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I just want to give an idea that tanki online footbalp crowd.At football match there must be tankers watching the match.They can click "watch" at the football match.They cannot kill each other.There must be another button after the DM TDM CTF CP.The button must be written with FM (Football match).All the football matches must be seen.players can watch the match.they cannot go inside the battle.It will be so fun

Please accept it...

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I just want to give an idea that tanki online footbalp crowd.At football match there must be tankers watching the match.They can click "watch" at the football match.They cannot kill each other.There must be another button after the DM TDM CTF CP.The button must be written with FM (Football match).All the football matches must be seen.players can watch the match.they cannot go inside the battle.It will be so fun

Please accept it...

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I need opinions about this

If opinions are good i will post this in Suggestions section

 

 

^This is not a suggestion! Is just an idea to be analysed^

 

Tanki Sport

Football for Tanki!

 

Positions

2f43624a96271dfa0e0424c12759374ao.png

 

*Forward

His duty: His job is to stay away from defenders and near of the Goal at the same time, must throw the charge into the Goal to score points for the team

Hull: Hornet

 

*Maker

His duty: His job is to find the path away from defenders and pass the charge to facilitate the work of the Forward

Hull: Hornet

 

*Defender

His duty: His job is to intercept passes and steal the charge

Hull: Hornet

 

*Goalkeeper

His duty: His job is to prevent charge touch the Goal

Hull: Hunter

 

The Goal

Is where the charge should be launched to score points

 

Goal zones:

f4102dd6b02f7e6795e75fbf55ceed01o.png

 

Red zone: Are the "front walls" of the Goal and if the charge touch it are 1 point for the scoring team

 

Green zone:

Are the "door" of the Goal and if the charge join there are 3 point for the scoring team

 

Side zone: Are the side walls of the Goal and if the charge touch it the Goalkeeper will receive the charge

 

The Charge

The "charge" is a metaphor of the Ball, if a player throws the charge is as if kicked the Ball, only one player can have the charge , If has the charge and is touched by an opponent the charge will be given to the opponent

 

^ How the charge moves in the field: When the game begins the "starter player" shoots a shot (charge) to the nearest allied, that player now has the charge and can do with it what he want, if a shoot (launched charge) is lose the charge and the player who is striked by that shot will get the charge

 

^ If the charge is lost: If a player shoots and nobody is striked by the shot, the charge will be given to the opposing team goalkeeper

 

.

Edited by r_MaquinaDeGuerra0

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I got this battle idea from AMS, jsyk...

Color wars.

Two teams to start, blue and red.  When half of everyone is dead( you still respawn as normal, on the color.) all the people that died become team yellow and the rest become team green.  Half dead, split into team black and white.  Purple and pink.  Etc.  Once time limit is reached cry is divided as in TDM. So if you were on team red and team blue "won" that round, you would get slightly less cry than if you were on team blue.  Which means tyhat if you were on all the winning teams you would get way more cry than if you were on all the losing teams. 

Also, to show what team you are on either there is a block of color next to your name, or the tanks are the color(no paints but would be less confusing.)

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Hey,why Tanki doesn't add new modes to the new Tournament mode?It would be nice to add battles with teams for example(like CTF) or XP/BP(for example a DM with XP/BP).It would be nice.

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I think that there should be, in the options to pro pass, there is a save the gold mode. It could be about 60 min long and maybe have its on special map for it. There would be two team, lets say the red team tries to get the gold and blue tries to protect it. Once the battle starts, the blue team has about 20 minutes to put down mines and then after 20 minutes pass gold drops, and the save the gold match can begin.

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What if there was a survival gamemode where you have to survive being destroyed vy a giant tank that can 1 shot light hulss by using a shaft hunter combo players are selected randomly for their roles as either hunters or survivors.

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1. Idea of Game mode: "Divide and conquer".

 

This is the concept of this game mode. This mode is a team battle mode. If you destroy an enemy tank, they re-spawn to be on your side. If an enemy destroys you, you re-spawn to be on their team. Very simple concept. If you manage to make an enemy re-spawn to your side, you get a lot of exp points. If you assist, the amount of exp points is divided equally to all players who manage to land a hit on the enemy. The battle automatically ends if the opposing team is empty, due to their players being on the opposing side. If a timer runs out, the side with the most players on their side wins!

 

2. Idea of Game mode: "War".

 

This game mode is fairly simple. On each side there is a HQ for the team. The HQ has a large amount of health, that of which can be restored by isidas. The concept is to defend your HQ, and to destroy the enemy. The battle ends if one of the HQ's is destroyed. If the timer ends, one team will be victorious if:

 

1. The team's score altogether is more than the other team.

2. The team's HQ has a higher amount of HP than the other team.

 

If one of the team's meet those requirements, they win! 

