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I had an idea that you could make a sort of 'Humans v. Zombies' mode where you could have AI tanks as 'zombies' which try to turn the players into zombies as well by destroying them (Yes I know that they're working on the phantom powerup but this AI wouldn't have to be perfect cuz everyone knows zombies aren't smart lol). The 'humans' or players, try to kill the waves of 'zombies' while trying to not die. If a player is destroyed, they respawn as a 'zombie' and join the AIs in attacking the 'humans'. The players turned zombies can use their own gear, meaning the game gets harder as it goes. The game ends when either the set time limit runs out or there is only one person left standing.

 

As far as options go, you could change the dificulty of the 'zombies' by changing what hull they have (lowest is wasp, highest is Mammoth). You could also change what turret they used (I guess the base would be twins).

 

For visuals, you could make a damaged looking hull set and paint set for all zombies to use. they would only be availible in the game mode.

 

That's all I've got. Thoughts?

 

I think there should be a game mode called survival.  There would be waves of AI tanks and your team would try to defend a valuable or something.

Um... ^

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the mode i was thinking was triple threat it means 3 teams fight against each other teams would be RED BLUE and PURPLE and this can be applied in control points and team death match modes it would be cool 

 

the other mode i was thinking is CATCH THE GOLD this mode would be a bonus mode and might need pro pass to enter there might be no team it will be a death match mode and this mode would not have and battle fund as the boxes may contain crystals upto 100-500 per box

 

i know these modes will increase the players on tanki online site

 

.......DEADPOOL

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the mode i was thinking was triple threat it means 3 teams fight against each other teams would be RED BLUE and PURPLE and this can be applied in control points and team death match modes it would be cool 

 

the other mode i was thinking is CATCH THE GOLD this mode would be a bonus mode and might need pro pass to enter there might be no team it will be a death match mode and this mode would not have and battle fund as the boxes may contain crystals upto 100-500 per box

 

i know these modes will increase the players on tanki online site

 

.......DEADPOOL

Too op. People could gain crystals without any exp. Plus, its too easy to exploit that and power level with it in general

Whats the idea? Cant watch clip

A way to make it so when you try to enter an xp/bp battle without the right equipment, there will be a little window that pops up that lets you choose which combo you want immediatly and not needing to go to garage. There is as also away to set paints as the automatic paint that would go with the xp/bp combo when you choose the xp or bp choice

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hello guys!

My idea is to create an option in creating a PRO battle. The paints option without protection ...

In this case the player can enter any painting, but its will not give you any protection.

What are the advantages of this?

All players will not have disadvantages to each other in case of protection for all will be without protection and you will not be worried every time worried that painting is good for the occasion

and not to mention you will not have that player with a painting that protects much of your gun ...

What is the purpose of this idea?

The goal is to repopulate those paintings that are almost never used in battles such as red, green, blue, white etc. For obvious reasons. All they have no protection.
And in this way you will show your overall ability as a bad player but with a great protection can beat a good player without protection. Got that?

So will the players worry only with the beauty and camouflage painting offers ...

Summarizing it all ...

You create an option in the PRO battles that disables all the protections of independent paintings paint to use, thus having more gameplay and more reality in the game ...

That was my idea. I hope you ENJOY ;)

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hello guys!My idea is to create an option in creating a PRO battle. The paints option without protection ...In this case the player can enter any painting, but its will not give you any protection.What are the advantages of this?All players will not have disadvantages to each other in case of protection for all will be without protection and you will not be worried every time worried that painting is good for the occasionand not to mention you will not have that player with a painting that protects much of your gun ...What is the purpose of this idea?The goal is to repopulate those paintings that are almost never used in battles such as red, green, blue, white etc. For obvious reasons. All they have no protection.And in this way you will show your overall ability as a bad player but with a great protection can beat a good player without protection. Got that?So will the players worry only with the beauty and camouflage painting offers ...Summarizing it all ...You create an option in the PRO battles that disables all the protections of independent paintings paint to use, thus having more gameplay and more reality in the game ...That was my idea. I hope you ENJOY ;)

Read my comment thats in I&S

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An idea similar to gun game from Call Of Judge Judy, you go up in ante for each turret for every kill.

Smoky M1-to-M2-to-M3 After killing an enemy with M3 Smoky you move up to some other turret, I've got no idea what the progression should be.

