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I wish there was a "Musical Chair" mode where tanks move around a long short wall, having several rectangular marks on ground depending upon no, of players. as music starts, tanks must move around the wall, who wont move for 2 sec, gets destroyed. after music stops, tanks must stop in the rectangular mark and as soon as last tank stops in the last remaining mark, remaining tanks loose. the ones standing in those area get 10 points and those who didnt stand in the area gets nothing.

Just a issue is use of mammoth to push other tanks. well this mode should see that weights of all tanks are made equal.

Good luck and a big axe on my thoughts!

Edited by TheMask321

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Hmmm.. What about a game mode.. Or a format or whatever.. Where there are 2 high ranked players in one and 4, 6 or 8 lower ranked players in the other team.. This is kind of an idea from a youtuber That_One_Michael and it looks super fun and exciting.. Idk just.. That should be a thing

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We want ASL mode back :)

Yeah, but it would needbbettr maps :/

 

Unless the tteams were unbalenced, it was so easy for blue to defend, cause all they had to do was kill people. Its much harder to survive when taegeted than to kill people while untargeted. There has nlbeen planty of times where i was red and the teams were pretty fair, yet i won alot, but its not ussualy like that

 

Hmmm.. What about a game mode.. Or a format or whatever.. Where there are 2 high ranked players in one and 4, 6 or 8 lower ranked players in the other team.. This is kind of an idea from a youtuber That_One_Michael and it looks super fun and exciting.. Idk just.. That should be a thing

Yeah, iv thought about tha at times too :)

 

That could be a cool idea, or it would just be easy kills for the high ranks.......

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I dunno man. There's a lot of things wanting to be put into that PRO battle list. I don't agree with this one. Just make a private battle and invite your most trusted friends. 

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hello people attacked me a new idea on the game mod. it would actually normal DM duel to the fact that each player would have limited lives, say that everybody player has 5 lives, and after him five times destroyed and enters the viewing mode could to fly around the map and could watch other tankers from their perspective, and would have won the one who lasts the longest time

 

PS.:sorry but my english is horrible excuse me ;) 

Edited by SimirusMaster
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I wish there was a "Musical Chair" mode where tanks move around a long short wall, having several rectangular marks on ground depending upon no, of players. as music starts, tanks must move around the wall, who wont move for 2 sec, gets destroyed. after music stops, tanks must stop in the rectangular mark and as soon as last tank stops in the last remaining mark, remaining tanks loose. the ones standing in those area get 10 points and those who didnt stand in the area gets nothing.

Just a issue is use of mammoth to push other tanks. well this mode should see that weights of all tanks are made equal.

Good luck and a big axe on my thoughts!

Titans and Vikings would rule.... :/

 

 

Also, how would the weights be changed? A mammy the weight of wasp is weird, and Dictator with weight of wasp would actually effect battle, since dictator is so wall that it would flip pretty easy.....

 

 

 

Then wasps the weight of like mammy? Still weird

Edited by MrCheezyPotato

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Elimination Mode :

Elimination Mode is a serious kind of a gameplay,Every Moment is deathly. Once you are destroyed then you can't reborn and cannot leave the battle until the last player remain.Elimination Mode is good for Tournaments and Clan Wars.

 

Plus.pngSimilar to DM

Plus.pngChallenge

Plus.pngGood For Tournament

 

Minus.pngLow Fund

Minus.pngCannot leave the battle until the battle Finish

Minus.pngNot Good for small Maps

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Elimination Mode :

Elimination Mode is a serious kind of a gameplay,Every Moment is deathly. Once you are destroyed then you can't reborn and cannot leave the battle until the last player remain.Elimination Mode is good for Tournaments and Clan Wars.

 

Plus.pngSimilar to DM

Plus.pngChallenge

Plus.pngGood For Tournament

 

Minus.pngLow Fund

Minus.pngCannot leave the battle until the battle Finish

Minus.pngNot Good for small Maps

1. Many people actually dont like DM mode because of kill stealers, where they wll do over 3/4 of the damage to someone but then some railgun comes and takes the kils. One time i was ina DM where i had no kills because whenever i was about to kill someone, a Thunder or a Shaft would just come and kill my target then kill me.

Low battle funds would probebly make people avoid them more actually, unless its an organized battle. I for one probebly woulent do it too often unless its a organized battle with my clan or something. It always sucks ti be the first one to die in games like that.....therefore you should be able to leave the battle and get a portion of the amount of crystals you earned, but not all of them.

