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I think you can't spot power leveling by human based aproaches (like moderators). But.. I think I won't care. Powerlevelers with wasp/fire let you fall behind the skills which are common to higher ranks; so I don't see power levelers as danger.

So I like it.

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I think you can't spot power leveling by human based aproaches (like moderators). But.. I think I won't care. Powerlevelers with wasp/fire let you fall behind the skills which are common to higher ranks; so I don't see power levelers as danger.

So I like it.

thx :)

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A good battle could be something like STAR COLLECT.

many star boxes drop throughout the battle, and every time you get one, it adds a point to your team's score.

PLEASE UP-VOTE IF YOU SUPPORT THIS IDEA  

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I call it "Hide-and-Kill":

 

It's like "Hide-and-seek" except when the seeker finds the hided, then he will try to kill him. If the seeker destroys him then he will try to find the others. But if the hided destroys the seeker then he will be the new one and will find the other hiders

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you should add like a storm option and there would be rain lightning thunder and the rain clouds so it would be like a realilistic storm

If you believe the rumors, then we'll see weather in the Unity version. Also there might be some additional terrain effects, such as water and mud. 

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A good battle could be something like STAR COLLECT.

many star boxes drop throughout the battle, and every time you get one, it adds a point to your team's score.

PLEASE UP-VOTE IF YOU SUPPORT THIS IDEA

I prefer adding more crystals too, but I like the idea

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Hi! I've got an idea for a campaign mode, that way tankers like me have something to do when offline. And in this mode, you can earn equipment and supplies that can be used in the online mode. It's a rough idea, but a good one none-the-less.

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Hi! I've got an idea for a campaign mode, that way tankers like me have something to do when offline. And in this mode, you can earn equipment and supplies that can be used in the online mode. It's a rough idea, but a good one none-the-less.

Cool idea, dude but will the equipment upgrade and the supplies be free?

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Cool idea, dude but will the equipment upgrade and the supplies be free?

yeah. the idea is to get the tanker to work hard. there would be a scoring system, and for every perfect score, you get, say 1500 crys, and a new peice of equipment every 10 levels in the campaign. there'd have to be tons and tons of levels, but that's the general idea.

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I have 2 ideas.

 

1. Defend the House: Red or Blue team need to defend a house before Red or Blue team destroys it and wins.

2. Specific Requirment: A mode where a player who creates the Battle will choose a one requirment that a player will only use in the battle if he / she didn't change to this requirment they will not enter the battle. Example: Railgun / Hornet.

 

If you agree vote up!  ;)

Edited by Darren4Turbo
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yeah. the idea is to get the tanker to work hard. there would be a scoring system, and for every perfect score, you get, say 1500 crys, and a new peice of equipment every 10 levels in the campaign. there'd have to be tons and tons of levels, but that's the general idea.

Now that a good idea, indeed!

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hello, i was thinking of new battle type 
like in ctf we take flag from one location to another this also will be same we will take flag from one location to another but there will be no team it will be every man for himself.
but to allow fair play there will be no heavy hulls to avoid camping at capturing location.

what do u guys think of this idea?

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hello, i was thinking of new battle type

like in ctf we take flag from one location to another this also will be same we will take flag from one location to another but there will be no team it will be every man for himself.

but to allow fair play there will be no heavy hulls to avoid camping at capturing location.

 

what do u guys think of this idea?

B-A-D idea. That means:

-10 flags= 10 players

-15 flags= 15 players

-etc.

 

And how in the world can anyone do that!? :O

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Idea:  a capture the flag map with three teams instead of two. (Maybe the third color could be green or purple?) However halfway through the time limit, the team with the least amount of flags captured would lose, and they would collect whatever battle fund they've collected and enter a new battle. The two lasting teams would have the rest of the time to collect as many flags as possible from the other and they must COLLECT TO THE DEATH!!!

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Idea:  a capture the flag map with three teams instead of two. (Maybe the third color could be green or purple?) However halfway through the time limit, the team with the least amount of flags captured would lose, and they would collect whatever battle fund they've collected and enter a new battle. The two lasting teams would have the rest of the time to collect as many flags as possible from the other and they must COLLECT TO THE DEATH!!!

Read the  first post  pls

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3 teams red,blue,green in big maps like: http://prntscr.com/645sj7 berlin

 
 
 
http://prntscr.com/645tk6 Esplanade some will thinks it will easy to cap but no 2 flags should be down and 1 up middle
 
http://prntscr.com/645u29 Highways 2 flags up 1 down middle
 
http://prntscr.com/645ux1 Lost Temple 2 flags up 1 down middle
 
http://prntscr.com/645whm Scope flags just same places but only 1 down look at pic u will see where 
 
http://prntscr.com/645xk2 Year2042 flags same places other one look at pic u will see where
 
there are 2 other big maps but they need edit it cant be 3 teams on it :)
 
 
Thank you :)

 

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How about a game mode which everybody has a certain amount of lives?

 

For example, say i am playing a battle with teams and each player has 5 lives each. The team that have lost all their lives, lose the match.

 

This game-mode can test skill, make players careful and force players to think smart when they're in trouble in battle :)

Edited by Ninja-T
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How about a game mode which everybody has a certain amount of lives?

 

For example, say i am playing a battle with teams and each player has 5 lives each. The team that have lost all their lives, lose the match.

 

This game-mode can test skill, make players careful and force players to think smart when they're in trouble in battle :)

Hi Ninja-T (long time no see by the way, Mr. FreezeWaspPro ;))

I like the idea and have propsed something simmilar; it is called last man standing (limited lifes, you get points for each kill, in the end the fund is shared equal to the points you've scored). As the fund is predictable in this battle mode, you can even pay-out the crystals for each member that loses all its lifes (or they stay in and see another tanks perspective if they like).

 

It was one of the first proposals here.. so I guess our idea is a good one if it comes more often!

:)

 

cya, Rohr'

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