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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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No matter what type of battle or map I go to, whenever there is Vulcan with Incidiary alt, it usually is in Top 3, mostly in first place actually. Dunno if it just me, but that's my reality.

 

Oh and yes, I totally agree that you should not need two modules for one turret especially with such limited slot possibilities. In the end, the burn damage is caused by the same turret so the module for Vulcan should cover this as well.

Didn't know that. Time to upgrade vulcan...

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download-48.png

 

Tested out my newly bought Vulcan with the incendiary band alteration and I managed to rack up many kills with an Isida healing me part of the match, this alteration performs much better than the standard Vulcan but I only have 20% firebird protection for now.

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Tested out my newly bought Vulcan with the incendiary band alteration and I managed to rack up many kills with an Isida healing me part of the match, this alteration performs much better than the standard Vulcan but I only have 20% firebird protection for now.

This is key.   Without that Isida you would Self-D a lot more.

 

 

 

How the heck do you only have 20% Fire module at Legend?   :o

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This is key.   Without that Isida you would Self-D a lot more.

 

 

 

How the heck do you only have 20% Fire module at Legend?   :o

Yes true without an Isida I wouldn't have gotten the same result, I only have the 20% module from Storm paint and have yet to buy a Firebird protection module.

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Decided to main Vulcan on my Master Sergeant account. I can see the fun in using it. While the barrel spin-up time may be deplorable, it is quite fun to watch it spin up and then start shooting. To get used to that, I just start to charge it up when I'm going around corners so if by the time I get there and I don't see anyone, I would stop charging so as to not shoot and reveal that I was there.

 

I wanted the Harvester Kit but the only kit available is the Vampire Kit and there is nothing there that I want. 

 

I haven't given Vulcan love for years excluding the usage of it for the Incendiary Band alteration in the test Server. Vulcan was the first M2 I ever bought in this game. It was aight back then but I think now it's only viable with Incendiary Band. I'll just keep MUing upgrade Vulcan and then get Fire protection. I forgot to buy it before I ranked to Master Sergeant. It costs 30k for 15% protection when I could have bought it at 3.5k for 10% protection. 

 

I'm looking forward to seeing how well I do with it. 

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Well R.I.P my Master Sergeant account then. Of course one alteration had to ruin an entire turret. That 70% less damage thing should ONLY be implemented on Incendiary Band Vulcans. What about Vulcans who don't use that alteration. It's already bad enough for an M0 tank to suffer 4 ticks of afterburn damage from yourself. it would require me to stop shooting because frankly, that isn't worth it.

 

I'll still be maining it on that account but I won't have a relaxed mind while playing it. I'll play my last few good games today. 

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Well R.I.P my Master Sergeant account then. Of course one alteration had to ruin an entire turret. That 70% less damage thing should ONLY be implemented on Incendiary Band Vulcans. What about Vulcans who don't use that alteration. It's already bad enough for an M0 tank to suffer 4 ticks of afterburn damage from yourself. it would require me to stop shooting because frankly, that isn't worth it.

 

I'll still be maining it on that account but I won't have a relaxed mind while playing it. I'll play my last few good games today. 

At least you can alter course.  I have it on my Brigadier account at m2.9

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At least you can alter course.  I have it on my Brigadier account at m2.9

True, and I have enough crystals at the moment to switch to another M0 turret and upgrade that but I won't. I'll stick to Vulcan on this one. Hopefully by Saturday they'll buff Vulcan.

 

In the meantime, I've been having fun with it but I hate when the light hulls pop a repair it when I'm about to deplete my energy. I'm basically a dead duck there because that 70% damage decrease is BRUTAL. I would be hitting numbers that look like: 15, 34, 45, 68, 34, 65, 21, 5, 17, 32 ,61 etc and then when I run out of energy, it turns into a repetitive: 5, 11, 5, 11, 5, 11, 5, 11, 5, 11. 

 

I've ended up in many situations where I would be in the enemy base with enemies flooding it and my energy is low. They're all looking at me and I have to stop, wind up my barrels again and then start shooting. By that time, they're already up on me and probably killed me already (those with the product kits). It also takes away a lot from my double damage since stopping and then firing again takes me abut 4 seconds and I have to do that frequently. In the heat of battle, especially since I use it on Mammoth, that is enough time for the enemy to take you down or put you in an uncomfortable position. M0 Hulls are already punished for sustaining 300 afterburn damage per second. Keeping a constant afterburn damage throughout all modifications of hulls can only result in one modification shrugging it off and another modification to struggle. We're already suffering with a relatively high damage punishment for overheating, we have to take a 70% reduction in damage as well? 

