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Ideas for Game Modes!


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I was thinking of new modes when I thought "hey why don't we have tournaments". it would be better than setting up matches from an exact time. the contestants would be invited and that's it. problems though. it would take some time for all places to be full. time for clan wars. when I try to invite my clan members they refuse. maybe because they don't know its a clan war.so please make a clan war mode.  just an idea so don't go ape like you dilsharox!

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This is a proposal of a friend of mine, who can't talk/write english yet so good:

 

Game format "Kill the King" (KtK)

 

One player of each team is the "King". His teammates, know, he knows.. the enemy does not know.

It is the purpose of the teammode, to kill the enemies king. As soon as he is dead, the succeding team gets a point (counts dead kings like flags), and another player becomes King.

 

The King is identified by his teammebers

- with a symbol  in the TAB battle overview

- with a small supply-like-logo above his tank

 

Do you like it?

Any more improving ideas?

Edited by Rohrmeister

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An idea - 
There will be a bridge. Player from one team will cross the bridge, putting his whole tank in the enemy base, and attempt to come back again safely and put his whole tank in his own base. He can be killed in the enemy bridge, on the bases. Even if half his tank is inside, it won't do. For each time the tank comes back inside his own base after going to enemy base, his team gets a point. The team with most points wins.

 

I know, not so good.

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This is a proposal of a friend of mine, who can't talk/write english yet so good:

 

Game format "Kill the King" (KtK)

 

One player of each team is the "King". His teammates, know, he knows.. the enemy does not know.

It is the purpose of the teammode, to kill the enemies king. As soon as he is dead, the succeding team gets a point (counts dead kings like flags), and another player becomes King.

 

The King is identified by his teammebers

- with a symbol in the TAB battle overview

- with a small supply-like-logo above his tank

 

Do you like it?

Any more improving ideas?

Perfecto!!

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King of the Hill

 

The concept is pretty simple.  You and your teammates control a base.  The team that holds it the longest will win. 

Do you know Capture point on Hill?

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8i240MW.png

The newest and most amazing new format for Tankionline

 

The object of the game, Capture the Radioactive Barrel G2dQLCE.jpg?2 at the center of the map and transport it deep into your enemies base and contaminate their headquarters.

Sounds easy doesn't it....

Well not so fast, the game will not start till both teams are full, then both teams will spawn at their respective bases and dash for the center and capture the Radioactive Barrel.

You can only carry the Radioactive Barrel for 5 seconds, your health drops very quickly, Freeze and Isida can help you extend the time for a few seconds, but they will lose health as well.

Once you have dropped the barrel, you cannot pick it back up for 5 seconds so a teammate must take over and continue the transport or your enemies can steal it and head towards your base.

The barrel remains in play till the transport is delivered, at which point it returns to the center and all players re-spawn at their respective bases and you start again.

The game ends either by number of successful transports in a time limit or by reaching a preselected number of transports.

Edited by swede1
  • Like 1

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Well, I have another idea, this is kinda a ripoff of Asphalt 8, but it's called 'Infected'

There will be a countdown, and the tank with the lowest score after it will get infected. He will then have a timer of 30 seconds which will run out unless he keeps killing tankers to get a time bonus. After the timer runs out, he will get removed from the battle but will get his fund.

Last man standing wins.

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King of the Hill

On a map like Skyscrapers you have a CP. There are no teams and you can only get points by controling the point. You win by having control over the point for the longest amount of time over the game. You could put it on other maps like have it in the open part of Serpuhov as well   

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8i240MW.png

The newest and most amazing new format for Tankionline

The object of the game, Capture the Radioactive Barrel G2dQLCE.jpg?2 at the center of the map and transport it deep into your enemies base and contaminate their headquarters.

Sounds easy doesn't it....

Well not so fast, the game will not start till both teams are full, then both teams will spawn at their respective bases and dash for the center and capture the Radioactive Barrel.

You can only carry the Radioactive Barrel for 5 seconds, your health drops very quickly, Freeze and Isida can help you extend the time for a few seconds, but they will lose health as well.

Once you have dropped the barrel, you cannot pick it back up for 5 seconds so a teammate must take over and continue the transport or your enemies can steal it and head towards your base.

The barrel remains in play till the transport is delivered, at which point it returns to the center and all players re-spawn at their respective bases and you start again.

The game ends either by number of successful transports in a time limit or by reaching a preselected number of transports.

Cool idea and how did you make that picture that says "Radioactive"!? :D

 

Well, I have another idea, this is kinda a ripoff of Asphalt 8, but it's called 'Infected'

There will be a countdown, and the tank with the lowest score after it will get infected. He will then have a timer of 30 seconds which will run out unless he keeps killing tankers to get a time bonus. After the timer runs out, he will get removed from the battle but will get his fund.

Last man standing wins.

Is this suppose to be in DM battles? Edited by 1stsuperwhitedragon

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9YDS9tW.png

Crystal boxes are BACK!

 

 

This is the game for the collector in you,

The object of this game is to collect these falling crystal boxes and get them back to your teams stronghold, you can only carry one at a time, and if you get killed on the way it is destroyed as well.

The goal of each team is to fill your stockpile before the other team can fill theirs.

Be warned though, your enemies can steal crystal boxes from your stronghold, so you will have to protect it from raiders.

The game can be set up to a preset number of crystal boxes to secure, or by the most secured in your stronghold before the time runs out.

 

 

 

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Cool idea and how did you make that picture that says "Radioactive"!? :D

 

 

Thanks for the support, lets hope the Devs think so too :P

I used flamingtext.com for the graphics.

Edited by swede1

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9YDS9tW.png

Crystal boxes are BACK!

 

 

This is the game for the collector in you,

The object of this game is to collect these falling crystal boxes and get them back to your teams stronghold, you can only carry one at a time, and if you get killed on the way it is destroyed as well.

The goal of each team is to fill your stockpile before the other team can fill theirs.

Be warned though, your enemies can steal crystal boxes from your stronghold, so you will have to protect it from raiders.

The game can be set up to a preset number of crystal boxes to secure, or by the most secured in your stronghold before the time runs out.

 

 

Way better than getting crystal boxes and instantly get crystals.

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I'm usually too busy with the real game...

 

Allow creator to choose which type of hull and weapon can enter in polygon CP.So there will be less mults tolling with hornet wasp and railguns in polygon CP

There's a problem with that?

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