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Ideas for Game Modes!


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I believe we should get a couple new games modes Last Man Standing(LMS) and Last Team Standing(LTS). LMS will be as it is with everyone trying to survive without dying. Once you die you spectate other players until the match is over and the crystals depend on the winner over 3 rounds. LTS will be just like LMS except in teams. 

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Territory control- Tanks have to drive over tiles on the map ground to claim it, which will make those tiles change into the team color, enemy team can drive over your territory to claim it for themselves, meaning spreading out is more important than staying together, new play style!

Your team has to hold the majority of the map for 5 mins (Default), each time the timer reaches zero, the  team with the majority of the land receives a point, and all the tiles on the map will reset. The teams have to gain 3 points (Default) to win the whole match. 5 mins for each point means 15 minutes in total which is the usual time for a normal game

Each team will re-spawn in a safe zone where nobody can shoot in or out of it, which prevents camping

Spawn times will be increased with each death? Making staying alive rather important in holding the map

 

Supplies can only be obtained in certain key points of the map, Mass supply usage from using you own drugs will be disabled.

 

There won't be anyone who barks orders at you, you can use your own play style freely, maybe add a double battle fund for this game mode since this is new, which will attract players to try this out. Wasp does have great use in game modes like these.

Edited by GTX1080Ti144FPS
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This would be a new mode, maybe PRO-only, called "BM" ("Boss Mode"). The first player would spawn on the Red team, and everyone else would spawn on the Blue team. The player on the Red team would have 20 free Double Damage, Double Armor, and Speed Boost, 10 Repair Kits, and 15 Mines. All other supplies (Blue team and Red team) would be disabled. Whenever the Boss (the sole Red player) kills a Blue player, the Blue player switches to Red, and can bring more people to the Red team. Whenever the Boss is killed, the Boss becomes Blue, and the next Red player becomes the boss. The round would not start until there are at least 4 Blue players, and it would end when either Blue or Red contains all the players.

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Parkour CP

A parkour version of capture the point. Instead of just the usual points these would be set up in very difficult locations you'd have to reach or even leap over or through to count. Points would basically react instantly since it'd be to difficult to stay in that place for to long if you actually want to get to others, plus you couldn't get certain ones otherwise. It would have a crystal count but your D/L still doesn't count allowing you to play specifically to get to hard to reach places but avoid worrying about landing except due to the spawn time you spend being useless. Killing is essentially useless (no crystal change) as well unless they are close to capturing a point. Although plenty would do it for strategic reasons.

 

I actually thought about this during a aleksandrovic space parkour when I got onto two different buildings, and again in a future space parkour battle when I got onto the tall sides mostly by accident. I realized it was extremely fun getting in high or difficult places but I was getting nothing out of it in the end, but I really didn't feel like fighting. I hope this would sort of shift the focus a bit and make parkouring pay off for people who don't get anything for video's.

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Territory control- Tanks have to drive over tiles on the map ground to claim it, which will make those tiles change into the team color, enemy team can drive over your territory to claim it for themselves, meaning spreading out is more important than staying together, new play style!

Your team has to hold the majority of the map for 5 mins (Default), each time the timer reaches zero, the  team with the majority of the land receives a point, and all the tiles on the map will reset. The teams have to gain 3 points (Default) to win the whole match. 5 mins for each point means 15 minutes in total which is the usual time for a normal game

Each team will re-spawn in a safe zone where nobody can shoot in or out of it, which prevents camping

Spawn times will be increased with each death? Making staying alive rather important in holding the map

 

Supplies can only be obtained in certain key points of the map, Mass supply usage from using you own drugs will be disabled.

 

There won't be anyone who barks orders at you, you can use your own play style freely, maybe add a double battle fund for this game mode since this is new, which will attract players to try this out. Wasp does have great use in game modes like these.