 

 

Why do developers hate Vulcan so much? on the interview with cedric and hazel, they labeled it as a 'boring' turret and it keeps getting drastic nerfs

Seriously?!

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True, and I have enough crystals at the moment to switch to another M0 turret and upgrade that but I won't. I'll stick to Vulcan on this one. Hopefully by Saturday they'll buff Vulcan.

 

M0 Hulls are already punished for sustaining 300 afterburn damage per second. Keeping a constant afterburn damage throughout all modifications of hulls can only result in one modification shrugging it off and another modification to struggle. We're already suffering with a relatively high damage punishment for overheating, we have to take a 70% reduction in damage as well? 

 

Agree. That damage penalty should be only applied to Incendiary Band.
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Aaaand it's nerfed again :lol:

 

Seriously, now they pretty much forbid you from firing during overheat. Unless you really think a 70% damage reduction is worth keep firing while you take self-damage + enemy's damage. "Oh, but you can now start shooting half a second quicker"... yeah, except you also nerfed that parameter in a previous patch already, and not by just half a second. At this point they should remove the self-damage part of the turret. We don't need it anymore, 'cause no one's gonna expose itself to damage to deal no damage.

And to think that they keep nerfing this turret even after nerfing Isida, which happened mostly due to its teamming with Vulcans.

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These are some of the good games I've had with Vulcan. My survivability is high because I've been upgrading my Mammoth M1 and it's almost at 3,000 HP. 

 

 

 Vulcan-Domination.jpg

 

Vulcan-Domination-2.jpg

 

Vulcan-Domination-3.jpg

 

 

Vulcan-Domination-4.jpg

 

Vulcan-Domination-5.jpg

 

Vulcan-Domination-6.jpg

 

Vulcan-Domination-6-End.jpg

 

Vulcan-Domination-7.jpg

 

Vulcan-Domination-8.jpg

 

 

 

 

 

 

 Playing-the-Objective-and-not-TDMing.jpg

 

Eye-to-Eye-Domination.jpg

 

 

 

 

Only 8 of these kills were from being the Juggernaut

Almost-made-the-score-cap.jpg

 

Modern-underdog.jpg

 

 

 

This one was only good because of the ranks I was placed with. Also that guy with 700 points dominated with Viking + Thunder. 

Poop-MM.jpg

 

 

 

 

We were behind for the entirety of the battle until the last 20 seconds of it where we pulled ahead with some cleverly used and synchronised Overdrives. Vulcan-Domination-8.jpg

Epic-Comeback.jpg

 

 

 

One thing I'm noticing is that there seems to be an abundance of light hulls in the battles I play, thus giving me all of those kills. 

 

Without supplies: 

 

Light hulls require 3-4 seconds of my energy bar.

 

Medium hulls require 5-7 seconds of my energy bar.

 

Heavy Hulls usually require 9 to all 9.97 (Basically 10 seconds) seconds of my bar and then some for some situations. 

 

 

I have been killed many times because of the damage reduction. I would have to stop firing and just face death because my spin up time is too slow to defend myself since those light hulls close the distance real fast. Mammoth's Overdrive contributed about 25% of all the kills you see there. 

 

Thanks to my teams' Hornets' Overdrives, I'm able to see how fast my Vulcan is tearing away their health. With double damage, it's scary if you're using a light hull out in the open. I tried a few times while the Hornet's Overdrive was active to see how much damage I did while overheating and it was bad. I was shooting an unprotected Wasp and its health was going down soooo slowly. It's a good thing that Titan dome was there to help me. 

 

The only times I willingly keep shooting is if I'm about to deplete my energy but a Firebird starts shooting me. I'll just keep shooting hoping to kill it so that when I die from the afterburn, it would be from the Firebird and not a self destruct. Stopping and then starting to shoot would result in me dying before I got the chance to do damage again. That JGR game was glorious because everyone seemed to ignore me even though I was causing their light hulls so much trouble. They would use double damage and not double armour which leaves them unprotected for me. I'm hoping the Harvester Kit comes in the garage tomorrow. If not, then I'll buy a kit that has a desirable hull and use Vulcan with that and whatever turret the kit came with on the side. 

Edited by Kill_the_Propaganda2
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These are some of the good games I've had with Vulcan. My survivability is high because I've been upgrading my Mammoth M1 and it's almost at 3,000 HP. 

