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Hi all tankers that are out there!

I would like to make a suggestion...

Just wondering if any of you will like a catch the repair kit mode (just like CTF, DM, etc.)

This battle mode will be only avalible if you have a pro battle pass. So here's how it works:

1. It will need a registration in crystals, depending on the players rank.

2. It will be avalible from the rank Master sergant.

3. Players can join when ever they want.

4. the registration fee will be more expensive at the beggining and cheaper at the end.

5.Who ever will catch the most repair kits will get most of the prize pool, (made by players).

6.This will work almost like dm tournaments.

7. No experience will be counted, (you can customize that when you make the battle)

8. Only repairs and speed boosts will drop.

 

That's all! Hope you will like it!

 

:)

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All those who play Asphalt 8 airborne and Halo 5 will know about this game mode.

It is a game mode in which there is one 'Alpha Infected' [or more depends on map( Halo 5 Terms )] and the rest will be' humans'.

The 'Alpha Infected'  will run around ( with short range weapons) and try to kill the 'humans' , when the humans die they will turn into the infected players and it continues till all are infected. The 'Alpha Infected' can have special 'bonus powers' [ like maybe protection against all turrets ] but the 'normal' infected will not have this. The game time will be of 3,5,10 mins instead of 15,3,60 [cause I don’t think any one can play a game of 30 mins and not die at least once ]

There will not be any drugs falling and if it does it should be balanced like:

a DD box falls then ONLY HUMANS CAN TAKE IT NOT INFECTED and to counter this a DA box will fall ONLY FOR INFECTED PLAYERS

 

Tank Combos

In TO the humans can have for hull: Hornet and for turrets they can have Hammer and Railgun or Shaft

Infected players will have Wasp for hull and for turrets they will have Hammer [ with ALL SUPPLIES ACTIVATED ]

 

Protection

If the humans have Railgun the infected will have 50% protection against Railgun but nothing against Shaft and Hammer .

 

Entering the Game

 

Since the game mode works that when all the players are in the infected team the ends, so when the first a player joins a game he will be the only player and the 'Alpha Infected' so technically all the players are infected so game over..

So to enter the game you have to wait like in DM Tournaments but you can make the game [ selecting the map , etc..] like normal.

And suppose a player is the 'Alpha Infected' and he does not want to be it and he leaves then depending on his rank there will be a high penalty.

 

Crystals

 

Crystals are awarded based on how long you are the in the human team plus how many kills you get as human or as infected.

If a player does not die and is " The Last Man Standing " then he gets a bonus amount of cry. plus what he earns.

Edited by mark02468

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I have another new game mode!

Its called "Race for gold" (RFG)

This is how it works:

1.This mode can only be in Madness, (or some other big map like dusseldorf) with 3-32 people

2.Someone must have a gold box supply to drop the gold(s)

3.Avalible with a pro battle pass and from Warrant officer 1

4.Supplies can be activated

5.ONLY Mammoth and a weapon that has NO impact force

6.Supplies also drop.

 

HOPE YOU WILL ADD!!!

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Hello, Here is your player Esim_Music! I wanted to send you an idea of ​​the best online game of course Tanki Online! My idea is to create a new mode that resembles Parkour Mod, but in this mode do not need to wait to charge more for example, when holding the button "Space" that constantly keeps firing until you release the "Space" .This is one of the most popular programs Tanki Online for hackers and it is strictly prohibited to use it in Tanki Online.To will appeal to people regardless what you think about this idea? For I know some of my friends have agreed to send to you this!

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Let's add three new DM types, Short Range only, without isida, Long Range only, without isida, and regular, without isida.

 

Isida stink. It is disgusting that isida are allowed in DM

 

Seriously, though, let's have a long-range turrets only DM mode, and a short-range turrets only DM mode.

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How it goes down:

Goal: (Allies) Kill Axis Tanks (Axis) Kill Allied Tanks, kill limit 50 - 100

Maps Playable: Stadium (cover, 2 based, open with some cover in flat center), Parma? (maybe)

Modes: Team Deathmatch (TDM) PRO (No autobalance, Without Format, No supplies or drops, gold is questionable, allowed to switch stuff)

Teams: Blue - Allies, Red - Axis

Classes: (Blue text for Allies only, Red for Axis only)

(5) Riflemen - Hammer & Wasp, Blue paint, Zero protection module.

(2) Specialists - Smoky & Viking, Forester paint, a one-gun anti-long range paint.

(1) Medic - Isida & Hornet, Orange paint, any protection module.

(5) Machine Gun Teams - Vulcan & Mammoth, Red paint, Zero protection module.

(2) 88mm AT/AA Teams - Thunder & Dictator, Red paint, a one-gun anti-short range paint.

(1) Medic - Isida & Hornet, Orange Paint, any protection module.

RULES:

1. HURTING OR KILLING MEDICS ARE NOT ALLOWED! This results in the opponents being allowed to kill your medic, and that the victimized medic may switch hulls if he/she desires.

2. Allied Specialists are not allowed to camp! Just like the rest of the squads, they need to get to safety in the Axis base!

