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Ideas for Game Modes!


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This is one of those drunken pizza night ideas.. sounds great... but kinda stupid too...

 

How about on the sandbox map. 1 random person from each team gets stuck in the shrubbery, and having to snipe other teams from there until death.  Personnel chosen randomly.

 

Aunty's not saying she's had a drunken pizza night recently, but she's not so old, she doesn't remember them.

 

Aunty

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Last Tank Standing:

 

Maximum number of people get placed into a map, battle starts with a timer. It is a like a DM, the last person to not get killed is the winner.

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This could be a repeat, but it occurred to me, I keep asking for the ability to select what weapons/hulls are available for a particular battle.  But it might be easier and achieve the same result if you could select a light/medium/heavy battle.  Light would look like wasp/hornet I guess, with a range of weapons to suit,  Medium would be anything up to Viking or maybe Dictator, but I'd nix magnum/vulcan/freeze.  Heavy of course would be medium-Heavy hulls quite possibly with an anything goes in the weapon dept.

 

Would be a lot simpler to implement, same kind of mechanics as any other restricted mode. And make the possibility of maintaining a free flowing battle.  Not these monstrosities that just bog the whole thing down.

 

Aunty.

Aunty's preferred medium battle recipe

 

Hulls: wasp - viking

          dic/titan/mammoth to slow to kill

Turrets: smoky, thunder, rail, hammer, firebird, rico, no more than one of each weapon.

            m3 twins to op, magnum, freeze, vulcan just slow everything down...

Prots: anything goes.

 

No supplies, no drugs, but with overdrive.

 

Aunty...

Edited by Aunty_Entity

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Juggarnaught 

Stats

-More Damage

-More Weight and Power

-Much More Health

-Speed is VERY slow

 

 The tank will not be able to be pushed and can easily push other tanks around, no matter the weight so they can't be pushed off and edge.

The objective is to be the Juggarnaught for as long as possible for a decided time. One tank is chosen at random and to become it you must get the final hit on the previous one. 

If the Juggarnaught flips then a player with low/ no time as the Juggarnaught gets.to be selected.

All other players are teamed together to take down the Juggernaught, for example 7 v 1 or ect. The Juggernaught is meant to be very hard to kill.

 

Please build onto this idea, I am dead tired.

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Have a brilliant idea for a new game mode? Post it here!

 

Though the developers aren't currently accepting game mode ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

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There should be a game mode called survival where every one has isida and hornet at the beginning of the round there should be a count down where each player will go where ever they want starting from 10. During the count down players cannot kill each other. When the round starts players will fight and the last player alive will win. Or/also you can do team survival in witch the last team standing wins. There are no respawns until the round is over then the scoreboard will come up like normal saying continue or exit. Players cannot join the battle until the round is over.

 

Thank you

 

I really hope this becomes a new game mode please listen to my suggestion and I'm sure many players will love playing this in the future. 

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What About A GUN GAME MOD , 

So Basically I took the Idea From Call Of Duty Black Ops, This is How It Works, It Consist's of up to 4 players(change-able),and the Person Who Kills anyone Changes Weapons,(Just like in the tutorial), and wins when he kills someone with ALL the weapons(you can change it to 10 kills to change or whatever you like),+the Garage Is Disabled,and The Weapons Chane goes like This

1.firebird

2.freeze

3.isida

4.hammer

5.twins

6.ricochet

7.smoky

8.striker

9.vulcan

10.thunder

11.railgun

12.magnum

13.shaft

The hull comes at random But MU's always come at M0+Note:The Type Of Battle Is DM so every Man for Himself ;)

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Hi guys i was thinking that in tanki should be a bottun named record video and take screen shot what you guys think that would be easy for those who cant record or take screen shots!!

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Campaign.

That's all I ask is just a storyline.

Offer of rewards once you finish a certain level of the Campaign.

The Campaign adjusts to your skill level ( Example: M1 Tank goes against M1 AI ) so you're never outmatched or it becomes a cakewalk for you. ​Or they give you a preselected tank.

Rewards depend on your rank.

Have a good day.

Edited by ken296
  • Like 1

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My idea is for Format Battles. When you click the "Play!" button the game change automatically to the "Format tank". In xp/bp you become one window for choose xp or bp equipments.

 

Thanks!

Edited by Mr.Dani

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4 teams: red green blue and yellow. in cp mode in will be challenge and cant be in ctf mode due it will crash if there will be too much tanks and teams can team on other teams.

domination II : ur team needs to shot a turret with a stand that cant move- it will have 100k hp and it like rail but 1 shots tanks.

the teams that kills it owns it.

press H to control the turret and ur tank will self destrect.

u still get 10 xp per kill.

there will be 1-4 turrets and the team that owns them all wins.

turrets cant  be healed or use DD or DA and overdrive dont work on it.(if it heals 100k hp it will be impossble)

choose wisely cuz if u get out for goldbox someone else can take the turret.

remember to protect the turret.

like this so both modes will be added. ;P

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There should be a new game mode called Druggernaught. The first player to make a kill becomes the druggernaught. They will permenantly have all supplies active and be able to use infinite repair kits. No mines allowed. When someone kills the druggernaught, they become him. At the end, the druggernaught wins, and everybody else is judged by how much time they spent as the druggernaught. This would not be a matchmaking battle, and when choosing it during making a battle, "no supplies" and "no cooldowns" would be marked as invalid.

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There should be a new game mode called Druggernaught. The first player to make a kill becomes the druggernaught. They will permenantly have all supplies active and be able to use infinite repair kits. No mines allowed. When someone kills the druggernaught, they become him. At the end, the druggernaught wins, and everybody else is judged by how much time they spent as the druggernaught. This would not be a matchmaking battle, and when choosing it during making a battle, "no supplies" and "no cooldowns" would be marked as invalid.

Better than infinite repair kits would be no supplies for other people. Noone would team up to kill the druggernaught when they get 10 exp for the tanks right next to them.

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It'd be cool to see a different type of Capture the Flag. Instead of two flags, with one on each side of the map, have only one flag in the middle. Then teams have to take the flag to the capture zone in their base. This also means that you can't return the flag, so if the enemy team takes it into their base, your will have to bring it all the way back.

 

This game mode will:

  • Encourage attacking
  • Discourage Camping
  • Encourage using tactics and strategy
  • Would also be insanely fun.  :lol:
Edited by colindestroyer77

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There should be a game mode where you have to kill a particular tank. It would be first to ten kills. This special tank would not have any extra protection; it would just be an ordinary tank. However, it could use protection modules, isidas, and it could drug (except in NS). Once it had been killed ten times, the other team wins. First person to join on either team becomes the special tank.

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​Tanki Should Add Fire Hornet/Wasp Mode everyone plays it and sometimes ppl don't listen so it would be nice to have that as a game mode

Mods have said that they will NEVER add fire/wasp mode because of power-leveling.

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