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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Vulcan looks rubbish on m0 and m1, but really good at m2 (MU) and m3 :D

I'll probably buy it. :)

Vucan M2 is outclassed at your rank. Better buy M3 Vulcan later. 

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Requires a bit more skill? It is one of the turrets, if not the turret, that requires the least amount of skill. -_-

No, it's Fire. Just run up to people and they're dead, unless they use a Med kit.

Edited by 150010836

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Lord-of-the-Snipers thank you for your clear and pointed views. Plus the way in which you respectfully expressed those views was refreshing. 

The same to you!

 

I just wanted to say that smoky and light hulls combo are the ones that give me the most trouble. So I specifically target them when I see them as far out as I can. So that may be what is taking place with you, Vulcans don't like Smokies so we try to take them out as quickly as possible. No offence, but I guess the feeling is mutual. ;)

In fact I really go after all the short range turrets because Vulcan's have more problems with them close up than with other turrets. True.

Also the paint I use has no protection from them. I would suspect too,  that you might be having  similar problems with Rails and Shafts. They love targeting light hulls. 100%

Light hulls are their bread and butter because they can usually 1 shot them. I have Prodigi, so Railgunners really, really hate me, especially because

I don 't fight from a distance but try to get close to their position where they are very vulnerable.

And since the laser-aim on the Shaft was introduced you got a fair chance fighting against them.

Still owning Prodigi and being well protected I can 't represent other players who haven 't got such a formidable paint and they will indeed as you say suffer a more from Rail and Shaft.

 I would also like to point out that in the hands of a skilled player, smokies have an incredible shot angle too. I don't know how many times I've been killed by one that had an angle on me where I couldn't shoot back.  So you're making the same point that I am. Develop skill.

Partly true, because many turrets require a tipping/rocking technique to increase firing angles. Once learned it becomes second nature and quite easy, but Vulcans don 't have to do anything to get really amazing firing angles. Believe me I can never achieve those angles with my Smoky.

Also if Vulcan's are so over-powered and easy to use you would see a lot more of them. Hammer is certainly OP too, you see them more but I think

a lot of players own one, but don 't really like playing with it.

I could be wrong, but speaking for myself I own a M4 damage Hammer on an alt. account and

instead I 'm using a Smoky M2 on that account... I can make great scores with that Hammer, but I feel like some kind of a machine when playing with it if you understand me. Something similar with Vulcan, it just doesn 't suit me, because of it 's handicaps I wrote about in the prior post.

Another point to go along with that  is,  yes  you may see a lot of noobs  using repair kits, but I bet if you go back later and check those guys out, they no longer use Vulcan's, because like you said, repair kits are expensive. Plus isn't that an argument that a Vulcan isn't over-powered?

Again partly true IMO, in the time a Vulcan has before overheating and blowing up, it is a very OP turret IMO that can deal out a lot of damage so it 's only fair there are restrictions build in to that power. Something similar like Ricochet, very OP with a full clip, but vulnerable when empty and reloading.

If you need to use a repair kit every time you use it, doesn't  that seem to indicate  that the opposite may be true? A lot of combo 's have a short life-span. A nice exampe are light hulls with Firebird. They are easy to kill, but in the mostly short time they have they can be mass murderers if they

have decent skills. So you could have them on top of a score list with an incredibely low D/L ratio. They die a lot, but when alive kill a lot.

  Being good with a Vulcan is dependent on heat management and target choice. Lastly you talked about fights with multiple Vulcan's and how unfair they are, have you ever been in one with multiple Shafts all working together? Now that is a nightmare. True, still remember the old days when Shaft where ruling in Maps like Serpuhov. I 've been in battles where it didn 't matter where you went out of cover...BOOM! (do like the sound of a Shaft, especially on a subwoofer ;) )

Those where short battle though because I didn 't stay for very long...much too static.

Multiple Vulcans with decent skills are a nightmare too. You have to get out of cover to attack one, a nice opportunity for the other Vulcan.

Also it 's hard for a team to focus on terminating one Vulcan, while the other immediately gets less attention and an almost free firing range.

Being often on heavy hulls they can take quite some damage.

Speaking of Shafts, the hull that I see them mounted on most is a Mammoth or one of the other heavy hulls for stability to steady their shots and protection because they are exposed more to incoming fire. So is that wrong or unfair for them to do that? The same goes for Vulcans, they need the stability and they are exposed to more shots because of having to sit out in the open to shoot. You 're right.

