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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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Vulcan with fire alt is OP

It was certainly OP when released, now it is not OP. The first day it was easy to get 10+ K/d ratio at high levels. Now it is back where the Vulcan was before all the trickery of Alts, afterburn increase, etc. If you do NOT have a fire module, then it is OP. But then again if you don't have freeze module or fire module or isida module, those turrets will wipe out any hull in a few seconds with no problems. Vulcan takes a very sustained time of fire (and then afterburn effect) to do the same thing. 

I haven't played with the sound enabled in years...

Same here. The only time I think it would help is hearing someone coming from behind (when they are ripping your rear guard apart) before they actually get to you. Sharing this more from the perspective of a shaft user at times.

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It was certainly OP when released, now it is not OP. The first day it was easy to get 10+ K/d ratio at high levels. Now it is back where the Vulcan was before all the trickery of Alts, afterburn increase, etc. If you do NOT have a fire module, then it is OP. But then again if you don't have freeze module or fire module or isida module, those turrets will wipe out any hull in a few seconds with no problems. Vulcan takes a very sustained time of fire (and then afterburn effect) to do the same thing. 

Same here. The only time I think it would help is hearing someone coming from behind (when they are ripping your rear guard apart) before they actually get to you. Sharing this more from the perspective of a shaft user at times.

That's good I use shaft too

 

Do you get a glitch where full scope does arcade damage when being shot at? 

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That's good I use shaft too

 

Do you get a glitch where full scope does arcade damage when being shot at? 

I have been getting a glitch where none of my shots are doing any damage whatsoever, except for my mines:) I will go to garage and try a different turret, but often even that doesn't work.

 

As far as a glitch where full scope shots do arcade damage, I haven't noticed that. Did you see if they had DA or module on?

Edited by enri_chill

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What happened to vulcan? It takes so long for the barrel to start up. It also dies so quickly from the afterburn now. It is not usable any more for me. Am I the only one that feels this way? 

I feel you there.  I took a break from Tanki in early August and came back around Halloween only to be shocked by the dev's tinkering with Vulcan.   While the devs buffed Vulcan's damage, the devs "balanced" things out by prolonging Vulcan's rev up time.  Now, rev up time is two to three times longer than before, depending on your Vulcan's modification and micro-upgrades. 

 

Personally, I did get a bit used to the longer rev-up time and made sure to be more deliberate with my rev ups.  However, the longer rev-up time still nags me from time to time since I've devoted at least 85 to 90 hours using pre-tinkered Vulcan on my account.  And if you rev up at the wrong time, you waste time reorienting yourself, which only gets worse when there's an approaching enemy.

 

Besides the rev-up time, though, the new Vulcan still has that awesome machine gun feeling you get as you pour your innumerous bullets into enemy tanks.

Edited by N3tralRE
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I feel you there.  I took a break from Tanki in early August and came back around Halloween only to be shocked by the dev's tinkering with Vulcan.   While the devs buffed Vulcan's damage, the devs "balanced" things out by prolonging Vulcan's rev up time.  Now, rev up time is two to three times longer than before, depending on your Vulcan's modification and micro-upgrades. 

 

Personally, I did get a bit used to the longer rev-up time and made sure to be more deliberate with my rev ups.  However, the longer rev-up time still nags me from time to time since I've devoted at least 85 to 90 hours using pre-tinkered Vulcan on my account.  And if you rev up at the wrong time, you waste time reorienting yourself, which only gets worse when there's an approaching enemy.

 

Besides the rev-up time, though, the new Vulcan still has that awesome machine gun feeling you get as you pour your innumerous bullets into enemy tanks.

 

 

It is useful on some maps, and useless on many where targets can get to cover quickly or are top of you quickly (sandbox).

 

The thing is - I don't recall anyone screaming for a vulcan dmg buff. All we wanted was a fix for the overheat.

 

And the ***** Devs could not even get that correct. 

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It is useful on some maps, and useless on many where targets can get to cover quickly or are top of you quickly (sandbox).

 

The thing is - I don't recall anyone screaming for a vulcan dmg buff. All we wanted was a fix for the overheat.

 

And the ***** Devs could not even get that correct.

 

Definitely agree about its usefulness. Even though the devs made the new Vulcan overheat later than before (yay?), I feel that they also it more unwieldy to rev up and fire. I mean seriously. 2.5 seconds just to rev up an M3+ Vulcan! Why not make it 2 seconds? Devs really should have ironed out Vulcan's overheating and only make minor stat changes at most.

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Definitely agree about its usefulness. Even though the devs made the new Vulcan overheat later than before (yay?), I feel that they also it more unwieldy to rev up and fire. I mean seriously. 2.5 seconds just to rev up an M3+ Vulcan! Why not make it 2 seconds? Devs really should have ironed out Vulcan's overheating and only make minor stat changes at most.