 

You can get score the usual way: killing enemies, healing with isida. But you also get points for damaging the opposing HQ. The HQ's health will be displayed as amount-of-health/maximum-health. On each team. Please reply to my ideas for suggestions :D .

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It's a bit childish but I thought of a game-mode. It's called tag.

 

When the round starts someone is randomly chosen to have to tag someone.

 

If they do not do so in 18 seconds they die/self-destruct/explode. Which they would have to wait till next round.

 

In this any map can be used and high-speed hulls are to be recommended. The only drug that can be used is nitro/n20

 

To tag them you must touch/hit them with your hull and whatever time your timer had left will be given to them.

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1. Idea of Game mode: "Divide and conquer".

 

This is the concept of this game mode. This mode is a team battle mode. If you destroy an enemy tank, they re-spawn to be on your side. If an enemy destroys you, you re-spawn to be on their team. Very simple concept. If you manage to make an enemy re-spawn to your side, you get a lot of exp points. If you assist, the amount of exp points is divided equally to all players who manage to land a hit on the enemy. The battle automatically ends if the opposing team is empty, due to their players being on the opposing side. If a timer runs out, the side with the most players on their side wins!

 

2. Idea of Game mode: "War".

 

This game mode is fairly simple. On each side there is a HQ for the team. The HQ has a large amount of health, that of which can be restored by isidas. The concept is to defend your HQ, and to destroy the enemy. The battle ends if one of the HQ's is destroyed. If the timer ends, one team will be victorious if:

 

1. The team's score altogether is more than the other team.

2. The team's HQ has a higher amount of HP than the other team.

 

If one of the team's meet those requirements, they win! 

 

You can get score the usual way: killing enemies, healing with isida. But you also get points for damaging the opposing HQ. The HQ's health will be displayed as amount-of-health/maximum-health. On each team. Please reply to my ideas for suggestions :D .

Actually, these are pretty good ideas - just for your first gamemode, I don't think it'd be fair if you're making your team win and your in the lead then you die and your team ends up losing. Maybe there's a better way of dividing, based on score instead? 

 

As for the second gamemode, I like it.

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How about taking DM mode and TDM mode and combining them? Not replacing both DM and TDM mode but making it so that you can choose to team up with another person or another two people in a battle. I mean there could be like three teams at once or even more in a battle like this of two to three players per team. Like right next to the kill count there could be a button (like the one to access the friends list) where you can send team requests to other players, and they can decide if they want to join your team or not by pressing a button. Basically like friend requests, but with teams for the battle instead. All the teams could be different colors, for example:

 

-Red team

-Blue team

-Yellow team

-Orange team

-Purple team

-Brown team

-Black team

-White team

 

Make it optional too, so that if you don't want to join a team you can remain independent on the green team. Upon joining a team you can no longer kill your teammates unless you want to exit the battle, by pressing an "x" button and confirming your choice to leave the team you're on.

 

This way in regular DM battles people won't be teaming up against you because they could just join these other battles, which I like to call Mini Team Deathmatch (MTDM) but the name of it really doesn't matter.

 

Thoughts?

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Idea for a Battle mode: Massive Attack

 

 

I proposed a new battle mode on top of the 5 existing one: this mode would be played with the magical and mysterious “Blue Sphere”.

 Gift_image_Blue_Sphere_with_tranparent_c

 

Players are divided into 2 teams. The goal is for team to get the bleu sphere and keep it as long as possible. They need to prevent the opposing team to capture it back. A team gets score-points when the bleu sphere is under their control and the enemy got no score point.

 

If a tank takes the blue sphere, it lose all active supplies and paint protection (as long as he holed the bleu sphere), you can only defend yourself with your turret, run for cover and hope for protection from your team. If you have the blue sphere and get killed, you lose it and the bleu sphere is dropped where you were killed. However, your teammates can retake it and continue. If the blue sphere is lost by your team and touched by an enemy tank it belongs to the enemy team and the enemy team starts to score point.

 

The winner is the team which reach the maximum score-points or, when the time is up, with the more score point.

 

When the battle starts, you need to capture the bleu sphere as soon as possible, it would be in the middle of the map on the portal. And then hide into a safe place or an open area with cover on one side. Team spawn points are close to their bases.

 

 

It should be noted that in this mode, each member of a team plays a very important role. Usually, a team with fewer players, or with players who are unable to work together, rapidly begins to lose.

