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Limit to one power up at a time, 2 min for next one


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This is only for defense and attack bonuses.

 

The reason for this is to balance game play, but without removing power ups.  If they had one going, they could not pick up the other on the battlefield for two minutes.

 

This is prevent nearly unstoppable tanks from tipping the balance and ruining games.  I can say personally that I am a good player and generally do well, but I am helpless if I'm facing tanks that are not only significant upgrades from mine with expensive paint, but also  2x more powerful and take half the damage they normally would.  The effect is to be a lamb led to the slaughter.

 

This way, a person can either have defensive or attack bonuses, but not both.  They would have a weakness.

 

When I encounter players with , I leave that game because I will get very few crystals and it's really no fun to consistently die after getting off three ricochet shots, two of which miss because I have to hurry.  There is no strategy to counter being massively outgunned.

 

This should also cut down on people getting one shotted; a truly annoying part of the game.  This still allows players to spend, it just forces them to spread out their use instead of creating a super tank.

 

Being somewhat outgunned is part of the game for me because I'm a free player, I get that.  I don't mind for the most part because I can compensate by being a good shot, but being nearly helpless is something else entirely.

 

This should also make CTF battles closer by limiting the ability of one team to totally out drug another.

 

I like the game, but I anticipate that as I move up in rank there will come a time when all I face are tanks I can't kill because the only players left are the ones who spend.  At that point, it will no longer be fun to play.

 

I hope to delay that moment as long as possible and this is one way I can think of.

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i agree, but they shouldnt be able to use the repair kit, twice or more in one drug use.

Yeah, if they have an insane number of repair kits and can use them at will, this is big advantage.

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That's just too much nerf for drugs. Many players have over 1000 supplies and want to be able to use them at will. Collecting a "full" drug package show skill, it shows that you are able to control and efficiently manage your own supplies and combine them with supplies from battle drops. Only being able to use one supply at a time makes the game a lot less dynamic and less interesting.

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That's just too much nerf for drugs. Many players have over 1000 supplies and want to be able to use them at will. Collecting a "full" drug package show skill, it shows that you are able to control and efficiently manage your own supplies and combine them with supplies from battle drops. Only being able to use one supply at a time makes the game a lot less dynamic and less interesting.

If by dynamic you mean "one player blasts through and annihilates everyone around him and single handedly dominates the game."  Then  yes, I agree.

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If by dynamic you mean "one player blasts through and annihilates everyone around him and single handedly dominates the game."  Then  yes, I agree.

Smart cool downs prevent players with lots of drugs activating them all at once and "annihilating everyone single handedly". Everyone has drugs available to them, even given free in the daily bonus. There should be no reason why you can't just activate one of your own supplies when you see a drugger approaching you. ANd if they managed to collect a full set at once despite the cool downs, well, tough - they're just better than you at controlling drop points and managing their supplies.

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Smart cool downs prevent players with lots of drugs activating them all at once and "annihilating everyone single handedly". Everyone has drugs available to them, even given free in the daily bonus. There should be no reason why you can't just activate one of your own supplies when you see a drugger approaching you. ANd if they managed to collect a full set at once despite the cool downs, well, tough - they're just better than you at controlling drop points and managing their supplies.

Totally agree

 

That's just too much nerf for drugs. Many players have over 1000 supplies and want to be able to use them at will. Collecting a "full" drug package show skill, it shows that you are able to control and efficiently manage your own supplies and combine them with supplies from battle drops. Only being able to use one supply at a time makes the game a lot less dynamic and less interesting.

Exactly what i was thinking. just because one player cant control his SUPPLIES (they're not called drugs they're called supplies) doesn't mean the player who do manage their supplies well shouldn't be penalized for the ones who don't. also, may i point out, that the game creators want as many buyers has possible because that's how they get their money

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(they're not called drugs they're called supplies)

They're called supplies, but people started calling them drugs because the first supply was the repair kit, which then looked like a syringe, making it look like a drug injection.

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