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I have an idea to make a battle mode   "mine hunt"  I believe everybody know who is "mine hunt" so bassicly we need 1 change. Its to make a mines placing guy unavailable to kill so there would never be a guy who would kill you and destroy your event. :)

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Hi. I would like the creators of Tanki Online to introduce new battle modes to make this game for fascinating. There should be two special battle modes for players that have the rank Brigadier or higher. They are:

 

1. Gold box battle

 

2. Rank up and XP

 

At the moment the current battle modes "Deathmatch [DM], Team Deathmatch [TDM], Capture the Flag [CTF], Control Points [CP], are not enough to keep enough players entertained.

 

Thank you.

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Please elaborate. For the gold box mode I'm assuming you mean the 'massacre repair kit' in every map? As for the rank ups + xp I'm guessing a format where you can do parkour rank ups? Explain your idea in detail please.

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so you when goldbox is dropping you can do /savegold command and if 75% or more or the battle leader (person who makes or promotes)  pick it no-one can pick it up and after you can not collect the gold till you start it.

can be worked on and in chat it will auto give link.

can be worked on extra ideas below

 

this is becouse of how many times people just took the gold after everyone placed alot of mines 

 

 

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Hi. I would like the creators of Tanki Online to introduce new battle modes to make this game for fascinating. There should be two special battle modes for players that have the rank Brigadier or higher. 

Save the gold box mode

Topics merged

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How about a new mode called NOOB DRUGGERS that will be format: viking or hornet / hammer or thunder, all M4 and automatically loading supplies one after the other....  :angry:  <_<  :angry:

Needless to say, turret won't have the ability to turn, in order not to be abused by someone that is not so noob... :P :D :P

 

(I 'm sick and tired of all those rude bullies that wonder the battlefield in their top gear with zero skill and ruin other peoples' game....)]

 

(Я болен и устал от всех этих грубых хулиганов, что удивительно, битвы в их высшей передаче с нулевой мастерства и разрушить чужие игры.)

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Hi, i have came up with a unique and simple game mode. 

 

Capture the Area B)

-It is a team mode.

-Maps would contain some  drop zones but a little bigger.

-Area would be captured when the players of a team step on atleast >50% zones (on same time) or all zone(one by one).

-Zone capturing time 8 sec.

-Players of their respective teams will see a separate box showing how much zones are left for them.

-Match will end when area is captured.

-Time limit- 12min and 20 min

Best suited for large maps.

Plz upvote if you liked this idea.

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Make a "rankup" mode. For example, instead of maximum 20 players in stadium map make it 40. Some big maps that people rank in most often should have that feature for spectacular rankups :D

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How about a new mode called NOOB DRUGGERS that will be format: viking or hornet / hammer or thunder, all M4 and automatically loading supplies one after the other.... :angry: <_< :angry:

Needless to say, turret won't have the ability to turn, in order not to be abused by someone that is not so noob... :P :D :P

 

(I 'm sick and tired of all those rude bullies that wonder the battlefield in their top gear with zero skill and ruin other peoples' game....)]

 

(Я болен и устал от всех этих грубых хулиганов, что удивительно, битвы в их высшей передаче с нулевой мастерства и разрушить чужие игры.)

You got my support :)

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Hi I have Complain about Friendly Fire in Pro Battle Mood (I didn't know whether this is fixed, because i didn't play a pro for few weeks)

 

In Friendly Fire mood, I saw some Players who kill for score, In CTF some players kill the flag carrier and take flags to obtain score.

Most of players back fire to defend themselves and it turns the Game to a Death Match. But for Isida the condition is too Bad, Isida cannot harm his team mates So they are defend-less.

 

I suggest there should be some Reduction of Score for Killing Teammate.

