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Fully MUed Railgun Defies Physics Blatantly


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It is understood that the physics engine of TO is not completely realistic because that is too complicated to model and it would make everybody's life a lot more complicated. Mostly the modeling is acceptable.

 

We have Ricochet and Twin shells dissipate in air, which is understood. Although in real life they would dissipate exponentially (or inverse exponentially), in TO, they dissipated in a simple manner where there is no dissipation at all for a limited range and then they deteriorate miserably.

 

Now when we come to the fully micro-upgraded railgun, there is no dissipation whatsoever. While this is acceptable in air, it sure is not acceptable through solid material such as armored tanks.

 

The highlighted number below shows that if you shoot a railgun through a million tanks standing in a line you would damage them equally, flipping them over, etc. To be able to do so, the shot has to have infinite energy. There is impact force for God sake. A finite amount of energy is required to flip a tank or send it back. If you can flip a million tanks, you should have at least the energy required to flip 1 tank times 1 million, and that is not possible, not to mention having infinite energy. If you had that kind of energy, you should be able to shoot through walls and even be able to destroy tanks playing in a different map. This is absurd.

 

In reality, the beam has a finite amount of energy, when it goes through a tank, the beam that keeps going has less energy by the amount the first tank took to be destroyed or damaged/flipped, etc. And so on.

 

I am not asking for an accurate physical modeling or making the strength of the beam going past a tank depend on its armor, etc., but this is blatantly unbelievable, and something should be done about it even though it may upset some parkourists.

 

The way it is now, say you can stack a few railgun tanks next to each other and shoot a mammoth up 10 meters. You can also stack twenty mammoth tanks on top of each other and shoot them all up 10 meters. That is a lot of fun but very silly.

 

Sorry that the table got messed up. I do not want to spend a couple of hours figuring out how to fix it.

 

  М0 М1 М2 М3 М3+ Available from 22px-IconsNormal_02.pngPrivate 22px-IconsNormal_13.pngWarrant Officer 3 22px-IconsNormal_18.pngFirst Lieutenant 22px-IconsNormal_26.pngGeneral Micro-upgrades Price of modification 300 +31 400 +96 100 +218 300 +875 201 Full price 300 31 700 127 800 346 100 1 221 301 Min damage 44,6765 74,1176 87,5000 108,9118 133,0000 Max damage 73,7941 115,5294 134,5000 164,8529 199,0000 Delay (msec) 1 195,8824 1 150,5882 1 130,0000 1 097,0588 1 060,0000 Reloading (msec) 6 375,8824 6 110,5882 5 990,0000 5 797,0588 5 580,0000 Decrease in penetrating damage 0,1265 0,4176 0,5500 0,5500 1,0000 Rotation speed (deg/sec) 36,37 58,24 68,18 84,09 101,99 Rotation acceleration (deg/sec²) 58,58 72,66 79,07 89,31 100,84 Auto-aim upwards (deg) 6,0000 6,0000 6,0000 6,0000 6,0000 Auto-aim downwards (deg) 9,0000 9,0000 9,0000 9,0000 9,0000 Impact force 2,9529 4,6353 5,4000 6,6235 8,0000 Recoil 1,8353 2,2235 2,4000 2,6824 3,0000

 

 

 

 

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 the physics engine of TO is not completely realistic

Completely unrealistic*

From damage due to freezing to the fact that 60-ton machines are seen flying through the air like toy cars, the physics in Tanki Online were never meant to be realistic, but instead create fast, dynamic moving characters for interesting gameplay. Therefore, any complaints that the physics are unrealistic and requests to make them more realistic are not taken into account.

 

P.S. If you want a realistic tanks game, I suggest you try World of Tanks.

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Completely unrealistic*

From damage due to freezing to the fact that 60-ton machines are seen flying through the air like toy cars, the physics in Tanki Online were never meant to be realistic, but instead create fast, dynamic moving characters for interesting gameplay. Therefore, any complaints that the physics are unrealistic and requests to make them more realistic are not taken into account.

 

P.S. If you want a realistic tanks game, I suggest you try World of Tanks.

Darn, ran out of up-votes for the day.  :(

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Completely unrealistic*

From damage due to freezing to the fact that 60-ton machines are seen flying through the air like toy cars, the physics in Tanki Online were never meant to be realistic, but instead create fast, dynamic moving characters for interesting gameplay. Therefore, any complaints that the physics are unrealistic and requests to make them more realistic are not taken into account.

 

P.S. If you want a realistic tanks game, I suggest you try World of Tanks.

What you say is partially true. There is a physics engine which is reasonably realistic. I think if you use the tank weight, speed, impact force, etc. you will see them flying, etc, off ramps and so on. The fact that real tanks are much heavier and much slower is unwithstanding.

 

Think of it like Sci Fi say like Star Trek. We know it is not realistic, but most physics still apply.

 

Or did you make calculations and found out that it is all BS?

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basivally you dont like railgun having infinite penetration. tanki isnt ment to be realistic and the penetration is a key skill with rail.

You and Mafioza are confusing two things: real and realistic. Tanki is not meant to be real, but it is meant to be realistic.

