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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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nono i am saying when u hold key like right click for mouse or other button if ur using keyboard 

so it doesn't stop rotating when the when the press the right click on the mouse?

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Hehehe buying rico will not save you from Vulcans and Zeus :D .Believe me we Vulcaners use Zeus to protec our tank from ourselves :P (protection from self burn,if isida is backing us we have got infinite fire power.Its like twins with long range)..At M4 HP Titan/Mamoth onlything that hurts bad is shaft on DP :lol:

As a vulcaner I absolutely understand what u re talking about .

On my gissmo acc I use vulcan+dictator/mammoth + lumberjack and vulcan is really unbeatable turret in right hands . I'll be really glad to play with u (full team of vulcaners is hell for the enemy even if they have protection paints).

 

My gissmo acc: frederik123456

See u in battle;)

Edited by filipiar
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reading some of the comments above this... people think that vulcan is balanced apparently....?

 

So explain why its the least used turret in the game????

 

With its full reload time, it can barely kill a hornet with its full reload time. To destoy something with more health, vulcan has to go overtime, doing self damage. So you would think there would be a trade off for that sacrifice, but there isnt. Overall, this weapon is like twins except after awhile it gives your tank the burning effect. The only thing that might be considered a trade off is that it has a decent range. Even then however, like smoky and thunder, its damage decreases the farther the target is. 

 

I dont see any advantages that this turret has against other turrets. Like the suggestion made in this topic, I agree that vulcan needs a lot of buffs to make it truely balanced again. I dont think that allowing you to continue shooting where you left off would affect gameplay majorly, again, like the topic suggested.

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reading some of the comments above this... people think that vulcan is balanced apparently....?

 

So explain why its the least used turret in the game????

 

With its full reload time, it can barely kill a hornet with its full reload time. To destoy something with more health, vulcan has to go overtime, doing self damage. So you would think there would be a trade off for that sacrifice, but there isnt. Overall, this weapon is like twins except after awhile it gives your tank the burning effect. The only thing that might be considered a trade off is that it has a decent range. Even then however, like smoky and thunder, its damage decreases the farther the target is. 

 

I dont see any advantages that this turret has against other turrets. Like the suggestion made in this topic, I agree that vulcan needs a lot of buffs to make it truely balanced again. I dont think that allowing you to continue shooting where you left off would affect gameplay majorly, again, like the topic suggested.

Vulcan needs buffs? Dude I actually can't even tell if you're being serious or not. Vulcan is literally the most OP turret in the game right now. If anything, it needs to be nerfed. Can basically fire forever if you equip it on a heavy hull and slap on a firebird protection paint and you an isida occasionally heal you up. Super high DPS, with double power, it absolutely rips up everything, especially because not too many people have vulcan paints. The impact force is also really annoying, most of the time when you try to turn a corner while getting hit by a vulcan you either run into a wall or just flat out flip. Really good for defense and playing a midfielder role. Really effective in polygon CPs too. It's one of the least used turret in the game because it's still relatively new, but at higher ranks it's actually quite common. 

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Vulcan needs buffs? Dude I actually can't even tell if you're being serious or not. Vulcan is literally the most OP turret in the game right now. If anything, it needs to be nerfed. Can basically fire forever if you equip it on a heavy hull and slap on a firebird protection paint and you an isida occasionally heal you up. Super high DPS, with double power, it absolutely rips up everything, especially because not too many people have vulcan paints. The impact force is also really annoying, most of the time when you try to turn a corner while getting hit by a vulcan you either run into a wall or just flat out flip. Really good for defense and playing a midfielder role. Really effective in polygon CPs too. It's one of the least used turret in the game because it's still relatively new, but at higher ranks it's actually quite common. 

Well im glad you like it but as you said, very few people have vulcan protection paints, why? because no one uses vulcan, why? because vulcan isnt that good compared to other turrets. point proven.

 

even though it is relatively new, hammer came out around the same time, and hammer is just as popular as twins or thunder. but yet vulcan is no where near that even though it came out the same time.

