock version has a decent amount of firing time before over-heating.

 

Depending on the rank you want to purchase the alteration on, the cost may not be relatively high.  Try it out in battles and see for yourself.

I just don't find it worth the trade-off. A default -20% is a big price to pay IMO.

Actually, the -20% is hardly noticeable for me. The reason I love SSR is that you can melt multiple enemies provided you have good reaction time and aim. This is especially noticeable in DM. On small maps where everyone is spawning next to you, you'll be able to catch them off guard because they're used to seeing Vulcans spin up over 3 seconds instead of 1.

Share this post


Link to post
Share on other sites

Actually, the -20% is hardly noticeable for me. The reason I love SSR is that you can melt multiple enemies provided you have good reaction time and aim. This is especially noticeable in DM. On small maps where everyone is spawning next to you, you'll be able to catch them off guard because they're used to seeing Vulcans spin up over 3 seconds instead of 1.

I'm just surprised you don't see a lot of kill-steals when using the -20% damage.  You need to whittle away for a bit then BAM! Some hammer or Rail steals it with one shot.

 

But if it works for you - go for it.  :)

Share this post


Link to post
Share on other sites

Guys shoul i get vulcan, gauss or freeze m2?

Now this is interesting. You listed 3 of the cheapest M2 turrets in the game. This means that their statistics aren't as powerful as more expensive turrets at that rank. All 3 would require being upgraded in order for you to feel comfortable with it. 

 

If you know how to use Vulcan and get around its slow turret rotation speed, I'd suggest buying that and putting it only on your Mammoth. 

 

If you buy Freeze, you can put it on your Wasp and your Viking. 

 

If you buy Gauss, you can put it on your Viking or your Mammoth. 

 

 

In terms of protection modules, you would see more Freeze protection modules than Gauss or Vulcan. So with all this knowledge, make your pick. 

  • Like 2

Share this post


Link to post
Share on other sites

Now this is interesting. You listed 3 of the cheapest M2 turrets in the game. This means that their statistics aren't as powerful as more expensive turrets at that rank. All 3 would require being upgraded in order for you to feel comfortable with it. 

 

If you know how to use Vulcan and get around its slow turret rotation speed, I'd suggest buying that and putting it only on your Mammoth. 

 

If you buy Freeze, you can put it on your Wasp and your Viking. 

 

If you buy Gauss, you can put it on your Viking or your Mammoth. 

 

 

In terms of protection modules, you would see more Freeze protection modules than Gauss or Vulcan. So with all this knowledge, make your pick. 

Thanks! I Got Vulcan. Dont Regret One Bit. Not Many Have Protection ;)

  • Like 2

Share this post


Link to post
Share on other sites

After thinking for a bit, I realised the other day that if only Incendiary Band Vulcans received the overheating damage nerf, then it would be very unfair for them. I can see where keeping balance between the Vulcans prompted all of them to receive it. Here's the problem though, the way they worded the problem in the V-Log. 

 

'With this update, Vulcan players will love us...a bit less now. Now after overheating, the Vulcan will only deal a third of its damage. The point here is HOW the turret was being used. The self-damage from the overheating was intended to be a warning to the tanker, 'Slow down hotshot. We know you wanna get that flag bearer, but stop firing for a moment.' At least, that was the theory behind it. But in practice, if you were using a heavy hull with Firebird resistance, and getting constantly healed by an Isida, you can virtually keep firing without ever stopping. This update forces players to control overheating, while also reducing sustained firing time."

 

Now, back when Incendiary Band Vulcan didn't have the overheating damage decrease, it was the only Vulcan that gained something from overheating. Suffering 300 damage per second with the other Vulcans were very undesirable. The only Vulcans you would be see doing that is Incendiary Band Vulcans. They worded it as if it were non-Incendiary Band Vulcans doing it as well. 

 

I'm guessing they phrased it like that so that they can support the mass overheating damage nerf. At least adress the Incendiary band problem and then explain why the nerf extends to the other Vulcans. At most, you could have said "for balance reasons". 

  • Like 1

Share this post


Link to post
Share on other sites

After thinking for a bit, I realised the other day that if only Incendiary Band Vulcans received the overheating damage nerf, then it would be very unfair for them. I can see where keeping balance between the Vulcans prompted all of them to receive it. Here's the problem though, the way they worded the problem in the V-Log. 

 

'With this update, Vulcan players will love us...a bit less now. Now after overheating, the Vulcan will only deal a third of its damage. The point here is HOW the turret was being used. The self-damage from the overheating was intended to be a warning to the tanker, 'Slow down hotshot. We know you wanna get that flag bearer, but stop firing for a moment.' At least, that was the theory behind it. But in practice, if you were using a heavy hull with Firebird resistance, and getting constantly healed by an Isida, you can virtually keep firing without ever stopping. This update forces players to control overheating, while also reducing sustained firing time."

 

Now, back when Incendiary Band Vulcan didn't have the overheating damage decrease, it was the only Vulcan that gained something from overheating. Suffering 300 damage per second with the other Vulcans were very undesirable. The only Vulcans you would be see doing that is Incendiary Band Vulcans. They worded it as if it were non-Incendiary Band Vulcans doing it as well. 

 

I'm guessing they phrased it like that so that they can support the mass overheating damage nerf. At least adress the Incendiary band problem and then explain why the nerf extends to the other Vulcans. At most, you could have said "for balance reasons". 

Problem is ... they made it more than a moment when they ruined Vulcan 8 months ago...

 

There are a LOT of issues with Vulcan...

 

And yes... "balance" is the generic fix-all term for them.

 

And sorry ... not gonna shed tears for any of the Incendiary alterations... not one tear...  it's a stupid alt.