 

By the way, I am not complaining about the physics engine. I am complaining about 1 parameter of the fully MUed railgun. The devs have changed various parameters before for various reasons. I think this is a case where they should change this parameter.

 

You are confusing another thing too, the penetration issue. I don't mind the railgun being able to penetrate 10 tanks. That is still realistic as long as each subsequent tank is damaged less than the previous one, but penetrating a million tanks is silly, not only unreal and unrealistic.

 

To help you understand, please read the following:

 

re·al1

adjective

adjective: real; comparative adjective: realer; superlative adjective: realest
1.actually existing as a thing or occurring in fact; not imagined or supposed.
"Julius Caesar was a real person"
 
re·al·is·tic

adjective

adjective: realistic
1.having or showing a sensible and practical idea of what can be achieved or expected.

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You and Mafioza are confusing two things: real and realistic. Tanki is not meant to be real, but it is meant to be realistic.

 

By the way, I am not complaining about the physics engine. I am complaining about 1 parameter of the fully MUed railgun. The devs have changed various parameters before for various reasons. I think this is a case where they should change this parameter.

 

You are confusing another thing too, the penetration issue. I don't mind the railgun being able to penetrate 10 tanks. That is still realistic as long as each subsequent tank is damaged less than the previous one, but penetrating a million tanks is silly, not only unreal and unrealistic.

 

To help you understand, please read the following:

 

re·al1

adjective

adjective: real; comparative adjective: realer; superlative adjective: realest
1.actually existing as a thing or occurring in fact; not imagined or supposed.
"Julius Caesar was a real person"
 
re·al·is·tic

adjective

adjective: realistic
1.having or showing a sensible and practical idea of what can be achieved or expected.

 

hmm. ok well this still goes back to same thing. you dont want railgun to be able to penetrate a milion tanks. i dont think thats gonna happen. sorry

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hmm. ok well this still goes back to same thing. you dont want railgun to be able to penetrate a milion tanks. i dont think thats gonna happen. sorry

I honestly don't care if something happens or not. What I care about is that I am doing my duty toward the game. If the devs or anybody else don't do their duties, that is their problem.

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Darn, ran out of up-votes for the day.  :(

LOL, yea  :D  :P

 

 

You and Mafioza are confusing two things: real and realistic. Tanki is not meant to be real, but it is meant to be realistic.

 

By the way, I am not complaining about the physics engine. I am complaining about 1 parameter of the fully MUed railgun. The devs have changed various parameters before for various reasons. I think this is a case where they should change this parameter.

 

You are confusing another thing too, the penetration issue. I don't mind the railgun being able to penetrate 10 tanks. That is still realistic as long as each subsequent tank is damaged less than the previous one, but penetrating a million tanks is silly, not only unreal and unrealistic.

 

To help you understand, please read the following:

 

etc etc etc

Dude, I think I know what you mean, but I also think that you over-react.

In fact, I think that all your math are unnecessary here. Tanki is a game. Being a game, you don't have to prove anything because it doesn't matter how real or realistic one thing is. The point is, do you like it?

Well, I guess what you say is "I don't like rail being that penetrating".

Me, I don't like richochet being that ugly. I hate this new crappy physics regarding mass and flip overs.

But, reality have nothing to do with that. It's a matter of taste and influence on devs.

So, ask Hazel-Rah, "please, can you decrease rail's penetration value, I don't like it"

If he likes you, he 'll maybe do it.

 

;)

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LOL, yea  :D  :P

 

Dude, I think I know what you mean, but I also think that you over-react.

In fact, I think that all your math are unnecessary here. Tanki is a game. Being a game, you don't have to prove anything because it doesn't matter how real or realistic one thing is. The point is, do you like it?

Well, I guess what you say is "I don't like rail being that penetrating".

Me, I don't like richochet being that ugly. I hate this new crappy physics regarding mass and flip overs.

But, reality have nothing to do with that. It's a matter of taste and influence on devs.

So, ask Hazel-Rah, "please, can you decrease rail's penetration value, I don't like it"

If he likes you, he 'll maybe do it.

 

;)

You are wrong. I don't really care about this value. It does not hurt me in any way. It is just plain wrong. Chances are (when I am at that rank or when I face those people) that I will be the first tank, so what happens to other tanks doesn't bother me by the slightest bit. So, here you go. I am not overreacting. I just came across something wrong and raised it. How everyone reacts to that is their problem. I am done. :P

 

Though, I am shocked that Hazel-Rah does not know that Tanki was meant to be realistic. What is the physics engine there for? What are all those parameters and all the match that the clients and the servers do then? How can you calculate how many shots it takes to do anything or where something bounces off to or how high a tank flies off the ramp depending on its speed, the ramp angle, etc.? It is a physics world. The fact that your tanks have unreal parameters does not really matter. Sci Fi is realistic, or things would have been crazy and it would have not appealed to anybody.

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Physics engine nowadays present in games like Mario Cart. Engine got nothing to do with game being realistic, it is a set of rules for objects interaction.

 

Railgun mechanics will remain.

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