However I prefer the Hunter because of it's speed and you almost get the same protection as a Viking. Like you, I like to be mobile around the battlefield. Perfect choice, the best Shaft players I met also fought with medium (or even light hulls.)

Last note, I think Ricochet, Smoky's, Shafts and Rails knock you around a lot worse than Vulcan's. They do, but with Vulcan it 's a constant knock down stream which is almost impossible to escape.

Only Ricochet when close has the same effect, Twins are easier to escape from.

The other turrets may have a higher impact but there are also breaks between those shots so you can still move.

 

 

 

 

 

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@==={======> :( <======}====@

gulp!

 

not now.im lerning how to count :o 123....uuh 569? < ^_^

 

 

:angry: @=={====> <====]===@ <_< wasp is so easy and does not require skill.twins and mammoth require skill

 

 

:mellow: im bored now........ < :lol: :lol:

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 wasp is so easy and does not require skill.twins and mammoth require skill

I hope you are trolling. Also please try to keep all your statements in one post, because making lots of posts like that is considered spam and very annoying.

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 wasp is so easy and does not require skill.twins and mammoth require skill

 

 

I have to disagree - Wasp is the hardest hull to master and takes a long time too. It's weak, but in the right hands, can be as deadly as a Mammoth/Twins on all 3.

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"2 Vulcan and mammoth" + "1 Isida and light or medium hull" power is same as 10 with random rest turret + wasp/hornet attack together in desert or other large map.

Vulcan too overpowered.

Edited by AliceTreatPU
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An idea as to why some feel that Vulcan is over-powered ---- Very few people use paint that protects them from it. Think of it this way, the paints I use mainly protect me from what I consider my main threats, which are Rails, Shafts, and Thunder. Thats becuase I like to fight mainly at long and medium ranges, and I hate it when Rails and Shafts 1 shot me and having Thunders frag me. So when short or mid-range weapons get through my defensive fire or sneak up on me, they quickly kill me because I have very little defense against them except for the strength of my hull. Firebirds, Isida, and Ricochets kill me in seconds. When that happens, it definately seems that they are over-powered to me. But that is because I'm wide open to them. The same is true for most other people. Ask yourself, " Does my paint give me any protection from Vulcan?".  Like I said before almost any weapon in tanki will kill you fast if you have no protection against it. So don't get mad and say it is over-powered because you choose not to use a paint that helps protect you from a specific weapon. Look around the forums, every weapon has those that say it is over-powered. And I betcha in most of those cases the individuals complaining don't use a paint that protects them from that particular weapon. So like I mentioned in an earlier post, if Vulcan is giving you problems then adjust to counter it. Get a paint that protects you from it. This is a game of compromises, you can't protect youself from everything. So realize that the weapons that you have zero or little protection against are going to kill you quick.

  • Like 2

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An idea as to why some feel that Vulcan is over-powered ---- Very few people use paint that protects them from it. Think of it this way, the paints I use mainly protect me from what I consider my main threats, which are Rails, Shafts, and Thunder. Thats becuase I like to fight mainly at long and medium ranges, and I hate it when Rails and Shafts 1 shot me and having Thunders frag me. So when short or mid-range weapons get through my defensive fire or sneak up on me, they quickly kill me because I have very little defense against them except for the strength of my hull. Firebirds, Isida, and Ricochets kill me in seconds. When that happens, it definately seems that they are over-powered to me. But that is because I'm wide open to them. The same is true for most other people. Ask yourself, " Does my paint give me any protection from Vulcan?".  Like I said before almost any weapon in tanki will kill you fast if you have no protection against it. So don't get mad and say it is over-powered because you choose not to use a paint that helps protect you from a specific weapon. Look around the forums, every weapon has those that say it is over-powered. And I betcha in most of those cases the individuals complaining don't use a paint that protects them from that particular weapon. So like I mentioned in an earlier post, if Vulcan is giving you problems then adjust to counter it. Get a paint that protects you from it. This is a game of compromises, you can't protect youself from everything. So realize that the weapons that you have zero or little protection against are going to kill you quick.