Edited by NatchGa

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Well im glad you like it but as you said, very few people have vulcan protection paints, why? because no one uses vulcan, why? because vulcan isnt that good compared to other turrets. point proven.

 

even though it is relatively new, hammer came out around the same time, and hammer is just as popular as twins or thunder. but yet vulcan is no where near that even though it came out the same time.

Wait till u get to the real high ranks then u will double think what u said

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Well im glad you like it but as you said, very few people have vulcan protection paints, why? because no one uses vulcan, why? because vulcan isnt that good compared to other turrets. point proven.

 

even though it is relatively new, hammer came out around the same time, and hammer is just as popular as twins or thunder. but yet vulcan is no where near that even though it came out the same time.

Just wait until you get to my rank and you'll realize how OP vulcan is. Yeah vulcan may not be so popular, but it's still really OP. Usage / Popularity =/= how good something is. 

 

Wanna hear some other people's opinions on the most OP M3 turret? 

Here you go:

 

http://en.tankiforum.com/index.php?showtopic=262480

 

Scroll down to the question of the month. 

7 people were interviewed, 4 people said vulcan was the most OP turret. 

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reading some of the comments above this... people think that vulcan is balanced apparently....?

 

So explain why its the least used turret in the game????

 

With its full reload time, it can barely kill a hornet with its full reload time. To destoy something with more health, vulcan has to go overtime, doing self damage. So you would think there would be a trade off for that sacrifice, but there isnt. Overall, this weapon is like twins except after awhile it gives your tank the burning effect. The only thing that might be considered a trade off is that it has a decent range. Even then however, like smoky and thunder, its damage decreases the farther the target is. 

 

I dont see any advantages that this turret has against other turrets. Like the suggestion made in this topic, I agree that vulcan needs a lot of buffs to make it truely balanced again. I dont think that allowing you to continue shooting where you left off would affect gameplay majorly, again, like the topic suggested.

   you are not helping here my friend :P

Edited by Mr.LaS3r

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Vulcan needs buffs? Dude I actually can't even tell if you're being serious or not. Vulcan is literally the most OP turret in the game right now. If anything, it needs to be nerfed. Can basically fire forever if you equip it on a heavy hull and slap on a firebird protection paint and you an isida occasionally heal you up. Super high DPS, with double power, it absolutely rips up everything, especially because not too many people have vulcan paints. The impact force is also really annoying, most of the time when you try to turn a corner while getting hit by a vulcan you either run into a wall or just flat out flip. Really good for defense and playing a midfielder role. Really effective in polygon CPs too. It's one of the least used turret in the game because it's still relatively new, but at higher ranks it's actually quite common. 

Exactly, people just don't use it. More buffs would just be ridiculous.

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Well im glad you like it but as you said, very few people have vulcan protection paints, why? because no one uses vulcan, why? because vulcan isnt that good compared to other turrets. point proven.

 

even though it is relatively new, hammer came out around the same time, and hammer is just as popular as twins or thunder. but yet vulcan is no where near that even though it came out the same time.

 

 

Vulcan is OP when drugger is using it, overheating is no issue, as they double damage first, then before dying from heat, they press double armor and health kit.

 

when there are 3 vulcan m3 with max mu damage, the field is under control in crowd map like polygon, no one can survive at the center of map. when their other firebird teammates are storming the battle.

 

 

 

----------------------------

 

No one buy Vulcan paint because most vulcan paint sucks in protection comparing to Clay, Zues.

 

the Graffiti paint is best example, shaft and twins ? in polygon, maybe the twins protection helps, but vulcan is long range weapon, they normally sit in far corners and shoot, twins barely reach them in most time.

 

Racoon and Africa are good in most case, but they need really go mu to push the 25%-30% vulcan protection to 40%+;

 

other than that, no much vulcan proteciton, comparing to popular other paint like Lamberjack, Taiga, Rock, Inferno, Zues, Clay, Emerald, Prodigi, Tiger, Picaso

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Just wait until you get to my rank and you'll realize how OP vulcan is. Yeah vulcan may not be so popular, but it's still really OP. Usage / Popularity =/= how good something is. 

