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I have an idea of creating a new battle form like DM , TDM , CTF and CP. The main things in this new battle form are the gold boxes. I'm going to tell about it just now.

We know that when there is a gold box it can be taken only by one tanker. I'm going to make an example in CTF mode battle. In CTF mode we should capture more flags than the opponent team until the time is up , or we should capture the very amount of flags which is required for victory. In this new form instead of flags are used the gold boxes. For example, when two teams play against each other and there is a gold box the winner will be the team which will catch that gold box. It doesn't matter whether it is DM, TDM, CTF or CP. In DM mode battle we play and destroy each other but the winner will be the tanker who will catch for exaple 5 gold boxes. In TDM form two teams destroy each other tanks and the winner will be the team which will catch for example 7 gold boxes , the quantity of the gold boxes which are taken by the members of the team is going to be considered as a team gold. The same thing is for CP mode.

 

Unless tney golds arnt worth anythinh(then they wouldent be gold boxes, they would just be boxes) then your idea is never going to be inputed. Evryone will only do those battles and the entire economic part of the game will be ruined because everyone is gaining crystals faster than they are losing them then the people who have just made an account will get reked by full micro upgraded twins and hornets that are only at the 2nd rank. Then nobody starts to play the game. When people get to highest rank then they get bored as they have no goals for things to buy and everyone has the same exact gear. The thing that makes games fun is the part where you biy things with in-game money and become better than your opponents. If everyone has same gear then the only ones left are hackers and pros. Then they cant rek anyone so they get bored and THEY leave. Then nobody playes because the entire game is screwed up and its not fun.

 

Also, your idea kinda exists already. Its called Save The Gold but you need to wait for a normal gold to drop and its defence v.s. offence. Its described in a V-LOG so find that and watch it.

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There should be a gamemode where there is 1 flag for 2 teams. It spawns in the middle of the map and both teams can get it. (Not at once) And the mission is to cap it. If it is capped or the player who carries it dies, a countdown (20 seconds) will start and then it will spawn again.  

 

Basically, like rift in destiny :3

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This is one of themost well thought through ideas iv seen so far. This could be a really fun gamemode. Brest could be ued for it though, not quite the best thing possible but it could be changed slightly.about AI tanks, should be based on the scores the other team has. Example:everyone other teams has atleast 500 pts andyour teams has 300 then the AI onyour teams is better. ai should be able to take deopped suplyes

With a bit of tweeking here and there this could be a really good gamemode! Maybe part of Tanki X?

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Defend the Fort:

You are with a group of real players and A.I, fighting A.I and other real players, if any. Once a real player leaves, an A.I will join and vice versa.

 

Your task: to hold the fort for as long as you possible can. The longer you and your team last, the more crystals your team will receive. However, that can be changed so that a team only needs to hold of the enemy for a certain amount of time.

 

This game mode will only be available in certain, purpose-built maps (which do not currently exist) that are for this mode and this mode only. They will be built to resemble a fort or bunker, hence the name, although that can be changed and it can simply be an enclosed area with enemies spawning around the building.

 

A.I will receive randomized equipment.

They will usually be given fully micro-upgraded paints usually one of the following:Spark, Digital, Rustle, Dirty, Sandstone, Dragon

 

A.I can set to a certain difficulty level. They cannot use supplies or drugs other than mines.

A team loses when an aggressor team enters a certain location at the center of your fort a certain number of times.They do not have to stay there but they must go over it and die before they can do it again.

 

Gold box drop sites are always outside of the fort. Regular supplies drop both inside and out of the fort.

 

​unfortunately, i can't paste photos here but i hope you get what i'm talking about.

