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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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If you haven't tried the rubberized rounds in the vulcan, it is a very fun and versatile augment. It is obviously amazing on maps with lots of  vertical walls, but it is suprisingly effective on multi-level maps where you can use ramps to create some interesting attack angles. Overall, if you have a chance to get it, it is enjoyable to use and effective on lots of different maps/games. 

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On 5/31/2021 at 4:37 AM, Aegis said:

So I have been hearing ideas of using Crusaders and it is properly the best hull for Vulcan. How many of you actually agree that?

I feel like hovering hulls can make Vulcan shine much better than tracked hulls. But I do agree that using Vulcan on a hovering hull feels alot less awkward than using it on a tracked hull.

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Yet, I feel like IB itself really need a buff. You see, as soon as HI doesn't work with it, no one is using IB anymore.

Same goes for rubberized bullet, it is supposed to be a legendary augment, but there is nothing legendary about it. 

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On 8/1/2021 at 12:06 PM, Warpriest said:

Yet, I feel like IB itself really need a buff. You see, as soon as HI doesn't work with it, no one is using IB anymore.

Same goes for rubberized bullet, it is supposed to be a legendary augment, but there is nothing legendary about it. 

It would be awesome if they kinda buffed to have like bonus damage for every bounce. 

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On 7/31/2021 at 11:06 PM, Warpriest said:

Yet, I feel like IB itself really need a buff. You see, as soon as HI doesn't work with it, no one is using IB anymore.

Same goes for rubberized bullet, it is supposed to be a legendary augment, but there is nothing legendary about it. 

IB was never very effective (as I posted a few pages above) until the HI came out. I waited too long (partly wanted to save) to get the combo, but once I did it was a very solid combo. Nothing like the murder hornets from the past...but was amazing at suppressing and weakening team defenses for our team objectives. Hard to shoot at a distance but effective if you could land on stationary targets (i.e., campers in a base). 

 

Personally I love the rubberized bullets. Totally different game play for sure. They could use a little buff, but nothing too much. It is nice the viking started giving me a little more damage boost on overdrive with vulcan with the recent update. Before I still used viking, but didn't really benefit from its overdrive with the vulcan. 

 

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18 minutes ago, enri_chill said:

IB was never very effective (as I posted a few pages above) until the HI came out. I waited too long (partly wanted to save) to get the combo, but once I did it was a very solid combo. Nothing like the murder hornets from the past...but was amazing at suppressing and weakening team defenses for our team objectives. Hard to shoot at a distance but effective if you could land on stationary targets (i.e., campers in a base). 

 

Personally I love the rubberized bullets. Totally different game play for sure. They could use a little buff, but nothing too much. It is nice the viking started giving me a little more damage boost on overdrive with vulcan with the recent update. Before I still used viking, but didn't really benefit from its overdrive with the vulcan. 

 

IB + HI was the reason I was able to rank up so fast. it was like using Firebird at a safe distance. And if the opponent used HI for defense, it opened up your team's other status effects. They should have made IB available through UC only. Everyone started using it (like they are doing with Tesla now) until they took away its effect and "reverted back" to Vulcan needing self-damage (overheating) in order to activate the Incendiary Band.

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On 8/1/2021 at 12:06 AM, Warpriest said:

Yet, I feel like IB itself really need a buff. You see, as soon as HI doesn't work with it, no one is using IB anymore.

Same goes for rubberized bullet, it is supposed to be a legendary augment, but there is nothing legendary about it. 

Vulcan rubberized rounds actually dominate the tunnels.

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1 minute ago, Matt_Black said:

Well that's strange. The questions I posted here yesterday about Vulcan have dissapeared!

What I would like to know is why Vulcan's critical damage is very often less than half of it's normal damage?

With 10% chance of a critical hit at least 1 in 10 will do half damage or less.

This bonus is actually a nerf for Vulcan, nice one Tanki.

Nothing is wrong with Vulcan. What exactly are you trying to say? 