 

 

 Vulcan-Domination.jpg

 

Vulcan-Domination-2.jpg

 

Vulcan-Domination-3.jpg

 

 

Vulcan-Domination-4.jpg

 

Vulcan-Domination-5.jpg

 

Vulcan-Domination-6.jpg

 

Vulcan-Domination-6-End.jpg

 

Vulcan-Domination-7.jpg

 

Vulcan-Domination-8.jpg

 

 

 

 

 

 

 Playing-the-Objective-and-not-TDMing.jpg

 

Eye-to-Eye-Domination.jpg

 

 

 

 

Only 8 of these kills were from being the Juggernaut

Almost-made-the-score-cap.jpg

 

Modern-underdog.jpg

 

 

 

This one was only good because of the ranks I was placed with. Also that guy with 700 points dominated with Viking + Thunder. 

Poop-MM.jpg

 

 

 

 

We were behind for the entirety of the battle until the last 20 seconds of it where we pulled ahead with some cleverly used and synchronised Overdrives. Vulcan-Domination-8.jpg

Epic-Comeback.jpg

 

 

 

One thing I'm noticing is that there seems to be an abundance of light hulls in the battles I play, thus giving me all of those kills. 

 

Without supplies: 

 

Light hulls require 3-4 seconds of my energy bar.

 

Medium hulls require 5-7 seconds of my energy bar.

 

Heavy Hulls usually require 9 to all 9.97 (Basically 10 seconds) seconds of my bar and then some for some situations. 

 

 

I have been killed many times because of the damage reduction. I would have to stop firing and just face death because my spin up time is too slow to defend myself since those light hulls close the distance real fast. Mammoth's Overdrive contributed about 25% of all the kills you see there. 

 

Thanks to my teams' Hornets' Overdrives, I'm able to see how fast my Vulcan is tearing away their health. With double damage, it's scary if you're using a light hull out in the open. I tried a few times while the Hornet's Overdrive was active to see how much damage I did while overheating and it was bad. I was shooting an unprotected Wasp and its health was going down soooo slowly. It's a good thing that Titan dome was there to help me. 

 

The only times I willingly keep shooting is if I'm about to deplete my energy but a Firebird starts shooting me. I'll just keep shooting hoping to kill it so that when I die from the afterburn, it would be from the Firebird and not a self destruct. Stopping and then starting to shoot would result in me dying before I got the chance to do damage again. That JGR game was glorious because everyone seemed to ignore me even though I was causing their light hulls so much trouble. They would use double damage and not double armour which leaves them unprotected for me. I'm hoping the Harvester Kit comes in the garage tomorrow. If not, then I'll buy a kit that has a desirable hull and use Vulcan with that and whatever turret the kit came with on the side. 

I understand the pain  :(  :(  :(

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Had an M1-Rank Red Alert Assault battle where 6 of the 8 enemies were Wasps. Had fun mowing them down but the bombs...the damn bombs. 

 

My team had 3 Wasps and bombs were going off here and there. I was escorting my Hammer of Thor Kit teammate who had a flag to the capture and someone dropped a bomb. He died while I barely made it around the corner. As I made it around the corner, A wasp looked at me and dropped another bomb. I made it around the corner again. I drove to the building on the right of the blue base. A Wasp shot me, planted a bomb and I died. 

 

 

So...many...bombs. 

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I've decided to use Reinforced Aiming Transmission Vulcan instead of Stock Vulcan on a regular basis. The decreased vertical auto-aim does mess me up sometimes but I would rather be able to kill or severely damage strafing enemies. Of course, Freezes still render me useless against them but with light and maybe heavy hulls, I'm able to kill them half of the time. It's certainly better than killing them only 10% of the time with Stock Vulcan. 

 

It also goes well with my self-induced paranoia when spawning or driving alone. I would frequently rotate my turret 180 degrees and start to charge up when it reaches about 90 degrees clockwise or anti-clockwise (usually clockwise). It would slow down fast without the alteration but with it, I don't notice much turret slowdown. 

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What that Spanish words ya said mean?

According to my translator it says, "It tears the air stronger than shrapnel."

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Another great one, . This time, the enemy team consisted of:

 

Wasps: 2

 

Hornets: 1

 

Vikings: 3

 

Hunters: 1

 

Titans: 1

 

 

 Kill-streak.png

 

Great-battle-with-Vulcan.png

 

 

 

The enemy team was barely using any supplies so they remained unprotected for extended periods of time. 

 

I could have made it to 40 but someone capped the last flag. 

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Developers seriously hate Vulcan. How do I know? Well, rarely has there been an update which made me think about getting it, since most of the updates consist of the addition of dumb mechanics or more nerfs.

 

That time when its new burning alteration had just been released gave it a decent popularity boost, but sadly it turned out to be pretty overpowered and was quickly abused by the help of many healing isidas, so it required yet another nerf.

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