 

Wanna hear some other people's opinions on the most OP M3 turret? 

Here you go:

 

http://en.tankiforum.com/index.php?showtopic=262480

 

Scroll down to the question of the month. 

7 people were interviewed, 4 people said vulcan was the most OP turret. 

This doesn't answer anything. 

 

Lets look at this logically since I seem to have to back to square 1 with you guys...

 

People like good turrets.

Good turrets become popular.

vulcan is not popular.

so there for, logically, its not a good turret.

 

Don't get me wrong, I love vulcan, and I would love to have an advantage that it would give me like all the other turrets.. Thunder has a blast radius, Ricochet can bounce all over the place, but vulcan...? nothing. But since you have declared yourself the expert here, give me an actual advantage that vulcan has over other turrets.

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This doesn't answer anything. 

 

Lets look at this logically since I seem to have to back to square 1 with you guys...

 

People like good turrets.

Good turrets become popular.

vulcan is not popular.

so there for, logically, its not a good turret.

 

Don't get me wrong, I love vulcan, and I would love to have an advantage that it would give me like all the other turrets.. Thunder has a blast radius, Ricochet can bounce all over the place, but vulcan...? nothing. But since you have declared yourself the expert here, give me an actual advantage that vulcan has over other turrets.

To give you another answer: a lot of Tankers don 't like to play with Vulcan.

Personally I don 't care if they will make it even more OP, I still won 't play with it.

 

Used it several times on test-server and I don 't like the spin-up and spin-down time

and I don 't like how it makes whatever combo you are using a slow turning turtle when firing.

 

And if you don 't know what advantages it has over other turrets as a Vulcan player yourself?

Than indeed this is a bad turret for you, better switch to something else.

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Vulcan is OP when drugger is using it, overheating is no issue, as they double damage first, then before dying from heat, they press double armor and health kit.

Name me a turret that is not OP in the hands of a drugger.

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To give you another answer: a lot of Tankers don 't like to play with Vulcan.

Personally I don 't care if they will make it even more OP, I still won 't play with it.

 

Used it several times on test-server and I don 't like the spin-up and spin-down time

and I don 't like how it makes whatever combo you are using a slow turning turtle when firing.

 

And if you don 't know what advantages it has over other turrets as a Vulcan player yourself?

Than indeed this is a bad turret for you, better switch to something else.

EXACTLy it has more downsides than upsides. and the fact that you cant name anything good about vulcan proves it has no advantages.

 

the fact that it has way to long of a spin-up and spin-down time and how slow its rotation speed is when shooting, AND how it does self damage after awhile makes it not really worth getting. There are no advantages to trade off for this. Its a cheaper version of twins, but to make up for how cheap it is they added a few nerfs. 

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Just wait until you get to my rank and you'll realize how OP vulcan is. Yeah vulcan may not be so popular, but it's still really OP. Usage / Popularity =/= how good something is.

 

Wanna hear some other people's opinions on the most OP M3 turret?

Here you go:

 

http://en.tankiforum.com/index.php?showtopic=262480

 

Scroll down to the question of the month.

7 people were interviewed, 4 people said vulcan was the most OP turret.

The interviews you point people to are chosen by the interviewer and after reading the article I have a feeling his views my be just a bit slanted. When you go look at the on going forum dealing with game balance you'll find that Vulcan has a much lower percentage of complainers than the article you pointed out. Yes in the hands of a good Vulcan driver it is a wicked weapon, but I think you can say the same thing about almost any other weapon. I also see that, yes, you see more Vulcans in higher ranked battles, but they are still in a huge minority. If they are so over powered you would see many more.

 

Is it one of the more powerful weapons in the game? It ranks up there. But many say the same about the weapons they have most trouble with. It may be Rail, Shaft, Twins, or Firebird. They all get complained about. A lot depends on which maps are being played, level of equipment, paints used, and of course the skills of the players. Plus which weapon do you know of, other than Vulcan, which is nerfed down to 25% damage after 50 meters. I think they've done as best as they can balancing things.