  • Like 1

Share this post


Link to post
Share on other sites

The gyroscopic effect kinda failed... they meant for it to make it harder to knock off it's aim, but now it's just harder to keep the aim.

Share this post


Link to post
Share on other sites

And sorry ... not gonna shed tears for any of the Incendiary alterations... not one tear...  it's a stupid alt.

I'll shed a few. They can't really top the leaderboard like they used to. At least now, they're demoted to a support alteration rather than an offensive one. The best I've seen one do was HOTG_Draugr_Overlord:

 

 

 HOTG-the-Incendiary-band.png

 

 

 

The gyroscopic effect kinda failed... they meant for it to make it harder to knock off it's aim, but now it's just harder to keep the aim.

It's a pain when your keyboard is ghosting on the keys for moving your hull and the keys for rotating the turret. I've had enough experience with Vulcan + Dictator to know if, when, and how to move my turret against a particular enemy. Often times, I rely on the gyroscopic feature to keep lock on the enemy while I'm circle-strafing them. Dictator's handling is more or less fixed to the ground when turning. 

  • Like 1

Share this post


Link to post
Share on other sites

I tried my hand at the forbidden combination - Vulcan + Wasp. 

 

 

 Wasp-Vulcan.png

 

Wasp-Vulcan-2.png

 

Wasp-Vulcan-3.png

 

 

 

That Archipelago battle was a lot more fun than I thought it would be. 

 

 

One thing I love about this combination is the same thing that happens with Dictator. semi-circle strafing while going at full speed. I caught many enemies off-guard with that. The sucky thing is that I'm easily destroyable, easily flipable, and I use Reinforced Aiming Transmission with it so any knock-off of my aim is bad when faced with an enemy below of above me. 

Share this post


Link to post
Share on other sites

 

 Vulcan-is-OP.png

 

Vulcan-is-OP-2.png

 

Vulcan-is-OP-3.png

Vulcan-is-OP-3.png

 

 

 

 

So, what do you think? Is it overpowered? Or is it just skills? 

 

I think it's really powerful but is kept in check by its rarity. How often will you meet a Vulcan player that dunks on everyone as opposed to a Thunder, Railgun or Firebird player doing the same? 

 

Nice to see that they branched off to Vulcan and not only because of an overpowered alteration like they did with Incendiary Band. 

  • Like 1

Share this post


Link to post
Share on other sites

 

 Vulcan-is-OP.png

 

Vulcan-is-OP-2.png

 

Vulcan-is-OP-3.png

Vulcan-is-OP-3.png

 

 

 

 

So, what do you think? Is it overpowered? Or is it just skills? 

 

 

I say neither. I think it's really because he was playing with newbies that had little to no supplies.

Share this post


Link to post
Share on other sites

I say neither. I think it's really because he was playing with newbies that had little to no supplies.

I had thought that as well. I prevailed over many players back when my account was because the majority of my enemies were light hulls and my Vulcan was a bit upgraded. So I had many things in my favour, as did this person. 

 

He had a bit more mobility than me because of him using Viking while I used solely Mammoth, but I think that's capsided by Viking being a ragdoll while I had stability with Mammoth. Serpuhov was one of the maps where I always did gret in an praised the MM system for putting me there, there and Desert. 

 

 

 Reinforced-Aiming-Transmission-Home.jpg

Reinforced-Aiming-Transmission-Home.jpg

 

My-Home.jpg

 

Vulcan-Alone.jpg

 

 

 

I became the Juggernaut once here and got 8 kills (around that number) before I died. 

 

great-JGR-battle-with-Vulcan.png

 

Vulcan-heaven.png

 

 

  • Like 1

Share this post


Link to post
Share on other sites

I could make a video like that with the Magnum on my Michael282 account, and then ask the same question. It'd be pretty obvious that the real reason I'd be doing so well in battles is because of how lousy matchmaking is in lower ranks.

 

Any turret that's decently upgraded and coupled with supplies is ought to get first place in a battle where the majority of hulls are m0 Wasps and Hornets.

  • Like 4

Share this post


Link to post
Share on other sites

Any turret that's decently upgraded and coupled with supplies is ought to get first place in a battle where the majority of hulls are m0 Wasps and Hornets.

This, is what gave me so many kills back when the account was around . So many freaking Wasps around that quick kills came easily and in large numbers too, since Wasps would congregate to shoot each other and I just trample all of them from a mid-range distance. 

  • Like 1

Share this post


Link to post
Share on other sites

This player holds power unimaginable.

 

That-s-a-powerful-boi.png

 

 

 Fav-and-Doha.png

 

 

Sadly, Vulcan M2 and Wasp M1 is no match for Vulcan M3 and Titan M3. 

 

 

What I did feel happy about, however, is me making him use his Titan's Overdrive solely against me twice in that battle. I was able to circle him pretty easily those 2 times and he ended up using the Overdrives just to kill me. 

 

Seeing that Wasp + Vulcan is a forbidden combo, I wonder how egotistical players feel when they die to a skilled Wasp + Vulcan player. 

  • Like 1

Share this post


Link to post
Share on other sites

This player holds power unimaginable.

 

That-s-a-powerful-boi.png

 

 

Fav-and-Doha.png

 

 

Sadly, Vulcan M2 and Wasp M1 is no match for Vulcan M3 and Titan M3.

 

 

What I did feel happy about, however, is me making him use his Titan's Overdrive solely against me twice in that battle. I was able to circle him pretty easily those 2 times and he ended up using the Overdrives just to kill me.

 

Seeing that Wasp + Vulcan is a forbidden combo, I wonder how egotistical players feel when they die to a skilled Wasp + Vulcan player.

 

His username is a British tank destroyer. Of course he is a buyer. Edited by sythos
  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...