3. Axis units may not go lower than the top two levels in their base, except the medic.

4. Medics are not allowed to hurt any opponents, but they are allowed to block them from entering.

5. Allied units must start in their base, ready to exit.

6. All original Tanki Online Rules apply.

7. The start of the invasion will be signified by an Axis team member. He/she is picked on rank -- highest rank wins, if tie, all in tie may start it off. Or you can negotiate it.

 

- @wafzal2 & @T-34e-tanker

Edited by wafzal2

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tanker online should makes ways where tankers can communciate out of chat in baattles and some the side of the screen out battles. we should be able to click on a messaging box type a message and sent in to a tank.

also the administration or someone should change th fact that railgun inflict or destroys tanker right through walls or passing by them.

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Adding a new mode , where u battle bots instead of real players , team of players vs a team of bots with setting difficulties from easy to champion

 

Artificial intelligence is the future

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1) Why are you only weapons rather tanx echoumai para POLA weapons in tanks tanxpsmos not echoumai many so do tanx and not weapons.
2) Remove and yet newly LV long as fast as you can
3) Want to your mo something about the game the game

4) Remember that once the tanks had 250,000 people; rotor game has fallen too much and is about to make a 60,000 until that Welcome you to bring these members again in the tank and thus will be more nice

I wanted them to your mo now consulted yours

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Idea for game mode, "Race" and "Team Race"

 

Maybe there should be like some sort of "race mode". So here's how it'd work. So the race would take place in 3 maps. Any participating racers would all spawn at the starting line, then when a screen says "GO!", the racers could start. Note: all racers must use the specific route, which is composed of signs pointing you the correct way. But here's the catch. You don't use supplies, you're not allowed to. Throughout the map there'd be a box with a question mark as you pick it up, it'd give you a random supply to use, and in order to use it you must press the corresponding key to activate the supply. And no, there'd be no gold boxes. To enter the next map, racers would jump through a portal which brings them to the second map and so on and so forth. At the final map, the finish line is a finish line. You can use whatever tank you want, but beware you can shoot your opponents. If you were to be destroyed, you'd respawn from the last "checkpoint" you passed. This mode could be used for FFA or for team battles. In the single mode, the winner gets 1000 crystals, 2nd place gets 500 crystals and 3rd place gets 250 crystals. I was going to say you'd get a paint, but maybe that's not a good idea. If a race would include the map "Madness", there is no specific course. Also, you have to use big maps. For team races, The same rules apply to the top 3 players of the team. On the losing team, the top 3 each get 50% of the winning teams rewards. For the rest of the players, they each get 100 crystals. Same for the losing team. But a winning team is decided when all teammates pass the finish line.

 

Any suggestions?

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Decrease the points shafts get by kills in every team type of game. So much camper noobs out there drugging like hell, there is no way to beat them, especially when they are going for EASY MONEY, or getting into a lower level battle and killing people with one shot. It is annoying. 

Edited by Milaniser

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I have a really cool idea.. Asist kils.. this will be available only in xp bp games.. when 1 player from red team for example hit 1 player from blue team

1-2 sec's after the red players hit the blue.. another red player kill the blue... this will be an assist kill by the 1rst red player.. and will give you 5 + experience points

 

 

 

uhhh ?

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I have a really cool idea.. Asist kils.. this will be available only in xp bp games.. when 1 player from red team for example hit 1 player from blue team

1-2 sec's after the red players hit the blue.. another red player kill the blue... this will be an assist kill by the 1rst red player.. and will give you 5 + experience points

 

 

 

uhhh ?

That already happens in CP, CTF and TDM. When multiple people shoot the same person, 15 (not the usual 10) are distributed amongst the people that did damage proportionally to the damage dealt (the more damage you did to him, the more points of those 15 go to you).

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I find Deathmatches really boring because you don't earn as much EXP in a 15 minute DM than in a 15 minute CTF or CP and that you spend all of your hard work killing one guy and then a thunder hits your target and steals all of your kills, EXP, and Crystals.

 

I was thinking of a new game mode that was like a DM except that you don't win by having the most kills. You win by dealing the most damage on everyone else. I think this would be a fun battle mode because you don't have to worry about getting your kill stolen or you don't even have to worry about dying too much. Also this game mode could balance drugs because there is only a limited amount of damage you can do to one tank, so double damage would only make the killing faster but you still don't get any major benefits. Using Health Packs also won't help as it just increases the amount of points someone else can earn by shooting you. Nitro really doesn't do much in DM and TDM so it won't do much in this game mode. Then, everyone will turn to double armor, which introduces a new strategy where it's not about getting the most points anymore; it's more like reducing the amount of points the opponent gets. 

 

This way, all turrets work equally balanced in this mode(except for isida since it heals itself, thus giving more points the enemy can get) and there is no worrying about kill-stealing. 

 

 

Notes:

- The maximum amount of points you can earn from killing a tank is how much health the tank has and how much health did the tank drug. So, for example, you are a double power hammer that can do about 230 damage if you land all of your bullets. You happen to hit a wasp with all of your bullets that has about 145 health. You will only get 145 points for killing the wasp NOT 230. 

- If you drug health or restore some with isida, the total amount of points available for enemies to take from your tank is Tank Health + Amount of Health Restored. 

- Only for 1 v All 

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