The game ends when the time is up or the cap is reached.

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It would be great if you could join random battle. That means that pc is random choosing players and putting them in team that every team have 50% chance to win, and if you leave first time you have "yellow card", and if you leave game 2 times than you have punishment ...

Do you like my idea?

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It would be great if you could join random battle. That means that pc is random choosing players and putting them in team that every team have 50% chance to win, and if you leave first time you have "yellow card", and if you leave game 2 times than you have punishment ...

Do you like my idea?

It would be nice, but thats way too hard to do...the server would ned to inspect your garage for modifications and micro upgrades for every player, then compare them all to each other and try to sum it all up to get equal teams, but then it would also need to judge the combos themselves. A wasp/vulcan thats m4 vulcan and m4 wasp should not be on the worse team since obviously that player is a noob and wont help the team much. Plus, the server would also need to compare the stats of players themselves and the exp/crystals income too to also try judging it. Point is that its more complex than it seems.... :/

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It would be nice, but thats way too hard to do...the server would ned to inspect your garage for modifications and micro upgrades for every player, then compare them all to each other and try to sum it all up to get equal teams, but then it would also need to judge the combos themselves. A wasp/vulcan thats m4 vulcan and m4 wasp should not be on the worse team since obviously that player is a noob and wont help the team much. Plus, the server would also need to compare the stats of players themselves and the exp/crystals income too to also try judging it. Point is that its more complex than it seems.... :/

yeah... I forgot about that... :mellow:

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Make find the flag, on bigger maps let blue team hide flag, they have up to 2 minutes, and when they confirm it by chat command, let red team search for it up to 5 minutes they have to find dropped flag and bring it same like in normal CTF battle. Then do the reverse, team that fails to find flag 2 times, loses. I hope you like suggestion

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I have to say that your idea is great, but maybe they should make more than 3 teams - 4 will be even better beacuse there a lot of maps with 20 players 20:3 = 6.667 20:4 = 5 . 

for example Berlin can have 36 players - 3 teams - 12 each team 4 teams - 9 each team . 

It can work in every map . Farm - 2  players each team . Kungur  4 players each team .

 

Red Bule Green Purple/White . Think about it . It will be great for Hugh clan wars or just for fun . 

 

And I think tanki should allow there Friendships - Grean + Red agasint everyone ! This thing will add an amazing tactical demsion .

 

Delnina's review : 

 

Great Idea . 

 

Rate :  :)  :)  :)  :)  :)

 

Deadline: I hope it will be exsit !

yes and what about how many players will be in madness? 

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hello guys!

 

My idea is to create an option in creating a PRO battle. The paints option without protection ...

 

In this case the player can enter any painting, but its will not give you any protection.

 

What are the advantages of this?

 

All players will not have disadvantages to each other in case of protection for all will be without protection and you will not be worried every time worried that painting is good for the occasion

 

and not to mention you will not have that player with a painting that protects much of your gun ...

 

What is the purpose of this idea?

 

The goal is to repopulate those paintings that are almost never used in battles such as red, green, blue, white etc. For obvious reasons. All they have no protection.

And in this way you will show your overall ability as a bad player but with a great protection can beat a good player without protection. Got that?

 

So will the players worry only with the beauty and camouflage painting offers ...

 

Summarizing it all ...

 

You create an option in the PRO battles that disables all the protections of independent paintings paint to use, thus having more gameplay and more reality in the game ...

 

That was my idea. I hope you ENJOY ;)

 

 

I tried this mode when I played once against moderators. Microupgrades were off and all of us were using non-protective paints. It was an enjoyable game. I hope devs include it in pro battles.

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Time for a change guys. 

 

Behold, the new Parkour mode.

 

OK, guys. First of all, I would like to clarify a few things. Why isn't Parkour a mode? Why is it a format? I mean it should be like DM , TDM, CTF, CP, PKR in the mode selection bar. Why is it in with the format? What I truly mean is, why are their flags and charge points in Parkour? Is there a need of them?

 

That's why I am suggesting this new Parkour mode that will be subject to bring a change.

 

The New Parkour Mode:

 

First of all, this is going to be a mode, not a format. You can select Parkour mode just like any other mode (CP, CTF ...) When the Parkour mode is on, there will be no flags, charge points in the map. Only plain map. 