 

Hmm...this would be GREAT in tankiX! Im going to rewrite this with some tweaks now

 

Buildings/Maps: Custom for gamemode, existing maps with minor edits in terrain or spawning(some entrances are blocked, Defence always spawns on inside, attack always spawns outside), breakable terrain(peices of things that can be shot and, well, break or smash in so that attacking team can get into defences fort), a map that could work now could be Brest

 

A.I.: Based on skill of its team and the other team+ the ranks of players in battle, when 1 real player leaves then an A.I. comes in, they collect supply drops and rhey plant mines but the dont have garage items(they also dont get a suppy if a teamate is nearby), their turret hull combo will be based on the most use combo in that battle or most used hull with most used turrett(example: if 40% people have Hornet but none of those people have same turret, while 60% of other people have Twins, many A.I. will have Hornet/Twins), if teams are not balenced then A.I. will join outnumbered team

Task:

a. Attack must break into fort/base and destroy a statue within time limit, the less time used to break in determines the how much crystals are given(amount of kills also determins amout of crystals)

b. Defence: Keep attackers from breaking into base and destroying terain, the longer ot takes for attackers to destroy statue determines amout of crystals are given

Gamemodes: Attack v Defenders, Final Death(when player dies he/she cannot respawn, or they only have 3 lives), Firefight(only mid-long range turrets allowed, Old Timey( only short range turrets)Flintlock, Flintlock(only smokey and thunder allowed, Double Defence( there are 2 forts for each team and whoever breaks other teams statue first wins

 

Goldbox: All gold drops will be at front of fort at least 80 meters from a spawn point on each team. While gold is falling, game timer pauses until someone catches it. During that time nobody can destroy statue or damage it

 

 

 

 

Note: Gamemodes that require specific combos are in Pro format battles while Attack v Defence, Final Death and Double Defenders are normal battles

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how about this. Catch the Repair kit Mode... maybe just like parkour mode a bit.. best it would have funds and no other boxes drop k? i'll be fun for the special map..* masscure* which is common for catch the repair kit xD (y) a bit?

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New game mode idea:  Battles which only allow one type of turret. 

 

eg.  The battle will consist only of twins, only of vulcans, only of ricci's, etc.  This will even-out hardware  differences and make it more a contest of skill.  I'm not suggesting that the current variation is bad, it's only a suggestion for more varied game-play. 

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Hmm...this would be GREAT in tankiX! Im going to rewrite this with some tweaks now

 

Buildings/Maps: Custom for gamemode, existing maps with minor edits in terrain or spawning(some entrances are blocked, Defence always spawns on inside, attack always spawns outside), breakable terrain(peices of things that can be shot and, well, break or smash in so that attacking team can get into defences fort), a map that could work now could be Brest

 

A.I.: Based on skill of its team and the other team+ the ranks of players in battle, when 1 real player leaves then an A.I. comes in, they collect supply drops and rhey plant mines but the dont have garage items(they also dont get a suppy if a teamate is nearby), their turret hull combo will be based on the most use combo in that battle or most used hull with most used turrett(example: if 40% people have Hornet but none of those people have same turret, while 60% of other people have Twins, many A.I. will have Hornet/Twins), if teams are not balenced then A.I. will join outnumbered team

Task:

a. Attack must break into fort/base and destroy a statue within time limit, the less time used to break in determines the how much crystals are given(amount of kills also determins amout of crystals)

b. Defence: Keep attackers from breaking into base and destroying terain, the longer ot takes for attackers to destroy statue determines amout of crystals are given

Gamemodes: Attack v Defenders, Final Death(when player dies he/she cannot respawn, or they only have 3 lives), Firefight(only mid-long range turrets allowed, Old Timey( only short range turrets)Flintlock, Flintlock(only smokey and thunder allowed, Double Defence( there are 2 forts for each team and whoever breaks other teams statue first wins

 

Goldbox: All gold drops will be at front of fort at least 80 meters from a spawn point on each team. While gold is falling, game timer pauses until someone catches it. During that time nobody can destroy statue or damage it

 

 

 

 

Note: Gamemodes that require specific combos are in Pro format battles while Attack v Defence, Final Death and Double Defenders are normal battles

*Gasp* Finally, someone said it: interactive terrain and props although it shouldn't be too excessive: you can't blow your way into a base through a bunch of walls. After a shot hits a certain part of a wall, there will be a visible impact crater although shooting it again at the same spot will not make it deeper.

 

And yes i do think the spawning idea is good. I forgot to add a lot about defender spawning. 