Killing teammate should be similar to self_destructing
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well, i suppose that tanki have to make another mode"last tank standing" 1x lives 1000%armor no supplies no time limit

 

 

 

 

the idea of the last man standing is to kill most of the tanks the most 1 who kills alot is the winner NOTE(once all the players are dead only 1 player stands then a notifcation says:NICKNAME won the battle , example:haz791won the battle)

 

ANOTHER IDEA

"last team standing" last team standing is based on last tank standing, but this time it is team battle 1x lives 2000% armor no supplies no time limit the rule to win is as i told u in last tank standing the last 1 or any i number in a team are the winners example,blue team is the winner

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How about a new mode called NOOB DRUGGERS that will be format: viking or hornet / hammer or thunder, all M4 and automatically loading supplies one after the other....  :angry:  <_<  :angry:

Needless to say, turret won't have the ability to turn, in order not to be abused by someone that is not so noob... :P :D :P

 

(I 'm sick and tired of all those rude bullies that wonder the battlefield in their top gear with zero skill and ruin other peoples' game....)]

 

(Я болен и устал от всех этих грубых хулиганов, что удивительно, битвы в их высшей передаче с нулевой мастерства и разрушить чужие игры.)

Interesting offshoot of Hardstyle.  With some appropriate nerds/buffs, this format could very well contain some of the massacres that occur in Tanki daily.

Edit: Why not allow any turrets and hulls?  It would be interesting to pit all sorts of tank combos against infamous drugger-approved tank combos...Unless Tanki wishes to do nothing against these massacrists...

Edited by N3tralRE

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I have another idea for a new mode called Dogde ball 2 team have to kill each other but the map is designed espiy for that you have suicide in middle so you can't go on enemy side. 2 sides have to kill each other but from a very far distance the map for it won't be too long (sideways) but it would be very side (lenth). Supplies allowed except health all supplies are allowed.There are 8 walls and each team to protect but gaps I. Between not all lined together. Gaps in wall would be like in combe the walls. Only railgun , Isida , smoky and Vulcan and allowed. No Thunder due to splash damage.This mode would help everyone even in clan wars when you need practice on aiming this is the right more for you. 1v1 to 18v18 is Max . Like and support this idea.

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 Cloak mode & the Ghost Land

 

When Cloak mode is activated, the tank's outer surface alters through the use of a crystalline generation, capable of fully absorbing or bending incoming wave spectrums such as visible light, radiowaves (Radar), Infrared (Thermal Imaging), and possibly microwaves or others, to render itself completely invisible to the human eye and most surveillance equipment. During this time, the tank is enveloped within a clear "shimmer" as light is bent around the surface causing invisibility.

Cloak mode makes your tank invisible for ten seconds at a time (well, not completely invisible, only transparent, and the outlines are detectable) because using the cloak mode consumes huge amount of energy, therefore it takes another ten seconds to replenish the energy during which the tank becomes visible. Also, if any other tank fires upon you, it reveals faint, purplish arcs of electricity across the shimmering surface of your tank.

It can be used by any tank, irrespective of turrets, hulls or paints. In normal gameplay, the cloak mode will be effective for only thirty minutes (of gameplay) within 24 hours, so that it doesn’t give a huge amount of unfair advantage to any player.

 

However, there will be an arena where everyone can use this mode for all the day. It is called the Ghost Land, entering which automatically switches your tank to cloak mode (provided you have already purchased it). Here it is always night, with a ghostly and stormy appearance. Every 5 to 6 seconds there is a thunder which momentarily reveals the position of the even invisible tanks. The arena itself is not large, to reduce the unfair advantage of weapons like shaft and railgun (believe me, those are annoying in large maps, killing me every time when I’m running to reach them). The game is challenging here, and so the reward (crystals and exp), which is twice the normal gameplay at any map. This is not an arena for the weak of hearts, as tall ghostly shadows also roam the place, suddenly appearing in the thunder light before your tank, scaring and distracting all the tankers randomly, because it’s their place, the Ghost Land!

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There should be a rankup mode, which is like parkour in that there are no dead zones, but only the person that created the battle gets xp in the battle.  So they can rank up on a buiding, but no one else gets anyhing from ruining it.  Or you could enter the name of a player into a box when you crate the battle, and only that erson gets xp, but that might be harder to design.

 

What do you think?

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Maybe make it the creator can't be killed, and once he ranks up, he can't get anymore exp. Also no battle funds.

 

The idea behind the creator can't be killed, so noob trolls can't ruin it.

Edited by CaptainMaxwell7

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All that already exists...its in Pro-Battles:

Parkour format - no death zones

Private battles - only known players join, so no 'fun-ruining'

 

Developing a battle where only 1 player earns exp would not be useful...

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