 

Some demo pictures

Portal:

bleu_sphere_on_portal.png

 

bleu_sphere_on_portal.png

 

 

Tank holding the blue sphere:

tank_bearing_bleu_sphere.png

 

 

 

tank_bearing_bleu_sphere.png

 

 

Game banner with battle fund and team progress:

tanki_massive_attack_compter.png

 

tanki_massive_attack_compter.png

 

 

enjoy.

If  you like the idea, like  the post and tell your friends.

That sounds cool, but in a way it's basically modifying CP, cause in control points, the team that captured the point gets points, while the other has to capture it to get points. But that's just my opinion

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That sounds cool, but in a way it's basically modifying CP, cause in control points, the team that captured the point gets points, while the other has to capture it to get points. But that's just my opinion

Thanks, Yes, it's like a CP, it's more than that it's a cross-over of CTF and CP.

Like CP but only one point which actually moves, you need a better team organization to either protect it or attack it (as a massive attack / commando would be required to succeed).

Like CTF when both team have each other flag and you need to get our flag back in order to cap there flag. This time there is only one flag/sphere, you don't need to cap it but protect it. So you would hide, minefield it, put sniper in position.

 

Massive attache mode is surely a new battle game with its own strategy. You could also play 1v1.

 

It should be played on medium or big map. But as always people want more kill so my guess is that it would still be played don small map like polygon.

Also the game would materialized this Blue sphere gift thingy. It could be played with a yellow/gold flag, but the blue sphere sound much better and would explain the weakness of the blue sphere holder. It's similar of the principle of "Sacred Goat" battle mode (or "Goats and Tigers"), when holding the goat you can't use big weapon, here the electromagnetic field of the blue sphere will tampered with your electric protection module and supplies use.

 

If you start to think about battle mode modification/similarity then you can also say that TDM is a variant of DM where people team up.

 

If you like the idea, please like the original post.

Edited by Viking4s

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Idea: Defend the point. (others may have had the same idea, but I haven't heard of it.)

 

This game mode will be played on a rather symmetrical map, so the chances are more equal.

 

There will be two points on each team's base. Spawn points will be a short distance behind the team's base, and the points are closer to the middle. However, there should still be a big distance between the two points, so the points will be easy to defend.

 

Objective:

 

The objective of the game is to rally your teammates to the opposite team's point, and be able to fully capture the other team's point. Keep in mind that unlike CP mode, the number of people on the point who are defending it do not impact how fast the other team can capture. For example, in CP mode, it would take two people to capture a point if there is a person from the other team sitting on it, otherwise only having one person would only cancel out the other person. In this mode, however, the point's status is only affected by the number of people from the other team. So, you cannot guard your base by sitting on it with an overwhelming amount of teammates (though you can push other people away.)

 

When a team captures the other team's point, that team will be awarded a point, and then the point will be reset, if the match did not end. Matches can be decided by how many captures each team gets, or by time.

 

Possible problems:

1. People can just camp at their base and keep it like a deadlock.

2. People can sit at their point, making it so that the other team has to push through all the tanks without being killed.

 

Solutions:

1. To discourage "trench warfare", make it so that you cannot mine anywhere near your base. All supply boxes will be at the middle, making people fight there, rather than camping.

2. To solve the sitting at the point problem, the range at where the other team can capture will be very big. There may also be self-destruct zones for the defending team only.

 

Hope this gets accepted and moved into a new topic!

Edited by Fleety_awesome

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Actually, these are pretty good ideas - just for your first gamemode, I don't think it'd be fair if you're making your team win and your in the lead then you die and your team ends up losing. Maybe there's a better way of dividing, based on score instead? 

 

As for the second gamemode, I like it.

Actually, to make this mode fair, maybe if multiple players hit an enemy, the score each player takes should be given according to the amount of damage they manage to deal upon the enemy. Also, there should be a twist to turn the tides of the battle every now and then. If the battle has advanced, depending on the skill levels of certain players (based on their profile stats), and the next time any of the top players die, they will spawn on whatever team is losing, so in a way, the computer decides which players are on which team, to make the teams fair. If this doesn't make sense, reply to me please.

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This idea may seem unusual (and I doubt it'd get accepted), but couldn't there be like some sort of obstacle course? Or maybe some sort of friendly practice battle mode (target practice, etc)(?)

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news_forum_vk_fb_EN.jpg

 

It will consist of 2 teams.

 

The game will be a football match in map of stadium. It will be the same as tanki online did it for the competition.

It will be most likely if it will be for generalissimo. There will be a ball and referee. High cry should be obtained compared to normal battles.

 

Each player will have their position.

It will be only hammer and hull (wasp, hornet, viking and dictator( only m3, no mu))

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