A.I.: Based on skill of its team and the other team+ the ranks of players in battle, when 1 real player leaves then an A.I. comes in, they collect supply drops and rhey plant mines but the dont have garage items(they also dont get a suppy if a teamate is nearby), their turret hull combo will be based on the most use combo in that battle or most used hull with most used turrett(example: if 40% people have Hornet but none of those people have same turret, while 60% of other people have Twins, many A.I. will have Hornet/Twins), if teams are not balenced then A.I. will join outnumbered team

 

I like the idea of replacing players who have left and 'smart-equipment selection' but i still don't think A.I should be able to use any supplies. 

 

Also, i think it shouldn't be a statue: it should be more like a Capture Point (like in C.P mode) where a tank has to be within a certain radius of a point and stay for a certain amount of time. 

 

i think attacking and no 2 team modes are good. Although no real players should be in an attacking team in a solely defending battle.

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*Gasp* Finally, someone said it: interactive terrain and props although it shouldn't be too excessive: you can't blow your way into a base through a bunch of walls. After a shot hits a certain part of a wall, there will be a visible impact crater although shooting it again at the same spot will not make it deeper.

 

 

I like the idea of replacing players who have left and 'smart-equipment selection' but i still don't think A.I should be able to use any supplies.

 

Also, i think it shouldn't be a statue: it should be more like a Capture Point (like in C.P mode) where a tank has to be within a certain radius of a point and stay for a certain amount of time.

 

Well, i think it should depend on the TYPE of wall that your shot will not destroy it, though iv been thinking and maybe EVERY wall is breakable. I know what your thinking, thats a terrible idea, but some walls are weaker than others. Example- very strong wall: each shot becomes deeper until it creates a small hole in a wall that a tank cant go through. Example- weak wall:( the wall has different amount of strenght based on how many people are on the attacking team ) each shot creates a mark larger that the shot fired and enough shots creats a hold large enough for at least wasp and hornet in it and the hole can be enlarged more by more shots.

 

About CP and statues, i couldent think of anything good that could be destroyed to win, thoigh i thought that just a capture point would not be very good as 1 tank coul sneak int fort and win entire battle. Having something to destroy mae the battles longer, and if the teams are balenced, more fun as you must work as a team to break into a fort and assault the "statue". Id like to know a better idea but i just think CP points are bad.

Edited by MrCheezyPotato

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Well, i think it should depend on the TYPE of wall that your shot will not destroy it, though iv been thinking and maybe EVERY wall is breakable. I know what your thinking, thats a terrible idea, but some walls are weaker than others. Example- very strong wall: each shot becomes deeper until it creates a small hole in a wall that a tank cant go through. Example- weak wall:( the wall has different amount of strenght based on how many people are on the attacking team ) each shot creates a mark larger that the shot fired and enough shots creats a hold large enough for at least wasp and hornet in it and the hole can be enlarged more by more shots.

 

About CP and statues, i couldent think of anything good that could be destroyed to win, thoigh i thought that just a capture point would not be very good as 1 tank coul sneak int fort and win entire battle. Having something to destroy mae the battles longer, and if the teams are balenced, more fun as you must work as a team to break into a fort and assault the "statue". Id like to know a better idea but i just think CP points are bad.

Well, like i wrote in my original idea, 1 tank can only capture it once before dying.

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Hey Guys! As most Tankers would know, Save the Gold (STG) Videos have been increasingly popular recently. STG's are extremely fun to both, watch and play. Unfortunately, STG's can be difficult to organise and all the supplies and time is wasted for the defending team and the Tankers who didn't get the Gold Box as the battle is set to a 999 Flag Limit so no one collects and end reward. STG's are also extremely difficult to organise. Hopefully, Tanki can make it easier by giving it it's own Format in Pro Battles. I think that Tanki should raise the price for a Pro Pass to 6k Crystals but in turn, make the Golds drop 3-10 times more often. Once all the Golds are caught, the battle can end and everyone receives their end reward. This will be an extremely fun format that will help Tanki learn about new formats and to give Tankers a chance to experience STG's.

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I like the idea, but there is alot of flaws in it :/

People will play this format of yours just for the golds and there wont really be any of the save the gold fun.

Everyone will see this format as an opportunity to catch more golds, that's it.

I wont work.