Then theres the issue of druggers......basically, the person who has the most repair kits and DDs to use is the winner....plus, Shaft coul be very op in it since people will die without knowing where it came from. A big reason shafts are killed so easily is cause they kill someone then that person knkw where the shaft is, and therefore will go kill it

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A game play feature that I would like to see is a friendly fire feature.  This would be an optional on/off switch at the construction of the battlefield that would permit enemy and friendly tanks to take damage too.  

 

How I see this playing out is like a death match mode only with designated teams: CTF, CP TDM.  Friendly deaths count against the scoring.  This would permit players to deal with their trolling teammates accordingly.

 

molon labe

haud verto haud trado.

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1. Im pretty sure there is a friendly fire option in PRO battles. I also remember seeing a guide to XP/BP that mentioned some things like that

 

 

2. There is spectator mode....though only mods and devs and a few video recorders can use it..... i dont know why it cant be public

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This is about skills, sneaking, teamwork and playing highly tactical:

 

Game mode: Last man standing / Last Team standing

 

first 5 minutes:

- The game starts like normal DM/TDM in order to fill up. Kills are not counted in this period.

 

As soon as the battle is full or 5 minutes are over, it switches to Last man Standing:

 

Next 5 minutes:

- no new tanks are accepted to this battle

- each tank has 3 lifes (displayed above him like a supply).

- after loosing the last live, the tank will see the view of one of his teammates and can watch him playing

- In this mode you give 20 experiance poits per kill (splitted if in team mode), as the players have to play less risky

- The battle is over when only one tank / one team is left alive

 

This battles have always just a fixed runtime - so no 1h battles with 2vs2 tanks...

Runtime should be corelated to amount of tanks in battle (above values in minutes are just examples).

 

EDIT: please look there for clarificaions on the battle fund share: -> link to my seond post in this thread

EDIT2: obviously someone had the same idea short before me: -> link

Might I suggest that to discourage campers, you could have it so that if you don't move a certain amount between kills, your score from the kill is reduced by 25%. This would eventually stack. ei: first kill: 100 points, second kill: 75 points, third kill: 56 points, fourth kill: 42 points, fifth kill: 31 points, etc. This would work so that the tank with the highest SCORE wins. Because you get the same amount of score per tank anyways right?

 

Note: If you went around the whole map, and found someone where you made your previous kill, you would still get the whole score from the kill, because you have MOVED the required distance.

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:D ^^^^^^^^

 

The only thing id add to that is one of the details for why one team becomes so op to the other team....its the supplies.....

 

 

Generally, the team thats bigger is abl to grab more supplies than the other team, which ends up makeing the other team die more. Because the othr team is dieing more, tney cant grab as many supplies, therefore the bigger team grabs them and the cycle continues.....its even worse in a 1v1 since the supplies last so much longer for the winning person...basically, the team that grabs the mowt supplies first is the winning team. There needs to be a way to turn iff suplies in nirmal battles....

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:D ^^^^^^^^

 

The only thing id add to that is one of the details for why one team becomes so op to the other team....its the supplies.....

 

 

Generally, the team thats bigger is abl to grab more supplies than the other team, which ends up makeing the other team die more. Because the othr team is dieing more, tney cant grab as many supplies, therefore the bigger team grabs them and the cycle continues.....its even worse in a 1v1 since the supplies last so much longer for the winning person...basically, the team that grabs the mowt supplies first is the winning team. There needs to be a way to turn iff suplies in nirmal battles....

 

yeah ur absolutely right, that could really help the sitsuation. But still the overpower of repair kits makes me puke...

Edited by eramies

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I also think that the producers or whatever you call them should come up with way for tanker to to properly play tanki online or tanki x on their mobiles devices. And when I say properly I mean with controls to the game that they can all access instantly.

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I don't know about you but I think tanki online should come up with a way for tanker to activate a back view enabling tankers to see other tanker sneaking up behind them.

No, that would ruin certain parts of gameplay. Right now, you can mroe or less see what people are looking at based on which way their turret is facing, and i think thats perfectly fine how it is. Its dumb to "fix" something thats fine in the game and halt updates that are more important 

I also think that the producers or whatever you call them should come up with way for tanker to to properly play tanki online or tanki x on their mobiles devices. And when I say properly I mean with controls to the game that they can all access instantly.

The Devs.

 

 

(make sure to get those uppercase letters :P)

I also think that the producers or whatever you call them should come up with way for tanker to to properly play tanki online or tanki x on their mobiles devices. And when I say properly I mean with controls to the game that they can all access instantly.

That will be in TankiX, dont worry

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