 

Like I've pointed out in this post and others, any weapon can seem like it is the most powerful weapon in the game if you don't know how to deal with it or have the wrong equipment. Plus add to that micro upgrades, where you think you are going up against, let's say, a m2 Vulcan and it's really as powerful as an m3 because of micro upgrades. Of course you are going to say it's way overpowering and needs to be nerfed, but that is because it's a stealthed m3. There are things like that with every weapon. Then throw on top of that kit tanks were you can upgrade equipment up to 2 or 3 ranks early. How is that fair to people of the same rank? So its not the weapons that are unbalanced, it's the rules of the game that allow it to be unbalanced. If you really want to balance the game, do away with repair kits. That will do more to balance things out than anything else you could do. Nothing is more frustrating than seeing that repair icon start flashing when you knew that you had the other guy.

Edited by Dliver

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This doesn't answer anything.

 

Lets look at this logically since I seem to have to back to square 1 with you guys...

 

People like good turrets.

Good turrets become popular.

vulcan is not popular.

so there for, logically, its not a good turret.

 

Don't get me wrong, I love vulcan, and I would love to have an advantage that it would give me like all the other turrets.. Thunder has a blast radius, Ricochet can bounce all over the place, but vulcan...? nothing. But since you have declared yourself the expert here, give me an actual advantage that vulcan has over other turrets.

There are actually 2 advantages Vulcan notably has over other turrets.

 

1. The ability to continue firing till you die. Now on the surface this doesn't seem to be an advantage. But in certain situations it can be huge. Such as in stopping a number of players rushing in to grab the flag by overwhelming the defenders. Or taking out a pain in the but Shaft / Mammoth that's terrorizing your team. Or taking the guy with you who is killing you. That's an advantage hard to equal by other turrets.

 

2. The psychological advantage. People are either afraid or just get pissed off by Vulcans. It throws them off their game. So they play worse. Thus giving your team openings to take advantage of. I find that when I show up with my Vulcan, a team that was getting slaughtered suddenly is able to fight back. Teams that couldn't grab a flag are able to. All because a Vulcan threw people off their game. They concentrate on me because I have a tendency to irritate them. LOL! Thus opening up opportunities for my team.

 

So those are 2 big advantages Vulcans have, and probably 2 reasons why so many want it nerfed even further. Vulcan is a new turret that has upset the old ways of fighting in the game. The ways that used to work have changed, and one thing I've learned is most people don't like change or after having been dominant so long having that dominance challenged.

 

So if we want total balance in the game why don't we just have each weapon do exactly the same amount of damage and have the same range. Or better yet why don't we just go to 1 weapon and 1 hull then we absolutely know everything is balanced.

Edited by Dliver

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There are actually 2 advantages Vulcan notably has over other turrets.

 

1. The ability to continue firing till you die. Now on the surface this doesn't seem to be an advantage. But in certain situations it can be huge. Such as in stopping a number of players rushing in to grab the flag by overwhelming the defenders. Or taking out a pain in the but Shaft on a Mammoth that's terrorizing your team. Or taking the guy with you who is killing you. That's an advantage hard to equal by other turrets.

 

2. The psychological advantage. People are either afraid or just get pissed off by Vulcans. It throws them off their game. So they play worse. Thus giving your team openings to take advantage of. I find that when I show up with my Vulcan, a team that was getting slaughtered suddenly is able to fight back. Teams that couldn't grab a flag are able to. All because a Vulcan threw people off their game. They concentrate on me because I have a tendency to irritate them. LOL! Thus opening up opportunities for my team.

 

So those are 2 big advantages Vulcans have, and probably the reason why so many want it nerfed even further.

About the two advantages:

 

1. Correct: and that 's what Vulcans are build for.

2. Partly correct: I guess that in your ranks a Vulcan M2 maybe doesn 't have the same overpoweredness like it does when

    Vulcan becomes M3/4. And I can live with the surpressing fire as long as there is a fair chance to fight back.