Also raise the price for already expensive pro pass? screw that

Edited by skuyzy
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It's a good idea, however I do think some of these things might happen if this idea gets accepted:

 - Everyone (who can get 6k to buy the pass), will play STG format, not to have fun defending the gold, but to collect it themselves, just because it'll drop faster than any other format/battle. 

- We will get lots of STG battles in the servers, and newbies won't understand the meaning of the format.

- Even if this format is accepted, it will still be hard to organize this with random players, as they will try to catch the gold. A example of this can be taken as a public parkour battle, 90% of the time, we don't get people doing parkour, but something else.

 

If I be fully honest, this idea will not work! -_-

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It's a good idea, however I do think some of these things might happen if this idea gets accepted:

 - Everyone (who can get 6k to buy the pass), will play STG format, not to have fun defending the gold, but to collect it themselves, just because it'll drop faster than any other format/battle. 

- We will get lots of STG battles in the servers, and newbies won't understand the meaning of the format.

- Even if this format is accepted, it will still be hard to organize this with random players, as they will try to catch the gold. A example of this can be taken as a public parkour battle, 90% of the time, we don't get people doing parkour, but something else.

 

If I be fully honest, this idea will not work! -_-

 

 

Well TO anyway makes a lot of new updates. If would come newbie in TO from old times he wont understand new updates like MUs, diffirent crystal counting, where is crystals boxes, diffirent rank limit for hulls and turrets and so on.

 

 

So lets dont mension that misunderstanding about something new.

 

There is a lot of players who just joins to game to find gold asking all the time "gold dropped?" Gold could drop 1.5 to 2 times more than regular battles. 3- 10 times is too much

 

Any battle is random and not organised. If want orginased battle, have to talk with clans to make Tower Defense type of war. :-) STG would be popular in beginning and in end of that glory time everything would be same as now - everyone would play random maps with random type of games. :-)

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pnVpq8C.png

 

Have a brilliant idea for a new game mode? Post it here!

 

Though the developers aren't currently accepting game mode ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

Ultimate CTF

It has 4 teams and you can have more than 1 flag at once.

Ultimate CP

4 teams on control points

Ultimate TDM

4 teams on team death match

Ultimate DM

Many teams of 2 vs. all other teams

Check on soon to see level ideas for these gameplay modes!!!

leopard2428

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I like the idea, but there is alot of flaws in it :/

People will play this format of yours just for the golds and there wont really be any of the save the gold fun.

Everyone will see this format as an opportunity to catch more golds, that's it.

I wont work.

Also raise the price for already expensive pro pass? screw that

I agree with this completly. 5000 is WAY more than i want to spend as i have much better uses that would make me better in general at battles, not just playing in harder battles with worse things. Pro pass only makes sence when at a very high rank where 5000 is not really that much or you get that much in just 2 days. The part with everyone just stealing gold is the most true part. People in general seem to be either selfish,jerks,greedy, or all of the above(well...the left). It can be hard to fi d somone that is trustworthy and really acts as a teamate. No offence anyone whos reading this, im not pointing anyone out in particular.

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i have a crazy idea from WOT or world of tanks where you can do a encounter battle but i would like ti spice things up a bit.........instead of having 1 base per team and a neutral base in the middle of the map you should have the following.

 

1. each team of 50 tanki's have 2 bases and 1 neutral base where the only extra items drop into the game. each team has 30 tanks at one base and 20 tanks at the other.

 

2. this would be a divide and conquer movement (making this the most hard part of all) where you have to have 5 tanks in each raduis of the enemy camp in order to CAP it. You MUST have both bases being capt in order to win the game but you can aslo win by enilating the enemy team but each player only gets 3 respawns before they cant re-enter the game until its over. :o :o

 

3. each game should last about 12 minutes and the team with the better score wins.. if not the match ends with a draw. :o :o

 

4. BUT IF the neutral campment is capt and is held for 10 minutes streight without any recapping, a goldbox will appear randomly on the map as it does in the other maps. :o :o

 

5. the map can be bigger then the usual size of the ordinary maps but with alot more difficult obstacles to cross over. :o :o

 

send a like if you like this idea!!!!!!!!!!! :lol: :lol: :lol:

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