Well, Godmode_ON can protect himself from every turret. :D

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An idea as to why some feel that Vulcan is over-powered ---- Very few people use paint that protects them from it. Think of it this way, the paints I use mainly protect me from what I consider my main threats, which are Rails, Shafts, and Thunder. Thats becuase I like to fight mainly at long and medium ranges, and I hate it when Rails and Shafts 1 shot me and having Thunders frag me. So when short or mid-range weapons get through my defensive fire or sneak up on me, they quickly kill me because I have very little defense against them except for the strength of my hull. Firebirds, Isida, and Ricochets kill me in seconds. When that happens, it definately seems that they are over-powered to me. But that is because I'm wide open to them. The same is true for most other people. Ask yourself, " Does my paint give me any protection from Vulcan?".  Like I said before almost any weapon in tanki will kill you fast if you have no protection against it. So don't get mad and say it is over-powered because you choose not to use a paint that helps protect you from a specific weapon. Look around the forums, every weapon has those that say it is over-powered. And I betcha in most of those cases the individuals complaining don't use a paint that protects them from that particular weapon. So like I mentioned in an earlier post, if Vulcan is giving you problems then adjust to counter it. Get a paint that protects you from it. This is a game of compromises, you can't protect youself from everything. So realize that the weapons that you have zero or little protection against are going to kill you quick.

I don't think its damage is really over-powered. It's its impact force which makes you unable to drive properly.

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An idea as to why some feel that Vulcan is over-powered ---- Very few people use paint that protects them from it. Think of it this way, the paints I use mainly protect me from what I consider my main threats, which are Rails, Shafts, and Thunder. Thats becuase I like to fight mainly at long and medium ranges, and I hate it when Rails and Shafts 1 shot me and having Thunders frag me. So when short or mid-range weapons get through my defensive fire or sneak up on me, they quickly kill me because I have very little defense against them except for the strength of my hull. Firebirds, Isida, and Ricochets kill me in seconds. When that happens, it definately seems that they are over-powered to me. But that is because I'm wide open to them. The same is true for most other people. Ask yourself, " Does my paint give me any protection from Vulcan?".  Like I said before almost any weapon in tanki will kill you fast if you have no protection against it. So don't get mad and say it is over-powered because you choose not to use a paint that helps protect you from a specific weapon. Look around the forums, every weapon has those that say it is over-powered. And I betcha in most of those cases the individuals complaining don't use a paint that protects them from that particular weapon. So like I mentioned in an earlier post, if Vulcan is giving you problems then adjust to counter it. Get a paint that protects you from it. This is a game of compromises, you can't protect youself from everything. So realize that the weapons that you have zero or little protection against are going to kill you quick.

You got a point here, because Vulcan paints are less common. On my alts Viking it would be a good protection, because I can still

move that hull when I 'm under Vulcan fire.

On a light hull a Vulcan paint is close to useless, @falcosenna1 your turn!

 

I don't think its damage is really over-powered. It's its impact force which makes you unable to drive properly.

Thank you! ;)

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Now all the devs need to do to make vulcan better is 1 of these 2 things

1 . increase the rotation speed drastically OR

2. Decrease the burning affect drastiacally

I think that Vulcan is powerful enough.

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Now all the devs need to do to make vulcan better is 1 of these 2 things

1 . increase the rotation speed drastically OR

2. Decrease the burning affect drastiacally

3. Increase Range, so that it becomes an actual long range turret it was supposed to be.

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Dliver if you read this: you fight with Vulcan, but did you ever fight against Vulcan with

a light hull? If so, what 's your opinion?

I have to agree with you that fighting a Vulcan in a light hull is a nightmare, so I moved up to using vikings at first. Then I fell in love with the Hunter/Vulcan combo becaise of the added speed along with near (or even equal protection with MU's) as a viking. But I could say the same thing about going up against a smokey, thunder, ricochet, or even twins in a light hull. I've had my butt bounched all over and even flipped by those turrets, and still do even in my Hunter close up. Granted my style of play is more long ranged, and a Vulcan can reach out and touch you, but I find, after going up against other Vulcans that the pounding effect of a Vulcan drops off quicker with distance than even Smokey or Ricochet. And don't get me going on how Rails or Shaft's knock you around. ( If you've read my previous posts You'll see I really hate going up against Rails and Shaft's). I don't know how many times I've never been knocked clear off the board when running with the flag from one long range shot even in my Hunter. I really think that the developers have nerfed the impact effect of a Vulcan at long range, because in the past I noticed that I used to knock people around a lot more (especially at long distance). But the closer in you get........Yeah I can see your point. That being said though, you could say the same thing about a Rails, Shafts, and Ricochet, which can spin me over 90 degrees even in my hunter. So it goes back to arguments that I've made before. Under certain circumstances almost every turret may seem overpowered depending on many different criteria. What mod it is, what hull and paint you're using, and the distance you are from the weapon. That's what makes tanki so cool, it's more than just holding the trigger down. You have to fight smart too. Ask any guy who in the real world has taken out a T-62 in a Bradley or just using a Dragon missile.

Edited by Dliver

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