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What I'm trying to say is that very often the Critical Hit for Vulcan scores half or one quarter of the regular hits.  hitting your opponent 88 88 88 88 44 88 88 88 88 88 88 44 the 44s being the yellow critical hits. A critical hitis supposed to be better than a regular hit or activate some power. Vulcan's critical gives you less score more often than not.

Try it, equip vulcan get into a legend battle and look at the numbers.

If Railgun or thunder's critical hit was a half damage shot there would be game wide complaints!

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2 hours ago, Matt_Black said:

What I'm trying to say is that very often the Critical Hit for Vulcan scores half or one quarter of the regular hits.  hitting your opponent 88 88 88 88 44 88 88 88 88 88 88 44 the 44s being the yellow critical hits. A critical hitis supposed to be better than a regular hit or activate some power. Vulcan's critical gives you less score more often than not.

Try it, equip vulcan get into a legend battle and look at the numbers.

If Railgun or thunder's critical hit was a half damage shot there would be game wide complaints!

This is actually the first that I hear of critical hits dealing less damage than normal hits.

What in the hell!? :wacko:

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3 hours ago, Matt_Black said:

What I'm trying to say is that very often the Critical Hit for Vulcan scores half or one quarter of the regular hits.  hitting your opponent 88 88 88 88 44 88 88 88 88 88 88 44 the 44s being the yellow critical hits. A critical hitis supposed to be better than a regular hit or activate some power. Vulcan's critical gives you less score more often than not.

Try it, equip vulcan get into a legend battle and look at the numbers.

If Railgun or thunder's critical hit was a half damage shot there would be game wide complaints!

This is normal. Due to how quickly Vulcan shoots, you will have conjoined damage ticks. And the numbers for those conjoined ticks depends on what augment you're using (see Stock vs Shooting Speed Regulator vs Incendiary Band), and your ping of course. Critical damage ticks are highlighted, and also can be conjoined. The smaller your ping, the less conjoined the ticks are. 

 

Here is a video of me using RAT. Did you see the phenomenon you explained above occur? If I had to guess, my ping would be around 150. 

 

 

 

Here is a youtuber using Incendiary Band and Adrenaline. Do you see it here? Their ping is very low, which makes their ticks much less conjoined than mines. 

 

Spoiler

 

 

 

 

 

 

 

 

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Yes I see what you are saying. Not helped by the fact that Vulcan's critical damage is the same as its normal damage.

Thunder is in the same boat as us, critical damage the same as normal damage, 10% chance of a critical shot and weak damage @ 50%

What the hell is the point of critical damage if it doesn't do anything?

Railgun on the other hand has nearly 100% extra damage for a critical shot, no weak shots and far more chance of getting a critical hit.

This game is really starting to suck.  

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47 minutes ago, Matt_Black said:

What the hell is the point of critical damage if it doesn't do anything?

It allows you to bypass that turret's protection module, and for turrets that have damage drop off like Thunder you mentioned, allows them to deal full damage at any range that they can hit someone at. 

 

49 minutes ago, Matt_Black said:

Railgun on the other hand has nearly 100% extra damage for a critical shot, no weak shots and far more chance of getting a critical hit.

Railgun is a special case. 

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Railgun has always been a special case? look at how long the stun alt stuns you for!

I play Vulcan 90% of the time because I like the way it plays but I do get fed up of being the poor relation. 

It's not going to be long before it's pointless playing Vulcan. Yes if you can get a player unprotected and you on increased damage it's devastating, That happens about once every 5 matches. The rest of the time you are lucky to be doing 50% to other players while on increased damage. Add in Crisis drone and I'm often hitting players for single figures. I'm sick and tired of vikings driving at me across the map under fire from me all the time only to get in range and one shot me with Hammer or insta kill me with one of the melee turrets. This happens in every match. 

I should explain that I play gatekeeper 90% of the time too so I am coming up against the other teams best players on full drugs and usually overdrive. It seems that the mechanics of the game are skewed towards certain turrets. I don't equip protection for ricochet any more as it doesn't seem to do anything even at 50%.

Now that everything stuns are we going to see double equipped hull alts?  Vulcan has to either equip a fire alt or fire protection just to defend from itself. It would be great if I could play defender with stun immunity but after exhaustive tests it's not really possible. Unless I have isida sat behind me I self destruct, despite careful use of the gun, long before the attacking parties have finished.   

