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Training Mode: get a try of hulls and turrets

 

Hi,

What about creating a Mode where you can try any hulls and turrets to get an idea how its works before purchasing.

Of course, no any reward in this mode.

Virtual opponents (AI) can be in the map for the simulation (and stimulation) of the battle.

All the tankers being on try are in the same team. The AI tanks are in the opposite team.

Thanks for considering.

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"Tanki Royale" : New game mode?!

 

Battle royale mode in tanki?! You know what I'm talking about. This can be the new sensation. 

 

100 tanks spawn in a 100 km map. A whole brand new map, biggest ever seen. It can have houses, cars, shelters, etc. Barricades, shelters and garages would be the hiding places. No mu's, no alterations, no drugs, just you and your skills. Garages could be the loot houses from which you can get supplies but that would be all that you would have. After killing a tanker you can change to his turret or hull and of course take his supplies. Supplies would have cooldown. There would be loot drops that would fall from air having different turret or supplies. Only same type of modification of tankers would enter I'm same map (m3 with m3, m2 with m2). It would be complete fair play. The circle would shorten slowly. Finding supplies should be rare, a tanker should not have more than 10. There should be like 5-7 seconds in implementation of supplies. Mines can be removed for less camping and fair gameplay.

 

Be the last one standing! Or eh sitting in the tank!

One life is all you have, make the most out of it.

 

Pour your thoughts below in comments section and don't forget to support!

Edited by Hate
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I hate to be the wet blanket here, but your map idea isn't possible because of the 3 mb limit. Maps like Berlin and Dusseldorf are very near that limit; that's why these maps lag when at capacity. Also it is ridiculously hard to make one and Alterniva Editor, the software used to make Tanki maps, lags like heck. However, there have been rumors that Hazel wants to make a new, less laggy, map editor.

Edited by Guest

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I hate to be the wet blanket here, but your map idea isn't possible because of the 3 mb limit. Maps like Berlin and Dusseldorf are very near that limit; that's why these maps lag when at capacity. Also it is ridiculously hard to make one and Alterniva Editor, the software used to make Tanki maps, lags like heck. However, there have been rumors that Hazel wants to make a new, less laggy, map editor.

Yeah, doing this would require completely reworking the way maps are loaded. Instead of having the whole map loaded all the time, there would need to be a system that only loads the area the player is in, and developing such a system is a massive project.

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plus for this idea, I also want a way to check turrets when a new product kit in the garage, even i buy  M0 it will not be able to match with ranks and i will not able to check them

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Isn't this quite similar to the current "Test it out" system? Sorry but the real name eludes me.

Test drives were actually removed a couple years ago.

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Yeah, doing this would require completely reworking the way maps are loaded. Instead of having the whole map loaded all the time, there would need to be a system that only loads the area the player is in, and developing such a system is a massive project.

The loading could be like matchmaking just with modification bracket (M3 with M3 and M2 with M2). I was thinking maybe complete different servers. One for "Tanki Royale" and other servers for just Tanki Online. There is no denying that this would be a big project. But look at the future, this can put the game on the map.

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Your software on both web and stand-alone versions is quite unreliable.

There are 2 maps that I was unable to play over a year, since it crashes and it never enters them:

1. Future

2. Rio

I have an excellent PC with an excellent graphic card, but still, it crashes when it enters these maps.

 

Since you changed the system lately, so that we are forced to enter the maps that you choose, I cannot avoid the crashing maps anymore.

This just happened now. When you try to force me to enter one of these modes, I could spend an hour or more stuck and it doesn't work anymore.

 

Since you haven't fixed this issue for over a year, and I told you about by then, all you answered is "try the web version" which is similarly unreliable and your answer is simply avoiding to deal or fix the problem.

I can't tell whether it is because of lack of programing knowledge or lack of interest of having a reliable software.

 

In both cases, I suggest that you allow people to choose which maps the automation function shouldn't enter and so spare them hours of ugly waiting and repetitive crashes.

I suggest that you put that in the "Settings" in check boxes, at least until you succeed to make the software more reliable and less crashing.

 

Doing so, you can save players hours of frustration and wasted time every day.

 

Thank you

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Base Defense

 

A game mode where you have to defend your base...While attacking the enemy's. It's simple really. Each base has a nuclear bomb placed in well defended places. Probably similar to places where flags are placed. Your objective is to try and destroy the enemies bomb, while defending your own one. The first team to destroy the other teams bomb wins..But destroying the enemies bomb is no easy task. See, the bomb has 95% protection against all turrets with the exception of shaft and magnum..as there is a 98% protection against both of those (just to prevent camping). As well as the bomb itself having 1000 Health points. The bomb is not affected by Double Damage. And has a 10 - 15 meter danger zone around it. Being in the danger zone for a few seconds will result in loss of health points and eventually, death (You lose more health points more quickly the closer you are to the bomb). This is to prevent defenders from gathering around the bomb to defend it and hopefully the danger zone should be marked to warn tankers of where it is. Mines aren't allowed anywhere near the bomb because who would put a live mine next to a nuclear weapon? The danger zone however increases more and more with time. The danger zone applies to both defenders and attackers so it's recommended to destroy the enemies bomb before the danger zone gets too big. I wouldn't stand near the bomb the moment it gets destroyed :D The explosion can pack a real punch.

 


Infection

 

In this mode, one randomly selected tanker will be infected by a deadly virus. The objective of this tanker is to infect as many people with him as he/she can. While the other uninfected tankers have to try and cure the infection. If one of the infected tankers destroys an uninfected tanker. That tanker becomes infected. He/she then joins the infected tankers group. In which he/she will have to infect more uninfected tankers by destroying them. Easy right? Well then the uninfected tankers have to cure the infection by destroying infected tanks. If an uninfected tanker destroys an infected tanker. Then the infected tanker will become uninfected therefore joining the uninfected tankers group. In which he/she must try and cure more infected tankers. The randomly selected tanker that first got the virus (The original) is incurable. Therefore he/she will remain infected no matter how many times you destroy them. To make things a bit easier for the first infected tankers. If there are less than 4 infected tankers. those tankers will be more stronger, tougher and faster than uninfected tankers. Infected tankers will either have a visible marker on them, or have a different appearance than uninfected to tankers to show that they're infected. The match ends when all players have been infected. Or when the timer runs out. If there are still uninfected players when the timer runs out. Then the uninfected win. If all have been infected. Then the infected win..and die.

Edited by Viking4s
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Let's improve battle with only 1 single idea. Let's make a battle for non-drugger and druggers as I've been facing many druggers even I don't use any 1 supplies making it hard for me to do missions :/

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Let's improve battle with only 1 single idea. Let's make a battle for non-drugger and druggers as I've been facing many druggers even I don't use any 1 supplies making it hard for me to do missions :/

Topic merged

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Change the location of the goal in future rugby

 

the blue team has a disadvantage , because their goal is located right below a bridge , and it can be jumped on unlike the other goal , so I suggest moving both goals to the corners of the map .

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Not an active player when it comes to Rugby mode but I can say that, you're right. Also normally, I run to the left/right area and not even remain on the ground and simply jump from the top when I'm near the goal.   :lol:

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