My operating hypothesis is they were already developing a series of alts. So most turrets have lost their core balance and need to purchase an alt to regain part of it. For me, I embraced the overheating with the vulcan and bought the "rain fire from above" alt. I love it and think it makes the turret a valuable asset for any team battle. It was pricey, but totally worth it IMHO.

 

I could have embraced the alt with a decrease spin up time and enjoyed a more responsive turret. As it is, I didn't so once I stop shooting (or spawn) I am utterly helpless except for teammates, obstacles and landmines.

Edited by enri_chill

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My operating hypothesis is they were already developing a series of alts. So most turrets have lost their core balance and need to purchase an alt to regain part of it. For me, I embraced the overheating with the vulcan and bought the "rain fire from above" alt. I love it and think it makes the turret a valuable asset for any team battle. It was pricey, but totally worth it IMHO.

 

I could have embraced the alt with a decrease spin up time and enjoyed a more responsive turret. As it is, I didn't so once I stop shooting (or spawn) I am utterly helpless except for teammates, obstacles and landmines.

Not worth buying. AT. ALL.  You take a -25% damage hit to save at most 1&1/2 seconds.   WASTE. OF. CRYSTALS.

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I got the alteration "Incendiary band" yesterday. The afterburn isn't as good as I was expecting and seems to last only a few seconds... does afterburn time increase according to microupgrade level?

 

I only have vulcan at 5/20 so is it worth taking it to 10/20 steps?

 

2v9rhox.jpg

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I got the alteration "Incendiary band" yesterday. The afterburn isn't as good as I was expecting and seems to last only a few seconds... does afterburn time increase according to microupgrade level?

 

I only have vulcan at 5/20 so is it worth taking it to 10/20 steps?

 

2v9rhox.jpg

I don't think it depends on the Modification or micro upgrades. FOr maximum burning temperature, you need to constantly shoot the enemy for 5 full seconds. At that point, he/she will get 3000 damage worth of fire-tick damage.

 

This works best with an isida, but not just any isida. Some Isidas hate to stick around a Vulcan who stays still while overheating. ( They don't get much EXP for it.) For me, I love healing Vulcans with the alteration because I sacrifice getting a good amount of EXP for the satisfaction of helping a Vulcan decimate the enemy team. 

 

Maybe in a few days, you'll have a good game with an Isida behind your back and you'll love it.

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I don't think it depends on the Modification or micro upgrades. FOr maximum burning temperature, you need to constantly shoot the enemy for 5 full seconds. At that point, he/she will get 3000 damage worth of fire-tick damage.

 

This works best with an isida, but not just any isida. Some Isidas hate to stick around a Vulcan who stays still while overheating. ( They don't get much EXP for it.) For me, I love healing Vulcans with the alteration because I sacrifice getting a good amount of EXP for the satisfaction of helping a Vulcan decimate the enemy team. 

 

Maybe in a few days, you'll have a good game with an Isida behind your back and you'll love it.

Just had a quick game with some helpful isidas.  :D  It seems assault mode is good for vulcan because the team is concentrated in one area = more chance of getting healed.

 

k9uybs.jpg

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Just had a quick game with some helpful isidas.  :D  It seems assault mode is good for vulcan because the team is concentrated in one area = more chance of getting healed.

 

k9uybs.jpg

Your supply count is...interesting. You'd really only need double armor, to be honest. Repair kits would be helpful for sustaining yourself for a bit if your helpful isida dies and you are on low health. It may hurt part of the team but every time I see a Vulcan Titan/Mammoth with the alteration, I get completely entranced and start healing them. I don't know, I guess it's that the person would protect me and that's the best feeling when playing isida; the sense of security you get when players defend you from damage and potential threats. <-- I definitely don't see a lot of these type of players these days.

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I got the alteration "Incendiary band" yesterday. The afterburn isn't as good as I was expecting and seems to last only a few seconds... does afterburn time increase according to microupgrade level?

 

I only have vulcan at 5/20 so is it worth taking it to 10/20 steps?

 

2v9rhox.jpg

Yes it is worth it if you like vulcan . Overheat , actually shows when bullets are not hitting him . I am not sure if it actually does damage when hitting him since it doesnt show , but they die anyway . The overheat takes about 3/4 seconds to reach full heat orso ( can be 5 ) and if you reach that time he dies 100% unless he got RK or isida or freeze . The overheat keeps working for a few seconds , i see 300 or 150s ticking away after i respawned allready . Normally in overheat , i try to aim on target for like 2 seconds and move other , and within 1 or 2 seconds put a few bullets more on him , spreading as much overheting bullets to as many targets as possible .