 

Secondly, you can shoot you teammates just like you shoot your opponents (auto-aim), but you will not cause any damage to them. Similarly, opponents can shoot you but will not cause any damage. So you can be flipped by an opponents Hammer M3, but not actually damaged by it. This will be the same with mines - you will be flung into the air by the opponents mines, but they will not cause any damage.

 

Thirdly you can change the player numbers in one team. So, if you are playing a Massacre Parkour (<- Notice the absence of 'CTF'), and you don't want the opponents to join (Opponents usually kill in a parkour battle), you can set the player number blue to 0 and join the red team. This way, players will only be able to join the red team.

 

But of course, sometimes there is a need of a mine or too. So, you can set the player number blue to 2-3.

 

This will help in following ways:

  1. Eradication of drugging opponents killing in a Parkour battle.
  2. Smooth Parkour of either team in a battle.

 

I believe that if this is implemented, it will truly change Parkour battles (<-- battles? Should not be called battles, but anyways) and we will see more and more Parkour battles everyday. 

 

If you think that this idea is great, please upvote as it shows support and love.

 

Thanks.

Edited by Hexed
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First of all, this is going to be a mode, not a format. You can select Parkour mode just like any other mode (CP, CTF ...) When the Parkour mode is on, there will be no flags, charge points in the map. Only plain map. 

 

Thirdly you can change the player numbers in one team. So, if you are playing a Massacre Parkour (absence of 'CTF'), and you don't want the opponents to join (Opponents usually kill in a parkour battle), you can set the player number blue to 0 and join the red team. This way, players will only be able to join the red team.

For the mode idea I don't even see the point in making it a team battle. If you can't damage any other tank and there is no difference in auto-aim for allies and enemies, then why even bother making teams? It's not like parkour is a competitive team game...

 

Same goes for changing player numbers. You say that this is needed to prevent players from joining the enemy team and killing you, but what difference does it make if you said earlier that damage is completely disabled?

 

You're basically just suggesting damage to be disabled in parkour mode (or an option to remove it). I completely agree with this, but it has been suggested many times before and developers are aware of the idea. So please just be patient until they get onto implementing it in the game.

 

Topic merged

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The New Parkour Mode:

 

First of all, this is going to be a mode, not a format. You can select Parkour mode just like any other mode (CP, CTF ...) When the Parkour mode is on, there will be no flags, charge points in the map. Only plain map. 

 

Secondly, you can shoot you teammates just like you shoot your opponents (auto-aim), but you will not cause any damage to them. Similarly, opponents can shoot you but will not cause any damage. So you can be flipped by an opponents Hammer M3, but not actually damaged by it. This will be the same with mines - you will be flung into the air by the opponents mines, but they will not cause any damage.

 

Thirdly you can change the player numbers in one team. So, if you are playing a Massacre Parkour (<- Notice the absence of 'CTF'), and you don't want the opponents to join (Opponents usually kill in a parkour battle), you can set the player number blue to 0 and join the red team. This way, players will only be able to join the red team.

 

But of course, sometimes there is a need of a mine or too. So, you can set the player number blue to 2-3.

 

This will help in following ways:

  1. Eradication of drugging opponents killing in a Parkour battle.
  2. Smooth Parkour of either team in a battle.

 

I believe that if this is implemented, it will truly change Parkour battles (<-- battles? Should not be called battles, but anyways) and we will see more and more Parkour battles everyday. 

 

If you think that this idea is great, please upvote as it shows support and love.

 

Thanks.

As said

You're basically just suggesting damage to be disabled in parkour mode (or an option to remove it). I completely agree with this, but it has been suggested many times before and developers are aware of the idea. SO please just be patient until they get onto implementing it in the game.

 

first of all i dont really think u have a keen knowledge of parkour (advance parkour) mines are really important in parkour and without mines you cant get on top of 75% tops of buildings and others second of all sometimes it is necessary that the enemy shoots and not the mate for example

hammer does punches you if ure in his team but it has less punch compared to an enemy

Edited by Mr.Ace

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A game mode name distructo where hulls have higher power of being destroyed making the battle more longer and it will be amazing  instead of their speed and other stuffs will be the same as they have but the hulls armour and weight would be tripple than before it will make the game better and amazing and the turrets power and everything will be same of all the players

Edited by m.okasha

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