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O! O! O! O! O! I HAVE ANOTHER CRAZY IDEA!!!!!!!!

 

You should make ASSUALT MISSONS! :D :lol: !!!!!!!!!!!

 

Its like rainbow siege, and all those other games where here are the rules!!

 

1. one team has a base randomly slescted with chosen areas where the team has to vote where the base encampment should be set. but the team with the base only have 10 tanks. and the enemy team has 17 tanks!.

 

2. the goal of the base team is to dig in and defedn their CAP area from being takine by the enemy team and the preperation time is about 5 minutes before the assualting team attacks.

 

3. though yer wandering what kind of fefenses would they have? well easy i sujset to make a new tank but something between a railgun and isida turret which u selest the item you want to build (like a AT berricade that stops lighter hulls up to M! or up before goliath to get through) (goliath can break through AT berricade) ant the gaol of the assaulting teamis to cap the base which requieres 2 tanks in the raduis of the CAP cirlce. B) :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

 

POST A LIKE IF U LIKE THIS IDEA!!!!!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: ;)

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I think what would be AWESOME is that you can choose how many teams there are for any team game and the max is four or five. :lol:  :D  :D  :lol:  :)  ;)  :)  :P  :D  :wub:

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O! O! O! O! O! I HAVE ANOTHER CRAZY IDEA!!!!!!!!

 

You should make ASSUALT MISSONS! :D :lol: !!!!!!!!!!!

 

Its like rainbow siege, and all those other games where here are the rules!!

 

1. one team has a base randomly slescted with chosen areas where the team has to vote where the base encampment should be set. but the team with the base only have 10 tanks. and the enemy team has 17 tanks!.

 

2. the goal of the base team is to dig in and defedn their CAP area from being takine by the enemy team and the preperation time is about 5 minutes before the assualting team attacks.

 

3. though yer wandering what kind of fefenses would they have? well easy i sujset to make a new tank but something between a railgun and isida turret which u selest the item you want to build (like a AT berricade that stops lighter hulls up to M! or up before goliath to get through) (goliath can break through AT berricade) ant the gaol of the assaulting teamis to cap the base which requieres 2 tanks in the raduis of the CAP cirlce. B) :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

 

POST A LIKE IF U LIKE THIS IDEA!!!!!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: ;)

I really like that idea but you should get the numbers smaller because that is going to be hard to make and VERY easy to lag!!!! :(  :(  :huh:  :rolleyes:  :wub:  :ph34r:

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seach and destroy 3 live ea

 

rules a defending team and a attacking team

atacking team (Blue): must find a bomb and plant it in the enemys base. the bomb will act like a flag press f to drop. now if u reach the base with the bomb hold 0 to plant the bomb, planting will take 5 sec to do. once acomplished defend the bomb until it explodes. it will take 45 sec to explode. if it explodes blue team wins and swaps sides

 

Defending team (red); must defend the base a much as they can if the bomb is planted u must get to the bomb and defuse it by holding down 0 it will take 10 sec to defuse. If defuse red team wins and they swap sides

 

becareful because there ae no smart supplies (pressing 1,2,3,4,5) and no repair kits. but the other supplies will be there.

 

Hints for attackers use hulls such as hunter viking dictator and titan. and us guns such as firebird freeze hammer isida thunder.

Hints for defenders use heavy hull like dictator titan and mammoth. and guns like freez firebird isida and twins

 

abreviation SD

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Juggernaut

One person is randomly chosen as the juggernaut, He gets x4 armor and x2 damage and speed. Everyone else is trying to kill him. Whoever kills him becomes the juggernaut. Everyone has a kill count from all of the kills they have and whoever has the most at the end wins. The last juggernaut gets a small crystal bonus for surviving that long. The Juggernaut cannot drug.

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How about one where you can capture points, flags, or you can kill enemies in one battle. kills are worth one point, 10 seconds you get two points from captured points, and flags a worth 30 points. The team with the most total points wins.

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Juggernaut

One person is randomly chosen as the juggernaut, He gets x4 armor and x2 damage and speed. Everyone else is trying to kill him. Whoever kills him becomes the juggernaut. Everyone has a kill count from all of the kills they have and whoever has the most at the end wins. The last juggernaut gets a small crystal bonus for surviving that long. The Juggernaut cannot drug.

Great idea! Though the crystal bonus should just ne given to the juggernaut who lasted the longest, not who is the last one because what if thre was 1 juggernaut who lasted until the last 10 seconds of the battles then the guy who lasted 10 seconds would get a bonus :(

Also,the juggernaut should be able to use repair kits from garage with a 180 second cooldown(3 min).

Edited by MrCheezyPotato

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Great idea! Though the crystal bonus should just ne given to the juggernaut who lasted the longest, not who is the last one because what if thre was 1 juggernaut who lasted until the last 10 seconds of the battles then the guy who lasted 10 seconds would get a bonus :(

Also,the juggernaut should be able to use repair kits from garage with a 180 second cooldown(3 min).