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I don't think it depends on the Modification or micro upgrades. FOr maximum burning temperature, you need to constantly shoot the enemy for 5 full seconds. At that point, he/she will get 3000 damage worth of fire-tick damage.

 

This works best with an isida, but not just any isida. Some Isidas hate to stick around a Vulcan who stays still while overheating. ( They don't get much EXP for it.) For me, I love healing Vulcans with the alteration because I sacrifice getting a good amount of EXP for the satisfaction of helping a Vulcan decimate the enemy team. 

 

Maybe in a few days, you'll have a good game with an Isida behind your back and you'll love it.

Man, I wish you were in every battle I play in. I am amazed at how isidas will race around helping different tanks while the team is losing. The vulcan with incendiary alt + isida is almost unstoppable and can turn the tide on most battles.

 

When I am playing on a team and notice another vulcan, I often hit garage and get my m4 isida out to play...fun stuff indeed :D  

Yes it is worth it if you like vulcan . Overheat , actually shows when bullets are not hitting him . I am not sure if it actually does damage when hitting him since it doesnt show , but they die anyway . The overheat takes about 3/4 seconds to reach full heat orso ( can be 5 ) and if you reach that time he dies 100% unless he got RK or isida or freeze . The overheat keeps working for a few seconds , i see 300 or 150s ticking away after i respawned allready . Normally in overheat , i try to aim on target for like 2 seconds and move other , and within 1 or 2 seconds put a few bullets more on him , spreading as much overheting bullets to as many targets as possible .

You must be sure you are mu-ing your firebird protection too. Without it you will die so fast. I agree with sezzee100 that if you enjoy the vulcan the alt is a blast. Focus on mu on turret and protection module. Holiday sales should arrive soon too. Save-save-save until then.

Edited by enri_chill

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I have Vulcan with incendiary band. I think it's awesome, especially with Isida. Problem, though, is some Isidas don't understand that I have the band and try to completely heal me, then they run out umph. It isn't necessary to heal completely, just enough to keep me alive. 

 

When I go into burn effect, I'll fire on a tank until it turns red (if I'm close enough to see the change). If there are several enemy tanks in the area, I'll spread the wealth. Today, I played CTF on Sandal. I got up to the enemy base with Isida entow. Isida was up against the outer wall and I was broadside to the Isida. Together, we wiped out the enemy base and kept it spic and span while my teammates capped flags. End score: 6-0. With the band, they burned up before they got to me to do massive damage. 

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Even though I immediately want to go to a Vulcan + Titan/Mammoth, I need to assess my team. Seeing as I'm an Isida and Titan, my role is a defensive or mid-defensive healer. If my team is getting blown out, then I may latch onto another ally who can make full use of his/her turret to drive the enemies out as fast as possible. 

 

The problem I see with this is that the Vulcan can be pretty vulnerable from the start. When I continuously heal someone to send the enemy back to their base, they'd usually want me to stick around with them and them only. This is a bad thing for Incendiary Band users. 

 

If, however, the Vulcan was able to withstand it's own and drive out the enemies by itself then I'll continue healing him/her.

 

Also, I try to think about the morale of each ally. Vulcans with the incendiary band are suicidal. They know that fire protection doesn't help you very much even when having a high % of it. They need to finish the 11 seconds of ammo they have then they start to feel the rush of confidence, but then that confidence falters when their health starts to deteriorate faster than you can find enemies. As the sole Isida of the team, Vulcans with the alteration takes high priority. Lot's of people don't seem to notice that. 

 

I'd quicker respect any freeze who helps cooldown the Vulcan than an Isida healing it. Why, because they don't get EXP for it. They are doing a civic duty by helping them. 

 

Also, for the people who own the alteration, can you test these situations out for me, please?:

 

If you haven't overheated yet but a Firebird starts heating up your tank, does your alteration kick in?

 

If you are overheating while shooting and an allied freeze is constantly shooting you, does it nullify the heating applicant of the bullets?

 

If an enemy freeze is shooting you while you are overheating and shooting as well, does it nullify the heating applicant of the bullets?

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I'll be collecting some screenshots of battles where I focused on healing a Vulcan with the Incendiary Band alteration or if the enemy had one. The screenshots would show how useful it is to have an Isida behind their back at almost all times. I have collected 4 so far. (3 recent and 1 "old").

 

When I reach 5 or 6, I'll post them. 

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I'll be collecting some screenshots of battles where I focused on healing a Vulcan with the Incendiary Band alteration or if the enemy had one. The screenshots would show how useful it is to have an Isida behind their back at almost all times. I have collected 4 so far. (3 recent and 1 "old").

 

When I reach 5 or 6, I'll post them. 

If you want a vulcan to help let me know...

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Sigh, I might as well post em now since I may not be able to play actively for a bit.