    In higher ranks as you can read in posts above this isn 't the case.

    One of those combo 's is mayhem, two of them and the opposing team soon starts leaving.

    Shaft had a dominating period like this which finished with the laser-scope and Vulcan will also receive an adaption

    or an effective nerf.

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There are actually 2 advantages Vulcan notably has over other turrets.

 

1. The ability to continue firing till you die. Now on the surface this doesn't seem to be an advantage. But in certain situations it can be huge. Such as in stopping a number of players rushing in to grab the flag by overwhelming the defenders. Or taking out a pain in the but Shaft / Mammoth that's terrorizing your team. Or taking the guy with you who is killing you. That's an advantage hard to equal by other turrets.

 

2. The psychological advantage. People are either afraid or just get pissed off by Vulcans. It throws them off their game. So they play worse. Thus giving your team openings to take advantage of. I find that when I show up with my Vulcan, a team that was getting slaughtered suddenly is able to fight back. Teams that couldn't grab a flag are able to. All because a Vulcan threw people off their game. They concentrate on me because I have a tendency to irritate them. LOL! Thus opening up opportunities for my team.

 

So those are 2 big advantages Vulcans have, and probably 2 reasons why so many want it nerfed even further. Vulcan is a new turret that has upset the old ways of fighting in the game. The ways that used to work have changed, and one thing I've learned is most people don't like change or after having been dominant so long having that dominance challenged.

 

So if we want total balance in the game why don't we just have each weapon do exactly the same amount of damage and have the same range. Or better yet why don't we just go to 1 weapon and 1 hull then we absolutely know everything is balanced.

1. Twins is way better at this, mostly because it doesn't overheat at all...

 

2. Its not a good thing when people are pissed off at you, that only encourages them to go out of there way to kill you. I would actually like to enjoy my time playing, not constantly being targeted. 

 

There can be a total balance, but with everything do something different and player there part. 

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My Genneralisimo acc: frederik123456

 

 

Imo vulcan is the most underpowered gun

In polygon cp it need more than 5sec to kill all enemy players !

It can kill a flagger when he think that he is in safe place but u need to over burn yourself a litlle .

And finally i hate to allways see my name at the top of each battle.

Vulcan is crap XD

Edited by filipiar
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1. Twins is way better at this, mostly because it doesn't overheat at all...

 

2. Its not a good thing when people are pissed off at you, that only encourages them to go out of there way to kill you. I would actually like to enjoy my time playing, not constantly being targeted. 

Twins doesn 't have Vulcan 's range, which makes it a lot less effective in medium to long

distances: no way you can compare these two.

In many cases the time it needs to kill a Mammoth-Twins, is equal to a Mammoth-Vulcan

burning up.

Who do you think dealt the most damage? :rolleyes:

 

And Vulcan is a logical target. A turret that can deal that much damage to a team needs to be taken

out as soon as possible.

 

My Genneralisimo acc: frederik123456

 

 

Imo vulcan is the most underpowered gun

In polygon cp it need more than 5sec to kill all enemy players !

It can kill a flagger when he think that he is in safe place but u need to over burn yourself a litlle .

And finally i hate to allways see my name at the top of each battle.

Vulcan is crap XD

Great irony! :D

Edited by Lord-of-the-Snipers

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Twins doesn 't have Vulcan 's range, which makes it a lot less effective in medium to long

distances: no way you can compare these two.

In many cases the time it needs to kill a Mammoth-Twins, is equal to a Mammoth-Vulcan

burning up.

Who do you think dealt the most damage? :rolleyes:

 

And Vulcan is a logical target. A turret that can deal that much damage to a team needs to be taken

out as soon as possible.

 

I can compare whatever I want whenever I want thank you very much

 

Besides, your name is lord of the snipers, so why arn't you annoying the people at the "Lets discuss Shaft" or Railgun topic...?

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