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the health supply is way to overpowered. you can go into a enemy base with a double shield and health supply and never die. it makes you almost invincible forever long it  lasts and at the end you have full health. what i propose is for heealth supply to change from 200 per second to 50 per second. also it lasts until you have full health. health supplys shoudnt be in used in intense combat. plz upvote or downvote if youlike it or not

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 change from 200 per second to 50 per second

That will make it annoying to use, since you will activate it and often die from a railgun/shaft hit before the repair kit can heal you. It happens now, but it will happen even more.

 

 it lasts until you have full health. 

Too OP. If you activate it while constantly getting shot, it will heal you indefinitely and you will be indestructible.

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@Mafioza: Correct me if I'm wrong, but doesn't the current Health Pack keep healing you even after full health?

The health kit is very annoying, I agree, especially when you don't have it yourself and have to compete against others who do.

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That will make it annoying to use, since you will activate it and often die from a railgun/shaft hit before the repair kit can heal you. It happens now, but it will happen even more.

 

Too OP. If you activate it while constantly getting shot, it will heal you indefinitely and you will be indestructible.

hmm get in cover then if your under fire its not meant to save you immediatly and make you invicible but it lasting until you have full health is op. how about it heals your tanks amount of health and then is done even if you are still dying

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hmm get in cover then if your under fire its not meant to save you immediatly and make you invicible but it lasting until you have full health is op. how about it heals your tanks amount of health and then is done even if you are still dying

That's exactly what it does now - heals you for a set amount of time and then stops. Personally, I like it as it is now, but I think it just needs to be more dependent on other supplies in terms of cooldowns to nerf it.

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That's exactly what it does now - heals you for a set amount of time and then stops. Personally, I like it as it is now, but I think it just needs to be more dependent on other supplies in terms of cooldowns to nerf it.

Please no! No more cooldowns, I can't stand them! Leave the supplies alone (literally LOL)

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