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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Bye bye twins. Lol.

 

Actually, these turrets are so different that Vulcan will never replace twins. Vulcan is mid to long range, while twins is short to mid range. Anyways, who's gonna take a flag with Vulcan. Thats a job for twins, the never ending volley of incoming projectiles can push anybody out of the way.

Edited by chiddychiddy

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After playing with it for a couple hours on the open beta servers I think it's a dull turret. The 'gyro' nerf makes it a chore to use in motion. Battles that consisted of Vulcans exclusively, were slow and dull. As an idea of how dull it is - unlike for most of the other turrets, if Vulcan were the only available Tanki turret, I think nobody would play Tanki.

 

I'm guessing it will end up on big, slow hulls guarding flags or CPs or used as parkour launchers for smaller tanks. It will definitely be a headache in those settings for the fast moving tanks.

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After playing with it for a couple hours on the open beta servers I think it's a dull turret. The 'gyro' nerf makes it a chore to use in motion. Battles that consisted of Vulcans exclusively, were slow and dull. As an idea of how dull it is - unlike for most of the other turrets, if Vulcan were the only available Tanki turret, I think nobody would play Tanki.

 

I'm guessing it will end up on big, slow hulls guarding flags or CPs or used as parkour launchers for smaller tanks. (What about long range rail battles on stadium, or corridor battles on deuseldorf?). It will definitely be a headache in those settings for the fast moving tanks.

Omg, u sound like such a happy person. If tanki only had one turret, a lot less people would play=common sense; but that's not the case, Vulcan adds diversity, challenge, and a new and complex playing style to the already interesting turrets. Yes some people have trouble with Vulcan's quirks, but I, and many others love them and will soon master them. The battles with all Vulcans that I joined where actually quite divers: some people fired a lot but hit very little (gyroly hadicapped),while others where so hard to avoid that I had to avoid the open in order to service. If you want dull, hammer is just that, although I admit it has its fans. Once Vulcan comes onto reguler servers, it will fight a diverse arsenal, and I am confident it will add challenging new situations to the game. Edited by chiddychiddy

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Has anyone noticed that the impact force, and maybe the damage on Vulcan has been decreased. It seems to have so little impact force that it can no longer flip a hornet, even while in the air. I couldn't even throw off a shaft on the far side of montecarlo. This sucks. I was using it and was wondering why it was so boring. The impact force is too low. Who wants the devs to split the difference. Please voice up and save this turret.

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Has anyone noticed that the impact force, and maybe the damage on Vulcan has been decreased. It seems to have so little impact force that it can no longer flip a hornet, even while in the air. I couldn't even throw off a shaft on the far side of montecarlo. This sucks. I was using it and was wondering why it was so boring. The impact force is too low. Who wants the devs to split the difference. Please voice up and save this turret.

it was good for parkour :(

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The 'gyro' nerf makes it a chore to use in motion.

Have you strafed with it? The purpose of the "gyro nerf" is to assist in applying constant pressure on the enemy while you being able to run full circle.

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I think it will be best paired up with Titan. Titan has enough power to keep moving even with the Vulcan's full recoil, and it has got more than enough armor to last long in the battle, meaning more shots fired out. The only problem I see is the gyro was meant for faster hulls, which are practically unusable with a slow hull, unless you're facing a (stationary) shaft stuck in sniper mode at medium range.

 

Vulcan would best be fitted at the Iran map.

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I think it will be best paired up with Titan. Titan has enough power to keep moving even with the Vulcan's full recoil, and it has got more than enough armor to last long in the battle, meaning more shots fired out. The only problem I see is the gyro was meant for faster hulls, which are practically unusable with a slow hull, unless you're facing a (stationary) shaft stuck in sniper mode at medium range.

 

Vulcan would best be fitted at the Iran map.

Well, if the gyro was made for super-light hulls, such as Wasp and Hornet, the incredible recoil on it would be counter-intuitive; it'll go barrel-rolling off into the sunset, while hulls such as Mammoth and Titan (like you mentioned) get near zero benefit from the gyroscope. Hulls such as Hunter, Viking, and Dictator may get the best benefit from this weapon, utilizing both their advantages in turn speed, while still being weighty enough to keep them on the ground.

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