 

Old one: 

 

 Incindenary-Band.png

 

 

 

1Bum-Bum1 is the Vulcan I healed:

 

 

 Helping-Vulcan-1.png

 

 

 

IPlayaTankOnline is the Vulcan I healed:

 

 

 

 

Helping-Vulcan-2.png

 

 

 

 

 

prosto_uapd was the Vulcan I healed. He had 20 kills and 0 deaths at first. He had his Overdrive for the last few seconds but in that time, he and I were getting bombarded by Rail and Thunder shots and he died literally in the last 0.3 seconds. You can still see his burning carcass. 

 

 

 Helping-Vulcan-3.png

 

 

 

 

Now, this was about an hour ago. We had a great MM Forest TDM battle and with my help and another Isida, he got 30 kills with no deaths. When I went to get a screenshot, all of a sudden, my Print screen button suddenly stopped working and I missed the opportunity to show you the best example out of all of these. However, the guy sent me this some minutes after: 

 

 

 Helping-Vulcan-4.png

 

 

 

 

 

All in all, it's a really great alteration but it can't get full use without an Isida with you. 

 

I couldn't find the "spoiler" thing so I had to use another method to do it, Hopefully it worked.

Edited by TheCongoSpider
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Sigh, I might as well post em now since I may not be able to play actively for a bit.

 

Old one: 

 

 Incindenary-Band.png

 

 

 

1Bum-Bum1 is the Vulcan I healed:

 

 

 Helping-Vulcan-1.png

 

 

 

IPlayaTankOnline is the Vulcan I healed:

 

 

 

 

Helping-Vulcan-2.png

 

 

 

 

 

prosto_uapd was the Vulcan I healed. He had 20 kills and 0 deaths at first. He had his Overdrive for the last few seconds but in that time, he and I were getting bombarded by Rail and Thunder shots and he died literally in the last 0.3 seconds. You can still see his burning carcass. 

 

 

 Helping-Vulcan-3.png

 

 

 

 

Now, this was about an hour ago. We had a great MM Forest TDM battle and with my help and another Isida, he got 30 kills with no deaths. When I went to get a screenshot, all of a sudden, my Print screen button suddenly stopped working and I missed the opportunity to show you the best example out of all of these. However, the guy sent me this some minutes after: 

 

 

 Helping-Vulcan-4.png

 

 

 

 

 

All in all, it's a really great alteration but it can't get full use without an Isida with you. 

 

I couldn't find the "spoiler" thing so I had to use another method to do it, Hopefully it worked.

That rocks!!! I was in several TDM matches over the past day and only once did an isida help out. I couldn't figure it out. When I see another vulcan on my team I will hit the garage and become the isida for him if the team doesn't have one already. Makes great sense to me...sort of like titan/twins too, but even more so.

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Even though I immediately want to go to a Vulcan + Titan/Mammoth, I need to assess my team. Seeing as I'm an Isida and Titan, my role is a defensive or mid-defensive healer. If my team is getting blown out, then I may latch onto another ally who can make full use of his/her turret to drive the enemies out as fast as possible. 

 

The problem I see with this is that the Vulcan can be pretty vulnerable from the start. When I continuously heal someone to send the enemy back to their base, they'd usually want me to stick around with them and them only. This is a bad thing for Incendiary Band users. 

 

If, however, the Vulcan was able to withstand it's own and drive out the enemies by itself then I'll continue healing him/her.

 

Also, I try to think about the morale of each ally. Vulcans with the incendiary band are suicidal. They know that fire protection doesn't help you very much even when having a high % of it. They need to finish the 11 seconds of ammo they have then they start to feel the rush of confidence, but then that confidence falters when their health starts to deteriorate faster than you can find enemies. As the sole Isida of the team, Vulcans with the alteration takes high priority. Lot's of people don't seem to notice that. 

 

I'd quicker respect any freeze who helps cooldown the Vulcan than an Isida healing it. Why, because they don't get EXP for it. They are doing a civic duty by helping them.

 

 

Also, for the people who own the alteration, can you test these situations out for me, please?:

 

If you haven't overheated yet but a Firebird starts heating up your tank, does your alteration kick in?

 

If you are overheating while shooting and an allied freeze is constantly shooting you, does it nullify the heating applicant of the bullets?

 

If an enemy freeze is shooting you while you are overheating and shooting as well, does it nullify the heating applicant of the bullets?

 

I can only answer from my own experience.

 

Q #1: No, the turret has to overheat. 

 

Q #2:Yes, to some extent. I can't really fully answer this question since no Freezes have ever stuck around long enough for me to find out. A few have given me a short blast and that stopped some of the burn, but not completely. 

 

Q #3: No, but once you start to freeze, so does the Vulcan. It becomes useless. My Titan can move faster than the Vulcan, but by that time I'm dead.

Edited by u812ic
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