Basically control points

Edited by FireNashors

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3 teams red,blue,green in big maps like: http://prntscr.com/645sj7 berlin

 

http://prntscr.com/645ssj chernobyl

 

http://prntscr.com/645t2f Deathtrack

 

http://prntscr.com/645tk6 Esplanade some will thinks it will easy to cap but no 2 flags should be down and 1 up middle

 

http://prntscr.com/645u29 Highways 2 flags up 1 down middle

 

http://prntscr.com/645ux1 Lost Temple 2 flags up 1 down middle

 

http://prntscr.com/645whm Scope flags just same places but only 1 down look at pic u will see where 

 

http://prntscr.com/645xk2 Year2042 flags same places other one look at pic u will see where

 

there are 2 other big maps but they need edit it cant be 3 teams on it :)

 

 

Thank you :)

Nive Ida man It seems like u knew this would happen
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This game mode is "Destroy The Building!"

 

 

Here's how you play the game mode:

 

     • There are two buildings at the opposite side of the map where tankers try to destroy their enemy's building

     • You have to be in a specific range to do actual harm to the building. The closer you are, the more damage you will do obviously. (The range where the building will be damages will be indicated by some sort of wall or dome surrounding the building.)

     • You will increase the battle fund based on how much damage you have done to enemy team's building

     • Players will have to try to defend their building and at the same time, destroy the opposing enemy building

     • The building will have 750,000 health and has two stationary Smoky turrets that target enemies that are too close to you building.

 

 

That is what I have for guys!

Thanks for reading this and give me feedback if you can.

     

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In this new battle mod, the highest score tanker of each team (or the first to arrive if the room is newly opened) is the General. The objective is to destroy enemy's team General. If the General leaves the room during battle, would count as a point for enemy team. If he leaves, then the next best score would be the one.

 

I would rather prefer to be an option like with the flags: press F and drops the flag. For Generals it would be like and ítem, if you press F and other tank picks up the ítem, it becomes the General. 

 

This battle mod would be useful only in big maps with open spaces, no corners filled with landimines, no litle holes to hide, just General trying to survive by entering in action.  Big map with multiple containers to hit and run can be fun. 

 

The General would no receive bonus points, only if is Premium Account of course. 

 

The score's icon displayed right down corner can be a General hat. And the ítem dropped or taken that makes you a General can be a hat as well xD ok no, need help on that issue. 

 

Don't be hard at me, I'm relatively new and English is not my native language. 

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I am thinking of a mode Named "Specific Turret" Mode.Try to understand please of I am not able to clearly Explain it.

You choose the turret in garage from which you want to battle.For eg - Firebird

Then you enter to see battles.

The battles shown are in which only the ones with firebird turret can enter. You cannot change equipment once you entered a battle of this game mode.If you change, different battle list will be shown to choose from.

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What about a mode where blue team is only freeze, and red team only firebirds? Then teammates could work together to negate the freeze/fire effect. Possibly, though, it should be only available to M1s because the M2 and M3 firebirds are way overpowered.

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Also, somewhat like the "boss mode" mentioned by asdfjkl711 above, something like two Generalissimos or Legends versus twenty Warrant Officer 1 or lower.

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Heres an Idea: You should have a tanki royal family: Allow people to compete in a match or to vote for the tanki: King, Queen, Prince and Princess...it'll not just allow players to participate, but allow the game to have a more interesting upgrade. Plus it can be competitive, players would all want to be the next king, queen, prince or princess..(let them keep the position for a month) then allow the new royal family to step into the throne. Just an idea, do with my idea as you please, keep it, think about it, forget about it, idc. 

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Heres an Idea: You should have a tanki royal family: Allow people to compete in a match or to vote for the tanki: King, Queen, Prince and Princess...it'll not just allow players to participate, but allow the game to have a more interesting upgrade. Plus it can be competitive, players would all want to be the next king, queen, prince or princess..(let them keep the position for a month) then allow the new royal family to step into the throne. Just an idea, do with my idea as you please, keep it, think about it, forget about it, idc.

 

 

How sad is that. People will just vote for their friends and knowing some people on this game they go way too far. This idea is pretty ridiculous. This game isn't your Prom.

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