 

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On 9/9/2021 at 6:50 AM, Matt_Black said:

Railgun has always been a special case? look at how long the stun alt stuns you for!

I play Vulcan 90% of the time because I like the way it plays but I do get fed up of being the poor relation. 

It's not going to be long before it's pointless playing Vulcan. Yes if you can get a player unprotected and you on increased damage it's devastating, That happens about once every 5 matches. The rest of the time you are lucky to be doing 50% to other players while on increased damage. Add in Crisis drone and I'm often hitting players for single figures. I'm sick and tired of vikings driving at me across the map under fire from me all the time only to get in range and one shot me with Hammer or insta kill me with one of the melee turrets. This happens in every match. 

I should explain that I play gatekeeper 90% of the time too so I am coming up against the other teams best players on full drugs and usually overdrive. It seems that the mechanics of the game are skewed towards certain turrets. I don't equip protection for ricochet any more as it doesn't seem to do anything even at 50%.

Now that everything stuns are we going to see double equipped hull alts?  Vulcan has to either equip a fire alt or fire protection just to defend from itself. It would be great if I could play defender with stun immunity but after exhaustive tests it's not really possible. Unless I have isida sat behind me I self destruct, despite careful use of the gun, long before the attacking parties have finished.   

 

What combo are you using the vulcan with? I am typically top 3 on my team with vulcan (rubberized) + wasp (HI) [main modules are armadillo (lev 7), shaft (lev 10), gauss (lev 10), and the last depends on other team's dominant turret (lev 8-11)]. I primarily play Siege, Control Points, CTF, Assault. I use keyboard controls since I play on laptop. 

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25 minutes ago, Matt_Black said:

Vulcan nerfing, it's no secret that the devs hate Vulcan. When freeze got a major buff it took about 6 months of every body having freeze and moaning about it to get it nerfed back down to sensible. Vulcan gets a buff and all hell breaks loose. Two days later it's ubernerfed. Okay,it did take a while for the hornet/vulcan/fire immunity/incediary band fiasco to get sorted out but it's happening all over again. Freeze/hornet really can do some stupid damage. I was killed as a JUG yesterday in maybe 3 seconds by the same combo.

AGAIN, what are you talking about? The last time Vulcan received a chance was in June 2020, and rightfully so because Vulcan having 1,000 DPS in early 2020 was broken. 

 

"Two days later it's ubernerfed". The period of time between February 21st, 2020 to June 19th, 2020 is two days, sure. 

 

Look at this. Such turret diversity. Would you call this a balanced turret? 

 

 

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9 hours ago, TheCongoSpider said:

AGAIN, what are you talking about? The last time Vulcan received a chance was in June 2020, and rightfully so because Vulcan having 1,000 DPS in early 2020 was broken. 

 

"Two days later it's ubernerfed". The period of time between February 21st, 2020 to June 19th, 2020 is two days, sure. 

 

Look at this. Such turret diversity. Would you call this a balanced turret? 

 

 

That seemed balanced to me. You finished 6th overall on the K/D and kept moving and shooting...not standing off shooting. Well played.

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1 hour ago, E_polypterus said:

i preferred the vulcan with instant hits... after they received a speed in exchange for more damage, i almost never played vulcan

What do you mean instant hits? Talking about speed of bullets? If you enjoy any part of playing with the vulcan in the past, the rubberized rounds are a blast!

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7 minutes ago, enri_chill said:

What do you mean instant hits? Talking about speed of bullets? If you enjoy any part of playing with the vulcan in the past, the rubberized rounds are a blast!

Vulcan was definitely easier to use when it had the "laser" instead of projectiles.

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28 minutes ago, enri_chill said:

When did that change? I have played since early 2016. 

about a year ago... give or take.

Better at mid range due to damage.  but hitting moving targets at long range is much harder.

Still haven't figured out how to use IB now.  Takes too long to get the burning going, and when you do you self destruct just as easily as you burn a target. really only useful when enemies are gathered together. otherwise... meh.

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