Thanks for the compliment and the changes! :)

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A new idea: Training mode! You and your friends can play a battle with A.I bots, you can make it without the Pro Pass. It also can be played on any map. You can get expirence and crystals, like normal battles. It will be like a real battle, but with A.I. It will be good for low rankers and will only be avaliable for low rankers. (it would be fairly easy and cheating for high rankers) The guns/hulls will be always M0, unless your rank has a M1 avaliable (the combos will be random for the A.I bots)

 

 

 

-Hmood ;)
 P.S: Thanks for reading! :D

Edited by hmood-619

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A new idea: Training mode! You and your friends can play a battle with A.I bots, you can make it without the Pro Pass. It also can be played on any map. You can get expirence and crystals, like normal battles. It will be like a real battle, but with A.I. It will be good for low rankers and will only be avaliable for low rankers. (it would be fairly easy and cheating for high rankers) The guns/hulls will be always M0, unless your rank has a M1 avaliable (the combos will be random for the A.I bots)

 

 

 

-Hmood ;)

 P.S: Thanks for reading! :D

This is a good idea. I think that all ranks should be able to play it though and the battle fund and amount of xp earned is decreased by 70% at all ranks. That way high rankers cant exploit it. It can be used to practice for a better k/d (but all kills and destroyed are not recorded) and also only people who are invited may join the battle, swapping with a cpu. Gold boxes drop with a 50% less chance and only have 500 crystals in it and A.I. tanks still go for it. The A.I. will be based on who is playing in that battle and will try to be slightly better than them(thats how any sort of training is, practicing against something with better skills than themselves). If a person thats at the 2nd rank has a friend thats at the 2nd to last rank, then they can invit each other to a training battle. The A.I. tanks will perform differently against the two people there though, and the guns will perform like a m3 to the higher rank and m0 to the low rank. This will help in some clans the trainer/ tester is not the right rank for some of the other people. You can choose how many cpu tanks there are and how many open slots for real people too, this way if a clan has a training session and one person leaves then a cpu doesent just spawn in and start attacking everyone.

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Attrition Mode

- Similar to control points.

- Instead of generating points, the control points generate credits for the team that controls them.

- Each player gets 1 free spawn in the beginning.

- Subsequent respawns cost a predetermined amount of credits.

     - Respawn cost can be determined by the size of the map and the number of control points.

     - Respawn cost also will be affected by the turrets and hulls the player is using (an m2 tank will cost more to respawn than

       an M1tank.

     - Respawn order will be determined by the order in which the players died. However, if a team is very low on

       credits, and can only afford to respawn certain players (because they are in cheap tanks), the cheaper players will

       receive priority.

- When a team has no control points, no live tanks, and insufficient credits to respawn any of its players, that team looses and the game is over.

Edited by ChoochTheMightyTrain
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Attrition Mode

- Similar to control points.

- Instead of generating points, the control points generate credits for the team that controls them.

- Each player gets 1 free spawn in the beginning.

- Subsequent respawns cost a predetermined amount of credits.

     - Respawn cost can be determined by the size of the map and the number of control points.

     - Respawn cost also will be affected by the turrets and hulls the player is using (an m2 tank will cost more to respawn than

       an M1tank.

     - Respawn order will be determined by the order in which the players died. However, if a team is very low on

       credits, and can only afford to respawn certain players (because they are in cheap tanks), the cheaper players will

       receive priority.

- When a team has no control points, no live tanks, and insufficient credits to respawn any of its players, that team looses and the game is over.

 

 

This would add a nice touch to battling where dieing MATTERS. Although i like how you said m1 is cheaper than m2, that would just make a big chain reaction where every person who respawns is worse than the previous one, until its only the sucky people on that team left and they cant do anything...maybe base it on their rank and amount of kills, the more kills mean its less money to respawn, making it so people dont camp.

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I couldn't get my level ideas to post properly so I will tell you more info.

 

Check on soon to see level ideas for these gameplay modes!!!

leopard2428

 

 

I couldn't get my level ideas to post.

 

I agree with this completly. 5000 is WAY more than i want to spend as i have much better uses that would make me better in general at battles, not just playing in harder battles with worse things. Pro pass only makes sence when at a very high rank where 5000 is not really that much or you get that much in just 2 days. The part with everyone just stealing gold is the most true part. People in general seem to be either selfish,jerks,greedy, or all of the above(well...the left). It can be hard to fi d somone that is trustworthy and really acts as a teamate. No offence anyone whos reading this, im not pointing anyone out in particular.

No It will not need a pro pass

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"Gun Game" from COD in Tanki! Basically, you need to cycle through all the turrets and hulls first to win the match.

That woyld be great! It would encourage everyone to buy/ upgrade all the guns too. Though for very low rank(ones that cant buy acual peices of equipment, not incliding M upgrades) they would need to play only with ranks that have same equipment available so that people with only hunter and great with hunter cant play against people with wasp and hunter but they hate wasp though they need to use it anyways.

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What about an escort-style mission where a single player controls a large Mammoth with a bomb attached to it and has to be taken into the enemy base.

The Mammoth would have to have a ton of health for this to work, however, and would need to have other team members to fight off defending enemies.

Sort of like Payload from TF2 but with the bomb under the control of a random player.

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What about an escort-style mission where a single player controls a large Mammoth with a bomb attached to it and has to be taken into the enemy base.

The Mammoth would have to have a ton of health for this to work, however, and would need to have other team members to fight off defending enemies.

Sort of like Payload from TF2 but with the bomb under the control of a random player.

 

Maybe instead of a random player choses, people could vote on who is next. But if nobody votes or there is not enough votes then iys goes random. Or it randomly selects a player that has at least one vote, and someone who got 5 votes has the same likelyhood as someone who has 1 vote.

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I really like that idea but you should get the numbers smaller because that is going to be hard to make and VERY easy to lag!!!! :(  :(  :huh:  :rolleyes:  :wub:  :ph34r:

ok how about 2 teams of defense team of 5 tanks and attack team of 7 tanks? sound good enough B) :ph34r:

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I think LAST MAN STANTING LMS is a good one! But a nother one will be that someone has like the crown and everone has to catch him (when you tuch him you catch him. If you stay 60 sec whit out be catched you win! If you lost when you like have 47 sec left you don't have to start over whit 60 sec again if you win the crown back! The game name can be Catch the Crown "CTC"???

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